F95API/src/index.ts

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"use strict";
// Modules from file
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import shared from "./scripts/shared.js";
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import search from "./scripts/search.js";
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import { authenticate, urlExists, isF95URL } from "./scripts/network-helper.js";
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import { getUserData as retrieveUserData } from "./scripts/scrape-data/scrape-user.js";
import fetchLatestHandiworkURLs from "./scripts/fetch-data/fetch-latest.js";
import fetchPlatformData from "./scripts/fetch-data/fetch-platform-data.js";
import { getHandiworkInformation } from "./scripts/scrape-data/scrape-thread.js";
import { IBasic } from "./scripts/interfaces.js";
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// Classes from file
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import Credentials from "./scripts/classes/credentials.js";
import LoginResult from "./scripts/classes/login-result.js";
import UserData from "./scripts/classes/user-data.js";
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import LatestSearchQuery from "./scripts/classes/query/latest-search-query.js";
import HandiworkSearchQuery from "./scripts/classes/query/handiwork-search-query.js";
import HandiWork from "./scripts/classes/handiwork/handiwork.js";
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//#region Global variables
const USER_NOT_LOGGED = "User not authenticated, unable to continue";
//#endregion
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//#region Export classes
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// module.exports.GameInfo = GameInfo;
// module.exports.LoginResult = LoginResult;
// module.exports.UserData = UserData;
// module.exports.PrefixParser = PrefixParser;
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//#endregion Export classes
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//#region Export properties
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/**
* Set the logger level for module debugging.
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*/
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/* istambul ignore next */
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export var loggerLevel = shared.logger.level;
shared.logger.level = "warn"; // By default log only the warn messages
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/**
* Indicates whether a user is logged in to the F95Zone platform or not.
*/
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export function isLogged(): boolean {
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return shared.isLogged;
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};
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//#endregion Export properties
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//#region Export methods
/**
* Log in to the F95Zone platform.
* This **must** be the first operation performed before accessing any other script functions.
* @returns {Promise<LoginResult>} Result of the operation
*/
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export async function login(username: string, password: string): Promise<LoginResult> {
/* istanbul ignore next */
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if (shared.isLogged) {
shared.logger.info(`${username} already authenticated`);
return new LoginResult(true, `${username} already authenticated`);
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}
shared.logger.trace("Fetching token...");
const creds = new Credentials(username, password);
await creds.fetchToken();
shared.logger.trace(`Authentication for ${username}`);
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const result = await authenticate(creds);
shared.setIsLogged(result.success);
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// Load platform data
if (result.success) await fetchPlatformData();
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/* istambul ignore next */
if (result.success) shared.logger.info("User logged in through the platform");
else shared.logger.warn(`Error during authentication: ${result.message}`);
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return result;
};
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/**
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* Chek if exists a new version of the handiwork.
*
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* You **must** be logged in to the portal before calling this method.
*/
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export async function checkIfHandiworkHasUpdate(hw: HandiWork): Promise<boolean> {
// Local variables
let hasUpdate = false;
/* istanbul ignore next */
if (!shared.isLogged) {
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shared.logger.warn(USER_NOT_LOGGED);
return false;
}
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// F95 change URL at every game update,
// so if the URL is different an update is available
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if (await urlExists(hw.url, true)) {
// Fetch the online handiwork
const onlineHw = await getHandiworkFromURL<HandiWork>(hw.url);
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// Compare the versions
hasUpdate = onlineHw.version?.toUpperCase() !== hw.version?.toUpperCase();
}
return hasUpdate;
};
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/**
* Starting from the name, it gets all the information about the game you are looking for.
* You **must** be logged in to the portal before calling this method.
* @param {String} name Name of the game searched
* @param {Boolean} mod Indicate if you are looking for mods or games
* @returns {Promise<GameInfo[]>} List of information obtained where each item corresponds to
* an identified game (in the case of homonymy of titles)
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*/
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export async function getHandiwork<T extends IBasic>(query: HandiworkSearchQuery, limit: number = 30): Promise<T[]> {
/* istanbul ignore next */
if (!shared.isLogged) {
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shared.logger.warn(USER_NOT_LOGGED);
return null;
}
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return await search<T>(query, limit);
};
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/**
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* Starting from the url, it gets all the information
* about the handiwork requested.
*
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* You **must** be logged in to the portal before calling this method.
*/
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export async function getHandiworkFromURL<T extends IBasic>(url: string): Promise<T> {
/* istanbul ignore next */
if (!shared.isLogged) {
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shared.logger.warn(USER_NOT_LOGGED);
return null;
}
// Check URL validity
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const exists = await urlExists(url);
if (!exists) throw new URIError(`${url} is not a valid URL`);
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if (!isF95URL(url)) throw new Error(`${url} is not a valid F95Zone URL`);
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// Get game data
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return await getHandiworkInformation<T>(url);
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};
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/**
* Gets the data of the currently logged in user.
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* You **must** be logged in to the portal before calling this method.
* @returns {Promise<UserData>} Data of the user currently logged in
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*/
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export async function getUserData(): Promise<UserData> {
/* istanbul ignore next */
if (!shared.isLogged) {
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shared.logger.warn(USER_NOT_LOGGED);
return null;
}
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return await retrieveUserData();
};
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/**
* Gets the latest updated games that match the specified parameters.
* You **must** be logged in to the portal before calling this method.
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* @param {LatestSearchQuery} query
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* Parameters used for the search.
* @param {Number} limit Maximum number of results
*/
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export async function getLatestUpdates<T extends IBasic>(query: LatestSearchQuery, limit: number): Promise<T[]> {
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// Check limit value
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if (limit <= 0) throw new Error("limit must be greater than 0");
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// Fetch the results
const urls = await fetchLatestHandiworkURLs(query, limit);
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// Get the data from urls
const promiseList = urls.map((u: string) => getHandiworkInformation<T>(u));
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return await Promise.all(promiseList);
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};
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//#endregion