Added class Renderer_Detector.

Hook_Manager now only manages hooks.
Renderer_Detector is used to detect the game's renderer. There will be 2 version of it. 1 for windows and 1 for Linux.
merge-requests/28/head
Nemirtingas 2019-08-27 15:38:07 +02:00
parent ff25f294f0
commit 44d583ee7d
19 changed files with 865 additions and 759 deletions

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@ -12,8 +12,7 @@
#include <Windows.h>
Base_Hook::Base_Hook():
_library(nullptr),
_hooked(false)
_library(nullptr)
{}
Base_Hook::~Base_Hook()

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@ -14,7 +14,6 @@ protected:
std::vector<std::pair<void**, void*>> _hooked_funcs;
void* _library;
bool _hooked;
Base_Hook(const Base_Hook&) = delete;
Base_Hook(Base_Hook&&) = delete;

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@ -1,6 +1,6 @@
#include "DX10_Hook.h"
#include "Windows_Hook.h"
#include "Hook_Manager.h"
#include "Renderer_Detector.h"
#include "../dll/dll.h"
#ifndef NO_OVERLAY
@ -13,17 +13,16 @@ DX10_Hook* DX10_Hook::_inst = nullptr;
bool DX10_Hook::start_hook()
{
bool res = true;
if (!_hooked)
if (!hooked)
{
if (!Windows_Hook::Inst().start_hook())
if (!Windows_Hook::Inst()->start_hook())
return false;
PRINT_DEBUG("Hooked DirectX 10\n");
_hooked = true;
hooked = true;
Hook_Manager::Inst().FoundRenderer(this);
Renderer_Detector::Inst().renderer_found(this);
UnhookAll();
BeginHook();
HookFuncs(
std::make_pair<void**, void*>(&(PVOID&)DX10_Hook::Present, &DX10_Hook::MyPresent),
@ -44,7 +43,7 @@ void DX10_Hook::resetRenderState()
mainRenderTargetView->Release();
ImGui_ImplDX10_Shutdown();
Windows_Hook::Inst().resetRenderState();
Windows_Hook::Inst()->resetRenderState();
ImGui::DestroyContext();
initialized = false;
@ -80,7 +79,7 @@ void DX10_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
}
ImGui_ImplDX10_NewFrame();
Windows_Hook::Inst().prepareForOverlay(desc.OutputWindow);
Windows_Hook::Inst()->prepareForOverlay(desc.OutputWindow);
ImGui::NewFrame();
@ -138,6 +137,7 @@ HRESULT STDMETHODCALLTYPE DX10_Hook::MyResizeBuffers(IDXGISwapChain* _this, UINT
DX10_Hook::DX10_Hook():
initialized(false),
hooked(false),
pDevice(nullptr),
mainRenderTargetView(nullptr),
Present(nullptr),
@ -169,7 +169,6 @@ DX10_Hook::~DX10_Hook()
//ImGui_ImplDX10_Shutdown();
ImGui_ImplDX10_InvalidateDeviceObjects();
Windows_Hook::Inst().resetRenderState();
ImGui::DestroyContext();
initialized = false;

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@ -16,13 +16,13 @@ private:
static DX10_Hook* _inst;
// Variables
bool hooked;
bool initialized;
ID3D10Device* pDevice;
ID3D10RenderTargetView* mainRenderTargetView;
// Functions
DX10_Hook();
virtual ~DX10_Hook();
void resetRenderState();
void prepareForOverlay(IDXGISwapChain *pSwapChain);
@ -44,6 +44,8 @@ private:
//decltype(D3D10CreateDeviceAndSwapChain)* D3D10CreateDeviceAndSwapChain;
public:
virtual ~DX10_Hook();
bool start_hook();
static DX10_Hook* Inst();
virtual const char* get_lib_name() const;

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@ -1,6 +1,6 @@
#include "DX11_Hook.h"
#include "Windows_Hook.h"
#include "Hook_Manager.h"
#include "Renderer_Detector.h"
#include "../dll/dll.h"
#ifndef NO_OVERLAY
@ -23,17 +23,16 @@ HRESULT GetDeviceAndCtxFromSwapchain(IDXGISwapChain* pSwapChain, ID3D11Device**
bool DX11_Hook::start_hook()
{
bool res = true;
if (!_hooked)
if (!hooked)
{
if (!Windows_Hook::Inst().start_hook())
if (!Windows_Hook::Inst()->start_hook())
return false;
PRINT_DEBUG("Hooked DirectX 11\n");
_hooked = true;
hooked = true;
Hook_Manager::Inst().FoundRenderer(this);
Renderer_Detector::Inst().renderer_found(this);
UnhookAll();
BeginHook();
HookFuncs(
std::make_pair<void**, void*>(&(PVOID&)DX11_Hook::Present, &DX11_Hook::MyPresent),
@ -55,7 +54,7 @@ void DX11_Hook::resetRenderState()
pContext->Release();
ImGui_ImplDX11_Shutdown();
Windows_Hook::Inst().resetRenderState();
Windows_Hook::Inst()->resetRenderState();
ImGui::DestroyContext();
initialized = false;
@ -92,7 +91,7 @@ void DX11_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
}
ImGui_ImplDX11_NewFrame();
Windows_Hook::Inst().prepareForOverlay(desc.OutputWindow);
Windows_Hook::Inst()->prepareForOverlay(desc.OutputWindow);
ImGui::NewFrame();
@ -155,6 +154,7 @@ HRESULT STDMETHODCALLTYPE DX11_Hook::MyResizeBuffers(IDXGISwapChain* _this, UINT
DX11_Hook::DX11_Hook():
initialized(false),
hooked(false),
pContext(nullptr),
mainRenderTargetView(nullptr),
Present(nullptr),
@ -187,7 +187,6 @@ DX11_Hook::~DX11_Hook()
//ImGui_ImplDX11_Shutdown();
ImGui_ImplDX11_InvalidateDeviceObjects();
Windows_Hook::Inst().resetRenderState();
ImGui::DestroyContext();
initialized = false;

View File

@ -16,13 +16,13 @@ private:
static DX11_Hook* _inst;
// Variables
bool hooked;
bool initialized;
ID3D11DeviceContext* pContext;
ID3D11RenderTargetView* mainRenderTargetView;
// Functions
DX11_Hook();
virtual ~DX11_Hook();
void resetRenderState();
void prepareForOverlay(IDXGISwapChain* pSwapChain);
@ -44,6 +44,8 @@ private:
//decltype(D3D11CreateDeviceAndSwapChain)* D3D11CreateDeviceAndSwapChain;
public:
virtual ~DX11_Hook();
bool start_hook();
static DX11_Hook* Inst();
virtual const char* get_lib_name() const;

View File

@ -1,6 +1,6 @@
#include "DX12_Hook.h"
#include "Windows_Hook.h"
#include "Hook_Manager.h"
#include "Renderer_Detector.h"
#include "../dll/dll.h"
#ifndef NO_OVERLAY
@ -15,17 +15,16 @@ DX12_Hook* DX12_Hook::_inst = nullptr;
bool DX12_Hook::start_hook()
{
bool res = true;
if (!_hooked)
if (!hooked)
{
if (!Windows_Hook::Inst().start_hook())
if (!Windows_Hook::Inst()->start_hook())
return false;
PRINT_DEBUG("Hooked DirectX 12\n");
_hooked = true;
hooked = true;
Hook_Manager::Inst().FoundRenderer(this);
Renderer_Detector::Inst().renderer_found(this);
UnhookAll();
BeginHook();
HookFuncs(
std::make_pair<void**, void*>(&(PVOID&)DX12_Hook::Present, &DX12_Hook::MyPresent),
@ -48,7 +47,7 @@ void DX12_Hook::resetRenderState()
pSrvDescHeap->Release();
ImGui_ImplDX12_Shutdown();
Windows_Hook::Inst().resetRenderState();
Windows_Hook::Inst()->resetRenderState();
ImGui::DestroyContext();
initialized = false;
@ -147,7 +146,7 @@ void STDMETHODCALLTYPE DX12_Hook::MyExecuteCommandLists(ID3D12CommandQueue *_thi
if (((ID3D12GraphicsCommandList*)ppCommandLists[i])->GetType() == D3D12_COMMAND_LIST_TYPE_DIRECT)
{
ImGui_ImplDX12_NewFrame();
Windows_Hook::Inst().prepareForOverlay(me->sc_desc.OutputWindow);
Windows_Hook::Inst()->prepareForOverlay(me->sc_desc.OutputWindow);
ImGui::NewFrame();
@ -174,7 +173,14 @@ HRESULT STDMETHODCALLTYPE DX12_Hook::MyClose(ID3D12GraphicsCommandList* _this)
}
DX12_Hook::DX12_Hook():
initialized(false)
initialized(false),
hooked(false),
pSrvDescHeap(nullptr),
Present(nullptr),
ResizeBuffers(nullptr),
ResizeTarget(nullptr),
ExecuteCommandLists(nullptr),
Close(nullptr)
{
_library = LoadLibrary(DLL_NAME);
@ -199,7 +205,6 @@ DX12_Hook::~DX12_Hook()
{
//ImGui_ImplDX12_Shutdown();
ImGui_ImplDX12_InvalidateDeviceObjects();
Windows_Hook::Inst().resetRenderState();
ImGui::DestroyContext();
initialized = false;
@ -223,10 +228,15 @@ const char* DX12_Hook::get_lib_name() const
return DLL_NAME;
}
void DX12_Hook::loadFunctions(ID3D12CommandList* pCommandList, IDXGISwapChain *pSwapChain)
void DX12_Hook::loadFunctions(ID3D12CommandQueue* pCommandQueue, ID3D12GraphicsCommandList* pCommandList, IDXGISwapChain *pSwapChain)
{
void** vTable;
vTable = *reinterpret_cast<void***>(pCommandList);
#define LOAD_FUNC(X) (void*&)X = vTable[(int)ID3D12CommandQueueVTable::X]
LOAD_FUNC(ExecuteCommandLists);
#undef LOAD_FUNC
vTable = *reinterpret_cast<void***>(pCommandList);
#define LOAD_FUNC(X) (void*&)X = vTable[(int)ID3D12GraphicsCommandListVTable::X]
LOAD_FUNC(Close);

