F95API/app/index.js

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'use strict';
// Core modules
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const fs = require('fs');
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// Modules from file
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const shared = require('./scripts/shared.js');
const constURLs = require('./scripts/constants/urls.js');
const selectors = require('./scripts/constants/css-selectors.js');
const {
isStringAValidURL,
urlExists,
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isF95URL
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} = require('./scripts/urls-helper.js');
const scraper = require('./scripts/game-scraper.js');
const {
prepareBrowser,
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preparePage
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} = require('./scripts/puppeteer-helper.js');
const searcher = require('./scripts/game-searcher.js');
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// Classes from file
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const GameInfo = require('./scripts/classes/game-info.js');
const LoginResult = require('./scripts/classes/login-result.js');
const UserData = require('./scripts/classes/user-data.js');
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//#region Export classes
module.exports.GameInfo = GameInfo;
module.exports.LoginResult = LoginResult;
module.exports.UserData = UserData;
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//#endregion Export classes
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//#region Export properties
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/**
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* Shows log messages and other useful functions for module debugging.
* @param {Boolean} value
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*/
module.exports.debug = function (value) {
shared.debug = value;
};
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/**
* @public
* Indicates whether a user is logged in to the F95Zone platform or not.
* @returns {String}
*/
module.exports.isLogged = function () {
return shared.isLogged;
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};
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/**
* @public
* If true, it opens a new browser for each request
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* to the F95Zone platform, otherwise it reuses the same.
* @returns {String}
*/
module.exports.setIsolation = function (value) {
shared.isolation = value;
};
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/**
* @public
* Path to the cache directory
* @returns {String}
*/
module.exports.getCacheDir = function () {
return shared.cacheDir;
};
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/**
* @public
* Set path to the cache directory
* @returns {String}
*/
module.exports.setCacheDir = function (value) {
shared.cacheDir = value;
// Create directory if it doesn't exist
if (!fs.existsSync(shared.cacheDir)) fs.mkdirSync(shared.cacheDir);
};
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/**
* @public
* Set local chromium path.
* @returns {String}
*/
module.exports.setChromiumPath = function (value) {
shared.chromiumLocalPath = value;
};
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//#endregion Export properties
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//#region Global variables
var _browser = null;
//#endregion
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//#region Export methods
/**
* @public
* Log in to the F95Zone platform.
* This **must** be the first operation performed before accessing any other script functions.
* @param {String} username Username used for login
* @param {String} password Password used for login
* @returns {Promise<LoginResult>} Result of the operation
*/
module.exports.login = async function (username, password) {
if (shared.isLogged) {
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if (shared.debug) console.log('Already logged in');
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const result = new LoginResult();
result.success = true;
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result.message = 'Already logged in';
return result;
}
// If cookies are loaded, use them to authenticate
shared.cookies = loadCookies();
if (shared.cookies !== null) {
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if (shared.debug) console.log('Valid session, no need to re-authenticate');
shared.isLogged = true;
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const result = new LoginResult();
result.success = true;
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result.message = 'Logged with cookies';
return result;
}
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// Else, log in throught browser
if (shared.debug)
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console.log('No saved sessions or expired session, login on the platform');
if (_browser === null && !shared.isolation) _browser = await prepareBrowser();
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const browser = shared.isolation ? await prepareBrowser() : _browser;
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const result = await loginF95(browser, username, password);
shared.isLogged = result.success;
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if (result.success) {
// Reload cookies
shared.cookies = loadCookies();
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if (shared.debug) console.log('User logged in through the platform');
} else {
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console.warn('Error during authentication: ' + result.message);
}
if (shared.isolation) await browser.close();
return result;
};
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/**
* @public
* This method loads the main data from the F95 portal
* used to provide game information. You **must** be logged
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* in to the portal before calling this method.
* @returns {Promise<Boolean>} Result of the operation
*/
module.exports.loadF95BaseData = async function () {
if (!shared.isLogged || !shared.cookies) {
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console.warn('User not authenticated, unable to continue');
return false;
}
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if (shared.debug) console.log('Loading base data...');
// Prepare a new web page
if (_browser === null && !shared.isolation) _browser = await prepareBrowser();
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const browser = shared.isolation ? await prepareBrowser() : _browser;
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const page = await preparePage(browser); // Set new isolated page
await page.setCookie(...shared.cookies); // Set cookies to avoid login
// Go to latest update page and wait for it to load
await page.goto(constURLs.F95_LATEST_UPDATES, {
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waitUntil: shared.WAIT_STATEMENT
});
// Obtain engines (disc/online)
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await page.waitForSelector(selectors.ENGINE_ID_SELECTOR);
shared.engines = await loadValuesFromLatestPage(
page,
shared.enginesCachePath,
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selectors.ENGINE_ID_SELECTOR,
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'engines'
);
// Obtain statuses (disc/online)
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await page.waitForSelector(selectors.STATUS_ID_SELECTOR);
shared.statuses = await loadValuesFromLatestPage(
page,
shared.statusesCachePath,
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selectors.STATUS_ID_SELECTOR,
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'statuses'
);
if (shared.isolation) await browser.close();
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if (shared.debug) console.log('Base data loaded');
return true;
};
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/**
* @public
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* Chek if exists a new version of the game.
