UTF8 paths are now properly handled on windows.
parent
b8eae2b709
commit
51702b898e
25
dll/base.cpp
25
dll/base.cpp
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@ -28,14 +28,14 @@ randombytes(char * const buf, const size_t size)
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std::string get_env_variable(std::string name)
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{
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char env_variable[1024];
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DWORD ret = GetEnvironmentVariableA(name.c_str(), env_variable, sizeof(env_variable));
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wchar_t env_variable[1024];
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DWORD ret = GetEnvironmentVariableW(utf8_decode(name).c_str(), env_variable, _countof(env_variable));
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if (ret <= 0) {
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return std::string();
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}
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env_variable[ret] = 0;
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return std::string(env_variable);
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return utf8_encode(env_variable);
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}
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#else
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@ -194,9 +194,9 @@ std::string get_full_lib_path()
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{
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std::string program_path;
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#if defined(__WINDOWS__)
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char DllPath[MAX_PATH] = {0};
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GetModuleFileName((HINSTANCE)&__ImageBase, DllPath, _countof(DllPath));
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program_path = DllPath;
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wchar_t DllPath[2048] = {0};
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GetModuleFileNameW((HINSTANCE)&__ImageBase, DllPath, _countof(DllPath));
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program_path = utf8_encode(DllPath);
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#else
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program_path = get_lib_path();
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#endif
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@ -240,15 +240,18 @@ std::string canonical_path(std::string path)
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{
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std::string output;
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#if defined(STEAM_WIN32)
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char *buffer = _fullpath(NULL, path.c_str(), 0);
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wchar_t *buffer = _wfullpath(NULL, utf8_decode(path).c_str(), 0);
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if (buffer) {
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output = utf8_encode(buffer);
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free(buffer);
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}
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#else
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char *buffer = canonicalize_file_name(path.c_str());
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#endif
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if (buffer) {
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output = buffer;
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free(buffer);
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}
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#endif
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return output;
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}
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@ -633,7 +636,7 @@ static void load_dll()
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PRINT_DEBUG("Crack file %s\n", path.c_str());
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if (file_exists(path)) {
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redirect_crackdll();
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crack_dll_handle = LoadLibraryA(path.c_str());
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crack_dll_handle = LoadLibraryW(utf8_decode(path).c_str());
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unredirect_crackdll();
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PRINT_DEBUG("Loaded crack file\n");
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}
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@ -657,7 +660,7 @@ static void load_dlls()
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if (full_path[length - 4] != '.') continue;
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PRINT_DEBUG("Trying to load %s\n", full_path.c_str());
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if (LoadLibraryA(full_path.c_str())) {
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if (LoadLibraryW(utf8_decode(full_path).c_str())) {
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PRINT_DEBUG("LOADED %s\n", full_path.c_str());
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}
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}
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@ -84,6 +84,27 @@
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#endif
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#endif
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#include <string>
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// Convert a wide Unicode string to an UTF8 string
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inline std::string utf8_encode(const std::wstring &wstr)
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{
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if( wstr.empty() ) return std::string();
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int size_needed = WideCharToMultiByte(CP_UTF8, 0, &wstr[0], (int)wstr.size(), NULL, 0, NULL, NULL);
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std::string strTo( size_needed, 0 );
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WideCharToMultiByte (CP_UTF8, 0, &wstr[0], (int)wstr.size(), &strTo[0], size_needed, NULL, NULL);
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return strTo;
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}
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// Convert an UTF8 string to a wide Unicode String
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inline std::wstring utf8_decode(const std::string &str)
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{
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if( str.empty() ) return std::wstring();
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int size_needed = MultiByteToWideChar(CP_UTF8, 0, &str[0], (int)str.size(), NULL, 0);
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std::wstring wstrTo( size_needed, 0 );
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MultiByteToWideChar (CP_UTF8, 0, &str[0], (int)str.size(), &wstrTo[0], size_needed);
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return wstrTo;
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}
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#elif defined(__LINUX__)
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#include <arpa/inet.h>
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@ -112,6 +133,8 @@
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#define PRINT_DEBUG(...) {FILE *t = fopen("STEAM_LOG.txt", "a"); fprintf(t, __VA_ARGS__); fclose(t);}
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#endif
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#define PATH_SEPARATOR "/"
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#define utf8_decode(a) a