View File

@ -17,6 +17,7 @@ private:
static DX12_Hook* _inst;
// Variables
bool hooked;
bool initialized;
DXGI_SWAP_CHAIN_DESC sc_desc;
@ -24,7 +25,6 @@ private:
// Functions
DX12_Hook();
virtual ~DX12_Hook();
void resetRenderState();
void prepareForOverlay(IDXGISwapChain* pSwapChain);
@ -48,11 +48,13 @@ private:
//decltype(D3D12CreateDevice)* D3D12CreateDevice;
public:
virtual ~DX12_Hook();
bool start_hook();
static DX12_Hook* Inst();
virtual const char* get_lib_name() const;
void loadFunctions(ID3D12CommandList *pCommandList, IDXGISwapChain *pSwapChain);
void loadFunctions(ID3D12CommandQueue* pCommandQueue, ID3D12GraphicsCommandList* pCommandList, IDXGISwapChain* pSwapChain);
};
#endif//NO_OVERLAY

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@ -1,6 +1,6 @@
#include "DX9_Hook.h"
#include "Windows_Hook.h"
#include "Hook_Manager.h"
#include "Renderer_Detector.h"
#include "../dll/dll.h"
#ifndef NO_OVERLAY
@ -14,17 +14,16 @@ DX9_Hook* DX9_Hook::_inst = nullptr;
bool DX9_Hook::start_hook()
{
if (!_hooked)
if (!hooked)
{
if (!Windows_Hook::Inst().start_hook())
if (!Windows_Hook::Inst()->start_hook())
return false;
PRINT_DEBUG("Hooked DirectX 9\n");
_hooked = true;
Hook_Manager::Inst().FoundRenderer(this);
hooked = true;
UnhookAll();
Renderer_Detector::Inst().renderer_found(this);
BeginHook();
HookFuncs(
std::make_pair<void**, void*>(&(PVOID&)Reset, &DX9_Hook::MyReset),
@ -50,7 +49,7 @@ void DX9_Hook::resetRenderState()
{
initialized = false;
ImGui_ImplDX9_Shutdown();
Windows_Hook::Inst().resetRenderState();
Windows_Hook::Inst()->resetRenderState();
ImGui::DestroyContext();
}
}
@ -68,7 +67,7 @@ void DX9_Hook::prepareForOverlay(IDirect3DDevice9 *pDevice)
pDevice->GetCreationParameters(&param);
// Workaround to detect if we changed window.
if (param.hFocusWindow != Windows_Hook::Inst().GetGameHwnd())
if (param.hFocusWindow != Windows_Hook::Inst()->GetGameHwnd())
resetRenderState();
if (!initialized)
@ -82,7 +81,7 @@ void DX9_Hook::prepareForOverlay(IDirect3DDevice9 *pDevice)
}
ImGui_ImplDX9_NewFrame();
Windows_Hook::Inst().prepareForOverlay(param.hFocusWindow);
Windows_Hook::Inst()->prepareForOverlay(param.hFocusWindow);
ImGui::NewFrame();
@ -147,6 +146,7 @@ HRESULT STDMETHODCALLTYPE DX9_Hook::MyPresentEx(IDirect3DDevice9Ex* _this, CONST
DX9_Hook::DX9_Hook():
initialized(false),
hooked(false),
uses_present(false),
EndScene(nullptr),
Present(nullptr),
@ -177,7 +177,6 @@ DX9_Hook::~DX9_Hook()
//ImGui_ImplDX9_Shutdown(); This makes some games hang when Releasing the D3D9 device (pDevice->Release())
// maybe because D3D is already shut down when we try to free the device?
ImGui_ImplDX9_InvalidateDeviceObjects();
Windows_Hook::Inst().resetRenderState();
ImGui::DestroyContext();
}

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@ -16,12 +16,12 @@ private:
static DX9_Hook* _inst;
// Variables
bool hooked;
bool initialized;
bool uses_present;
// Functions
DX9_Hook();
virtual ~DX9_Hook();
void resetRenderState();
void prepareForOverlay(IDirect3DDevice9* pDevice);
@ -45,6 +45,8 @@ private:
//decltype(Direct3DCreate9Ex)* Direct3DCreate9Ex;
public:
virtual ~DX9_Hook();
bool start_hook();
static DX9_Hook* Inst();
virtual const char* get_lib_name() const;