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* You **must** be logged in to the portal before calling this method.
* @param {GameInfo} info Information about the game to get the version for
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* @returns {Promise<Boolean>} true if an update is available, false otherwise
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*/
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module.exports.chekIfGameHasUpdate = async function (info) {
if (!shared.isLogged || !shared.cookies) {
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console.warn('user not authenticated, unable to continue');
return info.version;
}
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// F95 change URL at every game update,
// so if the URL is different an update is available
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const exists = await urlExists(info.f95url, true);
if (!exists) return true;
// Parse version from title
if (_browser === null && !shared.isolation) _browser = await prepareBrowser();
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const browser = shared.isolation ? await prepareBrowser() : _browser;
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const onlineVersion = await scraper.getGameVersionFromTitle(browser, info);
if (shared.isolation) await browser.close();
return onlineVersion.toUpperCase() !== info.version.toUpperCase();
};
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/**
* @public
* Starting from the name, it gets all the information about the game you are looking for.
* You **must** be logged in to the portal before calling this method.
* @param {String} name Name of the game searched
* @param {Boolean} includeMods Indicates whether to also take mods into account when searching
* @returns {Promise<GameInfo[]>} List of information obtained where each item corresponds to
* an identified game (in the case of homonymy). If no games were found, null is returned
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*/
module.exports.getGameData = async function (name, includeMods) {
if (!shared.isLogged || !shared.cookies) {
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console.warn('user not authenticated, unable to continue');
return null;
}
// Gets the search results of the game being searched for
if (_browser === null && !shared.isolation) _browser = await prepareBrowser();
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const browser = shared.isolation ? await prepareBrowser() : _browser;
const urlList = await searcher.getSearchGameResults(browser, name);
// Process previous partial results
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const promiseList = [];
for (const url of urlList) {
// Start looking for information
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promiseList.push(scraper.getGameInfo(browser, url));
}
// Filter for mods
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const result = [];
for (const info of await Promise.all(promiseList)) {
// Skip mods if not required
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if (!info) continue;
if (info.isMod && !includeMods) continue;
else result.push(info);
}
if (shared.isolation) await browser.close();
return result;
};
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/**
* @public
* Starting from the url, it gets all the information about the game you are looking for.
* You **must** be logged in to the portal before calling this method.
* @param {String} url URL of the game to obtain information of
* @returns {Promise<GameInfo>} Information about the game. If no game was found, null is returned
*/
module.exports.getGameDataFromURL = async function (url) {
if (!shared.isLogged || !shared.cookies) {
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console.warn('user not authenticated, unable to continue');
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return null;
}
// Check URL
if (!urlExists(url)) return null;
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if (!isF95URL(url)) throw new Error(url + ' is not a valid F95Zone URL');
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// Gets the search results of the game being searched for
if (_browser === null && !shared.isolation) _browser = await prepareBrowser();
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const browser = shared.isolation ? await prepareBrowser() : _browser;
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// Get game data
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const result = await scraper.getGameInfo(browser, url);
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if (shared.isolation) await browser.close();
return result;
};
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/**
* @public
* Gets the data of the currently logged in user.
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* You **must** be logged in to the portal before calling this method.
* @returns {Promise<UserData>} Data of the user currently logged in or null if an error arise
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*/
module.exports.getUserData = async function () {
if (!shared.isLogged || !shared.cookies) {
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console.warn('user not authenticated, unable to continue');
return null;
}
// Prepare a new web page
if (_browser === null && !shared.isolation) _browser = await prepareBrowser();
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const browser = shared.isolation ? await prepareBrowser() : _browser;
const page = await preparePage(browser); // Set new isolated page
await page.setCookie(...shared.cookies); // Set cookies to avoid login
await page.goto(constURLs.F95_BASE_URL); // Go to base page
// Explicitly wait for the required items to load
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await page.waitForSelector(selectors.USERNAME_ELEMENT);
await page.waitForSelector(selectors.AVATAR_PIC);
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const threads = getUserWatchedGameThreads(browser);
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const username = await page.evaluate(
/* istanbul ignore next */ (selector) =>
document.querySelector(selector).innerText,
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selectors.USERNAME_ELEMENT
);
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const avatarSrc = await page.evaluate(
/* istanbul ignore next */ (selector) =>
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document.querySelector(selector).getAttribute('src'),
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selectors.AVATAR_PIC
);
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const ud = new UserData();
ud.username = username;
ud.avatarSrc = isStringAValidURL(avatarSrc) ? avatarSrc : null;
ud.watchedThreads = await threads;
await page.close();
if (shared.isolation) await browser.close();
return ud;
};
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/**
* @public
* Logout from the current user and gracefully close shared browser.