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#endif
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//#define PRINT_DEBUG(...) fprintf(stdout, __VA_ARGS__)
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#ifdef EMU_RELEASE_BUILD
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@ -49,7 +49,7 @@ static void load_old_interface_versions()
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static bool loaded = false;
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if (loaded) return;
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std::string interfaces_path = Local_Storage::get_program_path() + "steam_interfaces.txt";
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std::ifstream input( interfaces_path );
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std::ifstream input( utf8_decode(interfaces_path) );
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PRINT_DEBUG("load from: %s\n", interfaces_path.c_str());
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for( std::string line; getline( input, line ); )
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@ -21,6 +21,9 @@
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#define STB_IMAGE_STATIC
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#define STBI_ONLY_PNG
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#define STBI_ONLY_JPEG
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#if defined(__WINDOWS__)
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#define STBI_WINDOWS_UTF8
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#endif
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#include "../stb/stb_image.h"
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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@ -166,49 +169,93 @@ bool Local_Storage::save_screenshot(std::string const& image_path, uint8_t* img_
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#else
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#if defined(__WINDOWS__)
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static BOOL DirectoryExists(LPCSTR szPath)
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static BOOL DirectoryExists(LPCWSTR szPath)
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{
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DWORD dwAttrib = GetFileAttributesA(szPath);
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DWORD dwAttrib = GetFileAttributesW(szPath);
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return (dwAttrib != INVALID_FILE_ATTRIBUTES &&
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(dwAttrib & FILE_ATTRIBUTE_DIRECTORY));
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}
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static void createDirectoryRecursively(std::string path)
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static void createDirectoryRecursively(std::wstring path)
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{
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unsigned long long pos = 0;
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do
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{
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pos = path.find_first_of("\\/", pos + 1);
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CreateDirectoryA(path.substr(0, pos).c_str(), NULL);
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pos = path.find_first_of(L"\\/", pos + 1);
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CreateDirectoryW(path.substr(0, pos).c_str(), NULL);
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} while (pos != std::string::npos);
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}
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static void create_directory(std::string strPath)
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static void create_directory(std::string in_path)
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{
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std::wstring strPath = utf8_decode(in_path);
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if (DirectoryExists(strPath.c_str()) == FALSE)
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createDirectoryRecursively(strPath);
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}
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static std::vector<struct File_Data> get_filenames(std::string strPath)
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static std::vector<struct File_Data> get_filenames(std::string in_path)
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{
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std::vector<struct File_Data> output;
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strPath = strPath.append("\\*");
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WIN32_FIND_DATAA ffd;
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in_path = in_path.append("\\*");
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WIN32_FIND_DATAW ffd;
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HANDLE hFind = INVALID_HANDLE_VALUE;
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std::wstring strPath = utf8_decode(in_path);
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// Start iterating over the files in the path directory.
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hFind = ::FindFirstFileA (strPath.c_str(), &ffd);
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hFind = ::FindFirstFileW (strPath.c_str(), &ffd);
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if (hFind != INVALID_HANDLE_VALUE)
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{
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do // Managed to locate and create an handle to that folder.
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{
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if (strcmp(".", ffd.cFileName) == 0) continue;
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if (strcmp("..", ffd.cFileName) == 0) continue;
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if (wcscmp(L".", ffd.cFileName) == 0) continue;
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if (wcscmp(L"..", ffd.cFileName) == 0) continue;
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struct File_Data f_data;
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f_data.name = ffd.cFileName;
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f_data.name = utf8_encode(ffd.cFileName);
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output.push_back(f_data);
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} while (::FindNextFileA(hFind, &ffd) == TRUE);
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} while (::FindNextFileW(hFind, &ffd) == TRUE);
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::FindClose(hFind);
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} else {
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//printf("Failed to find path: %s", strPath.c_str());
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}
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return output;
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}
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static std::vector<struct File_Data> get_filenames_recursive_w(std::wstring base_path)
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{
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if (base_path.back() == *L"\\")
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base_path.pop_back();
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std::vector<struct File_Data> output;
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std::wstring strPath = base_path;
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strPath = strPath.append(L"\\*");
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WIN32_FIND_DATAW ffd;
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HANDLE hFind = INVALID_HANDLE_VALUE;
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// Start iterating over the files in the path directory.