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@ -3,545 +3,7 @@
#ifndef NO_OVERLAY
#include "../detours/detours.h"
#ifdef STEAM_WIN32
#include "DX12_Hook.h"
#include "DX11_Hook.h"
#include "DX10_Hook.h"
#include "DX9_Hook.h"
#include "Windows_Hook.h"
#endif
#include "OpenGL_Hook.h"
#include <algorithm>
constexpr int max_hook_retries = 500;
#ifdef STEAM_WIN32
static decltype(&IDXGISwapChain::Present) _IDXGISwapChain_Present = nullptr;
static decltype(&IDirect3DDevice9::Present) _IDirect3DDevice9_Present = nullptr;
static decltype(&IDirect3DDevice9Ex::PresentEx) _IDirect3DDevice9Ex_PresentEx = nullptr;
static decltype(wglMakeCurrent)* _wglMakeCurrent = nullptr;
HRESULT STDMETHODCALLTYPE Hook_Manager::MyIDXGISwapChain_Present(IDXGISwapChain* _this, UINT SyncInterval, UINT Flags)
{
Hook_Manager& inst = Hook_Manager::Inst();
if (!inst.stop_retry())
{
IUnknown* pDevice = nullptr;
_this->GetDevice(__uuidof(ID3D10Device), (void**)&pDevice);
if (pDevice)
{
DX10_Hook* hook = DX10_Hook::Inst();
if (hook->start_hook())
inst.AddHook(hook);
}
else
{
_this->GetDevice(__uuidof(ID3D11Device), (void**)& pDevice);
if (pDevice)
{
DX11_Hook* hook = DX11_Hook::Inst();
if (hook->start_hook())
inst.AddHook(hook);
}
else
{
//_this->GetDevice(__uuidof(ID3D12Device), (void**)& pDevice);
//if (pDevice)
//{
// DX12_Hook* hook = DX12_Hook::Inst();
// if (hook->start_hook())
// inst.AddHook(hook);
//}
}
}
if (pDevice) pDevice->Release();
}
return (_this->*_IDXGISwapChain_Present)(SyncInterval, Flags);
}
HRESULT STDMETHODCALLTYPE Hook_Manager::MyPresent(IDirect3DDevice9* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion)
{
Hook_Manager& inst = Hook_Manager::Inst();
if (!inst.stop_retry())
{
DX9_Hook* hook = DX9_Hook::Inst();
if (hook->start_hook())
inst.AddHook(hook);
}
return (_this->*_IDirect3DDevice9_Present)(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
}
HRESULT STDMETHODCALLTYPE Hook_Manager::MyPresentEx(IDirect3DDevice9Ex* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags)
{
Hook_Manager& inst = Hook_Manager::Inst();
if (!inst.stop_retry())
{
DX9_Hook* hook = DX9_Hook::Inst();
if (hook->start_hook())
inst.AddHook(hook);
}
return (_this->*_IDirect3DDevice9Ex_PresentEx)(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
}
BOOL WINAPI Hook_Manager::MywglMakeCurrent(HDC hDC, HGLRC hGLRC)
{
Hook_Manager& inst = Hook_Manager::Inst();
if (!inst.stop_retry())
{
OpenGL_Hook* hook = OpenGL_Hook::Inst();
if (hook->start_hook())
inst.AddHook(hook);
}
return _wglMakeCurrent(hDC, hGLRC);
}
void Hook_Manager::HookDXGIPresent(IDXGISwapChain *pSwapChain)
{
if (!_dxgi_hooked)
{
_dxgi_hooked = true;
(void*&)_IDXGISwapChain_Present = (*reinterpret_cast<void***>(pSwapChain))[(int)IDXGISwapChainVTable::Present];
rendererdetect_hook->BeginHook();
rendererdetect_hook->HookFuncs(
std::pair<void**, void*>((PVOID*)& _IDXGISwapChain_Present, &Hook_Manager::MyIDXGISwapChain_Present)
);
rendererdetect_hook->EndHook();
}
}
void Hook_Manager::HookDX9Present(IDirect3DDevice9* pDevice, bool ex)
{
if (!_dx9_hooked)
{
_dx9_hooked = true;
(void*&)_IDirect3DDevice9_Present = (*reinterpret_cast<void***>(pDevice))[(int)IDirect3DDevice9VTable::Present];
if (ex)
(void*&)_IDirect3DDevice9Ex_PresentEx = (*reinterpret_cast<void***>(pDevice))[(int)IDirect3DDevice9VTable::PresentEx];
rendererdetect_hook->BeginHook();
rendererdetect_hook->HookFuncs(
std::pair<void**, void*>((PVOID*)& _IDirect3DDevice9_Present, &Hook_Manager::MyPresent)
);
if (ex)
{
rendererdetect_hook->HookFuncs(
std::pair<void**, void*>((PVOID*)& _IDirect3DDevice9Ex_PresentEx, &Hook_Manager::MyPresentEx)
);
}
rendererdetect_hook->EndHook();
}
}
void Hook_Manager::HookwglMakeCurrent(BOOL(WINAPI* wglMakeCurrent)(HDC, HGLRC))
{
if (!_ogl_hooked)
{
_ogl_hooked = true;
_wglMakeCurrent = wglMakeCurrent;
rendererdetect_hook->BeginHook();
rendererdetect_hook->HookFuncs(
std::pair<void**, void*>((PVOID*)& _wglMakeCurrent, &Hook_Manager::MywglMakeCurrent)
);
rendererdetect_hook->EndHook();
}
}
void Hook_Manager::hook_dx9()
{
if (!_dx9_hooked && !_renderer_found)
{
HWND hWnd = GetGameWindow();
if (!hWnd)
return;
IDirect3D9Ex* pD3D = nullptr;
IUnknown* pDevice = nullptr;
HMODULE library = GetModuleHandle(DX9_Hook::DLL_NAME);
decltype(Direct3DCreate9Ex)* Direct3DCreate9Ex = nullptr;
if (library != nullptr)
{
Direct3DCreate9Ex = (decltype(Direct3DCreate9Ex))GetProcAddress(library, "Direct3DCreate9Ex");
D3DPRESENT_PARAMETERS params = {};
params.BackBufferWidth = 1;
params.BackBufferHeight = 1;
params.hDeviceWindow = hWnd;
params.BackBufferCount = 1;
params.Windowed = TRUE;
params.SwapEffect = D3DSWAPEFFECT_DISCARD;
if (Direct3DCreate9Ex != nullptr)
{
Direct3DCreate9Ex(D3D_SDK_VERSION, &pD3D);
pD3D->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &params, NULL, reinterpret_cast<IDirect3DDevice9Ex * *>(&pDevice));
}
else
{
decltype(Direct3DCreate9)* Direct3DCreate9 = (decltype(Direct3DCreate9))GetProcAddress(library, "Direct3DCreate9");
if (Direct3DCreate9 != nullptr)
{
pD3D = reinterpret_cast<IDirect3D9Ex*>(Direct3DCreate9(D3D_SDK_VERSION));
pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &params, reinterpret_cast<IDirect3DDevice9 * *>(&pDevice));
}
}
}
if (pDevice != nullptr)
{
PRINT_DEBUG("Hooked D3D9::Present to detect DX Version\n");
auto h = DX9_Hook::Inst();
h->loadFunctions(reinterpret_cast<IDirect3DDevice9*>(pDevice), Direct3DCreate9Ex != nullptr);
_hooks.insert(h);
HookDX9Present(reinterpret_cast<IDirect3DDevice9*>(pDevice), Direct3DCreate9Ex != nullptr);
}
else
{
PRINT_DEBUG("Failed to hook D3D9::Present to detect DX Version\n");
}
if (pDevice) pDevice->Release();
if (pD3D) pD3D->Release();
}
}
void Hook_Manager::hook_dx10()
{
if (!_dxgi_hooked && !_renderer_found)
{
HWND hWnd = GetGameWindow();
if (!hWnd)
return;
IDXGISwapChain* pSwapChain = nullptr;
ID3D10Device* pDevice = nullptr;
HMODULE library = GetModuleHandle(DX10_Hook::DLL_NAME);
if (library != nullptr)
{
decltype(D3D10CreateDeviceAndSwapChain)* D3D10CreateDeviceAndSwapChain =
(decltype(D3D10CreateDeviceAndSwapChain))GetProcAddress(library, "D3D10CreateDeviceAndSwapChain");
if (D3D10CreateDeviceAndSwapChain != nullptr)
{
DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
SwapChainDesc.BufferCount = 1;
SwapChainDesc.BufferDesc.Width = 1;
SwapChainDesc.BufferDesc.Height = 1;
SwapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
SwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
SwapChainDesc.OutputWindow = hWnd;
SwapChainDesc.SampleDesc.Count = 1;
SwapChainDesc.SampleDesc.Quality = 0;
SwapChainDesc.Windowed = TRUE;
D3D10CreateDeviceAndSwapChain(NULL, D3D10_DRIVER_TYPE_NULL, NULL, 0, D3D10_SDK_VERSION, &SwapChainDesc, &pSwapChain, &pDevice);
}
}
if (pSwapChain != nullptr)
{
PRINT_DEBUG("Hooked IDXGISwapChain::Present to detect DX Version\n");
auto h = DX10_Hook::Inst();
h->loadFunctions(pSwapChain);
_hooks.insert(h);
HookDXGIPresent(pSwapChain);
}
else
{
PRINT_DEBUG("Failed to Hook IDXGISwapChain::Present to detect DX Version\n");
}
if (pDevice)pDevice->Release();
if (pSwapChain)pSwapChain->Release();
}
}
void Hook_Manager::hook_dx11()
{
if (!_dxgi_hooked && !_renderer_found)
{
HWND hWnd = GetGameWindow();
if (!hWnd)
return;
IDXGISwapChain* pSwapChain = nullptr;
ID3D11Device* pDevice = nullptr;
HMODULE library = GetModuleHandle(DX11_Hook::DLL_NAME);
if (library != nullptr)
{
decltype(D3D11CreateDeviceAndSwapChain)* D3D11CreateDeviceAndSwapChain =
(decltype(D3D11CreateDeviceAndSwapChain))GetProcAddress(library, "D3D11CreateDeviceAndSwapChain");
if (D3D11CreateDeviceAndSwapChain != nullptr)
{
DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
SwapChainDesc.BufferCount = 1;
SwapChainDesc.BufferDesc.Width = 1;
SwapChainDesc.BufferDesc.Height = 1;
SwapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
SwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
