Cleaned a bit hooks and added sanity checks.
parent
2365b50c38
commit
9b178146c4
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@ -0,0 +1,241 @@
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#include <iostream>
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#include <string>
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#include <sstream>
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#include <vector>
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#include <cstdint>
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#include <fstream>
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#include <iomanip>
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#include <curl/curl.h>
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#include <json/json.hpp>
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class CurlGlobal
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{
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bool _init;
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CurlGlobal() :_init(false) {}
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~CurlGlobal() { cleanup(); }
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public:
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static CurlGlobal& Inst()
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{
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static CurlGlobal _this;
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return _this;
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}
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CURLcode init(long flags = CURL_GLOBAL_DEFAULT) { return curl_global_init(flags); }
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void cleanup()
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{
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if (_init)
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{
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curl_global_cleanup();
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_init = false;
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}
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}
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};
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class CurlEasy
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{
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CURL* _me;
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bool _init;
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std::string _buffer;
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static int writer(char* data, size_t size, size_t nmemb,
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CurlEasy* _this)
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{
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if (_this == nullptr)
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return 0;
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_this->_buffer.append(data, size * nmemb);
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return size * nmemb;
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}
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public:
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CurlEasy() :_me(nullptr), _init(false) {}
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~CurlEasy() { cleanup(); }
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bool init()
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{
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_init = (_me = curl_easy_init()) != nullptr;
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if (_init)
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{
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if (curl_easy_setopt(_me, CURLOPT_WRITEFUNCTION, writer) != CURLE_OK)
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{
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cleanup();
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return false;
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}
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if (curl_easy_setopt(_me, CURLOPT_WRITEDATA, this) != CURLE_OK)
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{
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cleanup();
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return false;
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}
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}
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return _init;
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}
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void cleanup()
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{
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if (_init)
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{
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curl_easy_cleanup(_me);
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}
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}
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CURLcode set_url(const std::string& url)
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{
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return curl_easy_setopt(_me, CURLOPT_URL, url.c_str());
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}
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CURLcode skip_verifypeer(bool skip = true)
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{
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return curl_easy_setopt(_me, CURLOPT_SSL_VERIFYPEER, skip ? 0L : 1L);
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}
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CURLcode skip_verifhost(bool skip = true)
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{
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return curl_easy_setopt(_me, CURLOPT_SSL_VERIFYHOST, skip ? 0L : 1L);
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}
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CURLcode connect_only(bool connect = true)
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{
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return curl_easy_setopt(_me, CURLOPT_CONNECT_ONLY, connect ? 1L : 0L);
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}
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CURLcode perform()
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{
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_buffer.clear();
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return curl_easy_perform(_me);
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}
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CURLcode recv(void* buffer, size_t buflen, size_t* read_len)
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{
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return curl_easy_recv(_me, buffer, buflen, read_len);
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}
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CURLcode get_html_code(long& code)
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{
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return curl_easy_getinfo(_me, CURLINFO_RESPONSE_CODE, &code);
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}
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std::string const& get_answer() const { return _buffer; }
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};
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// Get all steam appid with their name: http://api.steampowered.com/ISteamApps/GetAppList/v2/
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// Steam storefront webapi: https://wiki.teamfortress.com/wiki/User:RJackson/StorefrontAPI
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// http://api.steampowered.com/ISteamUserStats/GetSchemaForGame/v2/?key=<key>&appid=<appid>
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/*
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{
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"game" : {
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"gameName" : "<name>",
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"availableGameStats" : {
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"achievements" : {
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("<id>" : {
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"name" : "achievement_name",
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"displayName" : "achievement name on screen",
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"hidden" : (0|1),
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["description" : "<desc>",]
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"icon" : "<url to icon when achievement is earned>",
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"icongray" : "<url to icon when achievement is not earned>"
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},
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...)
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}
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}
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}
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}
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*/
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// Get appid infos: http://store.steampowered.com/api/appdetails/?appids=218620
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/*
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"appid" : {
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"success" : (true|false),
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(success == true "data" : {
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...
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"name" : "<name>",
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"steam_appid" : <appid>,
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(OPT "dlc" : [<dlc id>, <dlc id>]),
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"header_image" : "<miniature url>" <-- Use this in the overlay ?
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(OPT "achievements" : {
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"total" : <num of achievements>
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}),
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"background" : "<background url>" <-- Use this as the overlay background ?
