Basic offline steamhttp emulation.

merge-requests/48/head
Mr_Goldberg 2022-01-25 15:51:00 -05:00
parent 120aa968b2
commit f147638f99
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GPG Key ID: 8597D87419DEF278
3 changed files with 45 additions and 7 deletions

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@ -109,6 +109,13 @@ Build id:
Add a steam_settings\build_id.txt with the build id if the game doesn't show the correct build id and you want the emu to give it the correct one.
An example can be found in steam_settings.EXAMPLE
SteamHTTP:
Add a steam_settings\http folder. The folder should contain the domain name and path to the files that will be returned by steamHTTP like so:
For example this url: https://en.wikipedia.org/wiki/Main_Page
Would be: steam_settings\http\en.wikipedia.org\wiki\Main_Page
The Main_Page file would contain the data returned by the steamHTTP api when it tries to access: https://en.wikipedia.org/wiki/Main_Page
An example that was made for payday 2 can be found in steam_settings.EXAMPLE
Support for CPY steam_api(64).dll cracks: See the build in the experimental folder.

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@ -39,9 +39,32 @@ Steam_Http_Request *Steam_HTTP::get_request(HTTPRequestHandle hRequest)
HTTPRequestHandle Steam_HTTP::CreateHTTPRequest( EHTTPMethod eHTTPRequestMethod, const char *pchAbsoluteURL )
{
PRINT_DEBUG("CreateHTTPRequest %i %s\n", eHTTPRequestMethod, pchAbsoluteURL);
if (!pchAbsoluteURL) return INVALID_HTTPREQUEST_HANDLE;
std::string url = pchAbsoluteURL;
unsigned url_index = 0;
if (url.rfind("https://", 0) == 0) {
url_index = sizeof("https://") - 1;
} else if (url.rfind("http://", 0) == 0) {
url_index = sizeof("http://") - 1;
}
struct Steam_Http_Request request;
if (url_index) {
if (url[url.size() - 1] == '/') url += "index.html";
std::string file_path = Local_Storage::get_game_settings_path() + "http/" + url.substr(url_index);
unsigned long long file_size = file_size_(file_path);
if (file_size) {
request.response.resize(file_size);
long long read = Local_Storage::get_file_data(file_path, (char *)request.response.data(), file_size, 0);
if (read < 0) read = 0;
if (read != file_size) request.response.resize(read);
}
}
std::lock_guard<std::recursive_mutex> lock(global_mutex);
static HTTPRequestHandle h;
++h;
struct Steam_Http_Request request;
request.handle = h;
request.context_value = 0;
@ -84,7 +107,7 @@ bool Steam_HTTP::SetHTTPRequestNetworkActivityTimeout( HTTPRequestHandle hReques
// return false if the handle is invalid or the request is already sent.
bool Steam_HTTP::SetHTTPRequestHeaderValue( HTTPRequestHandle hRequest, const char *pchHeaderName, const char *pchHeaderValue )
{
PRINT_DEBUG("SetHTTPRequestHeaderValue\n");
PRINT_DEBUG("SetHTTPRequestHeaderValue %s %s\n", pchHeaderName, pchHeaderValue);
Steam_Http_Request *request = get_request(hRequest);
if (!request) {
return false;
@ -122,12 +145,18 @@ bool Steam_HTTP::SendHTTPRequest( HTTPRequestHandle hRequest, SteamAPICall_t *pC
return false;
}
struct HTTPRequestCompleted_t data;
struct HTTPRequestCompleted_t data = {};
data.m_hRequest = request->handle;
data.m_ulContextValue = request->context_value;
data.m_bRequestSuccessful = false;
data.m_eStatusCode = k_EHTTPStatusCode404NotFound;
data.m_unBodySize = request->response.size();
if (request->response.size() == 0) {
data.m_bRequestSuccessful = false;
data.m_eStatusCode = k_EHTTPStatusCode404NotFound;
data.m_unBodySize = request->response.size();
} else {
data.m_bRequestSuccessful = true;
data.m_eStatusCode = k_EHTTPStatusCode200OK;
data.m_unBodySize = request->response.size();
}
if (pCallHandle) {
*pCallHandle = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data), 0.1);
@ -245,6 +274,7 @@ bool Steam_HTTP::GetHTTPStreamingResponseBodyData( HTTPRequestHandle hRequest, u
bool Steam_HTTP::ReleaseHTTPRequest( HTTPRequestHandle hRequest )
{
PRINT_DEBUG("ReleaseHTTPRequest\n");
std::lock_guard<std::recursive_mutex> lock(global_mutex);
auto c = std::begin(requests);
while (c != std::end(requests)) {
@ -275,7 +305,7 @@ bool Steam_HTTP::GetHTTPDownloadProgressPct( HTTPRequestHandle hRequest, float *
// parameter will set the content-type header for the request so the server may know how to interpret the body.
bool Steam_HTTP::SetHTTPRequestRawPostBody( HTTPRequestHandle hRequest, const char *pchContentType, uint8 *pubBody, uint32 unBodyLen )
{
PRINT_DEBUG("SetHTTPRequestRawPostBody\n");
PRINT_DEBUG("SetHTTPRequestRawPostBody %s\n", pchContentType);
Steam_Http_Request *request = get_request(hRequest);
if (!request) {
return false;

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@ -0,0 +1 @@
{"access_token":"aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa","bans":null,"display_name":"","expires_in":3600,"is_comply":true,"jflgs":0,"namespace":"PD2","namespace_roles":null,"permissions":[],"platform_id":"","platform_user_id":"","roles":null,"scope":"account commerce social publishing analytics","token_type":"Bearer","user_id":"","xuid":""}