Commit Graph

27 Commits (0c16f1942a2764943efc912378193bd16a1bb214)

Author SHA1 Message Date
Mr_Goldberg 98b149b9b6
SDK 1.52 2021-12-06 16:51:17 -05:00
Mr_Goldberg c8092f9f45
Implement GetFileDetails. 2021-09-19 01:07:19 -04:00
Mr_Goldberg 51702b898e
UTF8 paths are now properly handled on windows. 2021-04-25 12:44:41 -04:00
Nemirtingas c8e9a162ea Add steam screenshot api. 2020-10-09 13:48:09 +02:00
Nemirtingas fe9bbd1104 Add a common include file. 2020-07-16 11:56:24 +02:00
Mr_Goldberg 828e5d456c
Inventory/achivements bug fixes/improvements/cleanups. 2019-10-19 12:02:30 -04:00
Nemirtingas 22b52df279 Fix the disabled functions prototype 2019-10-13 11:19:18 +00:00
Nemirtingas 8c45ab2003 Rework inventory loading
More generic json loading allows to load a json from a specified folder rather than the "inventory" directory.
Also changed achievements location to <appid> root diectory
2019-10-13 12:26:22 +02:00
Nemirtingas 6c19056fbb Change inventory files place.
inventory is now in %appdata%/goldberg.../<appid>/inventory just like remote and stats.
It is also affected by the local_save.txt
2019-09-18 14:54:09 +02:00
Nemirtingas abb26d402f Fix 2019-08-24 18:10:56 +02:00
Nemirtingas 21e08ed220 Achievements support & inventory customization.
Added achievements support. Achievements are saved like real steam, see your inventory directory.(like items, uses a .json, tool can be used to dump achievements from steam public api).
You will need a public apikey. (See https://steamcommunity.com/dev)
Reworked item support to split inventory items to defined items.
2019-08-24 17:42:39 +02:00
Mr_Goldberg 7939796680
Fix build. 2019-07-31 10:25:05 -04:00
Mr_Goldberg 26c5b7949f
Implemented some ugc remote storage functions related to fileshare. 2019-07-31 10:01:55 -04:00
Mr_Goldberg 8723dad025
Update to sdk 1.46 2019-07-28 09:02:09 -04:00
Mr_Goldberg 6dd7f517e6
Fix last pull request. 2019-07-12 11:26:07 -04:00
Nemirtingas 72d7d15adc Added the line to push dir name on linux 2019-06-19 18:43:14 +02:00
Nemirtingas a1d336bf56 Pass dir_name by reference
Passing dir_name by reference will save a copy constructor.
2019-06-19 18:39:14 +02:00
Nemirtingas 717808e796 Updated for the linux case. 2019-06-18 10:55:17 +02:00
Nemirtingas e54072918f Added check on directory in Local_Storage::file_exists
Added check on directory in Local_Storage::file_exists.
Added check in get_filenames_recursive if last char is the path separator (some use cases were adding a path separator even if there were already one).

In base.h, added check on s and r, that will avoid an out-of-range vector exception on Visual Studio, same for network.cpp.
2019-06-17 23:08:23 +02:00
Nemirtingas b093ca90d3 Fix issue #14
This commit fixes game crash in ETS2.
The parameter order is wrong, 1st param is what to replace and 2nd param is with what to replace.
2019-06-16 15:14:21 +02:00
Nemirtingas 32b8a8b169 Update local_storage.cpp, replace_with string parameters should be const. (Fix build error on VisualStudio) 2019-06-08 08:45:09 +00:00
Mr_Goldberg 9a9c3e1a4b
Fix remote folder so that directory structure is exactly like in real steam. 2019-05-23 09:35:12 -04:00
Mr_Goldberg 2ba58d9f78
Fix build. 2019-05-03 09:09:06 -04:00
Mr_Goldberg 701eba17e8
Custom broadcasts file is more appropriate in:
Goldberg SteamEmu Saves/settings/custom_broadcasts.txt

Use C++ vector instead of C arrays.
2019-05-03 08:50:10 -04:00
soft as HELL 52cad2114d
Simplify default path creation 2019-04-16 07:46:40 +03:00
soft as HELL 1c19f418c6
Respect XDG_DATA_HOME 2019-04-15 19:25:54 +03:00
Mr_Goldberg d968c3e1b5
Initial commit. 2019-04-13 12:21:56 -04:00