Fix remote folder so that directory structure is exactly like in real steam.
parent
68b8e0241a
commit
9a9c3e1a4b
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@ -19,6 +19,10 @@
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#include <fstream>
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struct File_Data {
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std::string name;
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};
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#ifdef NO_DISK_WRITES
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std::string Local_Storage::get_program_path()
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{
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@ -159,36 +163,10 @@ static void create_directory(std::string strPath)
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#include <string.h>
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static int count_files_directory(std::string path)
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{
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path = path.append("*");
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int counter = 0;
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WIN32_FIND_DATAA ffd;
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HANDLE hFind = INVALID_HANDLE_VALUE;
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// Start iterating over the files in the path directory.
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hFind = ::FindFirstFileA (path.c_str(), &ffd);
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if (hFind != INVALID_HANDLE_VALUE)
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{
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do // Managed to locate and create an handle to that folder.
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{
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if (strcmp(".", ffd.cFileName) == 0) continue;
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if (strcmp("..", ffd.cFileName) == 0) continue;
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counter++;
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} while (::FindNextFileA(hFind, &ffd) == TRUE);
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::FindClose(hFind);
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} else {
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//printf("Failed to find path: %s", path.c_str());
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}
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return counter;
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}
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static bool get_filename_at_index(std::string strPath, char *filename, int index)
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static std::vector<struct File_Data> get_filenames(std::string strPath)
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{
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std::vector<struct File_Data> output;
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strPath = strPath.append("\\*");
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int counter = 0;
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WIN32_FIND_DATAA ffd;
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HANDLE hFind = INVALID_HANDLE_VALUE;
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@ -200,43 +178,53 @@ static bool get_filename_at_index(std::string strPath, char *filename, int index
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{
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if (strcmp(".", ffd.cFileName) == 0) continue;
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if (strcmp("..", ffd.cFileName) == 0) continue;
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struct File_Data f_data;
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f_data.name = ffd.cFileName;
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output.push_back(f_data);
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} while (::FindNextFileA(hFind, &ffd) == TRUE);
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::FindClose(hFind);
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} else {
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//printf("Failed to find path: %s", strPath.c_str());
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}
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if (counter == index) {
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memcpy(filename, ffd.cFileName, MAX_PATH);
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::FindClose(hFind);
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return true;
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return output;
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}
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static std::vector<struct File_Data> get_filenames_recursive(std::string base_path)
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{
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std::vector<struct File_Data> output;
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std::string strPath = base_path;
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strPath = strPath.append("\\*");
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WIN32_FIND_DATAA ffd;
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HANDLE hFind = INVALID_HANDLE_VALUE;
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// Start iterating over the files in the path directory.
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hFind = ::FindFirstFileA (strPath.c_str(), &ffd);
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if (hFind != INVALID_HANDLE_VALUE)
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{
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do // Managed to locate and create an handle to that folder.
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{
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if (strcmp(".", ffd.cFileName) == 0) continue;
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if (strcmp("..", ffd.cFileName) == 0) continue;
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if (ffd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) {
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// Construct new path from our base path
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std::string dir_name = ffd.cFileName;
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std::string path = base_path;
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path += "\\";
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path += dir_name;
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std::vector<struct File_Data> lower = get_filenames_recursive(path);
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std::transform(lower.begin(), lower.end(), std::back_inserter(output), [dir_name](File_Data f) {f.name = dir_name + "\\" + f.name; return f;});
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} else {
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File_Data f;
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f.name = ffd.cFileName;
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output.push_back(f);
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}
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counter++;
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} while (::FindNextFileA(hFind, &ffd) == TRUE);
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::FindClose(hFind);
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} else {
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printf("Failed to find path: %s", strPath.c_str());
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}
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return false;
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}
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static std::vector<std::string> get_filenames(std::string strPath)
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{
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std::vector<std::string> output;
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strPath = strPath.append("\\*");
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WIN32_FIND_DATAA ffd;
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HANDLE hFind = INVALID_HANDLE_VALUE;
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// Start iterating over the files in the path directory.
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hFind = ::FindFirstFileA (strPath.c_str(), &ffd);
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if (hFind != INVALID_HANDLE_VALUE)
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{
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do // Managed to locate and create an handle to that folder.
