This is not part of the overlay.
merge-requests/28/head
Nemirtingas 2019-08-27 17:16:31 +02:00
parent 36e8966223
commit 78e57f0693
2 changed files with 0 additions and 398 deletions

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#include <iostream>
#include <string>
#include <sstream>
#include <vector>
#include <cstdint>
#include <fstream>
#include <iomanip>
#include <curl/curl.h>
#include <json/json.hpp>
class CurlGlobal
{
bool _init;
CurlGlobal() :_init(false) {}
~CurlGlobal() { cleanup(); }
public:
static CurlGlobal& Inst()
{
static CurlGlobal _this;
return _this;
}
CURLcode init(long flags = CURL_GLOBAL_DEFAULT) { return curl_global_init(flags); }
void cleanup()
{
if (_init)
{
curl_global_cleanup();
_init = false;
}
}
};
class CurlEasy
{
CURL* _me;
bool _init;
std::string _buffer;
static int writer(char* data, size_t size, size_t nmemb,
CurlEasy* _this)
{
if (_this == nullptr)
return 0;
_this->_buffer.append(data, size * nmemb);
return size * nmemb;
}
public:
CurlEasy() :_me(nullptr), _init(false) {}
~CurlEasy() { cleanup(); }
bool init()
{
_init = (_me = curl_easy_init()) != nullptr;
if (_init)
{
if (curl_easy_setopt(_me, CURLOPT_WRITEFUNCTION, writer) != CURLE_OK)
{
cleanup();
return false;
}
if (curl_easy_setopt(_me, CURLOPT_WRITEDATA, this) != CURLE_OK)
{
cleanup();
return false;
}
}
return _init;
}
void cleanup()
{
if (_init)
{
curl_easy_cleanup(_me);
}
}
CURLcode set_url(const std::string& url)
{
return curl_easy_setopt(_me, CURLOPT_URL, url.c_str());
}
CURLcode skip_verifypeer(bool skip = true)
{
return curl_easy_setopt(_me, CURLOPT_SSL_VERIFYPEER, skip ? 0L : 1L);
}
CURLcode skip_verifhost(bool skip = true)
{
return curl_easy_setopt(_me, CURLOPT_SSL_VERIFYHOST, skip ? 0L : 1L);
}
CURLcode connect_only(bool connect = true)
{
return curl_easy_setopt(_me, CURLOPT_CONNECT_ONLY, connect ? 1L : 0L);
}
CURLcode perform()
{
_buffer.clear();
return curl_easy_perform(_me);
}
CURLcode recv(void* buffer, size_t buflen, size_t* read_len)
{
return curl_easy_recv(_me, buffer, buflen, read_len);
}
CURLcode get_html_code(long& code)
{
return curl_easy_getinfo(_me, CURLINFO_RESPONSE_CODE, &code);
}
std::string const& get_answer() const { return _buffer; }
};
// Get all steam appid with their name: http://api.steampowered.com/ISteamApps/GetAppList/v2/
// Steam storefront webapi: https://wiki.teamfortress.com/wiki/User:RJackson/StorefrontAPI
// http://api.steampowered.com/ISteamUserStats/GetSchemaForGame/v2/?key=<key>&appid=<appid>
/*
{
"game" : {
"gameName" : "<name>",
"availableGameStats" : {
"achievements" : {
("<id>" : {
"name" : "achievement_name",
"displayName" : "achievement name on screen",
"hidden" : (0|1),
["description" : "<desc>",]
"icon" : "<url to icon when achievement is earned>",
"icongray" : "<url to icon when achievement is not earned>"
},
...)
}
}
}
}
*/
// Get appid infos: http://store.steampowered.com/api/appdetails/?appids=218620
/*
"appid" : {
"success" : (true|false),
(success == true "data" : {
...
"name" : "<name>",
"steam_appid" : <appid>,
(OPT "dlc" : [<dlc id>, <dlc id>]),
"header_image" : "<miniature url>" <-- Use this in the overlay ?
(OPT "achievements" : {
"total" : <num of achievements>
}),
"background" : "<background url>" <-- Use this as the overlay background ?
(OPT "packages" : [<package id>, <package id>])
})
}
*/
#ifdef max
#undef max
#endif
//232090
int main()
{
CurlGlobal& cglobal = CurlGlobal::Inst();
cglobal.init();
CurlEasy easy;
if (easy.init())
{
std::string url;
std::string steam_apikey;
std::string app_id;
std::cout << "Enter the game appid: ";
std::cin >> app_id;
std::cout << "Enter your webapi key: ";
std::cin.clear();
std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
std::cin >> steam_apikey;
url = "http://api.steampowered.com/ISteamUserStats/GetSchemaForGame/v2/?key=";
url += steam_apikey;
url += "&appid=";
url += app_id;
easy.set_url(url);
easy.perform();
try
{
std::ofstream ach_file("achievements.json", std::ios::trunc | std::ios::out);
nlohmann::json json = nlohmann::json::parse(easy.get_answer());
nlohmann::json output_json = nlohmann::json::array();
bool first = true;
int i = 0;
for (auto& item : json["game"]["availableGameStats"]["achievements"].items())
{
output_json[i]["name"] = item.value()["name"];
output_json[i]["displayName"] = item.value()["displayName"];
output_json[i]["hidden"] = item.value()["hidden"];
try
{
output_json[i]["description"] = item.value()["description"];
}
catch (...)
