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3 Commits
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eda9abd2aa
Author | SHA1 | Date |
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Mr_Goldberg | eda9abd2aa | |
Mr_Goldberg | f852e5c272 | |
Mr_Goldberg | 0a5f136bc3 |
20
dll/dll.cpp
20
dll/dll.cpp
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@ -44,12 +44,13 @@ static char old_inventory[128] = "STEAMINVENTORY_INTERFACE_V001";
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static char old_video[128] = "STEAMVIDEO_INTERFACE_V001";
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static char old_masterserver_updater[128] = "SteamMasterServerUpdater001";
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static void load_old_interface_versions()
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static bool try_load_steam_interfaces(std::string interfaces_path)
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{
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static bool loaded = false;
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if (loaded) return;
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std::string interfaces_path = Local_Storage::get_program_path() + "steam_interfaces.txt";
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std::ifstream input( utf8_decode(interfaces_path) );
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if (!input.is_open()) {
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return false;
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}
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PRINT_DEBUG("load from: %s\n", interfaces_path.c_str());
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for( std::string line; getline( input, line ); )
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@ -83,6 +84,17 @@ static void load_old_interface_versions()
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#undef REPLACE_WITH_FILE
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}
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return true;
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}
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static void load_old_interface_versions()
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{
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static bool loaded = false;
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if (loaded) return;
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if (!try_load_steam_interfaces(Local_Storage::get_game_settings_path() + "steam_interfaces.txt"))
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try_load_steam_interfaces(Local_Storage::get_program_path() + "steam_interfaces.txt");
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PRINT_DEBUG("client: %s\n", old_client);
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PRINT_DEBUG("gameserver: %s\n", old_gameserver);
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PRINT_DEBUG("gameserver stats: %s\n", old_gameserver_stats);
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@ -210,6 +210,27 @@ ESteamNetworkingConnectionState convert_status(enum connect_socket_status old_st
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return k_ESteamNetworkingConnectionState_None;
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}
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void set_steamnetconnectioninfo(std::map<HSteamNetConnection, Connect_Socket>::iterator connect_socket, SteamNetConnectionInfo_t *pInfo)
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{
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pInfo->m_identityRemote = connect_socket->second.remote_identity;
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pInfo->m_nUserData = connect_socket->second.user_data;
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pInfo->m_hListenSocket = connect_socket->second.listen_socket_id;
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pInfo->m_addrRemote.Clear(); //TODO
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if (connect_socket->second.real_port != SNS_DISABLED_PORT) {
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pInfo->m_addrRemote.SetIPv4(network->getIP(connect_socket->second.remote_identity.GetSteamID()), connect_socket->first);
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}
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pInfo->m_idPOPRemote = 0;
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pInfo->m_idPOPRelay = 0;
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pInfo->m_eState = convert_status(connect_socket->second.status);
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pInfo->m_eEndReason = 0; //TODO
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pInfo->m_szEndDebug[0] = 0;
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sprintf(pInfo->m_szConnectionDescription, "%u", connect_socket->first);
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//Note some games might not allocate a struct the whole size of SteamNetConnectionInfo_t when calling GetConnectionInfo
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//keep this in mind in future interface updates
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}
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void launch_callback(HSteamNetConnection m_hConn, enum connect_socket_status old_status)
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{
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auto connect_socket = connect_sockets.find(m_hConn);
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@ -217,14 +238,8 @@ void launch_callback(HSteamNetConnection m_hConn, enum connect_socket_status old
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struct SteamNetConnectionStatusChangedCallback_t data = {};
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data.m_hConn = connect_socket->first;
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data.m_info.m_identityRemote = connect_socket->second.remote_identity;
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data.m_info.m_hListenSocket = connect_socket->second.listen_socket_id;
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data.m_info.m_nUserData = connect_socket->second.user_data;
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//TODO
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//m_addrRemote
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//m_eEndReason
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data.m_info.m_eState = convert_status(connect_socket->second.status);
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data.m_eOldState = convert_status(old_status);
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set_steamnetconnectioninfo(connect_socket, &data.m_info);
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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}
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@ -883,16 +898,7 @@ bool GetConnectionInfo( HSteamNetConnection hConn, SteamNetConnectionInfo_t *pIn
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auto connect_socket = connect_sockets.find(hConn);
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if (connect_socket == connect_sockets.end()) return false;
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pInfo->m_identityRemote = connect_socket->second.remote_identity;
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pInfo->m_nUserData = connect_socket->second.user_data;
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pInfo->m_hListenSocket = connect_socket->second.listen_socket_id;
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pInfo->m_addrRemote.Clear(); //TODO
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pInfo->m_idPOPRemote = 0;
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pInfo->m_idPOPRelay = 0;
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pInfo->m_eState = convert_status(connect_socket->second.status);
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pInfo->m_eEndReason = 0; //TODO
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pInfo->m_szEndDebug[0] = 0;
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sprintf(pInfo->m_szConnectionDescription, "%u", hConn);
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set_steamnetconnectioninfo(connect_socket, pInfo);
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//Note some games might not allocate a struct the whole size of SteamNetConnectionInfo_t
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//keep this in mind in future interface updates
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