Found on sanctum2, returning 0 in XPending & XEventsQueued make the SDL do something else than polling events and makes lag the event loop. Now the event loop returns 0 when there are no more events. |
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| .. | ||
| linux | ||
| windows | ||
| Base_Hook.cpp | ||
| Base_Hook.h | ||
| Hook_Manager.cpp | ||
| Hook_Manager.h | ||
| Renderer_Detector.cpp | ||
| Renderer_Detector.h | ||
| notification.h | ||
| steam_overlay.cpp | ||
| steam_overlay.h | ||