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/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software ; you can redistribute it and / or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation ; either
version 3 of the License , or ( at your option ) any later version .
The Goldberg Emulator is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the GNU
Lesser General Public License for more details .
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator ; if not , see
< http : //www.gnu.org/licenses/>. */
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# ifndef __INCLUDED_STEAM_USER_STATS_H__
# define __INCLUDED_STEAM_USER_STATS_H__
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# include "base.h"
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# include "../overlay_experimental/steam_overlay.h"
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struct Steam_Leaderboard_Score {
CSteamID steam_id ;
int32 score = 0 ;
std : : vector < int32 > score_details ;
} ;
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struct Steam_Leaderboard {
std : : string name ;
ELeaderboardSortMethod sort_method ;
ELeaderboardDisplayType display_type ;
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Steam_Leaderboard_Score self_score ;
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} ;
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struct achievement_trigger {
std : : string name ;
std : : string value_operation ;
std : : string min_value ;
std : : string max_value ;
bool check_triggered ( float stat ) {
try {
if ( std : : stof ( max_value ) < = stat ) return true ;
} catch ( . . . ) { }
return false ;
}
bool check_triggered ( int32 stat ) {
try {
if ( std : : stoi ( max_value ) < = stat ) return true ;
} catch ( . . . ) { }
return false ;
}
} ;
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class Steam_User_Stats :
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public ISteamUserStats003 ,
public ISteamUserStats004 ,
public ISteamUserStats005 ,
public ISteamUserStats006 ,
public ISteamUserStats007 ,
public ISteamUserStats008 ,
public ISteamUserStats009 ,
public ISteamUserStats010 ,
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public ISteamUserStats011 ,
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public ISteamUserStats
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{
public :
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static constexpr auto achievements_user_file = " achievements.json " ;
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private :
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Local_Storage * local_storage ;
Settings * settings ;
SteamCallResults * callback_results ;
class SteamCallBacks * callbacks ;
class Steam_Overlay * overlay ;
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std : : vector < struct Steam_Leaderboard > leaderboards ;
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nlohmann : : json defined_achievements ;
nlohmann : : json user_achievements ;
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std : : vector < std : : string > sorted_achievement_names ;
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std : : map < std : : string , int32 > stats_cache_int ;
std : : map < std : : string , float > stats_cache_float ;
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std : : map < std : : string , std : : vector < achievement_trigger > > achievement_stat_trigger ;
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unsigned int find_leaderboard ( std : : string name )
{
unsigned index = 1 ;
for ( auto & leaderboard : leaderboards ) {
if ( leaderboard . name = = name ) return index ;
+ + index ;
}
return 0 ;
}
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nlohmann : : detail : : iter_impl < nlohmann : : json > defined_achievements_find ( std : : string key )
{
return std : : find_if ( defined_achievements . begin ( ) , defined_achievements . end ( ) , [ key ] ( nlohmann : : json & item ) {
std : : string name = static_cast < std : : string const & > ( item [ " name " ] ) ;
return key . size ( ) = = name . size ( ) & & std : : equal ( name . begin ( ) , name . end ( ) , key . begin ( ) ,
[ ] ( char a , char b ) {
return tolower ( a ) = = tolower ( b ) ;
} ) ;
} ) ;
}
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void load_achievements_db ( )
{
std : : string file_path = Local_Storage : : get_game_settings_path ( ) + achievements_user_file ;
local_storage - > load_json ( file_path , defined_achievements ) ;
}
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void load_achievements ( )
{
local_storage - > load_json_file ( " " , achievements_user_file , user_achievements ) ;
}
void save_achievements ( )
{
local_storage - > write_json_file ( " " , achievements_user_file , user_achievements ) ;
}
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void save_leaderboard_score ( Steam_Leaderboard * leaderboard )
{
std : : vector < uint32_t > output ;
uint64_t steam_id = leaderboard - > self_score . steam_id . ConvertToUint64 ( ) ;
output . push_back ( steam_id & 0xFFFFFFFF ) ;
output . push_back ( steam_id > > 32 ) ;
output . push_back ( leaderboard - > self_score . score ) ;
output . push_back ( leaderboard - > self_score . score_details . size ( ) ) ;
for ( auto & s : leaderboard - > self_score . score_details ) {
output . push_back ( s ) ;
}
std : : string leaderboard_name = ascii_to_lowercase ( leaderboard - > name ) ;
local_storage - > store_data ( Local_Storage : : leaderboard_storage_folder , leaderboard_name , ( char * ) output . data ( ) , sizeof ( uint32_t ) * output . size ( ) ) ;
}
std : : vector < Steam_Leaderboard_Score > load_leaderboard_scores ( std : : string name )
{
std : : vector < Steam_Leaderboard_Score > out ;
std : : string leaderboard_name = ascii_to_lowercase ( name ) ;
unsigned size = local_storage - > file_size ( Local_Storage : : leaderboard_storage_folder , leaderboard_name ) ;
if ( size = = 0 | | ( size % sizeof ( uint32_t ) ) ! = 0 ) return out ;
std : : vector < uint32_t > output ( size / sizeof ( uint32_t ) ) ;
if ( local_storage - > get_data ( Local_Storage : : leaderboard_storage_folder , leaderboard_name , ( char * ) output . data ( ) , size ) ! = size ) return out ;
unsigned i = 0 ;
while ( true ) {
if ( ( i + 4 ) > output . size ( ) ) break ;
Steam_Leaderboard_Score score ;
score . steam_id = CSteamID ( ( uint64 ) output [ i ] + ( ( ( uint64 ) output [ i + 1 ] ) < < 32 ) ) ;
i + = 2 ;
score . score = output [ i ] ;
i + = 1 ;
unsigned count = output [ i ] ;
i + = 1 ;
if ( ( i + count ) > output . size ( ) ) break ;
for ( unsigned j = 0 ; j < count ; + + j ) {
score . score_details . push_back ( output [ i ] ) ;
i + = 1 ;
}
PRINT_DEBUG ( " loaded leaderboard score %llu %u \n " , score . steam_id . ConvertToUint64 ( ) , score . score ) ;
out . push_back ( score ) ;
}
return out ;
}
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std : : string get_value_for_language ( nlohmann : : json & json , std : : string key , std : : string language )
{
auto x = json . find ( key ) ;
if ( x = = json . end ( ) ) return " " ;
if ( x . value ( ) . is_string ( ) ) {
return x . value ( ) . get < std : : string > ( ) ;
} else if ( x . value ( ) . is_object ( ) ) {
auto l = x . value ( ) . find ( language ) ;
if ( l ! = x . value ( ) . end ( ) ) {
return l . value ( ) . get < std : : string > ( ) ;
}
l = x . value ( ) . find ( " english " ) ;
if ( l ! = x . value ( ) . end ( ) ) {
return l . value ( ) . get < std : : string > ( ) ;
}
l = x . value ( ) . begin ( ) ;
if ( l ! = x . value ( ) . end ( ) ) {
if ( l . key ( ) = = " token " ) {
std : : string token_value = l . value ( ) . get < std : : string > ( ) ;
l + + ;
if ( l ! = x . value ( ) . end ( ) ) {
return l . value ( ) . get < std : : string > ( ) ;