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(OPT "packages" : [<package id>, <package id>])
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})
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}
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*/
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#ifdef max
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#undef max
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#endif
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//232090
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int main()
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{
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CurlGlobal& cglobal = CurlGlobal::Inst();
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cglobal.init();
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CurlEasy easy;
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if (easy.init())
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{
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std::string url;
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std::string steam_apikey;
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std::string app_id;
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std::cout << "Enter the game appid: ";
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std::cin >> app_id;
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std::cout << "Enter your webapi key: ";
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std::cin.clear();
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std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
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std::cin >> steam_apikey;
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url = "http://api.steampowered.com/ISteamUserStats/GetSchemaForGame/v2/?key=";
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url += steam_apikey;
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url += "&appid=";
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url += app_id;
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easy.set_url(url);
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easy.perform();
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try
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{
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std::ofstream ach_file("achievements.json", std::ios::trunc | std::ios::out);
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nlohmann::json json = nlohmann::json::parse(easy.get_answer());
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nlohmann::json output_json = nlohmann::json::array();
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bool first = true;
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int i = 0;
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for (auto& item : json["game"]["availableGameStats"]["achievements"].items())
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{
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output_json[i]["name"] = item.value()["name"];
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output_json[i]["displayName"] = item.value()["displayName"];
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output_json[i]["hidden"] = item.value()["hidden"];
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try
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{
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output_json[i]["description"] = item.value()["description"];
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}
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catch (...)
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{
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output_json[i]["description"] = "";
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}
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output_json[i]["icon"] = item.value()["icon"];
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output_json[i]["icongray"] = item.value()["icongray"];
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output_json[i]["time_earned"] = 0;
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output_json[i]["earned"] = 0;
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++i;
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}
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ach_file << std::setw(2) << output_json;
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}
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catch (std::exception& e)
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{
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std::cerr << "Failed to get infos: ";
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long code;
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if (easy.get_html_code(code) == CURLE_OK && code == 403)
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{
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std::cerr << "Error in webapi key";
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}
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else
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{
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std::cerr << "Error while parsing json. Try to go at " << url << " and see what you can do to build your achivements.json";
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}
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std::cerr << std::endl;
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}
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}
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}
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@ -0,0 +1,157 @@
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#define _CRT_SECURE_NO_WARNINGS
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#include <iostream>
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#include <fstream>
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#include <string>
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#include <sstream>
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#include <vector>
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#include <iomanip>
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#include <thread>
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#include <json/json.hpp>
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#include <steam_gameserver.h>
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struct ClientCBS
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{
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STEAM_CALLBACK(ClientCBS, OnSteamInventoryDefinitionUpdate, SteamInventoryDefinitionUpdate_t);
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STEAM_CALLBACK(ClientCBS, OnSteamInventoryResultReady , SteamInventoryResultReady_t);
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};
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bool definition_update = false;
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std::vector<std::string> split(const std::string& s, char delimiter)
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{
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std::vector<std::string> tokens;
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std::string token;
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std::istringstream tokenStream(s);
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while (std::getline(tokenStream, token, delimiter))
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{
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tokens.push_back(token);
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}
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return tokens;
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}
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void ClientCBS::OnSteamInventoryResultReady(SteamInventoryResultReady_t* param)
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{
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switch (param->m_result)
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{
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case k_EResultOK: break;
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case k_EResultPending: break;
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}
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if (param->m_handle)
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{
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SteamInventory()->DestroyResult(param->m_handle);
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}
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}
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void ClientCBS::OnSteamInventoryDefinitionUpdate(SteamInventoryDefinitionUpdate_t* param)
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{
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std::ofstream out("items.json", std::ios::out | std::ios::trunc);
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nlohmann::json json = nlohmann::json::object();
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SteamItemDef_t* items;
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uint32 size = 0;
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SteamInventory()->GetItemDefinitionIDs(nullptr, &size);
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items = new SteamItemDef_t[size];
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SteamInventory()->GetItemDefinitionIDs(items, &size);
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definition_update = true;
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std::cerr << "Creating json, please wait..." << std::endl;
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for (int i = 0; i < size; ++i)
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{
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uint32 len;
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len = 0;
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if (SteamInventory()->GetItemDefinitionProperty(items[i], nullptr, nullptr, &len))
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{
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std::string buffer(len, '\0');
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if (SteamInventory()->GetItemDefinitionProperty(items[i], nullptr, &buffer[0], &len))
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{
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buffer.pop_back();
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std::vector<std::string> strs(std::move(split(buffer, ',')));
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std::string key = std::to_string(items[i]);
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for (auto j = strs.begin(); j != strs.end(); ++j)