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{
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if (strcmp(".", ffd.cFileName) == 0) continue;
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if (strcmp("..", ffd.cFileName) == 0) continue;
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output.push_back(ffd.cFileName);
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} while (::FindNextFileA(hFind, &ffd) == TRUE);
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::FindClose(hFind);
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} else {
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printf("Failed to find path: %s", strPath.c_str());
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//printf("Failed to find path: %s", strPath.c_str());
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}
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return output;
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@ -313,66 +301,21 @@ static void create_directory(std::string strPath)
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mkdir_p(strPath.c_str(), 0777);
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}
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static int count_files_directory(std::string strPath)
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{
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DIR *dp;
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int i = 0;
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struct dirent *ep;
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dp = opendir (strPath.c_str());
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if (dp != NULL)
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{
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while ((ep = readdir (dp)))
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i++;
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(void) closedir (dp);
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}
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if (i < 2) i = 2;
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return i - 2;
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}
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//filename should be 256 big
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static bool get_filename_at_index(std::string strPath, char *filename, int index)
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{
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DIR *dp;
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int i = 0;
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struct dirent *ep;
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dp = opendir (strPath.c_str());
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if (dp != NULL)
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{
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while ((ep = readdir (dp))) {
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if (memcmp(ep->d_name, ".", 2) != 0 && memcmp(ep->d_name, "..", 3) != 0) {
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if (i == (index)) {
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memcpy(filename, ep->d_name, 256);
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(void) closedir (dp);
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return true;
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}
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i++;
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}
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}
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(void) closedir (dp);
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}
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return false;
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}
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static std::vector<std::string> get_filenames(std::string strPath)
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static std::vector<struct File_Data> get_filenames(std::string strPath)
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{
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DIR *dp;
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int i = 0;
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struct dirent *ep;
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std::vector<std::string> output;
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std::vector<struct File_Data> output;
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dp = opendir (strPath.c_str());
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if (dp != NULL)
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{
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while ((ep = readdir (dp))) {
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if (memcmp(ep->d_name, ".", 2) != 0 && memcmp(ep->d_name, "..", 3) != 0) {
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output.push_back(ep->d_name);
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struct File_Data f_data;
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f_data.name = ep->d_name;
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output.push_back(f_data);
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i++;
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}
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}
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@ -383,6 +326,45 @@ static std::vector<std::string> get_filenames(std::string strPath)
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return output;
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}
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static std::vector<struct File_Data> get_filenames_recursive(std::string base_path)
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{
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std::vector<struct File_Data> output;
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std::string path;
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struct dirent *dp;
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DIR *dir = opendir(base_path.c_str());
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// Unable to open directory stream
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if (!dir)
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return output;
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while ((dp = readdir(dir)) != NULL)
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{
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if (strcmp(dp->d_name, ".") != 0 && strcmp(dp->d_name, "..") != 0)
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{
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if (dp->d_type == DT_REG) {
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File_Data f;
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f.name = dp->d_name;
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output.push_back(f);
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} else if (dp->d_type == DT_DIR) {
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// Construct new path from our base path
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std::string dir_name = dp->d_name;
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path = base_path;
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path += "/";
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path += dir_name;
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std::vector<struct File_Data> lower = get_filenames_recursive(path);
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std::transform(lower.begin(), lower.end(), std::back_inserter(output), [dir_name](File_Data f) {f.name = dir_name + "/" + f.name; return f;});
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}
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}
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}
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closedir(dir);
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return output;
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}
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#endif
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std::string Local_Storage::get_program_path()
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@ -441,9 +423,14 @@ static std::string sanitize_file_name(std::string name)
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{
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//I'm not sure all of these are necessary but just to be sure
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if (name[0] == '.' && name.size() > 2 && (name[1] == '\\' || name[1] == '/')) name.erase(0, 2);
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name = replace_with(name, PATH_SEPARATOR, ".SLASH.");
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name = replace_with(name, "\\", ".SLASH.");
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name = replace_with(name, "/", ".SLASH.");
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#if defined(STEAM_WIN32)
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name = replace_with(name, "/", PATH_SEPARATOR);
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#else
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//On linux does using "\\" in a remote storage file name create a directory?