}
return token_value ;
}
return l . value ( ) . get < std : : string > ( ) ;
}
}
return " " ;
}
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public :
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Steam_User_Stats ( Settings * settings , Local_Storage * local_storage , class SteamCallResults * callback_results , class SteamCallBacks * callbacks , Steam_Overlay * overlay ) :
settings ( settings ) ,
local_storage ( local_storage ) ,
callback_results ( callback_results ) ,
callbacks ( callbacks ) ,
defined_achievements ( nlohmann : : json : : object ( ) ) ,
user_achievements ( nlohmann : : json : : object ( ) ) ,
overlay ( overlay )
{
load_achievements_db ( ) ; // achievements db
load_achievements ( ) ; // achievements per user
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auto x = defined_achievements . begin ( ) ;
while ( x ! = defined_achievements . end ( ) ) {
if ( ! x - > contains ( " name " ) ) {
x = defined_achievements . erase ( x ) ;
} else {
+ + x ;
}
}
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for ( auto & it : defined_achievements ) {
try {
std : : string name = static_cast < std : : string const & > ( it [ " name " ] ) ;
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sorted_achievement_names . push_back ( name ) ;
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if ( user_achievements . find ( name ) = = user_achievements . end ( ) ) {
user_achievements [ name ] [ " earned " ] = false ;
user_achievements [ name ] [ " earned_time " ] = static_cast < uint32 > ( 0 ) ;
}
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achievement_trigger trig ;
trig . name = name ;
trig . value_operation = static_cast < std : : string const & > ( it [ " progress " ] [ " value " ] [ " operation " ] ) ;
std : : string stat_name = ascii_to_lowercase ( static_cast < std : : string const & > ( it [ " progress " ] [ " value " ] [ " operand1 " ] ) ) ;
trig . min_value = static_cast < std : : string const & > ( it [ " progress " ] [ " min_val " ] ) ;
trig . max_value = static_cast < std : : string const & > ( it [ " progress " ] [ " max_val " ] ) ;
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achievement_stat_trigger [ stat_name ] . push_back ( trig ) ;
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} catch ( . . . ) { }
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try {
it [ " hidden " ] = std : : to_string ( it [ " hidden " ] . get < int > ( ) ) ;
} catch ( . . . ) { }
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it [ " displayName " ] = get_value_for_language ( it , " displayName " , settings - > get_language ( ) ) ;
it [ " description " ] = get_value_for_language ( it , " description " , settings - > get_language ( ) ) ;
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}
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//TODO: not sure if the sort is actually case insensitive, ach names seem to be treated by steam as case insensitive so I assume they are.
//need to find a game with achievements of different case names to confirm
std : : sort ( sorted_achievement_names . begin ( ) , sorted_achievement_names . end ( ) , [ ] ( const std : : string lhs , const std : : string rhs ) {
const auto result = std : : mismatch ( lhs . cbegin ( ) , lhs . cend ( ) , rhs . cbegin ( ) , rhs . cend ( ) , [ ] ( const unsigned char lhs , const unsigned char rhs ) { return std : : tolower ( lhs ) = = std : : tolower ( rhs ) ; } ) ;
return result . second ! = rhs . cend ( ) & & ( result . first = = lhs . cend ( ) | | std : : tolower ( * result . first ) < std : : tolower ( * result . second ) ) ; }
) ;
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}
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// Ask the server to send down this user's data and achievements for this game
STEAM_CALL_BACK ( UserStatsReceived_t )
bool RequestCurrentStats ( )
{
PRINT_DEBUG ( " Steam_User_Stats::RequestCurrentStats \n " ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
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UserStatsReceived_t data ;
data . m_nGameID = settings - > get_local_game_id ( ) . ToUint64 ( ) ;
data . m_eResult = k_EResultOK ;
data . m_steamIDUser = settings - > get_local_steam_id ( ) ;
callbacks - > addCBResult ( data . k_iCallback , & data , sizeof ( data ) , 0.1 ) ;
return true ;
}
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// Data accessors
bool GetStat ( const char * pchName , int32 * pData )
{
PRINT_DEBUG ( " GetStat int32 %s \n " , pchName ) ;
if ( ! pchName | | ! pData ) return false ;
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std : : string stat_name = ascii_to_lowercase ( pchName ) ;
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std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
auto stats_config = settings - > getStats ( ) ;
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auto stats_data = stats_config . find ( stat_name ) ;
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if ( stats_data ! = stats_config . end ( ) ) {
if ( stats_data - > second . type ! = Stat_Type : : STAT_TYPE_INT ) return false ;
}
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auto cached_stat = stats_cache_int . find ( stat_name ) ;
if ( cached_stat ! = stats_cache_int . end ( ) ) {
* pData = cached_stat - > second ;
return true ;
}
int32 output = 0 ;
int read_data = local_storage - > get_data ( Local_Storage : : stats_storage_folder , stat_name , ( char * ) & output , sizeof ( output ) ) ;
if ( read_data = = sizeof ( int32 ) ) {
stats_cache_int [ stat_name ] = output ;
* pData = output ;
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return true ;
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}
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if ( stats_data ! = stats_config . end ( ) ) {
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stats_cache_int [ stat_name ] = stats_data - > second . default_value_int ;
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* pData = stats_data - > second . default_value_int ;
return true ;
}
return false ;
}
bool GetStat ( const char * pchName , float * pData )
{
PRINT_DEBUG ( " GetStat float %s \n " , pchName ) ;
if ( ! pchName | | ! pData ) return false ;
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std : : string stat_name = ascii_to_lowercase ( pchName ) ;
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std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
auto stats_config = settings - > getStats ( ) ;
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auto stats_data = stats_config . find ( stat_name ) ;
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if ( stats_data ! = stats_config . end ( ) ) {
if ( stats_data - > second . type = = Stat_Type : : STAT_TYPE_INT ) return false ;
}
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auto cached_stat = stats_cache_float . find ( stat_name ) ;
if ( cached_stat ! = stats_cache_float . end ( ) ) {
* pData = cached_stat - > second ;
return true ;
}
float output = 0.0 ;
int read_data = local_storage - > get_data ( Local_Storage : : stats_storage_folder , stat_name , ( char * ) & output , sizeof ( output ) ) ;
if ( read_data = = sizeof ( float ) ) {
stats_cache_float [ stat_name ] = output ;
* pData = output ;
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return true ;
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}
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if ( stats_data ! = stats_config . end ( ) ) {
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stats_cache_float [ stat_name ] = stats_data - > second . default_value_float ;
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* pData = stats_data - > second . default_value_float ;
return true ;
}
return false ;
}
// Set / update data