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* You **must** be logged in to the portal before calling this method.
*/
module.exports.logout = async function () {
if (!shared.isLogged || !shared.cookies) {
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console.warn('user not authenticated, unable to continue');
return;
}
shared.isLogged = false;
// Gracefully close shared browser
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if (!shared.isolation && _browser !== null) {
await _browser.close();
_browser = null;
}
};
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//#endregion
//#region Private methods
//#region Cookies functions
/**
* @private
* Loads and verifies the expiration of previously stored cookies from disk
* if they exist, otherwise it returns null.
* @return {object[]} List of dictionaries or null if cookies don't exist
*/
function loadCookies() {
// Check the existence of the cookie file
if (fs.existsSync(shared.cookiesCachePath)) {
// Read cookies
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const cookiesJSON = fs.readFileSync(shared.cookiesCachePath);
const cookies = JSON.parse(cookiesJSON);
// Check if the cookies have expired
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for (const cookie of cookies) {
if (isCookieExpired(cookie)) return null;
}
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// Cookies loaded and verified
return cookies;
} else return null;
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}
/**
* @private
* Check the validity of a cookie.
* @param {object} cookie Cookies to verify the validity. It's a dictionary
* @returns {Boolean} true if the cookie has expired, false otherwise
*/
function isCookieExpired(cookie) {
// Local variables
let expiredCookies = false;
// Ignore cookies that never expire
const expirationUnixTimestamp = cookie.expire;
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if (expirationUnixTimestamp !== '-1') {
// Convert UNIX epoch timestamp to normal Date
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const expirationDate = new Date(expirationUnixTimestamp * 1000);
if (expirationDate < Date.now()) {
if (shared.debug)
console.log(
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'Cookie ' + cookie.name + ' expired, you need to re-authenticate'
);
expiredCookies = true;
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}
}
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return expiredCookies;
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}
//#endregion Cookies functions
//#region Latest Updates page parserer
/**
* @private
* If present, it reads the file containing the searched values (engines or states)
* from the disk, otherwise it connects to the F95 portal (at the page
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* https://f95zone.to/latest) and downloads them.
* @param {puppeteer.Page} page Page used to locate the required elements
* @param {String} path Path to disk of the JSON file containing the data to read / write
* @param {String} selector CSS selector of the required elements
* @param {String} elementRequested Required element (engines or states) used to detail log messages
* @returns {Promise<String[]>} List of required values in uppercase
*/
async function loadValuesFromLatestPage(
page,
path,
selector,
elementRequested
) {
// If the values already exist they are loaded from disk without having to connect to F95
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if (shared.debug) console.log('Load ' + elementRequested + ' from disk...');
if (fs.existsSync(path)) {
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const valueJSON = fs.readFileSync(path);
return JSON.parse(valueJSON);
}
// Otherwise, connect and download the data from the portal
if (shared.debug)
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console.log('No ' + elementRequested + ' cached, downloading...');
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const values = await getValuesFromLatestPage(
page,
selector,
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'Getting ' + elementRequested + ' from page'
);
fs.writeFileSync(path, JSON.stringify(values));
return values;
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}
/**
* @private
* Gets all the textual values of the elements present
* in the F95 portal page and identified by the selector
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* passed by parameter
* @param {puppeteer.Page} page Page used to locate items specified by the selector
* @param {String} selector CSS selector
* @param {String} logMessage Log message indicating which items the selector is requesting
* @return {Promise<String[]>} List of uppercase strings indicating the textual values of the elements identified by the selector
*/
async function getValuesFromLatestPage(page, selector, logMessage) {
if (shared.debug) console.log(logMessage);
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const result = [];
const elements = await page.$$(selector);
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for (const element of elements) {
const text = await element.evaluate(
/* istanbul ignore next */ (e) => e.innerText
);
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// Save as upper text for better match if used in query
result.push(text.toUpperCase());
}
return result;
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}
//#endregion
//#region User
/**
* @private
* Log in to the F95Zone portal and, if successful, save the cookies.