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hFind = ::FindFirstFileW (strPath.c_str(), &ffd);
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if (hFind != INVALID_HANDLE_VALUE)
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{
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do // Managed to locate and create an handle to that folder.
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{
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if (wcscmp(L".", ffd.cFileName) == 0) continue;
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if (wcscmp(L"..", ffd.cFileName) == 0) continue;
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if (ffd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) {
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// Construct new path from our base path
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std::wstring dir_name = ffd.cFileName;
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std::wstring path = base_path;
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path += L"\\";
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path += dir_name;
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std::vector<struct File_Data> lower = get_filenames_recursive_w(path);
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std::transform(lower.begin(), lower.end(), std::back_inserter(output), [&dir_name](File_Data f) {f.name = utf8_encode(dir_name) + "\\" + f.name; return f;});
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} else {
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File_Data f;
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f.name = utf8_encode(ffd.cFileName);
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output.push_back(f);
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}
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} while (::FindNextFileW(hFind, &ffd) == TRUE);
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::FindClose(hFind);
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} else {
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//printf("Failed to find path: %s", strPath.c_str());
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@ -219,44 +266,7 @@ static std::vector<struct File_Data> get_filenames(std::string strPath)
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static std::vector<struct File_Data> get_filenames_recursive(std::string base_path)
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{
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if (base_path.back() == *PATH_SEPARATOR)
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base_path.pop_back();
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std::vector<struct File_Data> output;
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std::string strPath = base_path;
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strPath = strPath.append("\\*");
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WIN32_FIND_DATAA ffd;
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HANDLE hFind = INVALID_HANDLE_VALUE;
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// Start iterating over the files in the path directory.
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hFind = ::FindFirstFileA (strPath.c_str(), &ffd);
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if (hFind != INVALID_HANDLE_VALUE)
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{
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do // Managed to locate and create an handle to that folder.
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{
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if (strcmp(".", ffd.cFileName) == 0) continue;
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if (strcmp("..", ffd.cFileName) == 0) continue;
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if (ffd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) {
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// Construct new path from our base path
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std::string dir_name = ffd.cFileName;
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std::string path = base_path;
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path += PATH_SEPARATOR;
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path += dir_name;
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std::vector<struct File_Data> lower = get_filenames_recursive(path);
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std::transform(lower.begin(), lower.end(), std::back_inserter(output), [&dir_name](File_Data f) {f.name = dir_name + "\\" + f.name; return f;});
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} else {
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File_Data f;
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f.name = ffd.cFileName;
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output.push_back(f);
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}
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} while (::FindNextFileA(hFind, &ffd) == TRUE);
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::FindClose(hFind);
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} else {
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//printf("Failed to find path: %s", strPath.c_str());
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}
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return output;
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return get_filenames_recursive_w(utf8_decode(base_path));
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}
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#else
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@ -403,12 +413,12 @@ std::string Local_Storage::get_user_appdata_path()
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{
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std::string user_appdata_path = "SAVE";
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#if defined(STEAM_WIN32)
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CHAR szPath[MAX_PATH] = {};
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WCHAR szPath[MAX_PATH] = {};
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HRESULT hr = SHGetFolderPathA(NULL, CSIDL_APPDATA, NULL, 0, szPath);
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HRESULT hr = SHGetFolderPathW(NULL, CSIDL_APPDATA, NULL, 0, szPath);
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if (SUCCEEDED(hr)) {
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user_appdata_path = szPath;
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user_appdata_path = utf8_encode(szPath);
