goldberg_emulator/dll
Nemirtingas b3897486eb Merge remote-tracking branch 'Mr_Goldberg/master' into use_cross_compilers_and_vcpkg 2021-04-30 17:50:19 +02:00
..
base.cpp Merge remote-tracking branch 'Mr_Goldberg/master' into use_cross_compilers_and_vcpkg 2021-04-30 17:50:19 +02:00
base.h Add a common include file. 2020-07-16 11:56:24 +02:00
common_includes.h Merge remote-tracking branch 'Mr_Goldberg/master' into use_cross_compilers_and_vcpkg 2021-04-30 17:50:19 +02:00
dll.cpp UTF8 paths are now properly handled on windows. 2021-04-25 12:44:41 -04:00
dll.h Update to sdk 1.48 2020-03-25 13:43:23 -04:00
flat.cpp Hopefully this fixes the SteamAPI_ISteamGameServer_GetPublicIP function 2021-04-09 14:53:20 -04:00
local_storage.cpp UTF8 paths are now properly handled on windows. 2021-04-25 12:44:41 -04:00
local_storage.h Add steam screenshot api. 2020-10-09 13:48:09 +02:00
net.proto Implement steamnetworkingsockets ip/port connections. 2021-03-07 19:06:05 -05:00
network.cpp Merge remote-tracking branch 'Mr_Goldberg/master' into use_cross_compilers_and_vcpkg 2021-03-24 12:05:34 +01:00
network.h Steam networking messages implementation. 2021-02-16 12:37:22 -05:00
rtlgenrandom.c Initial commit. 2019-04-13 12:21:56 -04:00
rtlgenrandom.def Initial commit. 2019-04-13 12:21:56 -04:00
settings.cpp Started work on a real avatars implementation. 2019-09-07 09:39:41 -04:00
settings.h Add a common include file. 2020-07-16 11:56:24 +02:00
settings_parser.cpp UTF8 paths are now properly handled on windows. 2021-04-25 12:44:41 -04:00
settings_parser.h Added a way to configure stats and moved parser logic to other file. 2019-08-26 13:01:45 -04:00
steam_HTMLsurface.h Initial commit. 2019-04-13 12:21:56 -04:00
steam_applist.cpp Make all functions return something and re enable the msvc error. 2020-05-20 18:42:15 -04:00
steam_applist.h Initial commit. 2019-04-13 12:21:56 -04:00
steam_apps.cpp Update to sdk 1.49 2020-06-14 16:04:43 -04:00
steam_apps.h Update to sdk 1.49 2020-06-14 16:04:43 -04:00
steam_client.cpp Hopefully this fixes the SteamAPI_ISteamGameServer_GetPublicIP function 2021-04-09 14:53:20 -04:00
steam_client.h Hopefully this fixes the SteamAPI_ISteamGameServer_GetPublicIP function 2021-04-09 14:53:20 -04:00
steam_controller.h Use the same interface for both enabled and disabled controller builds. 2021-02-07 19:09:48 -05:00
steam_friends.h Update to sdk 1.51 2021-01-17 22:46:00 -05:00
steam_game_coordinator.h Add a common include file. 2020-07-16 11:56:24 +02:00
steam_gamesearch.h Make all functions return something and re enable the msvc error. 2020-05-20 18:42:15 -04:00
steam_gameserver.cpp Hopefully this fixes the SteamAPI_ISteamGameServer_GetPublicIP function 2021-04-09 14:53:20 -04:00
steam_gameserver.h Hopefully this fixes the SteamAPI_ISteamGameServer_GetPublicIP function 2021-04-09 14:53:20 -04:00
steam_gameserverstats.cpp Initial commit. 2019-04-13 12:21:56 -04:00
steam_gameserverstats.h Initial commit. 2019-04-13 12:21:56 -04:00
steam_http.cpp Very basic implementations of a few steamhttp functions. 2020-06-25 11:26:19 -04:00
steam_http.h Initial commit. 2019-04-13 12:21:56 -04:00
steam_inventory.h Add a common include file. 2020-07-16 11:56:24 +02:00
steam_masterserver_updater.h Initial commit. 2019-04-13 12:21:56 -04:00
steam_matchmaking.h Only trigger data update when lobby data is actually changed. 2020-12-13 00:10:33 -05:00
steam_matchmaking_servers.cpp Add delay to matchmaking servers direct ip requests. 2020-02-24 15:05:51 -05:00
steam_matchmaking_servers.h Add delay to matchmaking servers direct ip requests. 2020-02-24 15:05:51 -05:00
steam_music.cpp Initial commit. 2019-04-13 12:21:56 -04:00
steam_music.h Initial commit. 2019-04-13 12:21:56 -04:00
steam_musicremote.cpp Make all functions return something and re enable the msvc error. 2020-05-20 18:42:15 -04:00
steam_musicremote.h Initial commit. 2019-04-13 12:21:56 -04:00
steam_networking.h Add a common include file. 2020-07-16 11:56:24 +02:00
steam_networking_messages.h Networking messages improvements. 2021-02-21 11:13:43 -05:00
steam_networking_sockets.h Don't memset the whole connection status structs to zero. 2021-04-18 22:36:48 -04:00
steam_networking_socketsserialized.h ISteamNetworkingSocketsSerialized004 2020-08-27 00:15:15 -04:00
steam_networking_utils.h Implement all 4 Steam_Networking_Utils functions 2020-07-15 20:33:49 +02:00
steam_parental.cpp Initial commit. 2019-04-13 12:21:56 -04:00
steam_parental.h Initial commit. 2019-04-13 12:21:56 -04:00
steam_parties.h Make all functions return something and re enable the msvc error. 2020-05-20 18:42:15 -04:00
steam_remote_storage.h FileReadAsync should be as fast as possible. 2020-07-05 18:46:38 -04:00
steam_remoteplay.h Update to sdk 1.47 2019-12-09 12:49:55 -05:00
steam_screenshots.cpp Add steam screenshot api. 2020-10-09 13:48:09 +02:00
steam_screenshots.h Add steam screenshot api. 2020-10-09 13:48:09 +02:00
steam_tv.h Update to sdk 1.48 2020-03-25 13:43:23 -04:00
steam_ugc.h Update to sdk 1.51 2021-01-17 22:46:00 -05:00
steam_unified_messages.h Initial commit. 2019-04-13 12:21:56 -04:00
steam_user.h Update to sdk 1.49 2020-06-14 16:04:43 -04:00
steam_user_stats.h Fix possible crash. 2021-04-09 14:52:45 -04:00
steam_utils.h SDK 1.50 2020-09-14 19:53:56 -04:00
steam_video.cpp Initial commit. 2019-04-13 12:21:56 -04:00
steam_video.h Initial commit. 2019-04-13 12:21:56 -04:00
wrap.cpp Implementations for MacOS support. 2020-10-14 06:44:44 +02:00