SwapChainDesc.OutputWindow = hWnd;
SwapChainDesc.SampleDesc.Count = 1;
SwapChainDesc.SampleDesc.Quality = 0;
SwapChainDesc.Windowed = TRUE;
D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_NULL, NULL, 0, NULL, NULL, D3D11_SDK_VERSION, &SwapChainDesc, &pSwapChain, &pDevice, NULL, NULL);
}
}
if (pSwapChain != nullptr)
{
PRINT_DEBUG("Hooked IDXGISwapChain::Present to detect DX Version\n");
auto h = DX11_Hook::Inst();
h->loadFunctions(pSwapChain);
_hooks.insert(h);
HookDXGIPresent(pSwapChain);
}
else
{
PRINT_DEBUG("Failed to Hook IDXGISwapChain::Present to detect DX Version\n");
}
if (pDevice) pDevice->Release();
if (pSwapChain) pSwapChain->Release();
}
}
void Hook_Manager::hook_dx12()
{
if (!_dxgi_hooked && !_renderer_found)
{
HWND hWnd = GetGameWindow();
if (!hWnd)
return;
IDXGIFactory4* pDXGIFactory = nullptr;
IDXGISwapChain1* pSwapChain = nullptr;
ID3D12CommandQueue* pCommandQueue = nullptr;
ID3D12Device* pDevice = nullptr;
ID3D12CommandAllocator* pCommandAllocator = nullptr;
ID3D12CommandList* pCommandList = nullptr;
HMODULE library = GetModuleHandle(DX12_Hook::DLL_NAME);
if (library != nullptr)
{
decltype(D3D12CreateDevice)* D3D12CreateDevice =
(decltype(D3D12CreateDevice))GetProcAddress(library, "D3D12CreateDevice");
if (D3D12CreateDevice != nullptr)
{
D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&pDevice));
if (pDevice != nullptr)
{
DXGI_SWAP_CHAIN_DESC1 SwapChainDesc = {};
SwapChainDesc.BufferCount = 2;
SwapChainDesc.Width = 1;
SwapChainDesc.Height = 1;
SwapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
SwapChainDesc.Stereo = FALSE;
SwapChainDesc.SampleDesc = { 1, 0 };
SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
SwapChainDesc.Scaling = DXGI_SCALING_NONE;
SwapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
SwapChainDesc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
D3D12_COMMAND_QUEUE_DESC queueDesc = {};
queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
pDevice->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&pCommandQueue));
if (pCommandQueue != nullptr)
{
HMODULE dxgi = GetModuleHandle("dxgi.dll");
if (dxgi != nullptr)
{
decltype(CreateDXGIFactory1)* CreateDXGIFactory1 = (decltype(CreateDXGIFactory1))GetProcAddress(dxgi, "CreateDXGIFactory1");
if (CreateDXGIFactory1 != nullptr)
{
CreateDXGIFactory1(IID_PPV_ARGS(&pDXGIFactory));
if (pDXGIFactory != nullptr)
{
pDXGIFactory->CreateSwapChainForHwnd(pCommandQueue, hWnd, &SwapChainDesc, NULL, NULL, &pSwapChain);
pDevice->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&pCommandAllocator));
if (pCommandAllocator != nullptr)
{
pDevice->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, pCommandAllocator, NULL, IID_PPV_ARGS(&pCommandList));
}
}
}
}
}
}//if (pDevice != nullptr)
}//if (D3D12CreateDevice != nullptr)
}//if (library != nullptr)
if (pSwapChain != nullptr && pCommandList != nullptr)
{
PRINT_DEBUG("Hooked IDXGISwapChain::Present to detect DX Version\n");
auto h = DX12_Hook::Inst();
h->loadFunctions(pCommandList, pSwapChain);
_hooks.insert(h);
HookDXGIPresent(pSwapChain);
}
else
{
PRINT_DEBUG("Failed to Hook IDXGISwapChain::Present to detect DX Version\n");
}
if (pCommandList) pCommandList->Release();
if (pCommandAllocator) pCommandAllocator->Release();
if (pSwapChain) pSwapChain->Release();
if (pDXGIFactory) pDXGIFactory->Release();
if (pCommandQueue) pCommandQueue->Release();
if (pDevice) pDevice->Release();
}
}
void Hook_Manager::hook_opengl()
{
if (!_ogl_hooked && !_renderer_found)
{
HMODULE library = GetModuleHandle(OpenGL_Hook::DLL_NAME);
decltype(wglMakeCurrent)* wglMakeCurrent = nullptr;
if (library != nullptr)
{
wglMakeCurrent = (decltype(wglMakeCurrent))GetProcAddress(library, "wglMakeCurrent");
}
if (wglMakeCurrent != nullptr)
{
PRINT_DEBUG("Hooked wglMakeCurrent to detect OpenGL\n");
HookwglMakeCurrent(wglMakeCurrent);
}
else
{
PRINT_DEBUG("Failed to Hook wglMakeCurrent to detect OpenGL\n");
}
}
}
void Hook_Manager::create_hook(const char* libname)
{
if (!_stricmp(libname, "d3d9.dll"))
Hook_Manager::Inst().hook_dx9();
else if (!_stricmp(libname, "d3d10.dll"))
Hook_Manager::Inst().hook_dx10();
else if (!_stricmp(libname, "d3d11.dll"))
Hook_Manager::Inst().hook_dx11();
else if (!_stricmp(libname, "d3d12.dll"))
Hook_Manager::Inst().hook_dx12();
else if (!_stricmp(libname, "opengl32.dll"))
Hook_Manager::Inst().hook_opengl();
}
//void Hook_Manager::create_hookW(const wchar_t *libname)
//{
// if (!_wcsicmp(libname, L"d3d9.dll"))
// Hook_Manager::Inst().hook_dx9();
// else if (!_wcsicmp(libname, L"d3d10.dll"))
// Hook_Manager::Inst().hook_dx10();
// else if (!_wcsicmp(libname, L"d3d11.dll"))
// Hook_Manager::Inst().hook_dx11();
// else if (!_wcsicmp(libname, L"d3d12.dll"))
// Hook_Manager::Inst().hook_dx12();
// else if (!_wcsicmp(libname, L"opengl32.dll"))
// Hook_Manager::Inst().hook_opengl();
//}
//
//HMODULE WINAPI Hook_Manager::MyLoadLibraryA(LPCTSTR lpLibFileName)
//{
// auto res = _LoadLibraryA(lpLibFileName);
// Hook_Manager::Inst().create_hookA(lpLibFileName);
// return res;
//}
//
//HMODULE WINAPI Hook_Manager::MyLoadLibraryW(LPCWSTR lpLibFileName)
//{
// auto res = _LoadLibraryW(lpLibFileName);
// Hook_Manager::Inst().create_hookW(lpLibFileName);
// return res;
//}
//
//HMODULE WINAPI Hook_Manager::MyLoadLibraryExA(LPCTSTR lpLibFileName, HANDLE hFile, DWORD dwFlags)
//{
// auto res = _LoadLibraryA(lpLibFileName);
// Hook_Manager::Inst().create_hookA(lpLibFileName);
// return res;
//}
//
//HMODULE WINAPI Hook_Manager::MyLoadLibraryExW(LPCWSTR lpLibFileName, HANDLE hFile, DWORD dwFlags)
//{
// auto res = _LoadLibraryExW(lpLibFileName, hFile, dwFlags);
// Hook_Manager::Inst().create_hookW(lpLibFileName);
// return res;
//}
bool Hook_Manager::stop_retry()
{
// Retry or not
bool stop = ++_hook_retries >= max_hook_retries;
if (stop)
FoundRenderer(nullptr);
return stop;
}
void Hook_Manager::find_renderer(Hook_Manager* _this)
{
_this->rendererdetect_hook = new Base_Hook();
_this->AddHook(_this->rendererdetect_hook);
std::vector<std::string> const libraries = { "opengl32.dll", "d3d12.dll", "d3d11.dll", "d3d10.dll", "d3d9.dll" };
while (!_this->_renderer_found && !_this->stop_retry())
{
std::vector<std::string>::const_iterator it = libraries.begin();
while (it != libraries.end())
{
it = std::find_if(it, libraries.end(), [](std::string const& name) {
auto x = GetModuleHandle(name.c_str());
if (x != NULL)
return true;
return false;
});
if (it == libraries.end())
break;
_this->create_hook(it->c_str());
++it;
}
std::this_thread::sleep_for(std::chrono::milliseconds(500));
}
}
#endif
Hook_Manager::Hook_Manager():
_hook_retries(0),
#ifdef STEAM_WIN32
_loadlibrary_hooked(false),
_dxgi_hooked(false),
_dx9_hooked(false),
#endif
_renderer_found(false),
_ogl_hooked(false)
Hook_Manager::Hook_Manager()
{}
Hook_Manager::~Hook_Manager()
@ -556,36 +18,18 @@ Hook_Manager& Hook_Manager::Inst()
return hook;
}
void Hook_Manager::HookRenderer()
void Hook_Manager::AddHook(Base_Hook* hook)
{
#ifdef STEAM_WIN32
_hook_thread = new std::thread(&Hook_Manager::find_renderer, this);
#endif
_hooks.insert(hook);
}
void Hook_Manager::FoundRenderer(Base_Hook* hook)
void Hook_Manager::RemoveHook(Base_Hook* hook)
{
if (!_renderer_found)
auto it = _hooks.find(hook);
if (it != _hooks.end())
{
_renderer_found = true;
game_renderer = hook;
if (hook == nullptr)
PRINT_DEBUG("We found a renderer but couldn't hook it, aborting overlay hook.\n");
else
PRINT_DEBUG("Hooked renderer in %d tries\n", _hook_retries);
_hook_thread->join();
delete _hook_thread;
_hook_thread = nullptr;
// Remove all hooks that are unused
std::set<Base_Hook*>::iterator item;
while ((item = std::find_if(_hooks.begin(), _hooks.end(), [hook](Base_Hook* item) {return item != hook; })) != _hooks.end())
{
delete *item;
_hooks.erase(item);
}
delete hook;
_hooks.erase(it);
}
}