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}
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#else
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@ -504,7 +514,7 @@ int Local_Storage::store_file_data(std::string folder, std::string file, char *d
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create_directory(folder + file_folder);
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std::ofstream myfile;
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myfile.open(folder + file, std::ios::binary | std::ios::out);
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myfile.open(utf8_decode(folder + file), std::ios::binary | std::ios::out);
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if (!myfile.is_open()) return -1;
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myfile.write(data, length);
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int position = myfile.tellp();
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@ -553,7 +563,7 @@ int Local_Storage::store_data_settings(std::string file, char *data, unsigned in
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int Local_Storage::get_file_data(std::string full_path, char *data, unsigned int max_length, unsigned int offset)
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{
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std::ifstream myfile;
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myfile.open(full_path, std::ios::binary | std::ios::in);
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myfile.open(utf8_decode(full_path), std::ios::binary | std::ios::in);
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if (!myfile.is_open()) return -1;
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myfile.seekg (offset, std::ios::beg);
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@ -597,15 +607,19 @@ bool Local_Storage::file_exists(std::string folder, std::string file)
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}
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std::string full_path = save_directory + appid + folder + file;
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struct stat buffer;
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if (stat(full_path.c_str(), &buffer) != 0)
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return false;
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#if defined(STEAM_WIN32)
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struct _stat buffer;
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if (_wstat(utf8_decode(full_path).c_str(), &buffer) != 0)
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return false;
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if ( buffer.st_mode & _S_IFDIR)
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return false;
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#else
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struct stat buffer;
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if (stat(full_path.c_str(), &buffer) != 0)
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return false;
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if (S_ISDIR(buffer.st_mode))
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return false;
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#endif
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@ -621,8 +635,14 @@ unsigned int Local_Storage::file_size(std::string folder, std::string file)
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}
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std::string full_path = save_directory + appid + folder + file;
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struct stat buffer = {};
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#if defined(STEAM_WIN32)
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struct _stat buffer = {};
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if (_wstat(utf8_decode(full_path).c_str(), &buffer) != 0) return 0;
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#else
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struct stat buffer = {};
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if (stat (full_path.c_str(), &buffer) != 0) return 0;
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#endif
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return buffer.st_size;
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}
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@ -634,7 +654,11 @@ bool Local_Storage::file_delete(std::string folder, std::string file)
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}
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std::string full_path = save_directory + appid + folder + file;
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#if defined(STEAM_WIN32)
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return _wremove(utf8_decode(full_path).c_str()) == 0;
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#else
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return remove(full_path.c_str()) == 0;
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#endif
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}
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uint64_t Local_Storage::file_timestamp(std::string folder, std::string file)
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@ -645,8 +669,14 @@ uint64_t Local_Storage::file_timestamp(std::string folder, std::string file)
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}
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std::string full_path = save_directory + appid + folder + file;
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#if defined(STEAM_WIN32)
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struct _stat buffer = {};
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if (_wstat(utf8_decode(full_path).c_str(), &buffer) != 0) return 0;
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#else
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struct stat buffer = {};
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if (stat (full_path.c_str(), &buffer) != 0) return 0;
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#endif
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return buffer.st_mtime;
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}
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@ -695,7 +725,7 @@ bool Local_Storage::update_save_filenames(std::string folder)
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bool Local_Storage::load_json(std::string full_path, nlohmann::json& json)
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{
