244 lines
8.1 KiB
TypeScript
244 lines
8.1 KiB
TypeScript
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"use strict";
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// Modules from file
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const shared = require("./scripts/shared.js");
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const networkHelper = require("./scripts/network-helper.js");
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const scraper = require("./scripts/scraper.js");
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const searcher = require("./scripts/searcher.js");
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const uScraper = require("./scripts/user-scraper.js");
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const latestFetch = require("./scripts/latest-fetch.js");
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const fetchPlatformData = require("./scripts/platform-data.js").fetchPlatformData;
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// Classes from file
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const Credentials = require("./scripts/classes/credentials.js");
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const GameInfo = require("./scripts/classes/game-info.js");
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const LoginResult = require("./scripts/classes/login-result.js");
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const UserData = require("./scripts/classes/user-data.js");
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const PrefixParser = require("./scripts/classes/prefix-parser.js");
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//#region Global variables
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const USER_NOT_LOGGED = "User not authenticated, unable to continue";
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//#endregion
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//#region Export classes
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module.exports.GameInfo = GameInfo;
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module.exports.LoginResult = LoginResult;
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module.exports.UserData = UserData;
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module.exports.PrefixParser = PrefixParser;
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//#endregion Export classes
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//#region Export properties
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/**
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* @public
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* Set the logger level for module debugging.
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*/
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/* istambul ignore next */
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module.exports.loggerLevel = shared.logger.level;
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exports.loggerLevel = "warn"; // By default log only the warn messages
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/**
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* @public
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* Indicates whether a user is logged in to the F95Zone platform or not.
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* @returns {String}
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*/
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module.exports.isLogged = function isLogged() {
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return shared.isLogged;
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};
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//#endregion Export properties
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//#region Export methods
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/**
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* @public
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* Log in to the F95Zone platform.
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* This **must** be the first operation performed before accessing any other script functions.
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* @param {String} username Username used for login
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* @param {String} password Password used for login
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* @returns {Promise<LoginResult>} Result of the operation
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*/
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module.exports.login = async function (username, password) {
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/* istanbul ignore next */
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if (shared.isLogged) {
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shared.logger.info(`${username} already authenticated`);
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return new LoginResult(true, `${username} already authenticated`);
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}
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shared.logger.trace("Fetching token...");
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const creds = new Credentials(username, password);
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await creds.fetchToken();
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shared.logger.trace(`Authentication for ${username}`);
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const result = await networkHelper.authenticate(creds);
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shared.isLogged = result.success;
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// Load platform data
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if (result.success) await fetchPlatformData();
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/* istambul ignore next */
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if (result.success) shared.logger.info("User logged in through the platform");
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else shared.logger.warn(`Error during authentication: ${result.message}`);
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return result;
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};
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/**
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* @public
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* Chek if exists a new version of the game.
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* You **must** be logged in to the portal before calling this method.
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* @param {GameInfo} info Information about the game to get the version for
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* @returns {Promise<Boolean>} true if an update is available, false otherwise
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*/
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module.exports.checkIfGameHasUpdate = async function (info) {
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/* istanbul ignore next */
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if (!shared.isLogged) {
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shared.logger.warn(USER_NOT_LOGGED);
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return false;
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}
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// F95 change URL at every game update,
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// so if the URL is different an update is available
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const exists = await networkHelper.urlExists(info.url, true);
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if (!exists) return true;
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// Parse version from title
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const onlineInfo = await scraper.getGameInfo(info.url);
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const onlineVersion = onlineInfo.version;
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// Compare the versions
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return onlineVersion.toUpperCase() !== info.version.toUpperCase();
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};
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/**
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* @public
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* Starting from the name, it gets all the information about the game you are looking for.
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* You **must** be logged in to the portal before calling this method.
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* @param {String} name Name of the game searched
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* @param {Boolean} mod Indicate if you are looking for mods or games
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* @returns {Promise<GameInfo[]>} List of information obtained where each item corresponds to
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* an identified game (in the case of homonymy of titles)
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*/
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module.exports.getGameData = async function (name, mod) {
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/* istanbul ignore next */
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if (!shared.isLogged) {
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shared.logger.warn(USER_NOT_LOGGED);
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return null;
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}
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// Gets the search results of the game/mod being searched for
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const urls = mod ?