bool SetStat ( const char * pchName , int32 nData )
{
PRINT_DEBUG ( " SetStat int32 %s \n " , pchName ) ;
if ( ! pchName ) return false ;
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std : : string stat_name = ascii_to_lowercase ( pchName ) ;
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std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
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auto cached_stat = stats_cache_int . find ( stat_name ) ;
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if ( cached_stat ! = stats_cache_int . end ( ) ) {
if ( cached_stat - > second = = nData ) return true ;
}
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auto stat_trigger = achievement_stat_trigger . find ( stat_name ) ;
if ( stat_trigger ! = achievement_stat_trigger . end ( ) ) {
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for ( auto & t : stat_trigger - > second ) {
if ( t . check_triggered ( nData ) ) {
SetAchievement ( t . name . c_str ( ) ) ;
}
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}
}
if ( local_storage - > store_data ( Local_Storage : : stats_storage_folder , stat_name , ( char * ) & nData , sizeof ( nData ) ) = = sizeof ( nData ) ) {
stats_cache_int [ stat_name ] = nData ;
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return true ;
}
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return false ;
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}
bool SetStat ( const char * pchName , float fData )
{
PRINT_DEBUG ( " SetStat float %s \n " , pchName ) ;
if ( ! pchName ) return false ;
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std : : string stat_name = ascii_to_lowercase ( pchName ) ;
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std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
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auto cached_stat = stats_cache_float . find ( stat_name ) ;
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if ( cached_stat ! = stats_cache_float . end ( ) ) {
if ( cached_stat - > second = = fData ) return true ;
}
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auto stat_trigger = achievement_stat_trigger . find ( stat_name ) ;
if ( stat_trigger ! = achievement_stat_trigger . end ( ) ) {
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for ( auto & t : stat_trigger - > second ) {
if ( t . check_triggered ( fData ) ) {
SetAchievement ( t . name . c_str ( ) ) ;
}
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}
}
if ( local_storage - > store_data ( Local_Storage : : stats_storage_folder , stat_name , ( char * ) & fData , sizeof ( fData ) ) = = sizeof ( fData ) ) {
stats_cache_float [ stat_name ] = fData ;
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return true ;
}
return false ;
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}
bool UpdateAvgRateStat ( const char * pchName , float flCountThisSession , double dSessionLength )
{
PRINT_DEBUG ( " UpdateAvgRateStat %s \n " , pchName ) ;
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if ( ! pchName ) return false ;
std : : string stat_name = ascii_to_lowercase ( pchName ) ;
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std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
char data [ sizeof ( float ) + sizeof ( float ) + sizeof ( double ) ] ;
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int read_data = local_storage - > get_data ( Local_Storage : : stats_storage_folder , stat_name , ( char * ) data , sizeof ( * data ) ) ;
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float oldcount = 0 ;
double oldsessionlength = 0 ;
if ( read_data = = sizeof ( data ) ) {
memcpy ( & oldcount , data + sizeof ( float ) , sizeof ( oldcount ) ) ;
memcpy ( & oldsessionlength , data + sizeof ( float ) + sizeof ( double ) , sizeof ( oldsessionlength ) ) ;
}
oldcount + = flCountThisSession ;
oldsessionlength + = dSessionLength ;
float average = oldcount / oldsessionlength ;
memcpy ( data , & average , sizeof ( average ) ) ;
memcpy ( data + sizeof ( float ) , & oldcount , sizeof ( oldcount ) ) ;
memcpy ( data + sizeof ( float ) * 2 , & oldsessionlength , sizeof ( oldsessionlength ) ) ;
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if ( local_storage - > store_data ( Local_Storage : : stats_storage_folder , stat_name , data , sizeof ( data ) ) = = sizeof ( data ) ) {
stats_cache_float [ stat_name ] = average ;
return true ;
}
return false ;
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}
// Achievement flag accessors
bool GetAchievement ( const char * pchName , bool * pbAchieved )
{
PRINT_DEBUG ( " GetAchievement %s \n " , pchName ) ;
if ( pchName = = nullptr ) return false ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
try {
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auto it = defined_achievements_find ( pchName ) ;
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if ( it = = defined_achievements . end ( ) ) return false ;
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std : : string pch_name = it - > value ( " name " , std : : string ( ) ) ;
auto ach = user_achievements . find ( pch_name ) ;
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if ( it ! = defined_achievements . end ( ) & & ach ! = user_achievements . end ( ) ) {
if ( pbAchieved ! = nullptr ) * pbAchieved = ( * ach ) [ " earned " ] ;
return true ;
}
} catch ( . . . ) { }
if ( pbAchieved ! = nullptr ) * pbAchieved = false ;
return false ;
}
bool SetAchievement ( const char * pchName )
{
PRINT_DEBUG ( " SetAchievement %s \n " , pchName ) ;
if ( pchName = = nullptr ) return false ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
try {
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auto it = defined_achievements_find ( pchName ) ;
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if ( it = = defined_achievements . end ( ) ) return false ;
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std : : string pch_name = it - > value ( " name " , std : : string ( ) ) ;
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if ( it ! = defined_achievements . end ( ) ) {
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if ( user_achievements . find ( pch_name ) = = user_achievements . end ( ) | | user_achievements [ pch_name ] . value ( " earned " , false ) = = false ) {
user_achievements [ pch_name ] [ " earned " ] = true ;
user_achievements [ pch_name ] [ " earned_time " ] = std : : chrono : : duration_cast < std : : chrono : : duration < uint32 > > ( std : : chrono : : system_clock : : now ( ) . time_since_epoch ( ) ) . count ( ) ;
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# ifdef EMU_OVERLAY
overlay - > AddAchievementNotification ( it . value ( ) ) ;
# endif
save_achievements ( ) ;
}
return true ;
}
} catch ( . . . ) { }
return false ;
}
bool ClearAchievement ( const char * pchName )
{
PRINT_DEBUG ( " ClearAchievement %s \n " , pchName ) ;
if ( pchName = = nullptr ) return false ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
try {
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auto it = defined_achievements_find ( pchName ) ;
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if ( it = = defined_achievements . end ( ) ) return false ;
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std : : string pch_name = it - > value ( " name " , std : : string ( ) ) ;
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if ( it ! = defined_achievements . end ( ) ) {
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user_achievements [ pch_name ] [ " earned " ] = false ;
user_achievements [ pch_name ] [ " earned_time " ] = static_cast < uint32 > ( 0 ) ;
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save_achievements ( ) ;
return true ;
}
} catch ( . . . ) { }
return false ;
}
// Get the achievement status, and the time it was unlocked if unlocked.