View File

@ -6,15 +6,6 @@
#ifndef NO_OVERLAY
#include <set>
#include <thread>
#if defined(_WIN32) || defined(WIN32)
#include <Windows.h>
struct IDXGISwapChain;
struct IDirect3DDevice9;
struct IDirect3DDevice9Ex;
#endif
/*
*
@ -22,9 +13,6 @@ struct IDirect3DDevice9Ex;
class Hook_Manager
{
friend class Base_Hook;
public:
using overlayProc_t = void(*)(int,int);
using hookReady_t = void(*)(void*);
protected:
// TODO: If needed, create a second vector with only the renderers hook
@ -32,75 +20,14 @@ protected:
// If you do that, you should consider moving the renderer hooks to its own class and keep this one generic ?
std::set<Base_Hook*> _hooks;
std::thread *_hook_thread;
unsigned int _hook_retries;
bool _renderer_found; // Is the renderer hooked ?
bool _ogl_hooked; // wglMakeCurrent is hooked ? (opengl)
Base_Hook* rendererdetect_hook;
Base_Hook* game_renderer;
class Steam_Overlay* overlay;
Hook_Manager();
virtual ~Hook_Manager();
// Setup opengl device
void hook_opengl();
bool stop_retry();
//void HookLoadLibrary();
#if defined(_WIN32) || defined(WIN32) || defined(_WIN64) || defined(WIN64)
bool _loadlibrary_hooked; // Are the LoadLibrary functions hooked ?
bool _dx9_hooked; // DX9 Present and PresentEx Hooked ?
bool _dxgi_hooked; // DXGI Present is hooked ? (DX10, DX11, DX12)
// DXGIPresent will be used to detect if DX10, DX11 or DX12 should be used for overlay
void HookDXGIPresent(IDXGISwapChain* pSwapChain);
// DX9 Present and PresentEx will be used to detect if DX9 should be used for overlay
void HookDX9Present(IDirect3DDevice9* pDevice, bool ex);
// wglMakeCurrent will be used to detect if OpenGL3 should be used for overlay
void HookwglMakeCurrent(BOOL (WINAPI *wglMakeCurrent)(HDC, HGLRC));
// Setup DX9 Device and get vtable
void hook_dx9();
// Setup DX10 Device and get vtable
void hook_dx10();
// Setup DX11 Device and get vtable
void hook_dx11();
// Setup DX12 Device and get vtable
void hook_dx12();
void create_hook(const char* libname);
//void create_hookW(const wchar_t* libname);
static void find_renderer(Hook_Manager* _this);
//static HMODULE WINAPI MyLoadLibraryA(LPCTSTR lpLibFileName);
//static HMODULE WINAPI MyLoadLibraryW(LPCWSTR lpLibFileName);
//static HMODULE WINAPI MyLoadLibraryExA(LPCTSTR lpLibFileName, HANDLE hFile, DWORD dwFlags);
//static HMODULE WINAPI MyLoadLibraryExW(LPCWSTR lpLibFileName, HANDLE hFile, DWORD dwFlags);
// If this is called, then DX10, DX11 or DX12 will be used to render overlay
static HRESULT STDMETHODCALLTYPE MyIDXGISwapChain_Present(IDXGISwapChain* _this, UINT SyncInterval, UINT Flags);
// If any of theses is called, then DX9 will be used to render overlay
static HRESULT STDMETHODCALLTYPE MyPresent(IDirect3DDevice9* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
static HRESULT STDMETHODCALLTYPE MyPresentEx(IDirect3DDevice9Ex* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags);
// If this is called, then OpenGL 3 will be used to render overlay
static BOOL WINAPI MywglMakeCurrent(HDC hDC, HGLRC hGLRC);
#elif defined(__linux__)
#endif
public:
static Hook_Manager& Inst();
void HookRenderer();
// Set the found hook and free all other hooks
void FoundRenderer(Base_Hook *hook);
inline void AddHook(Base_Hook* hook) { _hooks.insert(hook); }
inline Base_Hook* get_renderer() const { return game_renderer; }
void AddHook(Base_Hook* hook);
void RemoveHook(Base_Hook* hook);
};
#endif//NO_OVERLAY

View File

@ -1,6 +1,6 @@
#include "OpenGL_Hook.h"
#include "Windows_Hook.h"
#include "Hook_Manager.h"
#include "Renderer_Detector.h"
#include "../dll/dll.h"
#ifndef NO_OVERLAY
@ -17,9 +17,9 @@ OpenGL_Hook* OpenGL_Hook::_inst = nullptr;
bool OpenGL_Hook::start_hook()
{
bool res = true;
if (!_hooked)
if (!hooked)
{
if (!Windows_Hook::Inst().start_hook())
if (!Windows_Hook::Inst()->start_hook())
return false;
GLenum err = glewInit();
@ -28,10 +28,8 @@ bool OpenGL_Hook::start_hook()
{
PRINT_DEBUG("Hooked OpenGL\n");
_hooked = true;
Hook_Manager::Inst().FoundRenderer(this);
wglSwapBuffers = (decltype(wglSwapBuffers))GetProcAddress(reinterpret_cast<HMODULE>(_library), "wglSwapBuffers");
hooked = true;
Renderer_Detector::Inst().renderer_found(this);
UnhookAll();
BeginHook();
@ -58,7 +56,7 @@ void OpenGL_Hook::resetRenderState()
if (initialized)
{
ImGui_ImplOpenGL3_Shutdown();
Windows_Hook::Inst().resetRenderState();
Windows_Hook::Inst()->resetRenderState();
ImGui::DestroyContext();
initialized = false;
@ -73,7 +71,7 @@ void OpenGL_Hook::prepareForOverlay(HDC hDC)
GetClientRect(hWnd, &rect);
if (hWnd != Windows_Hook::Inst().GetGameHwnd())
if (hWnd != Windows_Hook::Inst()->GetGameHwnd())
resetRenderState();
if (!initialized)
@ -87,7 +85,7 @@ void OpenGL_Hook::prepareForOverlay(HDC hDC)
initialized = true;
}
ImGui_ImplOpenGL3_NewFrame();
Windows_Hook::Inst().prepareForOverlay(hWnd);
Windows_Hook::Inst()->prepareForOverlay(hWnd);
ImGui::NewFrame();
@ -118,6 +116,7 @@ BOOL WINAPI OpenGL_Hook::MywglSwapBuffers(HDC hDC)
OpenGL_Hook::OpenGL_Hook():
initialized(false),
hooked(false),
wglSwapBuffers(nullptr)
{
_library = LoadLibrary(DLL_NAME);
@ -137,7 +136,11 @@ OpenGL_Hook::~OpenGL_Hook()
{
PRINT_DEBUG("OpenGL Hook removed\n");
resetRenderState();
if (initialized)
{
ImGui_ImplOpenGL3_Shutdown();
ImGui::DestroyContext();
}
FreeLibrary(reinterpret_cast<HMODULE>(_library));
@ -157,4 +160,9 @@ const char* OpenGL_Hook::get_lib_name() const
return DLL_NAME;
}
void OpenGL_Hook::loadFunctions(wglSwapBuffers_t pfnwglSwapBuffers)
{
wglSwapBuffers = pfnwglSwapBuffers;
}
#endif//NO_OVERLAY

View File

@ -16,11 +16,11 @@ private:
static OpenGL_Hook* _inst;
// Variables
bool hooked;
bool initialized;
// Functions
OpenGL_Hook();
virtual ~OpenGL_Hook();
void resetRenderState();
void prepareForOverlay(HDC hDC);
@ -36,9 +36,12 @@ private:
//wglMakeCurrent_t wglMakeCurrent;
public:
virtual ~OpenGL_Hook();
bool start_hook();
static OpenGL_Hook* Inst();
virtual const char* get_lib_name() const;
void loadFunctions(wglSwapBuffers_t pfnwglSwapBuffers);
};
#endif//NO_OVERLAY