{
output_json[i]["description"] = "";
}
output_json[i]["icon"] = item.value()["icon"];
output_json[i]["icongray"] = item.value()["icongray"];
output_json[i]["time_earned"] = 0;
output_json[i]["earned"] = 0;
++i;
}
ach_file << std::setw(2) << output_json;
}
catch (std::exception& e)
{
std::cerr << "Failed to get infos: ";
long code;
if (easy.get_html_code(code) == CURLE_OK && code == 403)
{
std::cerr << "Error in webapi key";
}
else
{
std::cerr << "Error while parsing json. Try to go at " << url << " and see what you can do to build your achivements.json";
}
std::cerr << std::endl;
}
}
}

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#define _CRT_SECURE_NO_WARNINGS
#include <iostream>
#include <fstream>
#include <string>
#include <sstream>
#include <vector>
#include <iomanip>
#include <thread>
#include <json/json.hpp>
#include <steam_gameserver.h>
struct ClientCBS
{
STEAM_CALLBACK(ClientCBS, OnSteamInventoryDefinitionUpdate, SteamInventoryDefinitionUpdate_t);
STEAM_CALLBACK(ClientCBS, OnSteamInventoryResultReady , SteamInventoryResultReady_t);
};
bool definition_update = false;
std::vector<std::string> split(const std::string& s, char delimiter)
{
std::vector<std::string> tokens;
std::string token;
std::istringstream tokenStream(s);
while (std::getline(tokenStream, token, delimiter))
{
tokens.push_back(token);
}
return tokens;
}
void ClientCBS::OnSteamInventoryResultReady(SteamInventoryResultReady_t* param)
{
switch (param->m_result)
{
case k_EResultOK: break;
case k_EResultPending: break;
}
if (param->m_handle)
{
SteamInventory()->DestroyResult(param->m_handle);
}
}
void ClientCBS::OnSteamInventoryDefinitionUpdate(SteamInventoryDefinitionUpdate_t* param)
{
std::ofstream out("items.json", std::ios::out | std::ios::trunc);
nlohmann::json json = nlohmann::json::object();
SteamItemDef_t* items;
uint32 size = 0;
SteamInventory()->GetItemDefinitionIDs(nullptr, &size);
items = new SteamItemDef_t[size];
SteamInventory()->GetItemDefinitionIDs(items, &size);
definition_update = true;
std::cerr << "Creating json, please wait..." << std::endl;
for (int i = 0; i < size; ++i)
{
uint32 len;
len = 0;
if (SteamInventory()->GetItemDefinitionProperty(items[i], nullptr, nullptr, &len))
{
std::string buffer(len, '\0');
if (SteamInventory()->GetItemDefinitionProperty(items[i], nullptr, &buffer[0], &len))
{
buffer.pop_back();
std::vector<std::string> strs(std::move(split(buffer, ',')));
std::string key = std::to_string(items[i]);
for (auto j = strs.begin(); j != strs.end(); ++j)
{
len = 0;
if (SteamInventory()->GetItemDefinitionProperty(items[i], j->c_str(), nullptr, &len))
{
std::string buffer(len, '\0');
if (SteamInventory()->GetItemDefinitionProperty(items[i], j->c_str(), &buffer[0], &len))
{
buffer.pop_back();
if( *j == "quantity")
json[key][*j] = "0";
else
json[key][*j] = buffer;
}
}
}
}
}
}
out << std::setw(2) << json;
delete[]items;
}
int main(int argc, char *argv[])
{
uint32_t appid;
if (argc == 2)
{
appid = std::stoi(argv[1]);
}
else
{
std::cout << "Enter the game appid: ";
std::cin >> appid;
}
std::ofstream steam_api("steam_appid.txt", std::ios::out | std::ios::trunc);
steam_api << appid;
steam_api.close();
if (SteamAPI_RestartAppIfNecessary(0))
{
std::cerr << "This app needs restart" << std::endl;
return EXIT_FAILURE;
}
if (!SteamAPI_Init())
{
std::cerr << "SteamAPI_Init() failed" << std::endl;
return EXIT_FAILURE;
}
auto SUser = SteamUser();
if (!SUser->BLoggedOn())
{
std::cerr << "Steam user is not logged in" << std::endl;
return EXIT_FAILURE;
}
ClientCBS cbs;
int max_retry = 10;
while (!definition_update && max_retry-- > 0)
{
std::cerr << "Running LoadItemDefinitions" << std::endl;
bool ret = SteamInventory()->LoadItemDefinitions();
int retry = 0;
while (retry++ <= 100 && !definition_update)
{
SteamAPI_RunCallbacks();
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
}
SteamAPI_Shutdown();
return 0;
}