// If the return value is true, but the unlock time is zero, that means it was unlocked before Steam
// began tracking achievement unlock times (December 2009). Time is seconds since January 1, 1970.
bool GetAchievementAndUnlockTime ( const char * pchName , bool * pbAchieved , uint32 * punUnlockTime )
{
PRINT_DEBUG ( " GetAchievementAndUnlockTime \n " ) ;
if ( pchName = = nullptr ) return false ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
try {
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auto it = defined_achievements_find ( pchName ) ;
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if ( it = = defined_achievements . end ( ) ) return false ;
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std : : string pch_name = it - > value ( " name " , std : : string ( ) ) ;
auto ach = user_achievements . find ( pch_name ) ;
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if ( it ! = defined_achievements . end ( ) & & ach ! = user_achievements . end ( ) ) {
if ( pbAchieved ! = nullptr ) * pbAchieved = ( * ach ) [ " earned " ] ;
if ( punUnlockTime ! = nullptr ) * punUnlockTime = ( * ach ) [ " earned_time " ] ;
return true ;
}
} catch ( . . . ) { }
if ( pbAchieved ! = nullptr ) * pbAchieved = false ;
if ( punUnlockTime ! = nullptr ) * punUnlockTime = 0 ;
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return false ;
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}
// Store the current data on the server, will get a callback when set
// And one callback for every new achievement
//
// If the callback has a result of k_EResultInvalidParam, one or more stats
// uploaded has been rejected, either because they broke constraints
// or were out of date. In this case the server sends back updated values.
// The stats should be re-iterated to keep in sync.
bool StoreStats ( )
{
PRINT_DEBUG ( " StoreStats \n " ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
UserStatsStored_t data ;
data . m_nGameID = settings - > get_local_game_id ( ) . ToUint64 ( ) ;
data . m_eResult = k_EResultOK ;
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callbacks - > addCBResult ( data . k_iCallback , & data , sizeof ( data ) , 0.01 ) ;
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return true ;
}
// Achievement / GroupAchievement metadata
// Gets the icon of the achievement, which is a handle to be used in ISteamUtils::GetImageRGBA(), or 0 if none set.
// A return value of 0 may indicate we are still fetching data, and you can wait for the UserAchievementIconFetched_t callback
// which will notify you when the bits are ready. If the callback still returns zero, then there is no image set for the
// specified achievement.
int GetAchievementIcon ( const char * pchName )
{
PRINT_DEBUG ( " GetAchievementIcon \n " ) ;
if ( pchName = = nullptr ) return 0 ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
return 0 ;
}
// Get general attributes for an achievement. Accepts the following keys:
// - "name" and "desc" for retrieving the localized achievement name and description (returned in UTF8)
// - "hidden" for retrieving if an achievement is hidden (returns "0" when not hidden, "1" when hidden)
const char * GetAchievementDisplayAttribute ( const char * pchName , const char * pchKey )
{
PRINT_DEBUG ( " GetAchievementDisplayAttribute %s %s \n " , pchName , pchKey ) ;
if ( pchName = = nullptr ) return " " ;
if ( pchKey = = nullptr ) return " " ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
if ( strcmp ( pchKey , " name " ) = = 0 ) {
try {
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auto it = defined_achievements_find ( pchName ) ;
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if ( it ! = defined_achievements . end ( ) ) {
return it . value ( ) [ " displayName " ] . get_ptr < std : : string * > ( ) - > c_str ( ) ;
}
} catch ( . . . ) { }
}
if ( strcmp ( pchKey , " desc " ) = = 0 ) {
try {
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auto it = defined_achievements_find ( pchName ) ;
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if ( it ! = defined_achievements . end ( ) ) {
return it . value ( ) [ " description " ] . get_ptr < std : : string * > ( ) - > c_str ( ) ;
}
} catch ( . . . ) { }
}
if ( strcmp ( pchKey , " hidden " ) = = 0 ) {
try {
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auto it = defined_achievements_find ( pchName ) ;
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if ( it ! = defined_achievements . end ( ) ) {
return it . value ( ) [ " hidden " ] . get_ptr < std : : string * > ( ) - > c_str ( ) ;
}
} catch ( . . . ) { }
}
return " " ;
}
// Achievement progress - triggers an AchievementProgress callback, that is all.