View File

@ -0,0 +1,670 @@
#include "Renderer_Detector.h"
#include "../detours/detours.h"
#include "Hook_Manager.h"
#ifdef STEAM_WIN32
#include "DX12_Hook.h"
#include "DX11_Hook.h"
#include "DX10_Hook.h"
#include "DX9_Hook.h"
#include "OpenGL_Hook.h"
#include "Windows_Hook.h"
#endif
#include <algorithm>
constexpr int max_hook_retries = 500;
#ifdef STEAM_WIN32
static decltype(&IDXGISwapChain::Present) _IDXGISwapChain_Present = nullptr;
static decltype(&IDirect3DDevice9::Present) _IDirect3DDevice9_Present = nullptr;
static decltype(&IDirect3DDevice9Ex::PresentEx) _IDirect3DDevice9Ex_PresentEx = nullptr;
static decltype(wglMakeCurrent)* _wglMakeCurrent = nullptr;
static constexpr auto windowClassName = "___overlay_window_class___";
void Renderer_Detector::create_hwnd()
{
if (dummy_hWnd == nullptr)
{
HINSTANCE hInst = GetModuleHandle(nullptr);
if (atom == 0)
{
// Register a window class for creating our render window with.
WNDCLASSEX windowClass = {};
windowClass.cbSize = sizeof(WNDCLASSEX);
windowClass.style = CS_HREDRAW | CS_VREDRAW;
windowClass.lpfnWndProc = DefWindowProc;
windowClass.cbClsExtra = 0;
windowClass.cbWndExtra = 0;
windowClass.hInstance = hInst;
windowClass.hIcon = NULL;
windowClass.hCursor = ::LoadCursor(NULL, IDC_ARROW);
windowClass.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
windowClass.lpszMenuName = NULL;
windowClass.lpszClassName = windowClassName;
windowClass.hIconSm = NULL;
atom = ::RegisterClassEx(&windowClass);
}
if (atom > 0)
{
dummy_hWnd = ::CreateWindowEx(
NULL,
windowClassName,
"",
WS_OVERLAPPEDWINDOW,
0,
0,
1,
1,
NULL,
NULL,
hInst,
nullptr
);
assert(dummy_hWnd && "Failed to create window");
}
}
}
void Renderer_Detector::destroy_hwnd()
{
if (dummy_hWnd != nullptr)
{
DestroyWindow(dummy_hWnd);
UnregisterClass(windowClassName, GetModuleHandle(nullptr));
}
}
HRESULT STDMETHODCALLTYPE Renderer_Detector::MyIDXGISwapChain_Present(IDXGISwapChain* _this, UINT SyncInterval, UINT Flags)
{
Renderer_Detector& inst = Renderer_Detector::Inst();
Hook_Manager& hm = Hook_Manager::Inst();
if (!inst.stop_retry())
{
IUnknown* pDevice = nullptr;
_this->GetDevice(IID_PPV_ARGS(reinterpret_cast<ID3D10Device**>(&pDevice)));
if (pDevice)
{
DX10_Hook::Inst()->start_hook();
}
else
{
_this->GetDevice(IID_PPV_ARGS(reinterpret_cast<ID3D11Device**>(&pDevice)));
if (pDevice)
{
DX11_Hook::Inst()->start_hook();
}
else
{
_this->GetDevice(IID_PPV_ARGS(reinterpret_cast<ID3D12Device**>(&pDevice)));
if (pDevice)
{
DX12_Hook::Inst()->start_hook();
}
}
}
if (pDevice) pDevice->Release();
}
return (_this->*_IDXGISwapChain_Present)(SyncInterval, Flags);
}
HRESULT STDMETHODCALLTYPE Renderer_Detector::MyPresent(IDirect3DDevice9* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion)
{
Renderer_Detector& inst = Renderer_Detector::Inst();
Hook_Manager& hm = Hook_Manager::Inst();
if (!inst.stop_retry())
{
DX9_Hook::Inst()->start_hook();
}
return (_this->*_IDirect3DDevice9_Present)(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
}
HRESULT STDMETHODCALLTYPE Renderer_Detector::MyPresentEx(IDirect3DDevice9Ex* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags)
{
Renderer_Detector& inst = Renderer_Detector::Inst();
Hook_Manager& hm = Hook_Manager::Inst();
if (!inst.stop_retry())
{
DX9_Hook::Inst()->start_hook();
}
return (_this->*_IDirect3DDevice9Ex_PresentEx)(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
}
BOOL WINAPI Renderer_Detector::MywglMakeCurrent(HDC hDC, HGLRC hGLRC)
{
Renderer_Detector& inst = Renderer_Detector::Inst();
Hook_Manager& hm = Hook_Manager::Inst();
if (!inst.stop_retry())
{
OpenGL_Hook::Inst()->start_hook();
}
return _wglMakeCurrent(hDC, hGLRC);
}
void Renderer_Detector::HookDXGIPresent(IDXGISwapChain* pSwapChain)
{
if (!_dxgi_hooked)
{
_dxgi_hooked = true;
(void*&)_IDXGISwapChain_Present = (*reinterpret_cast<void***>(pSwapChain))[(int)IDXGISwapChainVTable::Present];
rendererdetect_hook->BeginHook();
rendererdetect_hook->HookFuncs(
std::pair<void**, void*>((PVOID*)& _IDXGISwapChain_Present, &Renderer_Detector::MyIDXGISwapChain_Present)
);
rendererdetect_hook->EndHook();
}
}
void Renderer_Detector::HookDX9Present(IDirect3DDevice9* pDevice, bool ex)
{
(void*&)_IDirect3DDevice9_Present = (*reinterpret_cast<void***>(pDevice))[(int)IDirect3DDevice9VTable::Present];
if (ex)
(void*&)_IDirect3DDevice9Ex_PresentEx = (*reinterpret_cast<void***>(pDevice))[(int)IDirect3DDevice9VTable::PresentEx];
rendererdetect_hook->BeginHook();
rendererdetect_hook->HookFuncs(
std::pair<void**, void*>((PVOID*)& _IDirect3DDevice9_Present, &Renderer_Detector::MyPresent)
);
if (ex)
{
rendererdetect_hook->HookFuncs(
std::pair<void**, void*>((PVOID*)& _IDirect3DDevice9Ex_PresentEx, &Renderer_Detector::MyPresentEx)
);
}
rendererdetect_hook->EndHook();
}
void Renderer_Detector::HookwglMakeCurrent(decltype(wglMakeCurrent)* wglMakeCurrent)
{
_wglMakeCurrent = wglMakeCurrent;
rendererdetect_hook->BeginHook();
rendererdetect_hook->HookFuncs(
std::pair<void**, void*>((PVOID*)& _wglMakeCurrent, &Renderer_Detector::MywglMakeCurrent)
);
rendererdetect_hook->EndHook();
}
void Renderer_Detector::hook_dx9()
{
if (!_dx9_hooked && !_renderer_found)
{
create_hwnd();
if (dummy_hWnd == nullptr)
return;
IDirect3D9Ex* pD3D = nullptr;
IUnknown* pDevice = nullptr;
HMODULE library = GetModuleHandle(DX9_Hook::DLL_NAME);
decltype(Direct3DCreate9Ex)* Direct3DCreate9Ex = nullptr;
if (library != nullptr)
{
Direct3DCreate9Ex = (decltype(Direct3DCreate9Ex))GetProcAddress(library, "Direct3DCreate9Ex");
D3DPRESENT_PARAMETERS params = {};
params.BackBufferWidth = 1;
params.BackBufferHeight = 1;
params.hDeviceWindow = dummy_hWnd;
params.BackBufferCount = 1;
params.Windowed = TRUE;
params.SwapEffect = D3DSWAPEFFECT_DISCARD;
if (Direct3DCreate9Ex != nullptr)
{
Direct3DCreate9Ex(D3D_SDK_VERSION, &pD3D);
pD3D->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &params, NULL, reinterpret_cast<IDirect3DDevice9Ex * *>(&pDevice));
}
else
{
decltype(Direct3DCreate9)* Direct3DCreate9 = (decltype(Direct3DCreate9))GetProcAddress(library, "Direct3DCreate9");
if (Direct3DCreate9 != nullptr)
{
pD3D = reinterpret_cast<IDirect3D9Ex*>(Direct3DCreate9(D3D_SDK_VERSION));
pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &params, reinterpret_cast<IDirect3DDevice9 * *>(&pDevice));
}
}
}
if (pDevice != nullptr)
{
PRINT_DEBUG("Hooked D3D9::Present to detect DX Version\n");
_dx9_hooked = true;
auto h = DX9_Hook::Inst();
h->loadFunctions(reinterpret_cast<IDirect3DDevice9*>(pDevice), Direct3DCreate9Ex != nullptr);
Hook_Manager::Inst().AddHook(h);
HookDX9Present(reinterpret_cast<IDirect3DDevice9*>(pDevice), Direct3DCreate9Ex != nullptr);
}
else
{
PRINT_DEBUG("Failed to hook D3D9::Present to detect DX Version\n");
}
if (pDevice) pDevice->Release();
if (pD3D) pD3D->Release();
}
}
void Renderer_Detector::hook_dx10()
{
if (!_dxgi_hooked && !_renderer_found)
{
create_hwnd();
if (dummy_hWnd == nullptr)
return;
IDXGISwapChain* pSwapChain = nullptr;
ID3D10Device* pDevice = nullptr;
HMODULE library = GetModuleHandle(DX10_Hook::DLL_NAME);
if (library != nullptr)
{
decltype(D3D10CreateDeviceAndSwapChain)* D3D10CreateDeviceAndSwapChain =
(decltype(D3D10CreateDeviceAndSwapChain))GetProcAddress(library, "D3D10CreateDeviceAndSwapChain");
if (D3D10CreateDeviceAndSwapChain != nullptr)
{
DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
SwapChainDesc.BufferCount = 1;
SwapChainDesc.BufferDesc.Width = 1;
SwapChainDesc.BufferDesc.Height = 1;
SwapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
SwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
SwapChainDesc.OutputWindow = dummy_hWnd;
SwapChainDesc.SampleDesc.Count = 1;
SwapChainDesc.SampleDesc.Quality = 0;
SwapChainDesc.Windowed = TRUE;
D3D10CreateDeviceAndSwapChain(NULL, D3D10_DRIVER_TYPE_NULL, NULL, 0, D3D10_SDK_VERSION, &SwapChainDesc, &pSwapChain, &pDevice);
}
}
if (pSwapChain != nullptr)
{
PRINT_DEBUG("Hooked IDXGISwapChain::Present to detect DX Version\n");
_dx10_hooked = true;
auto h = DX10_Hook::Inst();
h->loadFunctions(pSwapChain);
Hook_Manager::Inst().AddHook(h);
HookDXGIPresent(pSwapChain);
}
else
{
PRINT_DEBUG("Failed to Hook IDXGISwapChain::Present to detect DX Version\n");
}
if (pDevice)pDevice->Release();
if (pSwapChain)pSwapChain->Release();
}
}
void Renderer_Detector::hook_dx11()
{
if (!_dxgi_hooked && !_renderer_found)