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{
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len = 0;
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if (SteamInventory()->GetItemDefinitionProperty(items[i], j->c_str(), nullptr, &len))
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{
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std::string buffer(len, '\0');
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if (SteamInventory()->GetItemDefinitionProperty(items[i], j->c_str(), &buffer[0], &len))
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{
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buffer.pop_back();
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if( *j == "quantity")
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json[key][*j] = "0";
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else
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json[key][*j] = buffer;
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}
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}
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}
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}
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}
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}
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out << std::setw(2) << json;
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delete[]items;
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}
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int main(int argc, char *argv[])
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{
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uint32_t appid;
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if (argc == 2)
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{
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appid = std::stoi(argv[1]);
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}
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else
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{
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std::cout << "Enter the game appid: ";
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std::cin >> appid;
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}
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std::ofstream steam_api("steam_appid.txt", std::ios::out | std::ios::trunc);
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steam_api << appid;
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steam_api.close();
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if (SteamAPI_RestartAppIfNecessary(0))
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{
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std::cerr << "This app needs restart" << std::endl;
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return EXIT_FAILURE;
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}
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if (!SteamAPI_Init())
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{
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std::cerr << "SteamAPI_Init() failed" << std::endl;
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return EXIT_FAILURE;
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}
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auto SUser = SteamUser();
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if (!SUser->BLoggedOn())
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{
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std::cerr << "Steam user is not logged in" << std::endl;
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return EXIT_FAILURE;
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}
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ClientCBS cbs;
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int max_retry = 10;
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while (!definition_update && max_retry-- > 0)
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{
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std::cerr << "Running LoadItemDefinitions" << std::endl;
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bool ret = SteamInventory()->LoadItemDefinitions();
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int retry = 0;
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while (retry++ <= 100 && !definition_update)
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{
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SteamAPI_RunCallbacks();
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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}
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}
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SteamAPI_Shutdown();
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return 0;
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}
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@ -139,7 +139,10 @@ HRESULT STDMETHODCALLTYPE DX10_Hook::MyResizeBuffers(IDXGISwapChain* _this, UINT
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DX10_Hook::DX10_Hook():
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initialized(false),
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pDevice(nullptr),
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mainRenderTargetView(nullptr)
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mainRenderTargetView(nullptr),
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Present(nullptr),
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ResizeBuffers(nullptr),
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ResizeTarget(nullptr)
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{
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_library = LoadLibrary(DLL_NAME);
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return DLL_NAME;
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}
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void DX10_Hook::loadFunctions(ID3D10Device *pDevice, IDXGISwapChain *pSwapChain)
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void DX10_Hook::loadFunctions(IDXGISwapChain *pSwapChain)
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{
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void** vTable = *reinterpret_cast<void***>(pDevice);
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#define LOAD_FUNC(X) (void*&)X = vTable[(int)ID3D10DeviceVTable::X]
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#undef LOAD_FUNC
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void** vTable;
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vTable = *reinterpret_cast<void***>(pSwapChain);
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#define LOAD_FUNC(X) (void*&)X = vTable[(int)IDXGISwapChainVTable::X]
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@ -48,7 +48,7 @@ public:
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static DX10_Hook* Inst();
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virtual const char* get_lib_name() const;
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void loadFunctions(ID3D10Device *pDevice, IDXGISwapChain *pSwapChain);
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void loadFunctions(IDXGISwapChain *pSwapChain);
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};
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#endif//NO_OVERLAY
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@ -156,7 +156,10 @@ HRESULT STDMETHODCALLTYPE DX11_Hook::MyResizeBuffers(IDXGISwapChain* _this, UINT
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DX11_Hook::DX11_Hook():
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initialized(false),
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pContext(nullptr),
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mainRenderTargetView(nullptr)
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mainRenderTargetView(nullptr),
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Present(nullptr),
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ResizeBuffers(nullptr),
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ResizeTarget(nullptr)
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{
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_library = LoadLibrary(DLL_NAME);
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@ -208,13 +211,9 @@ const char* DX11_Hook::get_lib_name() const
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return DLL_NAME;
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}
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void DX11_Hook::loadFunctions(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain)
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void DX11_Hook::loadFunctions(IDXGISwapChain *pSwapChain)
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{
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void** vTable = *reinterpret_cast<void***>(pDevice);
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#define LOAD_FUNC(X) (void*&)X = vTable[(int)ID3D11DeviceVTable::X]
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#undef LOAD_FUNC
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void** vTable;
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vTable = *reinterpret_cast<void***>(pSwapChain);
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#define LOAD_FUNC(X) (void*&)X = vTable[(int)IDXGISwapChainVTable::X]
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@ -48,7 +48,7 @@ public:
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static DX11_Hook* Inst();
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virtual const char* get_lib_name() const;
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void loadFunctions(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain);
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void loadFunctions(IDXGISwapChain *pSwapChain);
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};
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#endif//NO_OVERLAY
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@ -178,7 +178,7 @@ DX12_Hook::DX12_Hook():
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{
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_library = LoadLibrary(DLL_NAME);
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PRINT_DEBUG("Trying to hook DX12 but DX12_Hook is not implemented yet, please report to DEV with the game name.\n");
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PRINT_DEBUG("DX12 support is experimental, don't complain if it doesn't work as expected.\n");
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// Hook to D3D12CreateDevice and D3D12CreateDeviceAndSwapChain so we know when it gets called.
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// If its called, then DX12 will be used to render the overlay.