// Calling this w/ N out of N progress will NOT set the achievement, the game must still do that.
bool IndicateAchievementProgress ( const char * pchName , uint32 nCurProgress , uint32 nMaxProgress )
{
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PRINT_DEBUG ( " IndicateAchievementProgress %s \n " , pchName ) ;
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if ( pchName = = nullptr ) return false ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
try {
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auto it = defined_achievements_find ( pchName ) ;
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if ( it = = defined_achievements . end ( ) ) return false ;
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std : : string pch_name = it - > value ( " name " , std : : string ( ) ) ;
auto ach = user_achievements . find ( pch_name ) ;
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if ( it ! = defined_achievements . end ( ) ) {
bool achieved = false ;
if ( ach ! = user_achievements . end ( ) ) {
bool achieved = ach - > value ( " earned " , false ) ;
}
UserAchievementStored_t data = { } ;
data . m_nGameID = settings - > get_local_game_id ( ) . ToUint64 ( ) ;
data . m_bGroupAchievement = false ;
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strncpy ( data . m_rgchAchievementName , pch_name . c_str ( ) , k_cchStatNameMax ) ;
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if ( achieved ) {
data . m_nCurProgress = 0 ;
data . m_nMaxProgress = 0 ;
} else {
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user_achievements [ pch_name ] [ " progress " ] = nCurProgress ;
user_achievements [ pch_name ] [ " max_progress " ] = nMaxProgress ;
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data . m_nCurProgress = nCurProgress ;
data . m_nMaxProgress = nMaxProgress ;
}
save_achievements ( ) ;
callback_results - > addCallResult ( data . k_iCallback , & data , sizeof ( data ) ) ;
return true ;
}
} catch ( . . . ) { }
return false ;
}
// Used for iterating achievements. In general games should not need these functions because they should have a
// list of existing achievements compiled into them
uint32 GetNumAchievements ( )
{
PRINT_DEBUG ( " GetNumAchievements \n " ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
return defined_achievements . size ( ) ;
}
// Get achievement name iAchievement in [0,GetNumAchievements)
const char * GetAchievementName ( uint32 iAchievement )
{
PRINT_DEBUG ( " GetAchievementName \n " ) ;
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if ( iAchievement > = sorted_achievement_names . size ( ) ) {
return " " ;
}
return sorted_achievement_names [ iAchievement ] . c_str ( ) ;
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}
// Friends stats & achievements
// downloads stats for the user
// returns a UserStatsReceived_t received when completed
// if the other user has no stats, UserStatsReceived_t.m_eResult will be set to k_EResultFail
// these stats won't be auto-updated; you'll need to call RequestUserStats() again to refresh any data
STEAM_CALL_RESULT ( UserStatsReceived_t )
SteamAPICall_t RequestUserStats ( CSteamID steamIDUser )
{
PRINT_DEBUG ( " Steam_User_Stats::RequestUserStats %llu \n " , steamIDUser . ConvertToUint64 ( ) ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
// Enable this to allow hot reload achievements status
//if (steamIDUser == settings->get_local_steam_id()) {
// load_achievements();
//}
UserStatsReceived_t data ;
data . m_nGameID = settings - > get_local_game_id ( ) . ToUint64 ( ) ;
data . m_eResult = k_EResultOK ;
data . m_steamIDUser = steamIDUser ;
return callback_results - > addCallResult ( data . k_iCallback , & data , sizeof ( data ) , 0.1 ) ;
}
// requests stat information for a user, usable after a successful call to RequestUserStats()
bool GetUserStat ( CSteamID steamIDUser , const char * pchName , int32 * pData )
{
PRINT_DEBUG ( " GetUserStat %s %llu \n " , pchName , steamIDUser . ConvertToUint64 ( ) ) ;
if ( pchName = = nullptr ) return false ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
if ( steamIDUser = = settings - > get_local_steam_id ( ) ) {
GetStat ( pchName , pData ) ;
} else {
* pData = 0 ;
}
return true ;
}
bool GetUserStat ( CSteamID steamIDUser , const char * pchName , float * pData )
{
PRINT_DEBUG ( " GetUserStat %s %llu \n " , pchName , steamIDUser . ConvertToUint64 ( ) ) ;
if ( pchName = = nullptr ) return false ;
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std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
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if ( steamIDUser = = settings - > get_local_steam_id ( ) ) {
GetStat ( pchName , pData ) ;
} else {
* pData = 0 ;
}
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return true ;
}
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bool GetUserAchievement ( CSteamID steamIDUser , const char * pchName , bool * pbAchieved )
{
PRINT_DEBUG ( " GetUserAchievement %s \n " , pchName ) ;
if ( pchName = = nullptr ) return false ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
if ( steamIDUser = = settings - > get_local_steam_id ( ) ) {
return GetAchievement ( pchName , pbAchieved ) ;
}
return false ;
}
// See notes for GetAchievementAndUnlockTime above
bool GetUserAchievementAndUnlockTime ( CSteamID steamIDUser , const char * pchName , bool * pbAchieved , uint32 * punUnlockTime )
{
PRINT_DEBUG ( " GetUserAchievementAndUnlockTime %s \n " , pchName ) ;
if ( pchName = = nullptr ) return false ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
if ( steamIDUser = = settings - > get_local_steam_id ( ) ) {
return GetAchievementAndUnlockTime ( pchName , pbAchieved , punUnlockTime ) ;
}
return false ;
}
// Reset stats
bool ResetAllStats ( bool bAchievementsToo )
{
PRINT_DEBUG ( " ResetAllStats \n " ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
//TODO
if ( bAchievementsToo ) {
std : : for_each ( user_achievements . begin ( ) , user_achievements . end ( ) , [ ] ( nlohmann : : json & v ) {
v [ " earned " ] = false ;
v [ " earned_time " ] = 0 ;
} ) ;
}
return true ;
}
// Leaderboard functions
// asks the Steam back-end for a leaderboard by name, and will create it if it's not yet
// This call is asynchronous, with the result returned in LeaderboardFindResult_t
STEAM_CALL_RESULT ( LeaderboardFindResult_t )
SteamAPICall_t FindOrCreateLeaderboard ( const char * pchLeaderboardName , ELeaderboardSortMethod eLeaderboardSortMethod , ELeaderboardDisplayType eLeaderboardDisplayType )
{
PRINT_DEBUG ( " FindOrCreateLeaderboard %s \n " , pchLeaderboardName ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
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if ( ! pchLeaderboardName ) {
LeaderboardFindResult_t data ;
data . m_hSteamLeaderboard = 0 ;
data . m_bLeaderboardFound = 0 ;
return callback_results - > addCallResult ( data . k_iCallback , & data , sizeof ( data ) ) ;
}
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unsigned int leader = find_leaderboard ( pchLeaderboardName ) ;
if ( ! leader ) {
struct Steam_Leaderboard leaderboard ;
leaderboard . name = std : : string ( pchLeaderboardName ) ;
leaderboard . sort_method = eLeaderboardSortMethod ;
leaderboard . display_type = eLeaderboardDisplayType ;