{
create_hwnd();
if (dummy_hWnd == nullptr)
return;
IDXGISwapChain* pSwapChain = nullptr;
ID3D11Device* pDevice = nullptr;
HMODULE library = GetModuleHandle(DX11_Hook::DLL_NAME);
if (library != nullptr)
{
decltype(D3D11CreateDeviceAndSwapChain)* D3D11CreateDeviceAndSwapChain =
(decltype(D3D11CreateDeviceAndSwapChain))GetProcAddress(library, "D3D11CreateDeviceAndSwapChain");
if (D3D11CreateDeviceAndSwapChain != nullptr)
{
DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
SwapChainDesc.BufferCount = 1;
SwapChainDesc.BufferDesc.Width = 1;
SwapChainDesc.BufferDesc.Height = 1;
SwapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
SwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
SwapChainDesc.OutputWindow = dummy_hWnd;
SwapChainDesc.SampleDesc.Count = 1;
SwapChainDesc.SampleDesc.Quality = 0;
SwapChainDesc.Windowed = TRUE;
D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_NULL, NULL, 0, NULL, NULL, D3D11_SDK_VERSION, &SwapChainDesc, &pSwapChain, &pDevice, NULL, NULL);
}
}
if (pSwapChain != nullptr)
{
PRINT_DEBUG("Hooked IDXGISwapChain::Present to detect DX Version\n");
_dx11_hooked = true;
auto h = DX11_Hook::Inst();
h->loadFunctions(pSwapChain);
Hook_Manager::Inst().AddHook(h);
HookDXGIPresent(pSwapChain);
}
else
{
PRINT_DEBUG("Failed to Hook IDXGISwapChain::Present to detect DX Version\n");
}
if (pDevice) pDevice->Release();
if (pSwapChain) pSwapChain->Release();
}
}
void Renderer_Detector::hook_dx12()
{
if (!_dxgi_hooked && !_renderer_found)
{
create_hwnd();
if (dummy_hWnd == nullptr)
return;
IDXGIFactory4* pDXGIFactory = nullptr;
IDXGISwapChain1* pSwapChain = nullptr;
ID3D12CommandQueue* pCommandQueue = nullptr;
ID3D12Device* pDevice = nullptr;
ID3D12CommandAllocator* pCommandAllocator = nullptr;
ID3D12GraphicsCommandList* pCommandList = nullptr;
HMODULE library = GetModuleHandle(DX12_Hook::DLL_NAME);
if (library != nullptr)
{
decltype(D3D12CreateDevice)* D3D12CreateDevice =
(decltype(D3D12CreateDevice))GetProcAddress(library, "D3D12CreateDevice");
if (D3D12CreateDevice != nullptr)
{
D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&pDevice));
if (pDevice != nullptr)
{
DXGI_SWAP_CHAIN_DESC1 SwapChainDesc = {};
SwapChainDesc.BufferCount = 2;
SwapChainDesc.Width = 1;
SwapChainDesc.Height = 1;
SwapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
SwapChainDesc.Stereo = FALSE;
SwapChainDesc.SampleDesc = { 1, 0 };
SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
SwapChainDesc.Scaling = DXGI_SCALING_NONE;
SwapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
SwapChainDesc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
D3D12_COMMAND_QUEUE_DESC queueDesc = {};
queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
pDevice->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&pCommandQueue));
if (pCommandQueue != nullptr)
{
HMODULE dxgi = GetModuleHandle("dxgi.dll");
if (dxgi != nullptr)
{
decltype(CreateDXGIFactory1)* CreateDXGIFactory1 = (decltype(CreateDXGIFactory1))GetProcAddress(dxgi, "CreateDXGIFactory1");
if (CreateDXGIFactory1 != nullptr)
{
CreateDXGIFactory1(IID_PPV_ARGS(&pDXGIFactory));
if (pDXGIFactory != nullptr)
{
pDXGIFactory->CreateSwapChainForHwnd(pCommandQueue, dummy_hWnd, &SwapChainDesc, NULL, NULL, &pSwapChain);
pDevice->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&pCommandAllocator));
if (pCommandAllocator != nullptr)
{
pDevice->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, pCommandAllocator, NULL, IID_PPV_ARGS(&pCommandList));
}
}
}
}
}
}//if (pDevice != nullptr)
}//if (D3D12CreateDevice != nullptr)
}//if (library != nullptr)
if (pSwapChain != nullptr && pCommandList != nullptr)
{
PRINT_DEBUG("Hooked IDXGISwapChain::Present to detect DX Version\n");
_dx12_hooked = true;
auto h = DX12_Hook::Inst();
h->loadFunctions(pCommandQueue, pCommandList, pSwapChain);
Hook_Manager::Inst().AddHook(h);
HookDXGIPresent(pSwapChain);
}
else
{
PRINT_DEBUG("Failed to Hook IDXGISwapChain::Present to detect DX Version\n");
}
if (pCommandList) pCommandList->Release();
if (pCommandAllocator) pCommandAllocator->Release();
if (pSwapChain) pSwapChain->Release();
if (pDXGIFactory) pDXGIFactory->Release();
if (pCommandQueue) pCommandQueue->Release();
if (pDevice) pDevice->Release();
}
}
void Renderer_Detector::hook_opengl()
{
if (!_ogl_hooked && !_renderer_found)
{
HMODULE library = GetModuleHandle(OpenGL_Hook::DLL_NAME);
decltype(wglMakeCurrent)* wglMakeCurrent = nullptr;
OpenGL_Hook::wglSwapBuffers_t wglSwapBuffers = nullptr;
if (library != nullptr)
{
wglMakeCurrent = (decltype(wglMakeCurrent))GetProcAddress(library, "wglMakeCurrent");
wglSwapBuffers = (decltype(wglSwapBuffers))GetProcAddress(library, "wglSwapBuffers");
}
if (wglMakeCurrent != nullptr && wglSwapBuffers != nullptr)
{
PRINT_DEBUG("Hooked wglMakeCurrent to detect OpenGL\n");
_ogl_hooked = true;
auto h = OpenGL_Hook::Inst();
h->loadFunctions(wglSwapBuffers);
Hook_Manager::Inst().AddHook(h);
HookwglMakeCurrent(wglMakeCurrent);
}
else
{
PRINT_DEBUG("Failed to Hook wglMakeCurrent to detect OpenGL\n");
}
}
}
void Renderer_Detector::create_hook(const char* libname)
{
if (!_stricmp(libname, "d3d9.dll"))
hook_dx9();
else if (!_stricmp(libname, "d3d10.dll"))
hook_dx10();
else if (!_stricmp(libname, "d3d11.dll"))
hook_dx11();
else if (!_stricmp(libname, "d3d12.dll"))
hook_dx12();
else if (!_stricmp(libname, "opengl32.dll"))
hook_opengl();
}
bool Renderer_Detector::stop_retry()
{
// Retry or not
bool stop = ++_hook_retries >= max_hook_retries;
if (stop)
renderer_found(nullptr);
return stop;
}
void Renderer_Detector::find_renderer_proc(Renderer_Detector* _this)
{
_this->rendererdetect_hook = new Base_Hook();
Hook_Manager& hm = Hook_Manager::Inst();
hm.AddHook(_this->rendererdetect_hook);
std::vector<std::string> const libraries = { "opengl32.dll", "d3d12.dll", "d3d11.dll", "d3d10.dll", "d3d9.dll" };
while (!_this->_renderer_found && !_this->stop_retry())
{
std::vector<std::string>::const_iterator it = libraries.begin();
while (it != libraries.end())
{
it = std::find_if(it, libraries.end(), [](std::string const& name) {
auto x = GetModuleHandle(name.c_str());
if (x != NULL)
return true;
return false;
});
if (it == libraries.end())
break;
_this->create_hook(it->c_str());
++it;
}
std::this_thread::sleep_for(std::chrono::milliseconds(500));
}
}
#endif
void Renderer_Detector::find_renderer()
{
if (_hook_thread == nullptr)
{
#ifdef STEAM_WIN32
_hook_thread = new std::thread(&Renderer_Detector::find_renderer_proc, this);
#endif
}
}
void Renderer_Detector::renderer_found(Base_Hook* hook)
{
Hook_Manager& hm = Hook_Manager::Inst();
_renderer_found = true;
game_renderer = hook;
if (hook == nullptr)
PRINT_DEBUG("We found a renderer but couldn't hook it, aborting overlay hook.\n");
else
PRINT_DEBUG("Hooked renderer in %d/%d tries\n", _hook_retries, max_hook_retries);
_hook_thread->join();
delete _hook_thread;
_hook_thread = nullptr;
hm.RemoveHook(rendererdetect_hook);
destroy_hwnd();
#ifdef STEAM_WIN32
if (hook == nullptr) // Couldn't hook renderer
{
hm.RemoveHook(Windows_Hook::Inst());
}
else
{
hm.AddHook(Windows_Hook::Inst());
}
if (_ogl_hooked)
{
auto h = OpenGL_Hook::Inst();
if (h != hook)
{
_ogl_hooked = false;
hm.RemoveHook(h);
}
}
if (_dx9_hooked)
{
auto h = DX9_Hook::Inst();
if (h != hook)
{
_dx9_hooked = false;
hm.RemoveHook(h);
}
}
if (_dx10_hooked)
{
auto h = DX10_Hook::Inst();
if (h != hook)
{
_dx10_hooked = false;
hm.RemoveHook(h);
}
}
if (_dx11_hooked)
{
auto h = DX11_Hook::Inst();
if (h != hook)
{
_dx11_hooked = false;
hm.RemoveHook(h);
}
}
if (_dx12_hooked)
{
auto h = DX12_Hook::Inst();
if (h != hook)
{
_dx12_hooked = false;
hm.RemoveHook(h);
}
}
#endif
}
Renderer_Detector& Renderer_Detector::Inst()
{
static Renderer_Detector inst;
return inst;
}
Base_Hook* Renderer_Detector::get_renderer() const
{
return game_renderer;
}
Renderer_Detector::Renderer_Detector():
_hook_thread(nullptr),
_hook_retries(0),
_renderer_found(false),
_dx9_hooked(false),
_dx10_hooked(false),
_dx11_hooked(false),
_dx12_hooked(false),
_dxgi_hooked(false),
_ogl_hooked(false),
rendererdetect_hook(nullptr),
game_renderer(nullptr),
atom(0),
dummy_hWnd(nullptr)
{}
Renderer_Detector::~Renderer_Detector()
{
if (_hook_thread != nullptr)
{
_hook_retries = max_hook_retries;
_hook_thread->join();
delete _hook_thread;
}
}

