87 lines
3.7 KiB
Markdown
87 lines
3.7 KiB
Markdown
[![DeepSource](https://deepsource.io/gh/MillenniumEarl/F95API.svg/?label=active+issues&show_trend=true)](https://deepsource.io/gh/MillenniumEarl/F95API/?ref=repository-badge)
|
|
[![CodeFactor](https://www.codefactor.io/repository/github/millenniumearl/f95api/badge)](https://www.codefactor.io/repository/github/millenniumearl/f95api)
|
|
[![FOSSA Status](https://app.fossa.com/api/projects/git%2Bgithub.com%2FMillenniumEarl%2FF95API.svg?type=shield)](https://app.fossa.com/projects/git%2Bgithub.com%2FMillenniumEarl%2FF95API?ref=badge_shield)
|
|
[![Known Vulnerabilities](https://snyk.io/test/github/MillenniumEarl/F95API/badge.svg)](https://snyk.io/test/github/MillenniumEarl/F95API)
|
|
[![codecov](https://codecov.io/gh/MillenniumEarl/F95API/branch/master/graph/badge.svg?token=KHN1TNIH7D)](https://codecov.io/gh/MillenniumEarl/F95API)
|
|
|
|
# F95API
|
|
|
|
Unofficial Node JS module for scraping F95Zone platform
|
|
|
|
These APIs have been developed to support [this application](https://github.com/MillenniumEarl/F95GameUpdater) and allow you to obtain data on games and mods on the platform [F95zone](https://f95zone.to/) (**NSFW**)
|
|
|
|
A simple usage example can be found in [app/example.js](https://github.com/MillenniumEarl/F95API/blob/master/app/example.js)
|
|
|
|
**Attention**: Two-factor authentication is not supported
|
|
|
|
# Data scraping
|
|
Games/mods can be obtained by name or URL
|
|
|
|
```javascript
|
|
// The name is case insensitive
|
|
let listOfFoundGames = await F95API.getGameData("your game name");
|
|
let listOfFoundMods = await F95API.getGameData("your mod name", true);
|
|
|
|
let specificGame = await F95API.getGameDataFromURL("the URL of your game");
|
|
```
|
|
|
|
While user data (after authenticating) with
|
|
|
|
```javascript
|
|
let authResult = await F95API.login(username, password);
|
|
|
|
let loggedUserData = await F95API.getUserData();
|
|
```
|
|
|
|
# Classes
|
|
## Games and mods
|
|
Information about games and mods is stored in a GameInfo object with the following fields:
|
|
|
|
```
|
|
name: The game name
|
|
author: The game developer
|
|
url: The URL that leads to the game thread on F95Zone
|
|
overview: Description of the game
|
|
language: Main language of the game
|
|
supportedOS: List of supported OS (Windows/Linux/Mac/Android...)
|
|
censored: Are the NSFW parts censored?
|
|
engine: Game engine (Unity, Ren'Py, RPGM...)
|
|
status: Completed/Abandoned/Ongoing/Onhold
|
|
tags: List of tags
|
|
previewSrc: Source URL of the game description image
|
|
version: Version of the game
|
|
lastUpdate: Date of the last update (it's a Date object)
|
|
isMod: Is it a game or a mod?
|
|
changelog: Latest changelog available
|
|
```
|
|
|
|
The serialization in JSON format of this object is possible through `JSON.stringfy()` while the deserialization must happen through the static method `GameInfo.fromJSON()`.
|
|
|
|
## User data
|
|
User data (after authentication) can be stored in a UserData object, consisting of the following fields:
|
|
|
|
```
|
|
username: Name of the logged in user
|
|
avatarSrc: Source URL of the user's profile picture
|
|
watchedThreads: List of URLs of threads followed by the user
|
|
```
|
|
|
|
## Login results
|
|
The outcome of the authentication process is represented by the LoginResult object:
|
|
|
|
```
|
|
success: Was the authentication successful?;ì
|
|
message: Possible error message (unrecognized user, wrong password...) or authentication successful message
|
|
```
|
|
|
|
# Logging
|
|
To log the behavior of the application [log4js](https://github.com/log4js-node/log4js-node) is used with a default level of "warn". This option can be changed with the `loggerLevel` property.
|
|
|
|
# Guidelines for errors
|
|
|
|
- If you can, return a meaningful value
|
|
- Return `null` only if the function should return a complex object (including strings)
|
|
- Return an empty array if the function should return an array
|
|
- Return `false`, `-1` when the function should retrn `boolean` or `number`
|
|
- Throw an exception only if it is an error or if a wrong value could mess up the functioning of the library
|