Commit Graph

260 Commits (894300b6f4a9e32be113adbe7063861abedec3f7)

Author SHA1 Message Date
Nemirtingas 894300b6f4 Process raw mouse events
Some games doesn't use the window proc to get the mouse events (ETS2), but it checks for raw mouse inputs.
2019-10-13 12:27:37 +02:00
Nemirtingas 8abb0c8bc2 Add close button for overlay 2019-10-13 12:27:32 +02:00
Nemirtingas 5ad434e190 Merge branch 'master' into overlay_h 2019-09-20 13:26:34 +02:00
Nemirtingas 1545e375a2 Fix wrong broadcast addr on windows 2019-09-20 13:12:42 +02:00
Mr_Goldberg b77b4e2ef5
Fix older ActionOrigins functions. 2019-09-20 06:14:08 -04:00
Mr_Goldberg ee4722cb33
Activate the action set if there is only one present. 2019-09-14 18:32:26 -04:00
Mr_Goldberg 03a1627d07
SteamInput GetDigitalActionOrigins and GetAnalogActionOrigins implemented. 2019-09-14 17:24:05 -04:00
Mr_Goldberg 09704ae243
Fixed issue where GetAnalogActionData magnitude of joystick was always maximum. 2019-09-12 07:21:11 -04:00
Mr_Goldberg 663728edca
Allow action names to be used in more than one action set at the same time. 2019-09-11 09:08:05 -04:00
Mr_Goldberg 141dfba191
Link to xinput 9.1.0 for compatibility with windows 7. 2019-09-11 08:39:24 -04:00
Mr_Goldberg 8b9e0e25ca
Forgot this in last commit. 2019-09-10 23:58:27 -04:00
Mr_Goldberg 2af93427fe
Initial Xinput ISteamInput/ISteamController support. 2019-09-10 14:54:54 -04:00
Mr_Goldberg 4db580d945
Add missing older steam api SteamUnifiedMessages() function. 2019-09-07 10:35:55 -04:00
Mr_Goldberg 58083e0863
Started work on a real avatars implementation.
Fix issue where since the image ids changed for
every get avatar call mudrunner would keep allocating
memory indefinitely.
2019-09-07 09:39:41 -04:00
Nemirtingas 6c09635600 Added the possibility to create new fonts.
Fonts cannot be created after a NewFrame call.
2019-09-05 09:00:02 +02:00
Nemirtingas e82579b82c Update steam_overlay.h 2019-09-04 17:40:22 +00:00
Nemirtingas 2db31928e9 Notifications 2019-09-04 19:31:31 +02:00
Nemirtingas 344674b889 revert of "Should fix the cursor until we draw our own cursor." 2019-09-03 19:22:08 +02:00
Nemirtingas 6ebc946607 Fixed overlay now showing on some games
In sanctum2, not writing in our own context makes the game crash.
2019-09-03 17:25:55 +02:00
Nemirtingas 1016e7f47f Fix lag on events
Found on sanctum2, returning 0 in XPending & XEventsQueued make the SDL do something else than polling events and makes lag the event loop.
Now the event loop returns 0 when there are no more events.
2019-09-03 17:25:42 +02:00
Nemirtingas 9fa4053551 Cleanup 2019-09-03 11:38:54 +02:00
Nemirtingas ecd753422b Updated Linux X11 & OLGX hooks.
Use LD_PRELOAD=$PWD/libsteam_api.so app_name to load overlay.
2019-09-03 11:38:37 +02:00
Nemirtingas d6f29ffffa Added logs for Linux_Detour 2019-09-03 11:38:28 +02:00
Nemirtingas bb8cfbda10 Updated ImGui event handle for X11 2019-09-03 11:37:36 +02:00
Nemirtingas 5af1d18a8f Fixed overlay thread joining on himself 2019-09-02 10:51:32 +02:00
Nemirtingas aeeb85da55 This should do something like this
(Working on portal2 ubuntu 18.04)
2019-09-02 10:51:16 +02:00
Nemirtingas 95e87eb832 Clean Linux Detour 2019-09-01 23:21:50 +02:00
Nemirtingas b9cd9ae6c2 Fix build 2019-09-01 20:53:16 +02:00
Nemirtingas 1785ae6eaf Moved every platform specific code to their own folder 2019-09-01 20:48:27 +02:00
Nemirtingas dd13377be7 Added linux arch define 2019-09-01 20:47:46 +02:00
Nemirtingas 549dc7c50e This carries window exit 2019-09-01 20:47:13 +02:00
Nemirtingas c27ab3993c Linux renderer detection 2019-09-01 20:47:10 +02:00
Nemirtingas 86f94bc337 Linux hooks 2019-09-01 20:47:07 +02:00
Nemirtingas 8a6db1c401 ImGui X11 impl 2019-09-01 20:47:04 +02:00
Nemirtingas 0573c4eb94 Windows only part 2019-09-01 20:47:00 +02:00
Nemirtingas 495bc957cd Added some os detection
Need to detect linux x86 or x64
2019-09-01 20:46:55 +02:00
Nemirtingas 92ed36f499 Linux version of detour 2019-09-01 20:45:43 +02:00
Nemirtingas b6eb929383 Should fix the cursor until we draw our own cursor. 2019-08-27 21:15:58 +02:00
Nemirtingas 4f7e42a905 Call the true function before initializing hook. 2019-08-27 19:56:41 +02:00
Nemirtingas 3c265596a9 Removed DX12 until further notice. 2019-08-27 19:21:32 +02:00
Nemirtingas 622c435cb7 Fixed typo in DX12 & reorder hook call.
Should call the Present function before hooking DX cause DX also hook Present even if the hook is disabled by Renderer_Detector before initializing the DX hook.
2019-08-27 17:40:44 +02:00
Nemirtingas 78e57f0693 Cleanup
This is not part of the overlay.
2019-08-27 17:16:31 +02:00
Nemirtingas 36e8966223 Cleanup again 2019-08-27 16:29:20 +02:00
Nemirtingas 04847abeb7 Overlay & Hook cleanup. 2019-08-27 15:45:53 +02:00
Nemirtingas 44d583ee7d Added class Renderer_Detector.
Hook_Manager now only manages hooks.
Renderer_Detector is used to detect the game's renderer. There will be 2 version of it. 1 for windows and 1 for Linux.
2019-08-27 15:38:07 +02:00
Nemirtingas ff25f294f0 Fixed typo 2019-08-27 00:16:53 +02:00
Nemirtingas 45db63a738 Merge branch 'master' into overlay_h 2019-08-26 21:25:32 +02:00
Mr_Goldberg 734ff89291
Gitlab ci fix. 2019-08-26 14:45:49 -04:00
Mr_Goldberg 22c32c46b6
Forgot this. 2019-08-26 13:49:18 -04:00
Nemirtingas 9b178146c4 Cleaned a bit hooks and added sanity checks. 2019-08-26 19:36:07 +02:00