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@ -223,25 +223,10 @@ const char* DX12_Hook::get_lib_name() const
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return DLL_NAME;
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}
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void DX12_Hook::loadFunctions(ID3D12Device* pDevice, ID3D12CommandQueue* pCommandQueue, IDXGISwapChain *pSwapChain)
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void DX12_Hook::loadFunctions(ID3D12CommandList* pCommandList, IDXGISwapChain *pSwapChain)
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{
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void** vTable = *reinterpret_cast<void***>(pDevice);
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#define LOAD_FUNC(X) (void*&)X = vTable[(int)ID3D12DeviceVTable::X]
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void** vTable;
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#undef LOAD_FUNC
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vTable = *reinterpret_cast<void***>(pCommandQueue);
|
||||
#define LOAD_FUNC(X) (void*&)X = vTable[(int)ID3D12CommandQueueVTable::X]
|
||||
LOAD_FUNC(ExecuteCommandLists);
|
||||
#undef LOAD_FUNC
|
||||
|
||||
|
||||
ID3D12CommandAllocator* pCommandAllocator;
|
||||
ID3D12CommandList* pCommandList;
|
||||
|
||||
pDevice->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&pCommandAllocator));
|
||||
pDevice->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, pCommandAllocator, NULL, IID_PPV_ARGS(&pCommandList));
|
||||
|
||||
vTable = *reinterpret_cast<void***>(pCommandList);
|
||||
#define LOAD_FUNC(X) (void*&)X = vTable[(int)ID3D12GraphicsCommandListVTable::X]
|
||||
LOAD_FUNC(Close);
|
||||
|
@ -253,9 +238,6 @@ void DX12_Hook::loadFunctions(ID3D12Device* pDevice, ID3D12CommandQueue* pComman
|
|||
LOAD_FUNC(ResizeBuffers);
|
||||
LOAD_FUNC(ResizeTarget);
|
||||
#undef LOAD_FUNC
|
||||
|
||||
pCommandList->Release();
|
||||
pCommandAllocator->Release();
|
||||
}
|
||||
|
||||
#endif//NO_OVERLAY
|
|
@ -52,7 +52,7 @@ public:
|
|||
static DX12_Hook* Inst();
|
||||
virtual const char* get_lib_name() const;
|
||||
|
||||
void loadFunctions(ID3D12Device *pDevice, ID3D12CommandQueue *pCommandQueue, IDXGISwapChain *pSwapChain);
|
||||
void loadFunctions(ID3D12CommandList *pCommandList, IDXGISwapChain *pSwapChain);
|
||||
};
|
||||
|
||||
#endif//NO_OVERLAY
|
||||
|
|
|
@ -49,13 +49,13 @@ HRESULT STDMETHODCALLTYPE Hook_Manager::MyIDXGISwapChain_Present(IDXGISwapChain*
|
|||
}
|
||||
else
|
||||
{
|
||||
_this->GetDevice(__uuidof(ID3D12Device), (void**)& pDevice);
|
||||
if (pDevice)
|
||||
{
|
||||
//_this->GetDevice(__uuidof(ID3D12Device), (void**)& pDevice);
|
||||
//if (pDevice)
|
||||
//{
|
||||
// DX12_Hook* hook = DX12_Hook::Inst();
|
||||
// if (hook->start_hook())
|
||||
// inst.AddHook(hook);
|
||||
}
|
||||
//}
|
||||
}
|
||||
}
|
||||
if (pDevice) pDevice->Release();
|
||||
|
@ -142,11 +142,14 @@ void Hook_Manager::HookDX9Present(IDirect3DDevice9* pDevice, bool ex)
|
|||
}
|
||||
}
|
||||
|
||||
void Hook_Manager::HookwglMakeCurrent()
|
||||
void Hook_Manager::HookwglMakeCurrent(BOOL(WINAPI* wglMakeCurrent)(HDC, HGLRC))
|
||||
{
|
||||
if (!_ogl_hooked)
|
||||
{
|
||||
_ogl_hooked = true;
|
||||
|
||||
_wglMakeCurrent = wglMakeCurrent;
|
||||
|
||||
rendererdetect_hook->BeginHook();
|
||||
|
||||
rendererdetect_hook->HookFuncs(
|
||||
|
@ -167,28 +170,32 @@ void Hook_Manager::hook_dx9()
|
|||
|
||||
IDirect3D9Ex* pD3D = nullptr;
|
||||
IUnknown* pDevice = nullptr;
|
||||
|
||||
D3DPRESENT_PARAMETERS params = {};
|
||||
params.BackBufferWidth = 1;
|
||||
params.BackBufferHeight = 1;
|
||||
params.hDeviceWindow = hWnd;
|
||||
params.BackBufferCount = 1;
|
||||
params.Windowed = TRUE;
|
||||
params.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