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std : : vector < Steam_Leaderboard_Score > scores = load_leaderboard_scores ( pchLeaderboardName ) ;
for ( auto & s : scores ) {
if ( s . steam_id = = settings - > get_local_steam_id ( ) ) {
leaderboard . self_score = s ;
}
}
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leaderboards . push_back ( leaderboard ) ;
leader = leaderboards . size ( ) ;
}
LeaderboardFindResult_t data ;
data . m_hSteamLeaderboard = leader ;
data . m_bLeaderboardFound = 1 ;
return callback_results - > addCallResult ( data . k_iCallback , & data , sizeof ( data ) ) ;
}
// as above, but won't create the leaderboard if it's not found
// This call is asynchronous, with the result returned in LeaderboardFindResult_t
STEAM_CALL_RESULT ( LeaderboardFindResult_t )
SteamAPICall_t FindLeaderboard ( const char * pchLeaderboardName )
{
PRINT_DEBUG ( " FindLeaderboard %s \n " , pchLeaderboardName ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
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if ( ! pchLeaderboardName ) {
LeaderboardFindResult_t data ;
data . m_hSteamLeaderboard = 0 ;
data . m_bLeaderboardFound = 0 ;
return callback_results - > addCallResult ( data . k_iCallback , & data , sizeof ( data ) ) ;
}
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auto settings_Leaderboards = settings - > getLeaderboards ( ) ;
if ( settings_Leaderboards . count ( pchLeaderboardName ) ) {
auto config = settings_Leaderboards [ pchLeaderboardName ] ;
return FindOrCreateLeaderboard ( pchLeaderboardName , config . sort_method , config . display_type ) ;
} else if ( settings - > createUnknownLeaderboards ( ) ) {
return FindOrCreateLeaderboard ( pchLeaderboardName , k_ELeaderboardSortMethodDescending , k_ELeaderboardDisplayTypeNumeric ) ;
} else {
LeaderboardFindResult_t data ;
data . m_hSteamLeaderboard = find_leaderboard ( pchLeaderboardName ) ; ;
data . m_bLeaderboardFound = ! ! data . m_hSteamLeaderboard ;
return callback_results - > addCallResult ( data . k_iCallback , & data , sizeof ( data ) ) ;
}
}
// returns the name of a leaderboard
const char * GetLeaderboardName ( SteamLeaderboard_t hSteamLeaderboard )
{
PRINT_DEBUG ( " GetLeaderboardName \n " ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
if ( hSteamLeaderboard > leaderboards . size ( ) | | hSteamLeaderboard < = 0 ) return " " ;
return leaderboards [ hSteamLeaderboard - 1 ] . name . c_str ( ) ;
}
// returns the total number of entries in a leaderboard, as of the last request
int GetLeaderboardEntryCount ( SteamLeaderboard_t hSteamLeaderboard )
{
PRINT_DEBUG ( " GetLeaderboardEntryCount \n " ) ;
return 0 ;
}
// returns the sort method of the leaderboard
ELeaderboardSortMethod GetLeaderboardSortMethod ( SteamLeaderboard_t hSteamLeaderboard )
{
PRINT_DEBUG ( " GetLeaderboardSortMethod \n " ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
if ( hSteamLeaderboard > leaderboards . size ( ) | | hSteamLeaderboard < = 0 ) return k_ELeaderboardSortMethodNone ;
return leaderboards [ hSteamLeaderboard - 1 ] . sort_method ;
}
// returns the display type of the leaderboard
ELeaderboardDisplayType GetLeaderboardDisplayType ( SteamLeaderboard_t hSteamLeaderboard )
{
PRINT_DEBUG ( " GetLeaderboardDisplayType \n " ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
if ( hSteamLeaderboard > leaderboards . size ( ) | | hSteamLeaderboard < = 0 ) return k_ELeaderboardDisplayTypeNone ;
return leaderboards [ hSteamLeaderboard - 1 ] . display_type ;
}
// Asks the Steam back-end for a set of rows in the leaderboard.
// This call is asynchronous, with the result returned in LeaderboardScoresDownloaded_t
// LeaderboardScoresDownloaded_t will contain a handle to pull the results from GetDownloadedLeaderboardEntries() (below)
// You can ask for more entries than exist, and it will return as many as do exist.
// k_ELeaderboardDataRequestGlobal requests rows in the leaderboard from the full table, with nRangeStart & nRangeEnd in the range [1, TotalEntries]
// k_ELeaderboardDataRequestGlobalAroundUser requests rows around the current user, nRangeStart being negate
// e.g. DownloadLeaderboardEntries( hLeaderboard, k_ELeaderboardDataRequestGlobalAroundUser, -3, 3 ) will return 7 rows, 3 before the user, 3 after
// k_ELeaderboardDataRequestFriends requests all the rows for friends of the current user
STEAM_CALL_RESULT ( LeaderboardScoresDownloaded_t )
SteamAPICall_t DownloadLeaderboardEntries ( SteamLeaderboard_t hSteamLeaderboard , ELeaderboardDataRequest eLeaderboardDataRequest , int nRangeStart , int nRangeEnd )
{
PRINT_DEBUG ( " DownloadLeaderboardEntries %llu %i %i %i \n " , hSteamLeaderboard , eLeaderboardDataRequest , nRangeStart , nRangeEnd ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
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if ( hSteamLeaderboard > leaderboards . size ( ) | | hSteamLeaderboard < = 0 ) return k_uAPICallInvalid ; //might return callresult even if hSteamLeaderboard is invalid
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LeaderboardScoresDownloaded_t data ;
data . m_hSteamLeaderboard = hSteamLeaderboard ;
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data . m_hSteamLeaderboardEntries = hSteamLeaderboard ;
data . m_cEntryCount = leaderboards [ hSteamLeaderboard - 1 ] . self_score . steam_id . IsValid ( ) ;
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return callback_results - > addCallResult ( data . k_iCallback , & data , sizeof ( data ) ) ;
}
// as above, but downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers
// if a user doesn't have a leaderboard entry, they won't be included in the result
// a max of 100 users can be downloaded at a time, with only one outstanding call at a time
STEAM_METHOD_DESC ( Downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers )
STEAM_CALL_RESULT ( LeaderboardScoresDownloaded_t )
SteamAPICall_t DownloadLeaderboardEntriesForUsers ( SteamLeaderboard_t hSteamLeaderboard ,
STEAM_ARRAY_COUNT_D ( cUsers , Array of users to retrieve ) CSteamID * prgUsers , int cUsers )
{
PRINT_DEBUG ( " DownloadLeaderboardEntriesForUsers %i %llu \n " , cUsers , cUsers > 0 ? prgUsers [ 0 ] . ConvertToUint64 ( ) : 0 ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
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if ( hSteamLeaderboard > leaderboards . size ( ) | | hSteamLeaderboard < = 0 ) return k_uAPICallInvalid ; //might return callresult even if hSteamLeaderboard is invalid
bool get_for_current_id = false ;
for ( int i = 0 ; i < cUsers ; + + i ) {
if ( prgUsers [ i ] = = settings - > get_local_steam_id ( ) ) {
get_for_current_id = true ;
}
}
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LeaderboardScoresDownloaded_t data ;
data . m_hSteamLeaderboard = hSteamLeaderboard ;
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data . m_hSteamLeaderboardEntries = hSteamLeaderboard ;
data . m_cEntryCount = get_for_current_id & & leaderboards [ hSteamLeaderboard - 1 ] . self_score . steam_id . IsValid ( ) ;
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return callback_results - > addCallResult ( data . k_iCallback , & data , sizeof ( data ) ) ;
}
// Returns data about a single leaderboard entry
// use a for loop from 0 to LeaderboardScoresDownloaded_t::m_cEntryCount to get all the downloaded entries
// e.g.