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std::ifstream inventory_file(full_path);
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std::ifstream inventory_file(utf8_decode(full_path));
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// If there is a file and we opened it
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if (inventory_file)
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{
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@ -745,7 +775,7 @@ bool Local_Storage::write_json_file(std::string folder, std::string const&file,
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create_directory(inv_path);
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std::ofstream inventory_file(full_path, std::ios::trunc | std::ios::out);
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std::ofstream inventory_file(utf8_decode(full_path), std::ios::trunc | std::ios::out);
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if (inventory_file)
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{
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inventory_file << std::setw(2) << json;
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@ -760,19 +790,14 @@ bool Local_Storage::write_json_file(std::string folder, std::string const&file,
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std::vector<image_pixel_t> Local_Storage::load_image(std::string const& image_path)
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{
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std::vector<image_pixel_t> res;
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FILE* hFile = fopen(image_path.c_str(), "r");
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if (hFile != nullptr)
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int width, height;
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image_pixel_t* img = (image_pixel_t*)stbi_load(image_path.c_str(), &width, &height, nullptr, 4);
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if (img != nullptr)
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{
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int width, height;
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image_pixel_t* img = (image_pixel_t*)stbi_load_from_file(hFile, &width, &height, nullptr, 4);
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if (img != nullptr)
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{
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res.resize(width*height);
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std::copy(img, img + width * height, res.begin());
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res.resize(width*height);
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std::copy(img, img + width * height, res.begin());
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stbi_image_free(img);
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||||
}
|
||||
fclose(hFile);
|
||||
stbi_image_free(img);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
|
|
@ -31,7 +31,7 @@ static void consume_bom(std::ifstream &input)
|
|||
static void load_custom_broadcasts(std::string broadcasts_filepath, std::set<uint32> &custom_broadcasts)
|
||||
{
|
||||
PRINT_DEBUG("Broadcasts file path: %s\n", broadcasts_filepath.c_str());
|
||||
std::ifstream broadcasts_file(broadcasts_filepath);
|
||||
std::ifstream broadcasts_file(utf8_decode(broadcasts_filepath));
|
||||
consume_bom(broadcasts_file);
|
||||
if (broadcasts_file.is_open()) {
|
||||
std::string line;
|
||||
|
@ -69,7 +69,7 @@ static void load_gamecontroller_settings(Settings *settings)
|
|||
std::transform(action_set_name.begin(), action_set_name.end(), action_set_name.begin(),[](unsigned char c){ return std::toupper(c); });
|
||||
|
||||
std::string controller_config_path = path + PATH_SEPARATOR + p;
|
||||
std::ifstream input( controller_config_path );
|
||||
std::ifstream input( utf8_decode(controller_config_path) );
|
||||
if (input.is_open()) {
|
||||
consume_bom(input);
|
||||
std::map<std::string, std::pair<std::set<std::string>, std::string>> button_pairs;
|
||||
|
@ -307,7 +307,7 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
|
|||
|
||||
{
|
||||
std::string dlc_config_path = Local_Storage::get_game_settings_path() + "DLC.txt";
|
||||
std::ifstream input( dlc_config_path );
|
||||
std::ifstream input( utf8_decode(dlc_config_path) );
|
||||
if (input.is_open()) {
|
||||
consume_bom(input);
|
||||
settings_client->unlockAllDLC(false);
|
||||
|
@ -349,7 +349,7 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
|
|||
|
||||
{
|
||||
std::string dlc_config_path = Local_Storage::get_game_settings_path() + "app_paths.txt";
|
||||
std::ifstream input( dlc_config_path );
|
||||
std::ifstream input( utf8_decode(dlc_config_path) );
|
||||
|
||||
if (input.is_open()) {
|
||||
consume_bom(input);
|
||||
|
@ -384,7 +384,7 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
|
|||
|
||||
{
|
||||
std::string dlc_config_path = Local_Storage::get_game_settings_path() + "leaderboards.txt";
|
||||
std::ifstream input( dlc_config_path );
|
||||
std::ifstream input( utf8_decode(dlc_config_path) );
|
||||
if (input.is_open()) {
|
||||
consume_bom(input);
|
||||
settings_client->setCreateUnknownLeaderboards(false);
|
||||
|
@ -426,7 +426,7 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
|
|||
|
||||
{
|
||||
std::string stats_config_path = Local_Storage::get_game_settings_path() + "stats.txt";
|
||||
std::ifstream input( stats_config_path );
|
||||
std::ifstream input( utf8_decode(stats_config_path) );
|
||||
if (input.is_open()) {
|
||||
consume_bom(input);
|
||||
for( std::string line; getline( input, line ); ) {
|
||||
|
@ -491,7 +491,7 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
|
|||
|
||||
{
|
||||
std::string depots_config_path = Local_Storage::get_game_settings_path() + "depots.txt";
|
||||
std::ifstream input( depots_config_path );
|
||||
std::ifstream input( utf8_decode(depots_config_path) );
|
||||
if (input.is_open()) {
|
||||
consume_bom(input);
|
||||
for( std::string line; getline( input, line ); ) {
|
||||
|
@ -513,7 +513,7 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
|
|||
|
||||
{
|
||||
std::string depots_config_path = Local_Storage::get_game_settings_path() + "subscribed_groups.txt";
|
||||
std::ifstream input( depots_config_path );
|
||||
std::ifstream input( utf8_decode(depots_config_path) );
|
||||
if (input.is_open()) {
|
||||
consume_bom(input);
|
||||
for( std::string line; getline( input, line ); ) {
|
||||
|
@ -553,4 +553,4 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
|
|||
*local_storage_out = local_storage;
|
||||
|
||||
return appid;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue