Mr_Goldberg
43a5b13302
Use different mutex for overlay to try to fix lag.
2020-01-20 11:47:12 -05:00
Mr_Goldberg
db2a803cf7
A few improvements to the overlay merge request.
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NO_OVERLAY define becomes EMU_OVERLAY which enables the overlay instead of disabling it.
disable_overlay.txt moved to steam_settings.
2020-01-19 12:55:14 -05:00
Nemirtingas
20c03cda75
Update steam_overlay.cpp
2019-12-10 05:56:08 +00:00
Nemirtingas
695954e13a
Add software cursor to Linux overlay too
2019-11-08 15:56:21 +01:00
Nemirtingas
ce79df1c26
Added customizable notification
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Notification can have a type depending on what to show.
2019-11-08 15:52:38 +01:00
Nemirtingas
c006555b01
Add infos on friend game
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Add friend appid and check if the game is compatible.
2019-10-14 16:35:53 +02:00
Nemirtingas
bce574dc43
Changed windows id and fixed chat layout
2019-10-13 12:27:48 +02:00
Nemirtingas
d467248236
Forgot to initialize overlay's close button
2019-10-13 12:27:44 +02:00
Nemirtingas
8abb0c8bc2
Add close button for overlay
2019-10-13 12:27:32 +02:00
Nemirtingas
6c09635600
Added the possibility to create new fonts.
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Fonts cannot be created after a NewFrame call.
2019-09-05 09:00:02 +02:00
Nemirtingas
2db31928e9
Notifications
2019-09-04 19:31:31 +02:00
Nemirtingas
344674b889
revert of "Should fix the cursor until we draw our own cursor."
2019-09-03 19:22:08 +02:00
Nemirtingas
1785ae6eaf
Moved every platform specific code to their own folder
2019-09-01 20:48:27 +02:00
Nemirtingas
0573c4eb94
Windows only part
2019-09-01 20:47:00 +02:00
Nemirtingas
b6eb929383
Should fix the cursor until we draw our own cursor.
2019-08-27 21:15:58 +02:00
Nemirtingas
04847abeb7
Overlay & Hook cleanup.
2019-08-27 15:45:53 +02:00
Nemirtingas
44d583ee7d
Added class Renderer_Detector.
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Hook_Manager now only manages hooks.
Renderer_Detector is used to detect the game's renderer. There will be 2 version of it. 1 for windows and 1 for Linux.
2019-08-27 15:38:07 +02:00
Nemirtingas
9b178146c4
Cleaned a bit hooks and added sanity checks.
2019-08-26 19:36:07 +02:00
Nemirtingas
dd530e80b1
Now passing to hooks device object.
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Added Base_Hook::get_lib_name to track what renderer is hooked for overlay.
Objects used to detect renderer type are now also used to hook the rendering functions. So we don't have to build another device.
Updated VTables for DX12.
2019-08-26 16:38:01 +02:00
Nemirtingas
5b0306dccc
Moved window hooks to its own class
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Every class has a job. Overlay is to show an overlay not to hook windows functions.
Hook_Manager's job is to manage hooks and should not contain a reference to the overlay. (It should not contains any reference to directX or OpenGL either but I'll see that later... Maybe)
This makes the overlay code much cleaner and "could" be used in Linux as well.
2019-08-18 16:22:07 +02:00
Nemirtingas
fdeb5912d3
Try to Disable all inputs when overlay is on
2019-08-18 14:29:08 +02:00
Nemirtingas
1b37e837a1
Notification sound when something happen
2019-08-16 18:31:56 +02:00
Nemirtingas
2792793bf3
Only call overlay related functions if it is ready
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Continue to receive friends notifications, so if the overlay becomes ready we already have the list of friends.
2019-08-16 10:37:45 +02:00
Nemirtingas
3516b98042
Replaced wildcard with sed.
2019-08-15 22:23:59 +02:00
Nemirtingas
d87760b78b
Created a define to not compile overlay.
2019-08-14 15:09:57 +02:00
Nemirtingas
3eeca9b50e
Modified a bit overlay and added comments
2019-08-14 14:56:57 +02:00
Nemirtingas
2c74abd6ab
Moved this docs to the tool's doc
2019-08-14 14:56:27 +02:00
Nemirtingas
56b4e6a7c7
Added preprocessor exclusion for linux
2019-08-14 14:55:31 +02:00
Nemirtingas
86fa3ab47a
Comments
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Explains what I could use to get steam's info. Its in plain http, could use a simple socket to read the json.
2019-08-12 16:04:14 +02:00
Nemirtingas
9f3e3a95da
Cleaned hooks
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I don't even know why I thought it was a good idea to hook dispatchMessage.
2019-08-07 11:11:31 +02:00
Nemirtingas
d3ded5842d
Added invite/join checks
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Don't show "Invite" button if current user doesn't have a lobby.
Don't show "Join" button if friend doesn't have a lobby.
Added a button to open chat with a right click.
Close the popup when you click a button.
2019-08-06 13:46:43 +02:00
Nemirtingas
d2a75db930
Moved colored implementation to their own functions
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To minimise source code modifications, colored input text has been moved to their own functions.
The ImFont is still modified tho.
2019-08-03 14:37:03 +02:00
Nemirtingas
4f9e67d700
Support for chat message (WIP)
2019-08-03 12:58:48 +02:00
Nemirtingas
2a373bbf79
Now I set the invite instead of adding it.
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You should send a lobby invite or a rich invite, but not both.
2019-08-02 23:01:24 +02:00
Nemirtingas
73fa7b50b5
Moved some code to functions.
2019-08-02 15:26:16 +02:00
Nemirtingas
8fe7c2267a
User must now accept invite
2019-08-02 13:02:20 +02:00
Nemirtingas
156bee1564
Invitation & Chat support (WIP)
2019-08-02 11:16:30 +02:00
Nemirtingas
300832ebb3
I think i should protect this
2019-08-02 09:09:32 +02:00
Nemirtingas
d646f61582
Removed numeric (don't use iota anymore)
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Also placed the include on the top of cpp file.
Need to look into directinput and xinput hooks.
2019-08-01 15:56:56 +02:00
Nemirtingas
a08c8102a9
Use already defined functions to invite user to game.
2019-08-01 15:56:50 +02:00
Nemirtingas
e6826d8ead
Basic & Ugly implementation of overlay.
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Overlay still WIP, don't look too much into the code.
I will do it better soon.
2019-08-01 15:47:47 +02:00