|
||||
decltype(Direct3DCreate9Ex)* Direct3DCreate9Ex = (decltype(Direct3DCreate9Ex))GetProcAddress(GetModuleHandle(DX9_Hook::DLL_NAME), "Direct3DCreate9Ex");
|
||||
if (Direct3DCreate9Ex != nullptr)
|
||||
HMODULE library = GetModuleHandle(DX9_Hook::DLL_NAME);
|
||||
decltype(Direct3DCreate9Ex)* Direct3DCreate9Ex = nullptr;
|
||||
if (library != nullptr)
|
||||
{
|
||||
Direct3DCreate9Ex(D3D_SDK_VERSION, &pD3D);
|
||||
pD3D->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, ¶ms, NULL, reinterpret_cast<IDirect3DDevice9Ex**>(&pDevice));
|
||||
}
|
||||
else
|
||||
{
|
||||
decltype(Direct3DCreate9)* Direct3DCreate9 = (decltype(Direct3DCreate9))GetProcAddress(GetModuleHandle(DX9_Hook::DLL_NAME), "Direct3DCreate9");
|
||||
if (Direct3DCreate9)
|
||||
Direct3DCreate9Ex = (decltype(Direct3DCreate9Ex))GetProcAddress(library, "Direct3DCreate9Ex");
|
||||
D3DPRESENT_PARAMETERS params = {};
|
||||
params.BackBufferWidth = 1;
|
||||
params.BackBufferHeight = 1;
|
||||
params.hDeviceWindow = hWnd;
|
||||
params.BackBufferCount = 1;
|
||||
params.Windowed = TRUE;
|
||||
params.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
|
||||
if (Direct3DCreate9Ex != nullptr)
|
||||
{
|
||||
pD3D = reinterpret_cast<IDirect3D9Ex*>(Direct3DCreate9(D3D_SDK_VERSION));
|
||||
pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, ¶ms, reinterpret_cast<IDirect3DDevice9 * *>(&pDevice));
|
||||
Direct3DCreate9Ex(D3D_SDK_VERSION, &pD3D);
|
||||
pD3D->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, ¶ms, NULL, reinterpret_cast<IDirect3DDevice9Ex * *>(&pDevice));
|
||||
}
|
||||
else
|
||||
{
|
||||
decltype(Direct3DCreate9)* Direct3DCreate9 = (decltype(Direct3DCreate9))GetProcAddress(library, "Direct3DCreate9");
|
||||
if (Direct3DCreate9 != nullptr)
|
||||
{
|
||||
pD3D = reinterpret_cast<IDirect3D9Ex*>(Direct3DCreate9(D3D_SDK_VERSION));
|
||||
pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, ¶ms, reinterpret_cast<IDirect3DDevice9 * *>(&pDevice));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -218,30 +225,37 @@ void Hook_Manager::hook_dx10()
|
|||
if (!hWnd)
|
||||
return;
|
||||
|
||||
IDXGISwapChain* pSwapChain;
|
||||
ID3D10Device* pDevice;
|
||||
DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
|
||||
decltype(D3D10CreateDeviceAndSwapChain)* D3D10CreateDeviceAndSwapChain =
|
||||
(decltype(D3D10CreateDeviceAndSwapChain))GetProcAddress(GetModuleHandle(DX10_Hook::DLL_NAME), "D3D10CreateDeviceAndSwapChain");
|
||||
SwapChainDesc.BufferCount = 1;
|
||||
SwapChainDesc.BufferDesc.Width = 1;
|
||||
SwapChainDesc.BufferDesc.Height = 1;
|
||||
SwapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
SwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
|
||||
SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
|
||||
SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
SwapChainDesc.OutputWindow = hWnd;
|
||||
SwapChainDesc.SampleDesc.Count = 1;
|
||||
SwapChainDesc.SampleDesc.Quality = 0;
|
||||
SwapChainDesc.Windowed = TRUE;
|
||||
IDXGISwapChain* pSwapChain = nullptr;
|
||||
ID3D10Device* pDevice = nullptr;
|
||||
HMODULE library = GetModuleHandle(DX10_Hook::DLL_NAME);
|
||||
if (library != nullptr)
|
||||
{
|
||||
decltype(D3D10CreateDeviceAndSwapChain)* D3D10CreateDeviceAndSwapChain =
|
||||
(decltype(D3D10CreateDeviceAndSwapChain))GetProcAddress(library, "D3D10CreateDeviceAndSwapChain");
|
||||
if (D3D10CreateDeviceAndSwapChain != nullptr)
|
||||
{
|
||||
DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
|
||||
|
||||
D3D10CreateDeviceAndSwapChain(NULL, D3D10_DRIVER_TYPE_NULL, NULL, 0, D3D10_SDK_VERSION, &SwapChainDesc, &pSwapChain, &pDevice);
|
||||
SwapChainDesc.BufferCount = 1;
|
||||
SwapChainDesc.BufferDesc.Width = 1;
|
||||
SwapChainDesc.BufferDesc.Height = 1;
|
||||
SwapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
SwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
|
||||
SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
|
||||
SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
SwapChainDesc.OutputWindow = hWnd;
|
||||
SwapChainDesc.SampleDesc.Count = 1;
|
||||
SwapChainDesc.SampleDesc.Quality = 0;
|
||||
SwapChainDesc.Windowed = TRUE;
|
||||
|
||||
if (pDevice != nullptr && pSwapChain != nullptr)
|
||||
D3D10CreateDeviceAndSwapChain(NULL, D3D10_DRIVER_TYPE_NULL, NULL, 0, D3D10_SDK_VERSION, &SwapChainDesc, &pSwapChain, &pDevice);
|
||||
}
|
||||
}
|
||||
if (pSwapChain != nullptr)
|
||||
{
|
||||
PRINT_DEBUG("Hooked IDXGISwapChain::Present to detect DX Version\n");
|
||||
auto h = DX10_Hook::Inst();
|
||||
h->loadFunctions(pDevice, pSwapChain);
|
||||
h->loadFunctions(pSwapChain);
|
||||
_hooks.insert(h);
|
||||
HookDXGIPresent(pSwapChain);
|
||||
}
|
||||
|
@ -262,30 +276,37 @@ void Hook_Manager::hook_dx11()
|
|||
if (!hWnd)
|
||||
return;
|
||||
|
||||
IDXGISwapChain* pSwapChain;
|
||||
ID3D11Device* pDevice;
|
||||
DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
|
||||
decltype(D3D11CreateDeviceAndSwapChain)* D3D11CreateDeviceAndSwapChain =
|
||||
(decltype(D3D11CreateDeviceAndSwapChain))GetProcAddress(GetModuleHandle(DX11_Hook::DLL_NAME), "D3D11CreateDeviceAndSwapChain");
|
||||
SwapChainDesc.BufferCount = 1;
|
||||
SwapChainDesc.BufferDesc.Width = 1;
|
||||
SwapChainDesc.BufferDesc.Height = 1;
|
||||
SwapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
SwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
|
||||
SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
|
||||
SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
SwapChainDesc.OutputWindow = hWnd;
|
||||
SwapChainDesc.SampleDesc.Count = 1;
|
||||
SwapChainDesc.SampleDesc.Quality = 0;
|
||||
SwapChainDesc.Windowed = TRUE;
|
||||
IDXGISwapChain* pSwapChain = nullptr;
|
||||
ID3D11Device* pDevice = nullptr;
|
||||
HMODULE library = GetModuleHandle(DX11_Hook::DLL_NAME);
|
||||
if (library != nullptr)
|
||||
{
|
||||
decltype(D3D11CreateDeviceAndSwapChain)* D3D11CreateDeviceAndSwapChain =
|
||||
(decltype(D3D11CreateDeviceAndSwapChain))GetProcAddress(library, "D3D11CreateDeviceAndSwapChain");
|
||||
if (D3D11CreateDeviceAndSwapChain != nullptr)
|
||||
{
|
||||
DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
|
||||
|
||||
D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_NULL, NULL, 0, NULL, NULL, D3D11_SDK_VERSION, &SwapChainDesc, &pSwapChain, &pDevice, NULL, NULL);
|
||||
SwapChainDesc.BufferCount = 1;
|
||||
SwapChainDesc.BufferDesc.Width = 1;
|
||||
SwapChainDesc.BufferDesc.Height = 1;
|
||||
SwapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
SwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
|
||||
SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
|
||||
SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
SwapChainDesc.OutputWindow = hWnd;
|
||||
SwapChainDesc.SampleDesc.Count = 1;
|
||||
SwapChainDesc.SampleDesc.Quality = 0;
|
||||
SwapChainDesc.Windowed = TRUE;
|
||||
|
||||
if (pDevice != nullptr && pSwapChain != nullptr)
|
||||
D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_NULL, NULL, 0, NULL, NULL, D3D11_SDK_VERSION, &SwapChainDesc, &pSwapChain, &pDevice, NULL, NULL);
|
||||
}
|
||||
}
|
||||
if (pSwapChain != nullptr)
|
||||
{
|
||||
PRINT_DEBUG("Hooked IDXGISwapChain::Present to detect DX Version\n");
|
||||
auto h = DX11_Hook::Inst();
|
||||
h->loadFunctions(pDevice, pSwapChain);
|
||||
h->loadFunctions(pSwapChain);
|
||||
_hooks.insert(h);
|
||||
HookDXGIPresent(pSwapChain);
|
||||
}
|
||||
|
@ -309,53 +330,81 @@ void Hook_Manager::hook_dx12()
|
|||
|
||||
IDXGIFactory4* pDXGIFactory = nullptr;
|
||||
IDXGISwapChain1* pSwapChain = nullptr;
|
||||
D3D12_COMMAND_QUEUE_DESC queueDesc = {};
|
||||
ID3D12CommandQueue* pCommandQueue = nullptr;
|
||||