View File

@ -0,0 +1,68 @@
#ifndef __INCLUDED_RENDERER_DETECTOR_H__
#define __INCLUDED_RENDERER_DETECTOR_H__
#include "Base_Hook.h"
#ifndef NO_OVERLAY
#if defined(_WIN32) || defined(WIN32)
#include <Windows.h>
struct IDXGISwapChain;
struct IDirect3DDevice9;
struct IDirect3DDevice9Ex;
#endif
class Renderer_Detector
{
private:
// Variables
std::thread* _hook_thread;
unsigned int _hook_retries;
bool _renderer_found; // Is the renderer hooked ?
bool _dx9_hooked;
bool _dx10_hooked;
bool _dx11_hooked;
bool _dx12_hooked;
bool _dxgi_hooked;
bool _ogl_hooked; // wglMakeCurrent is hooked ? (opengl)
Base_Hook* rendererdetect_hook;
Base_Hook* game_renderer;
ATOM atom;
HWND dummy_hWnd;
// Functions
Renderer_Detector();
~Renderer_Detector();
static HRESULT STDMETHODCALLTYPE MyIDXGISwapChain_Present(IDXGISwapChain* _this, UINT SyncInterval, UINT Flags);
static HRESULT STDMETHODCALLTYPE MyPresent(IDirect3DDevice9* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
static HRESULT STDMETHODCALLTYPE MyPresentEx(IDirect3DDevice9Ex* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags);
static BOOL WINAPI MywglMakeCurrent(HDC hDC, HGLRC hGLRC);
void HookDXGIPresent(IDXGISwapChain* pSwapChain);
void HookDX9Present(IDirect3DDevice9* pDevice, bool ex);
void HookwglMakeCurrent(decltype(wglMakeCurrent)* wglMakeCurrent);
void hook_dx9();
void hook_dx10();
void hook_dx11();
void hook_dx12();
void hook_opengl();
void create_hwnd();
void destroy_hwnd();
void create_hook(const char* libname);
bool stop_retry();
static void find_renderer_proc(Renderer_Detector* _this);
public:
void find_renderer();
void renderer_found(Base_Hook* hook);
Base_Hook* get_renderer() const;
static Renderer_Detector& Inst();
};
#endif//NO_OVERLAY
#endif//__INCLUDED_RENDERER_DETECTOR_H__

View File

@ -1,62 +1,26 @@
#include "Windows_Hook.h"
#include "Renderer_Detector.h"
#include "../dll/dll.h"
#ifndef NO_OVERLAY
#include <imgui.h>
#include <impls/imgui_impl_win32.h>
extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
#include "../dll/dll.h"
#include <psapi.h>
struct enum_wnd_param
{
//HMODULE hModules[512];
//DWORD num_mods;
DWORD pid;
HWND window;
};
static BOOL __stdcall EnumWindowsProc(HWND hWnd, enum_wnd_param* param)
{
DWORD pid;
GetWindowThreadProcessId(hWnd, &pid);
if (pid == param->pid && GetWindow(hWnd, GW_OWNER) == nullptr && IsWindowVisible(hWnd))
{
param->window = hWnd;
return FALSE;
}
return TRUE;
}
HWND GetGameWindow()
{
enum_wnd_param param;
param.window = nullptr;
param.pid = GetCurrentProcessId();
EnumWindows(reinterpret_cast<WNDENUMPROC>(EnumWindowsProc), reinterpret_cast<LPARAM>(&param));
if (param.window != nullptr) {
PRINT_DEBUG("Failed to get game window HWND\n");
}
else {
char wnd_name[1024];
GetWindowText(param.window, wnd_name, 1023);
PRINT_DEBUG("Found window %s\n", wnd_name);
}
return param.window;
}
Windows_Hook* Windows_Hook::_inst = nullptr;
bool Windows_Hook::start_hook()
{
bool res = true;
if (!_hooked)
if (!hooked)
{
GetRawInputBuffer = ::GetRawInputBuffer;
GetRawInputData = ::GetRawInputData;
PRINT_DEBUG("Hooked Windows\n");
BeginHook();
HookFuncs(
std::make_pair<void**, void*>(&(PVOID&)GetRawInputBuffer, &Windows_Hook::MyGetRawInputBuffer),
@ -64,7 +28,7 @@ bool Windows_Hook::start_hook()
);
EndHook();
_hooked = true;
hooked = true;
}
return res;
}
@ -159,13 +123,13 @@ LRESULT CALLBACK Windows_Hook::HookWndProc(HWND hWnd, UINT uMsg, WPARAM wParam,
}
// Call the overlay window procedure
return CallWindowProc(Windows_Hook::Inst()._game_wndproc, hWnd, uMsg, wParam, lParam);
return CallWindowProc(Windows_Hook::Inst()->_game_wndproc, hWnd, uMsg, wParam, lParam);
}
UINT WINAPI Windows_Hook::MyGetRawInputBuffer(PRAWINPUT pData, PUINT pcbSize, UINT cbSizeHeader)
{
if (!get_steam_client()->steam_overlay->ShowOverlay())
return Windows_Hook::Inst().GetRawInputBuffer(pData, pcbSize, cbSizeHeader);
return Windows_Hook::Inst()->GetRawInputBuffer(pData, pcbSize, cbSizeHeader);
return -1;
}
@ -173,7 +137,7 @@ UINT WINAPI Windows_Hook::MyGetRawInputBuffer(PRAWINPUT pData, PUINT pcbSize, UI
UINT WINAPI Windows_Hook::MyGetRawInputData(HRAWINPUT hRawInput, UINT uiCommand, LPVOID pData, PUINT pcbSize, UINT cbSizeHeader)
{
if (!get_steam_client()->steam_overlay->ShowOverlay())
return Windows_Hook::Inst().GetRawInputData(hRawInput, uiCommand, pData, pcbSize, cbSizeHeader);
return Windows_Hook::Inst()->GetRawInputData(hRawInput, uiCommand, pData, pcbSize, cbSizeHeader);
return -1;
}
@ -181,6 +145,7 @@ UINT WINAPI Windows_Hook::MyGetRawInputData(HRAWINPUT hRawInput, UINT uiCommand,
Windows_Hook::Windows_Hook() :
initialized(false),
hooked(false),
_game_hwnd(nullptr),
_game_wndproc(nullptr),
GetRawInputBuffer(nullptr),
@ -196,15 +161,21 @@ Windows_Hook::~Windows_Hook()
resetRenderState();
//FreeLibrary(reinterpret_cast<HMODULE>(_library));
_inst = nullptr;
}
Windows_Hook& Windows_Hook::Inst()
Windows_Hook* Windows_Hook::Inst()
{
static Windows_Hook _inst;
if (_inst == nullptr)
_inst = new Windows_Hook;
return _inst;
}
const char* Windows_Hook::get_lib_name() const
{
return DLL_NAME;
}
}
#endif//NO_OVERLAY

View File

@ -14,14 +14,16 @@ public:
static constexpr const char* DLL_NAME = "user32.dll";
private:
static Windows_Hook* _inst;
// Variables
bool hooked;
bool initialized;
HWND _game_hwnd;
WNDPROC _game_wndproc;
// Functions
Windows_Hook();
virtual ~Windows_Hook();
// Hook to Windows window messages
decltype(GetRawInputBuffer)* GetRawInputBuffer;
@ -32,18 +34,18 @@ private:
static UINT WINAPI MyGetRawInputData(HRAWINPUT hRawInput, UINT uiCommand, LPVOID pData, PUINT pcbSize, UINT cbSizeHeader);
public:
bool start_hook();
virtual ~Windows_Hook();
void resetRenderState();
void prepareForOverlay(HWND);
HWND GetGameHwnd() const;
WNDPROC GetGameWndProc() const;
static Windows_Hook& Inst();
bool start_hook();
static Windows_Hook* Inst();
virtual const char* get_lib_name() const;
};
HWND GetGameWindow();
#endif//NO_OVERLAY
#endif//__INCLUDED_WINDOWS_HOOK_H__

View File

@ -10,7 +10,7 @@
#include "../dll/dll.h"
#include "Hook_Manager.h"
#include "Renderer_Detector.h"
#include "Windows_Hook.h"
// Look here for info on how to hook on linux
@ -80,7 +80,7 @@ void Steam_Overlay::SetupOverlay()
if (!setup_overlay_called)
{
setup_overlay_called = true;
Hook_Manager::Inst().HookRenderer();
Renderer_Detector::Inst().find_renderer();
}
}
@ -128,7 +128,7 @@ void Steam_Overlay::ShowOverlay(bool state)
show_overlay = state;
if (show_overlay)
{
HWND game_hwnd = Windows_Hook::Inst().GetGameHwnd();
HWND game_hwnd = Windows_Hook::Inst()->GetGameHwnd();
RECT cliRect, wndRect, clipRect;
GetClipCursor(&old_clip);
@ -408,7 +408,7 @@ void Steam_Overlay::OverlayProc( int width, int height )
settings->get_local_steam_id().ConvertToUint64(),
settings->get_local_game_id().AppID());
ImGui::SameLine();
Base_Hook *hook = Hook_Manager::Inst().get_renderer();
Base_Hook* hook = Renderer_Detector::Inst().get_renderer();
ImGui::LabelText("##label", "Renderer: %s", (hook == nullptr ? "Unknown" : hook->get_lib_name()));
ImGui::Spacing();