// void OnLeaderboardScoresDownloaded( LeaderboardScoresDownloaded_t *pLeaderboardScoresDownloaded )
// {
// for ( int index = 0; index < pLeaderboardScoresDownloaded->m_cEntryCount; index++ )
// {
// LeaderboardEntry_t leaderboardEntry;
// int32 details[3]; // we know this is how many we've stored previously
// GetDownloadedLeaderboardEntry( pLeaderboardScoresDownloaded->m_hSteamLeaderboardEntries, index, &leaderboardEntry, details, 3 );
// assert( leaderboardEntry.m_cDetails == 3 );
// ...
// }
// once you've accessed all the entries, the data will be free'd, and the SteamLeaderboardEntries_t handle will become invalid
bool GetDownloadedLeaderboardEntry ( SteamLeaderboardEntries_t hSteamLeaderboardEntries , int index , LeaderboardEntry_t * pLeaderboardEntry , int32 * pDetails , int cDetailsMax )
{
PRINT_DEBUG ( " GetDownloadedLeaderboardEntry \n " ) ;
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std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
if ( hSteamLeaderboardEntries > leaderboards . size ( ) | | hSteamLeaderboardEntries < = 0 ) return false ;
if ( index > 0 ) return false ;
LeaderboardEntry_t entry = { } ;
entry . m_steamIDUser = leaderboards [ hSteamLeaderboardEntries - 1 ] . self_score . steam_id ;
entry . m_nGlobalRank = 1 ;
entry . m_nScore = leaderboards [ hSteamLeaderboardEntries - 1 ] . self_score . score ;
for ( int i = 0 ; i < leaderboards [ hSteamLeaderboardEntries - 1 ] . self_score . score_details . size ( ) & & i < cDetailsMax ; + + i ) {
pDetails [ i ] = leaderboards [ hSteamLeaderboardEntries - 1 ] . self_score . score_details [ i ] ;
}
* pLeaderboardEntry = entry ;
return true ;
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}
// Uploads a user score to the Steam back-end.
// This call is asynchronous, with the result returned in LeaderboardScoreUploaded_t
// Details are extra game-defined information regarding how the user got that score
// pScoreDetails points to an array of int32's, cScoreDetailsCount is the number of int32's in the list
STEAM_CALL_RESULT ( LeaderboardScoreUploaded_t )
SteamAPICall_t UploadLeaderboardScore ( SteamLeaderboard_t hSteamLeaderboard , ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod , int32 nScore , const int32 * pScoreDetails , int cScoreDetailsCount )
{
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PRINT_DEBUG ( " UploadLeaderboardScore %i \n " , nScore ) ;
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std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
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if ( hSteamLeaderboard > leaderboards . size ( ) | | hSteamLeaderboard < = 0 ) return k_uAPICallInvalid ; //TODO: might return callresult even if hSteamLeaderboard is invalid
Steam_Leaderboard_Score score ;
score . score = nScore ;
score . steam_id = settings - > get_local_steam_id ( ) ;
for ( int i = 0 ; i < cScoreDetailsCount ; + + i ) {
score . score_details . push_back ( pScoreDetails [ i ] ) ;
}
bool changed = false ;
if ( eLeaderboardUploadScoreMethod = = k_ELeaderboardUploadScoreMethodKeepBest ) {
if ( leaderboards [ hSteamLeaderboard - 1 ] . self_score . score < = score . score ) {
leaderboards [ hSteamLeaderboard - 1 ] . self_score = score ;
changed = true ;
}
} else {
if ( leaderboards [ hSteamLeaderboard - 1 ] . self_score . score ! = score . score ) changed = true ;
leaderboards [ hSteamLeaderboard - 1 ] . self_score = score ;
}
if ( changed ) {
save_leaderboard_score ( & ( leaderboards [ hSteamLeaderboard - 1 ] ) ) ;
}
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LeaderboardScoreUploaded_t data ;
data . m_bSuccess = 1 ; //needs to be success or DOA6 freezes when uploading score.
//data.m_bSuccess = 0;
data . m_hSteamLeaderboard = hSteamLeaderboard ;
data . m_nScore = nScore ;
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data . m_bScoreChanged = changed ;
data . m_nGlobalRankNew = 1 ;
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data . m_nGlobalRankPrevious = 0 ;
return callback_results - > addCallResult ( data . k_iCallback , & data , sizeof ( data ) ) ;
}
SteamAPICall_t UploadLeaderboardScore ( SteamLeaderboard_t hSteamLeaderboard , int32 nScore , int32 * pScoreDetails , int cScoreDetailsCount )
{
PRINT_DEBUG ( " UploadLeaderboardScore old \n " ) ;
return UploadLeaderboardScore ( hSteamLeaderboard , k_ELeaderboardUploadScoreMethodKeepBest , nScore , pScoreDetails , cScoreDetailsCount ) ;
}
// Attaches a piece of user generated content the user's entry on a leaderboard.