ID3D12Device* pDevice = nullptr;
|
||||
ID3D12CommandAllocator* pCommandAllocator = nullptr;
|
||||
ID3D12CommandList* pCommandList = nullptr;
|
||||
|
||||
decltype(D3D12CreateDevice)* D3D12CreateDevice =
|
||||
(decltype(D3D12CreateDevice))GetProcAddress(GetModuleHandle(DX12_Hook::DLL_NAME), "D3D12CreateDevice");
|
||||
|
||||
D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&pDevice));
|
||||
|
||||
if (pDevice)
|
||||
HMODULE library = GetModuleHandle(DX12_Hook::DLL_NAME);
|
||||
if (library != nullptr)
|
||||
{
|
||||
DXGI_SWAP_CHAIN_DESC1 SwapChainDesc = {};
|
||||
SwapChainDesc.BufferCount = 2;
|
||||
SwapChainDesc.Width = 1;
|
||||
SwapChainDesc.Height = 1;
|
||||
SwapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
SwapChainDesc.Stereo = FALSE;
|
||||
SwapChainDesc.SampleDesc = { 1, 0 };
|
||||
SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
SwapChainDesc.Scaling = DXGI_SCALING_NONE;
|
||||
SwapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
|
||||
SwapChainDesc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
|
||||
decltype(D3D12CreateDevice)* D3D12CreateDevice =
|
||||
(decltype(D3D12CreateDevice))GetProcAddress(library, "D3D12CreateDevice");
|
||||
|
||||
queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
|
||||
queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
||||
pDevice->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&pCommandQueue));
|
||||
|
||||
if (pCommandQueue)
|
||||
if (D3D12CreateDevice != nullptr)
|
||||
{
|
||||
reinterpret_cast<decltype(CreateDXGIFactory1)*>(GetProcAddress(GetModuleHandle("dxgi.dll"), "CreateDXGIFactory1"))(IID_PPV_ARGS(&pDXGIFactory));
|
||||
pDXGIFactory->CreateSwapChainForHwnd(pCommandQueue, hWnd, &SwapChainDesc, NULL, NULL, &pSwapChain);
|
||||
if (pSwapChain != nullptr)
|
||||
{
|
||||
PRINT_DEBUG("Hooked IDXGISwapChain::Present to detect DX Version\n");
|
||||
D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&pDevice));
|
||||
|
||||
auto h = DX12_Hook::Inst();
|
||||
h->loadFunctions(pDevice, pCommandQueue, pSwapChain);
|
||||
_hooks.insert(h);
|
||||
HookDXGIPresent(pSwapChain);
|
||||
}
|
||||
else
|
||||
if (pDevice != nullptr)
|
||||
{
|
||||
PRINT_DEBUG("Failed to Hook IDXGISwapChain::Present to detect DX Version\n");
|
||||
}
|
||||
}
|
||||
DXGI_SWAP_CHAIN_DESC1 SwapChainDesc = {};
|
||||
SwapChainDesc.BufferCount = 2;
|
||||
SwapChainDesc.Width = 1;
|
||||
SwapChainDesc.Height = 1;
|
||||
SwapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
SwapChainDesc.Stereo = FALSE;
|
||||
SwapChainDesc.SampleDesc = { 1, 0 };
|
||||
SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
SwapChainDesc.Scaling = DXGI_SCALING_NONE;
|
||||
SwapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
|
||||
SwapChainDesc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
|
||||
|
||||
D3D12_COMMAND_QUEUE_DESC queueDesc = {};
|
||||
queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
|
||||
queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
||||
pDevice->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&pCommandQueue));
|
||||
|
||||
if (pCommandQueue != nullptr)
|
||||
{
|
||||
HMODULE dxgi = GetModuleHandle("dxgi.dll");
|
||||
if (dxgi != nullptr)
|
||||
{
|
||||
decltype(CreateDXGIFactory1)* CreateDXGIFactory1 = (decltype(CreateDXGIFactory1))GetProcAddress(dxgi, "CreateDXGIFactory1");
|
||||
if (CreateDXGIFactory1 != nullptr)
|
||||
{
|
||||
CreateDXGIFactory1(IID_PPV_ARGS(&pDXGIFactory));
|
||||
if (pDXGIFactory != nullptr)
|
||||
{
|
||||
pDXGIFactory->CreateSwapChainForHwnd(pCommandQueue, hWnd, &SwapChainDesc, NULL, NULL, &pSwapChain);
|
||||
|
||||
pDevice->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&pCommandAllocator));
|
||||
if (pCommandAllocator != nullptr)
|
||||
{
|
||||