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await searcher.searchMod(name) :
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await searcher.searchGame(name);
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// Process previous partial results
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const results = [];
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for (const url of urls) {
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// Start looking for information
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const info = await scraper.getGameInfo(url);
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if (info) results.push(info);
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}
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return results;
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};
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/**
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* @public
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* Starting from the url, it gets all the information about the game you are looking for.
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* You **must** be logged in to the portal before calling this method.
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* @param {String} url URL of the game to obtain information of
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* @returns {Promise<GameInfo>} Information about the game. If no game was found, null is returned
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*/
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module.exports.getGameDataFromURL = async function (url) {
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/* istanbul ignore next */
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if (!shared.isLogged) {
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shared.logger.warn(USER_NOT_LOGGED);
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return null;
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}
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// Check URL validity
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const exists = await networkHelper.urlExists(url);
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if (!exists) throw new URIError(`${url} is not a valid URL`);
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if (!networkHelper.isF95URL(url)) throw new Error(`${url} is not a valid F95Zone URL`);
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// Get game data
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return await scraper.getGameInfo(url);
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};
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/**
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* @public
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* Gets the data of the currently logged in user.
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* You **must** be logged in to the portal before calling this method.
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* @returns {Promise<UserData>} Data of the user currently logged in
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*/
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module.exports.getUserData = async function () {
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/* istanbul ignore next */
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if (!shared.isLogged) {
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shared.logger.warn(USER_NOT_LOGGED);
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return null;
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}
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return await uScraper.getUserData();
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};
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/**
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* @public
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* Gets the latest updated games that match the specified parameters.
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* You **must** be logged in to the portal before calling this method.
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* @param {Object} args
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* Parameters used for the search.
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* @param {String[]} [args.tags]
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* List of tags to be included in the search (max 5).
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* @param {Number} [args.datelimit]
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* Number of days since the game was last updated.
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* The entered value will be approximated to the nearest valid one.
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* Use `0` to select no time limit.
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* @param {String[]} [args.prefixes]
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* Prefixes to be included in the search.
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* @param {String} [args.sorting]
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* Method of sorting the results between (default: `date`):
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* `date`, `likes`, `views`, `name`, `rating`
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* @param {Number} limit Maximum number of results
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* @returns {Promise<GameInfo[]>} List of games
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*/
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module.exports.getLatestUpdates = async function(args, limit) {
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// Check limit value
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if(limit <= 0) throw new Error("limit must be greater than 0");
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// Prepare the parser
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const parser = new PrefixParser();
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// Get the closest date limit
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let filterDate = 0;
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if(args.datelimit) {
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const validDate = [365, 180, 90, 30, 14, 7, 3, 1, 0];
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filterDate = getNearestValueFromArray(validDate, args.datelimit);
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}
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// Fetch the games
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const query = {
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tags: args.tags ? parser.prefixesToIDs(args.tags) : [],
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prefixes: args.prefixes ? parser.prefixesToIDs(args.prefixes) : [],
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sort: args.sorting ? args.sorting : "date",
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date: filterDate,
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};
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const urls = await latestFetch.fetchLatest(query, limit);
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// Get the gamedata from urls
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const promiseList = urls.map(u => exports.getGameDataFromURL(u));
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return await Promise.all(promiseList);
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};
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//#endregion
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//#region Private Methods
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/**
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* @private
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* Given an array of numbers, get the nearest value for a given `value`.
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* @param {Number[]} array List of default values
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* @param {Number} value Value to search
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*/
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function getNearestValueFromArray(array, value) {
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// Script taken from:
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// https://www.gavsblog.com/blog/find-closest-number-in-array-javascript
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array.sort((a, b) => {
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return Math.abs(value - a) - Math.abs(value - b);
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});
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return array[0];
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}
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//#endregion
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