Add steam screenshot api.
parent
ef35271a38
commit
c8e9a162ea
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@ -17,6 +17,16 @@
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#include "local_storage.h"
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#define STB_IMAGE_IMPLEMENTATION
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#define STB_IMAGE_STATIC
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#define STBI_ONLY_PNG
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#define STBI_ONLY_JPEG
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#include "../stb/stb_image.h"
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#define STB_IMAGE_WRITE_STATIC
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#include "../stb/stb_image_write.h"
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struct File_Data {
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std::string name;
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};
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@ -143,6 +153,16 @@ std::vector<std::string> Local_Storage::get_filenames_path(std::string path)
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return std::vector<std::string>();
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}
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std::vector<image_pixel_t> Local_Storage::load_image(std::string const& image_path)
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{
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return std::vector<image_pixel_t>();
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}
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bool Local_Storage::save_screenshot(std::string const& image_path, uint8_t* img_ptr, int32_t width, int32_t height, int32_t channels)
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{
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return false;
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}
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#else
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#if defined(__WINDOWS__)
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@ -737,4 +757,32 @@ bool Local_Storage::write_json_file(std::string folder, std::string const&file,
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return false;
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}
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std::vector<image_pixel_t> Local_Storage::load_image(std::string const& image_path)
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{
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std::vector<image_pixel_t> res;
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FILE* hFile = fopen(image_path.c_str(), "r");
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if (hFile != nullptr)
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{
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int width, height;
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image_pixel_t* img = (image_pixel_t*)stbi_load_from_file(hFile, &width, &height, nullptr, 4);
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if (img != nullptr)
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{
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res.resize(width*height);
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std::copy(img, img + width * height, res.begin());
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stbi_image_free(img);
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}
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fclose(hFile);
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}
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return res;
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}
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bool Local_Storage::save_screenshot(std::string const& image_path, uint8_t* img_ptr, int32_t width, int32_t height, int32_t channels)
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{
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std::string screenshot_path = std::move(save_directory + appid + screenshots_folder + PATH_SEPARATOR);
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create_directory(screenshot_path);
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screenshot_path += image_path;
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return stbi_write_png(screenshot_path.c_str(), width, height, channels, img_ptr, 0) == 1;
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}
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#endif
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@ -22,6 +22,25 @@
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#define MAX_FILENAME_LENGTH 300
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union image_pixel_t
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{
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uint32_t pixel;
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struct pixel_channels_t
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{
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uint8_t r;
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uint8_t g;
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uint8_t b;
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uint8_t a;
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} channels;
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};
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struct image_t
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{
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size_t width;
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size_t height;
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std::vector<image_pixel_t> pix_map;
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};
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class Local_Storage {
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public:
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static constexpr auto inventory_storage_folder = "inventory";
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@ -29,6 +48,7 @@ public:
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static constexpr auto remote_storage_folder = "remote";
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static constexpr auto stats_storage_folder = "stats";
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static constexpr auto user_data_storage = "local";
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static constexpr auto screenshots_folder = "screenshots";
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static constexpr auto game_settings_folder = "steam_settings";
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private:
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@ -62,6 +82,9 @@ public:
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bool load_json(std::string full_path, nlohmann::json& json);
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bool load_json_file(std::string folder, std::string const& file, nlohmann::json& json);
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bool write_json_file(std::string folder, std::string const& file, nlohmann::json const& json);
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std::vector<image_pixel_t> load_image(std::string const& image_path);
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bool save_screenshot(std::string const& image_path, uint8_t* img_ptr, int32_t width, int32_t height, int32_t channels);
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};
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#endif
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@ -72,7 +72,7 @@ Steam_Client::Steam_Client()
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steam_apps = new Steam_Apps(settings_client, callback_results_client);
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steam_networking = new Steam_Networking(settings_client, network, callbacks_client, run_every_runcb);
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steam_remote_storage = new Steam_Remote_Storage(settings_client, local_storage, callback_results_client);
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steam_screenshots = new Steam_Screenshots();
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steam_screenshots = new Steam_Screenshots(local_storage, callbacks_client);
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steam_http = new Steam_HTTP(settings_client, network, callback_results_client, callbacks_client);
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steam_controller = new Steam_Controller(settings_client, callback_results_client, callbacks_client, run_every_runcb);
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steam_ugc = new Steam_UGC(settings_client, callback_results_client, callbacks_client);
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@ -17,12 +17,40 @@
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#include "steam_screenshots.h"
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Steam_Screenshots::Steam_Screenshots(class Local_Storage* local_storage, class SteamCallBacks* callbacks) :
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local_storage(local_storage),
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callbacks(callbacks)
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{
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}
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ScreenshotHandle Steam_Screenshots::create_screenshot_handle()
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{
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static ScreenshotHandle handle = 100;
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return handle++;
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}
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// Writes a screenshot to the user's screenshot library given the raw image data, which must be in RGB format.
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// The return value is a handle that is valid for the duration of the game process and can be used to apply tags.