pDevice->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, pCommandAllocator, NULL, IID_PPV_ARGS(&pCommandList));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}//if (pDevice != nullptr)
|
||||
}//if (D3D12CreateDevice != nullptr)
|
||||
}//if (library != nullptr)
|
||||
if (pSwapChain != nullptr && pCommandList != nullptr)
|
||||
{
|
||||
PRINT_DEBUG("Hooked IDXGISwapChain::Present to detect DX Version\n");
|
||||
|
||||
auto h = DX12_Hook::Inst();
|
||||
h->loadFunctions(pCommandList, pSwapChain);
|
||||
_hooks.insert(h);
|
||||
HookDXGIPresent(pSwapChain);
|
||||
}
|
||||
else
|
||||
{
|
||||
PRINT_DEBUG("Failed to Hook IDXGISwapChain::Present to detect DX Version\n");
|
||||
}
|
||||
|
||||
if (pCommandList) pCommandList->Release();
|
||||
if (pCommandAllocator) pCommandAllocator->Release();
|
||||
if (pSwapChain) pSwapChain->Release();
|
||||
if (pDXGIFactory) pDXGIFactory->Release();
|
||||
if (pCommandQueue) pCommandQueue->Release();
|
||||
|
@ -367,8 +416,21 @@ void Hook_Manager::hook_opengl()
|
|||
{
|
||||
if (!_ogl_hooked && !_renderer_found)
|
||||
{
|
||||
_wglMakeCurrent = (decltype(_wglMakeCurrent))GetProcAddress(GetModuleHandle(OpenGL_Hook::DLL_NAME), "wglMakeCurrent");
|
||||
HookwglMakeCurrent();
|
||||
HMODULE library = GetModuleHandle(OpenGL_Hook::DLL_NAME);
|
||||
decltype(wglMakeCurrent)* wglMakeCurrent = nullptr;
|
||||
if (library != nullptr)
|
||||
{
|
||||
_wglMakeCurrent = (decltype(_wglMakeCurrent))GetProcAddress(library, "wglMakeCurrent");
|
||||
}
|
||||
if (wglMakeCurrent != nullptr)
|
||||
{
|
||||
PRINT_DEBUG("Hooked wglMakeCurrent to detect OpenGL\n");
|
||||
HookwglMakeCurrent(wglMakeCurrent);
|
||||
}
|
||||
else
|
||||
{
|
||||
PRINT_DEBUG("Failed to Hook wglMakeCurrent to detect OpenGL\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -59,7 +59,7 @@ protected:
|
|||
// DX9 Present and PresentEx will be used to detect if DX9 should be used for overlay
|
||||
void HookDX9Present(IDirect3DDevice9* pDevice, bool ex);
|
||||
// wglMakeCurrent will be used to detect if OpenGL3 should be used for overlay
|
||||
void HookwglMakeCurrent();
|
||||
void HookwglMakeCurrent(BOOL (WINAPI *wglMakeCurrent)(HDC, HGLRC));
|
||||
// Setup DX9 Device and get vtable
|
||||
void hook_dx9();
|
||||
// Setup DX10 Device and get vtable
|
||||
|
|
|
@ -369,6 +369,17 @@ void Steam_Overlay::BuildFriendWindow(Friend const& frd, friend_window_state& st
|
|||
ImGui::End();
|
||||
}
|
||||
|
||||
void Steam_Overlay::BuildNotifications()
|
||||
{
|
||||
//ImGui::SetNextWindowPos(ImVec2{ (float)width - 300, (float)height - 80 });
|
||||
//ImGui::SetNextWindowSize(ImVec2{ 300.0, 80.0 });
|
||||
//ImGui::Begin("##notification", nullptr, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse
|
||||
// | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoFocusOnAppearing
|
||||
// | ImGuiWindowFlags_NoDecoration);
|
||||
//
|
||||
//ImGui::End();
|
||||
}
|
||||
|
||||
// Try to make this function as short as possible or it might affect game's fps.
|
||||
void Steam_Overlay::OverlayProc( int width, int height )
|
||||
{
|
||||
|
@ -430,6 +441,7 @@ void Steam_Overlay::OverlayProc( int width, int height )
|
|||
ImGui::End();
|
||||
}// if(show_overlay)
|
||||
|
||||
BuildNotifications();
|
||||
}
|
||||
|
||||
void Steam_Overlay::Callback(Common_Message *msg)
|
||||
|
|
|
@ -80,7 +80,8 @@ class Steam_Overlay
|
|||
void BuildContextMenu(Friend const& frd, friend_window_state &state);
|
||||
// Double click on friend
|
||||
void BuildFriendWindow(Friend const& frd, friend_window_state &state);
|
||||
|
||||
// Notifications like achievements, chat and invitations
|
||||
void BuildNotifications();
|
||||
public:
|
||||
Steam_Overlay(Settings* settings, SteamCallResults* callback_results, SteamCallBacks* callbacks, RunEveryRunCB* run_every_runcb, Networking *network);
|
||||
|
||||
|
|
Loading…
Reference in New Issue