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//I didn't test but I'm going to say yes
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name = replace_with(name, "\\", PATH_SEPARATOR);
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#endif
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name = replace_with(name, "|", ".V_SLASH.");
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name = replace_with(name, ":", ".COLON.");
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name = replace_with(name, "*", ".ASTERISK.");
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@ -489,15 +476,23 @@ int Local_Storage::store_file_data(std::string folder, std::string file, char *d
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}
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file = sanitize_file_name(file);
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std::string::size_type pos = file.rfind(PATH_SEPARATOR);
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create_directory(folder);
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std::string file_folder;
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if (pos == 0 || pos == std::string::npos) {
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file_folder = "";
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} else {
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file_folder = file.substr(0,pos);
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}
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create_directory(folder + file_folder);
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std::ofstream myfile;
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myfile.open(folder + file, std::ios::binary | std::ios::out);
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if (!myfile.is_open()) return -1;
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myfile.write(data, length);
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int pos = myfile.tellp();
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int position = myfile.tellp();
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myfile.close();
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return pos;
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return position;
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}
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std::string Local_Storage::get_path(std::string folder)
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@ -518,7 +513,10 @@ std::vector<std::string> Local_Storage::get_filenames_path(std::string path)
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path.append(PATH_SEPARATOR);
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}
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return get_filenames(path);
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std::vector<struct File_Data> filenames = get_filenames(path);
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std::vector<std::string> output;
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std::transform(filenames.begin(), filenames.end(), std::back_inserter(output), [](struct File_Data d) { return d.name;});
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return output;
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}
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int Local_Storage::store_data(std::string folder, std::string file, char *data, unsigned int length)
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@ -574,7 +572,7 @@ int Local_Storage::count_files(std::string folder)
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folder.append(PATH_SEPARATOR);
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}
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return count_files_directory(save_directory + appid + folder);
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return get_filenames_recursive(save_directory + appid + folder).size();
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}
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bool Local_Storage::file_exists(std::string folder, std::string file)
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@ -632,32 +630,31 @@ bool Local_Storage::iterate_file(std::string folder, int index, char *output_fil
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folder.append(PATH_SEPARATOR);
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}
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char temp[1024] = {};
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if (get_filename_at_index(save_directory + appid + folder, temp, index)) {
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std::string name = desanitize_file_name(temp);
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if (output_size) *output_size = file_size(folder, name);
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strcpy(output_filename, name.c_str());
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return true;
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}
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std::vector<struct File_Data> files = get_filenames_recursive(save_directory + appid + folder);
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if (index < 0 || index >= files.size()) return false;
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return false;
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std::string name = desanitize_file_name(files[index].name);
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if (output_size) *output_size = file_size(folder, name);
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#if defined(STEAM_WIN32)
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name = replace_with(name, PATH_SEPARATOR, "/");
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#endif
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strcpy(output_filename, name.c_str());
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return true;
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}
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bool Local_Storage::update_save_filenames(std::string folder)
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{
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int num_files = count_files(folder);
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std::vector<std::string> files;
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for (int i = 0; i < num_files; ++i) {
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char out_folder[1024];
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if (get_filename_at_index(save_directory + appid + folder, out_folder, i)) {
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files.push_back(out_folder);
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}
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}
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std::vector<struct File_Data> files = get_filenames_recursive(save_directory + appid + folder);
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for (auto &path : files) {
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for (auto &f : files) {
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std::string path = f.name;
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PRINT_DEBUG("Local_Storage:: remote file %s\n", path.c_str());
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std::string to = sanitize_file_name(desanitize_file_name(path));
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if (path != to) {
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if (path != to && !file_exists(folder, to)) {
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//create the folder
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store_data(folder, to, (char *)"", 0);
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file_delete(folder, to);
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std::string from = (save_directory + appid + folder + PATH_SEPARATOR + path);
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to = (save_directory + appid + folder + PATH_SEPARATOR + to);
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PRINT_DEBUG("Local_Storage::update_save_filenames renaming %s to %s\n", from.c_str(), to.c_str());
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@ -23,7 +23,7 @@
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#define SETTINGS_STORAGE_FOLDER "settings"
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#define REMOTE_STORAGE_FOLDER "remote"
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#define STATS_STORAGE_FOLDER "stats"
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#define USER_DATA_FOLDER "userdata"
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#define USER_DATA_FOLDER "local"
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#define GAME_SETTINGS_FOLDER "steam_settings"
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