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ScreenshotHandle Steam_Screenshots::WriteScreenshot( void *pubRGB, uint32 cubRGB, int nWidth, int nHeight )
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{
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PRINT_DEBUG("WriteScreenshot\n");
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return INVALID_SCREENSHOT_HANDLE;
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char buff[128];
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auto now = std::chrono::system_clock::now();
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time_t now_time;
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now_time = std::chrono::duration_cast<std::chrono::seconds>(now.time_since_epoch()).count();
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strftime(buff, 128, "%a_%b_%d_%H_%M_%S_%Y", localtime(&now_time));
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std::string screenshot_name = buff;
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screenshot_name += ".png";
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if (!local_storage->save_screenshot( screenshot_name, (uint8_t*)pubRGB, nWidth, nHeight, 3))
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return INVALID_SCREENSHOT_HANDLE;
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auto handle = create_screenshot_handle();
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auto& infos = _screenshots[handle];
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infos.screenshot_name = buff;
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return handle;
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}
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@ -33,7 +61,30 @@ ScreenshotHandle Steam_Screenshots::WriteScreenshot( void *pubRGB, uint32 cubRGB
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ScreenshotHandle Steam_Screenshots::AddScreenshotToLibrary( const char *pchFilename, const char *pchThumbnailFilename, int nWidth, int nHeight )
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{
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PRINT_DEBUG("AddScreenshotToLibrary\n");
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return INVALID_SCREENSHOT_HANDLE;
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if (pchFilename == nullptr)
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return INVALID_SCREENSHOT_HANDLE;
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std::vector<image_pixel_t> pixels(std::move(local_storage->load_image(pchFilename)));
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if (pixels.size() != size_t(nWidth) * size_t(nHeight))
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return INVALID_SCREENSHOT_HANDLE;
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char buff[128];
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auto now = std::chrono::system_clock::now();
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time_t now_time;
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now_time = std::chrono::duration_cast<std::chrono::seconds>(now.time_since_epoch()).count();
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strftime(buff, 128, "%a_%b_%d_%H_%M_%S_%Y", localtime(&now_time));
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std::string screenshot_name = buff;
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screenshot_name += ".png";
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if (!local_storage->save_screenshot(screenshot_name, (uint8_t*)pixels.data(), nWidth, nHeight, 4))
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return INVALID_SCREENSHOT_HANDLE;
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auto handle = create_screenshot_handle();
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auto& infos = _screenshots[handle];
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infos.screenshot_name = buff;
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return handle;
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}
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@ -41,6 +92,16 @@ ScreenshotHandle Steam_Screenshots::AddScreenshotToLibrary( const char *pchFilen
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void Steam_Screenshots::TriggerScreenshot()
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{
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PRINT_DEBUG("TriggerScreenshot\n");
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if (hooked)
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{
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ScreenshotRequested_t data;
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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}
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else
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{
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PRINT_DEBUG("TODO: Make the overlay take a screenshot");
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}
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}
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@ -58,7 +119,15 @@ void Steam_Screenshots::HookScreenshots( bool bHook )
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bool Steam_Screenshots::SetLocation( ScreenshotHandle hScreenshot, const char *pchLocation )
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{
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PRINT_DEBUG("SetLocation\n");
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return false;
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auto it = _screenshots.find(hScreenshot);
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if (it == _screenshots.end())
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return false;
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it->second.metadatas["locations"].push_back(pchLocation);
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local_storage->write_json_file(Local_Storage::screenshots_folder, it->second.screenshot_name + ".json", it->second.metadatas);
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return true;
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}
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@ -66,7 +135,15 @@ bool Steam_Screenshots::SetLocation( ScreenshotHandle hScreenshot, const char *p
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bool Steam_Screenshots::TagUser( ScreenshotHandle hScreenshot, CSteamID steamID )
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{
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PRINT_DEBUG("TagUser\n");
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return false;
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auto it = _screenshots.find(hScreenshot);
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if (it == _screenshots.end())
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return false;
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it->second.metadatas["users"].push_back(uint64_t(steamID.ConvertToUint64()));
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local_storage->write_json_file(Local_Storage::screenshots_folder, it->second.screenshot_name + ".json", it->second.metadatas);
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return true;
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}
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@ -74,7 +151,15 @@ bool Steam_Screenshots::TagUser( ScreenshotHandle hScreenshot, CSteamID steamID
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bool Steam_Screenshots::TagPublishedFile( ScreenshotHandle hScreenshot, PublishedFileId_t unPublishedFileID )
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{
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PRINT_DEBUG("TagPublishedFile\n");
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return false;
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auto it = _screenshots.find(hScreenshot);
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if (it == _screenshots.end())
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return false;
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it->second.metadatas["published_files"].push_back(uint64_t(unPublishedFileID));
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local_storage->write_json_file(Local_Storage::screenshots_folder, it->second.screenshot_name + ".json", it->second.metadatas);
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return true;
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}
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@ -17,10 +17,25 @@
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#include "base.h"
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struct screenshot_infos_t
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{
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std::string screenshot_name;
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nlohmann::json metadatas;
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};
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class Steam_Screenshots : public ISteamScreenshots
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{
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bool hooked = false;
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std::map<ScreenshotHandle, screenshot_infos_t> _screenshots;
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class Local_Storage* local_storage;
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class SteamCallBacks* callbacks;
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ScreenshotHandle create_screenshot_handle();
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public:
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Steam_Screenshots(class Local_Storage* local_storage, class SteamCallBacks* callbacks);
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// Writes a screenshot to the user's screenshot library given the raw image data, which must be in RGB format.
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// The return value is a handle that is valid for the duration of the game process and can be used to apply tags.
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ScreenshotHandle WriteScreenshot( void *pubRGB, uint32 cubRGB, int nWidth, int nHeight );
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