// hContent is a handle to a piece of user generated content that was shared using ISteamUserRemoteStorage::FileShare().
// This call is asynchronous, with the result returned in LeaderboardUGCSet_t.
STEAM_CALL_RESULT ( LeaderboardUGCSet_t )
SteamAPICall_t AttachLeaderboardUGC ( SteamLeaderboard_t hSteamLeaderboard , UGCHandle_t hUGC )
{
PRINT_DEBUG ( " AttachLeaderboardUGC \n " ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
LeaderboardUGCSet_t data = { } ;
if ( hSteamLeaderboard > leaderboards . size ( ) | | hSteamLeaderboard < = 0 ) {
data . m_eResult = k_EResultFail ;
} else {
data . m_eResult = k_EResultOK ;
}
data . m_hSteamLeaderboard = hSteamLeaderboard ;
return callback_results - > addCallResult ( data . k_iCallback , & data , sizeof ( data ) ) ;
}
// Retrieves the number of players currently playing your game (online + offline)
// This call is asynchronous, with the result returned in NumberOfCurrentPlayers_t
STEAM_CALL_RESULT ( NumberOfCurrentPlayers_t )
SteamAPICall_t GetNumberOfCurrentPlayers ( )
{
PRINT_DEBUG ( " GetNumberOfCurrentPlayers \n " ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
NumberOfCurrentPlayers_t data ;
data . m_bSuccess = 1 ;
data . m_cPlayers = 69 ;
return callback_results - > addCallResult ( data . k_iCallback , & data , sizeof ( data ) ) ;
}
// Requests that Steam fetch data on the percentage of players who have received each achievement
// for the game globally.
// This call is asynchronous, with the result returned in GlobalAchievementPercentagesReady_t.
STEAM_CALL_RESULT ( GlobalAchievementPercentagesReady_t )
SteamAPICall_t RequestGlobalAchievementPercentages ( )
{
PRINT_DEBUG ( " RequestGlobalAchievementPercentages \n " ) ;
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return 0 ;
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}
// Get the info on the most achieved achievement for the game, returns an iterator index you can use to fetch
// the next most achieved afterwards. Will return -1 if there is no data on achievement
// percentages (ie, you haven't called RequestGlobalAchievementPercentages and waited on the callback).
int GetMostAchievedAchievementInfo ( char * pchName , uint32 unNameBufLen , float * pflPercent , bool * pbAchieved )
{
PRINT_DEBUG ( " GetMostAchievedAchievementInfo \n " ) ;
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return - 1 ;
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}
// Get the info on the next most achieved achievement for the game. Call this after GetMostAchievedAchievementInfo or another
// GetNextMostAchievedAchievementInfo call passing the iterator from the previous call. Returns -1 after the last
// achievement has been iterated.
int GetNextMostAchievedAchievementInfo ( int iIteratorPrevious , char * pchName , uint32 unNameBufLen , float * pflPercent , bool * pbAchieved )
{
PRINT_DEBUG ( " GetNextMostAchievedAchievementInfo \n " ) ;
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return - 1 ;
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}
// Returns the percentage of users who have achieved the specified achievement.
bool GetAchievementAchievedPercent ( const char * pchName , float * pflPercent )
{
PRINT_DEBUG ( " GetAchievementAchievedPercent \n " ) ;
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return false ;
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}
// Requests global stats data, which is available for stats marked as "aggregated".
// This call is asynchronous, with the results returned in GlobalStatsReceived_t.
// nHistoryDays specifies how many days of day-by-day history to retrieve in addition
// to the overall totals. The limit is 60.
STEAM_CALL_RESULT ( GlobalStatsReceived_t )
SteamAPICall_t RequestGlobalStats ( int nHistoryDays )
{
PRINT_DEBUG ( " RequestGlobalStats %i \n " , nHistoryDays ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
GlobalStatsReceived_t data ;
data . m_nGameID = settings - > get_local_game_id ( ) . ToUint64 ( ) ;
data . m_eResult = k_EResultOK ;
return callback_results - > addCallResult ( data . k_iCallback , & data , sizeof ( data ) ) ;
}
// Gets the lifetime totals for an aggregated stat
bool GetGlobalStat ( const char * pchStatName , int64 * pData )
{
PRINT_DEBUG ( " GetGlobalStat %s \n " , pchStatName ) ;
return false ;
}
bool GetGlobalStat ( const char * pchStatName , double * pData )
{
PRINT_DEBUG ( " GetGlobalStat %s \n " , pchStatName ) ;
return false ;
}
// Gets history for an aggregated stat. pData will be filled with daily values, starting with today.
// So when called, pData[0] will be today, pData[1] will be yesterday, and pData[2] will be two days ago,
// etc. cubData is the size in bytes of the pubData buffer. Returns the number of
// elements actually set.
int32 GetGlobalStatHistory ( const char * pchStatName , STEAM_ARRAY_COUNT ( cubData ) int64 * pData , uint32 cubData )
{
PRINT_DEBUG ( " GetGlobalStatHistory int64 %s \n " , pchStatName ) ;
return 0 ;
}
int32 GetGlobalStatHistory ( const char * pchStatName , STEAM_ARRAY_COUNT ( cubData ) double * pData , uint32 cubData )
{
PRINT_DEBUG ( " GetGlobalStatHistory double %s \n " , pchStatName ) ;
return 0 ;
}
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// For achievements that have related Progress stats, use this to query what the bounds of that progress are.
// You may want this info to selectively call IndicateAchievementProgress when appropriate milestones of progress
// have been made, to show a progress notification to the user.
bool GetAchievementProgressLimits ( const char * pchName , int32 * pnMinProgress , int32 * pnMaxProgress )
{
PRINT_DEBUG ( " GetAchievementProgressLimits int \n " ) ;
return false ;
}
bool GetAchievementProgressLimits ( const char * pchName , float * pfMinProgress , float * pfMaxProgress )
{
PRINT_DEBUG ( " GetAchievementProgressLimits float \n " ) ;
return false ;
}
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} ;
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# endif //__INCLUDED_STEAM_USER_STATS_H__