[![DeepSource](https://deepsource.io/gh/MillenniumEarl/F95API.svg/?label=active+issues&show_trend=true)](https://deepsource.io/gh/MillenniumEarl/F95API/?ref=repository-badge) [![CodeFactor](https://www.codefactor.io/repository/github/millenniumearl/f95api/badge)](https://www.codefactor.io/repository/github/millenniumearl/f95api) [![FOSSA Status](https://app.fossa.com/api/projects/git%2Bgithub.com%2FMillenniumEarl%2FF95API.svg?type=shield)](https://app.fossa.com/projects/git%2Bgithub.com%2FMillenniumEarl%2FF95API?ref=badge_shield) [![Known Vulnerabilities](https://snyk.io/test/github/MillenniumEarl/F95API/badge.svg)](https://snyk.io/test/github/MillenniumEarl/F95API) [![codecov](https://codecov.io/gh/MillenniumEarl/F95API/branch/master/graph/badge.svg?token=KHN1TNIH7D)](https://codecov.io/gh/MillenniumEarl/F95API) # F95API Unofficial Node JS module for scraping F95Zone platform These APIs have been developed to support [this application](https://github.com/MillenniumEarl/F95GameUpdater) and allow you to obtain data on games and mods on the platform [F95zone](https://f95zone.to/) (**NSFW**) A simple usage example can be found in [app/example.js](https://github.com/MillenniumEarl/F95API/blob/master/app/example.js) **Attention**: Two-factor authentication is not supported # Data scraping Games/mods can be obtained by name or URL ```javascript // The name is case insensitive let listOfFoundGames = await F95API.getGameData("your game name"); let listOfFoundMods = await F95API.getGameData("your mod name", true); let specificGame = await F95API.getGameDataFromURL("the URL of your game"); ``` While user data (after authenticating) with ```javascript let authResult = await F95API.login(username, password); let loggedUserData = await F95API.getUserData(); ``` # Classes ## Games and mods Information about games and mods is stored in a GameInfo object with the following fields: ``` name: The game name author: The game developer url: The URL that leads to the game thread on F95Zone overview: Description of the game language: Main language of the game supportedOS: List of supported OS (Windows/Linux/Mac/Android...) censored: Are the NSFW parts censored? engine: Game engine (Unity, Ren'Py, RPGM...) status: Completed/Abandoned/Ongoing/Onhold tags: List of tags previewSrc: Source URL of the game description image version: Version of the game lastUpdate: Date of the last update (it's a Date object) isMod: Is it a game or a mod? changelog: Latest changelog available ``` The serialization in JSON format of this object is possible through `JSON.stringfy()` while the deserialization must happen through the static method `GameInfo.fromJSON()`. ## User data User data (after authentication) can be stored in a UserData object, consisting of the following fields: ``` username: Name of the logged in user avatarSrc: Source URL of the user's profile picture watchedThreads: List of URLs of threads followed by the user ``` ## Login results The outcome of the authentication process is represented by the LoginResult object: ``` success: Was the authentication successful?;ì message: Possible error message (unrecognized user, wrong password...) or authentication successful message ``` # Logging To log the behavior of the application [log4js](https://github.com/log4js-node/log4js-node) is used with a default level of "warn". This option can be changed with the `loggerLevel` property. # Guidelines for errors - If you can, return a meaningful value - Return `null` only if the function should return a complex object (including strings) - Return an empty array if the function should return an array - Return `false`, `-1` when the function should retrn `boolean` or `number` - Throw an exception only if it is an error or if a wrong value could mess up the functioning of the library