* @param {puppeteer.Browser} browser Browser object used for navigation
* @param {String} username Username to use during login
* @param {String} password Password to use during login
* @returns {Promise<LoginResult>} Result of the operation
*/
async function loginF95(browser, username, password) {
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const page = await preparePage(browser); // Set new isolated page
await page.goto(constURLs.F95_LOGIN_URL); // Go to login page
// Explicitly wait for the required items to load
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await page.waitForSelector(selectors.USERNAME_INPUT);
await page.waitForSelector(selectors.PASSWORD_INPUT);
await page.waitForSelector(selectors.LOGIN_BUTTON);
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await page.type(selectors.USERNAME_INPUT, username); // Insert username
await page.type(selectors.PASSWORD_INPUT, password); // Insert password
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await Promise.all([
page.click(selectors.LOGIN_BUTTON), // Click on the login button
page.waitForNavigation({
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waitUntil: shared.WAIT_STATEMENT
}), // Wait for page to load
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]);
// Prepare result
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const result = new LoginResult();
// Check if the user is logged in
result.success = await page.evaluate(
/* istanbul ignore next */ (selector) =>
document.querySelector(selector) !== null,
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selectors.AVATAR_INFO
);
// Save cookies to avoid re-auth
if (result.success) {
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const c = await page.cookies();
fs.writeFileSync(shared.cookiesCachePath, JSON.stringify(c));
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result.message = 'Authentication successful';
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} else if (
// Obtain the error message
await page.evaluate(
/* istanbul ignore next */ (selector) =>
document.querySelector(selector) !== null,
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selectors.LOGIN_MESSAGE_ERROR
)
) {
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const errorMessage = await page.evaluate(
/* istanbul ignore next */ (selector) =>
document.querySelector(selector).innerText,
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selectors.LOGIN_MESSAGE_ERROR
);
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if (errorMessage === 'Incorrect password. Please try again.') {
result.message = 'Incorrect password';
} else if (
errorMessage ===
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'The requested user "' + username + '" could not be found.'
) {
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result.message = 'Incorrect username';
} else result.message = errorMessage;
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} else result.message = 'Unknown error';
await page.close(); // Close the page
return result;
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}
/**
* @private
* Gets the list of URLs of threads the user follows.
* @param {puppeteer.Browser} browser Browser object used for navigation
* @returns {Promise<String[]>} URL list
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*/
async function getUserWatchedGameThreads(browser) {
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const page = await preparePage(browser); // Set new isolated page
await page.goto(constURLs.F95_WATCHED_THREADS); // Go to the thread page
// Explicitly wait for the required items to load
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await page.waitForSelector(selectors.WATCHED_THREAD_FILTER_POPUP_BUTTON);
// Show the popup
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await page.click(selectors.WATCHED_THREAD_FILTER_POPUP_BUTTON);
await page.waitForSelector(selectors.UNREAD_THREAD_CHECKBOX);
await page.waitForSelector(selectors.ONLY_GAMES_THREAD_OPTION);
await page.waitForSelector(selectors.FILTER_THREADS_BUTTON);
// Set the filters
await page.evaluate(
/* istanbul ignore next */ (selector) =>
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document.querySelector(selector).removeAttribute('checked'),
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selectors.UNREAD_THREAD_CHECKBOX
); // Also read the threads already read
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await page.click(selectors.ONLY_GAMES_THREAD_OPTION);
// Filter the threads
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await page.click(selectors.FILTER_THREADS_BUTTON);
await page.waitForSelector(selectors.WATCHED_THREAD_URLS);
// Get the threads urls
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const urls = [];
let nextPageExists = false;
do {
// Get all the URLs
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for (const handle of await page.$$(selectors.WATCHED_THREAD_URLS)) {
const src = await page.evaluate(
/* istanbul ignore next */ (element) => element.href,
handle
);
// If 'unread' is left, it will redirect to the last unread post
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const url = src.replace('/unread', '');
urls.push(url);
}
nextPageExists = await page.evaluate(
/* istanbul ignore next */ (selector) => document.querySelector(selector),
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selectors.WATCHED_THREAD_NEXT_PAGE
);
// Click to next page
if (nextPageExists) {
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await page.click(selectors.WATCHED_THREAD_NEXT_PAGE);
await page.waitForSelector(selectors.WATCHED_THREAD_URLS);
}
} while (nextPageExists);
await page.close();
return urls;
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}
//#endregion User
//#endregion Private methods