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4 Commits

Author SHA1 Message Date
Mr_Goldberg 3dab666dd8
Implement the filtertext functions. 2022-05-29 15:51:53 -04:00
Mr_Goldberg bfe8e156f0
Add message numbers to networking sockets and sort received messages. 2022-05-29 15:51:36 -04:00
Mr_Goldberg 9c7499aa27
Fix sending to localhost ips. 2022-05-29 15:46:31 -04:00
Mr_Goldberg 03426b217d
Set the appid env variables. 2022-05-29 15:45:39 -04:00
7 changed files with 56 additions and 13 deletions

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@ -41,6 +41,11 @@ std::string get_env_variable(std::string name)
return utf8_encode(env_variable); return utf8_encode(env_variable);
} }
bool set_env_variable(std::string name, std::string value)
{
return SetEnvironmentVariableW(utf8_decode(name).c_str(), utf8_decode(value).c_str());
}
#else #else
static int fd = -1; static int fd = -1;
@ -81,6 +86,11 @@ std::string get_env_variable(std::string name)
return std::string(env); return std::string(env);
} }
bool set_env_variable(std::string name, std::string value)
{
return setenv(name.c_str(), value.c_str(), 1) == 0;
}
#endif #endif
std::recursive_mutex global_mutex; std::recursive_mutex global_mutex;

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@ -25,6 +25,7 @@
extern std::recursive_mutex global_mutex; extern std::recursive_mutex global_mutex;
std::string get_env_variable(std::string name); std::string get_env_variable(std::string name);
bool set_env_variable(std::string name, std::string value);
bool check_timedout(std::chrono::high_resolution_clock::time_point old, double timeout); bool check_timedout(std::chrono::high_resolution_clock::time_point old, double timeout);
class CCallbackMgr class CCallbackMgr

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@ -125,6 +125,7 @@ message Networking_Sockets {
uint64 connection_id = 3; uint64 connection_id = 3;
uint64 connection_id_from = 4; uint64 connection_id_from = 4;
bytes data = 5; bytes data = 5;
uint64 message_number = 7;
} }
message Networking_Messages { message Networking_Messages {

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@ -1126,9 +1126,12 @@ void Networking::setAppID(uint32 appid)
bool Networking::sendToIPPort(Common_Message *msg, uint32 ip, uint16 port, bool reliable) bool Networking::sendToIPPort(Common_Message *msg, uint32 ip, uint16 port, bool reliable)
{ {
bool is_local_ip = ((ip >> 24) == 0x7F);
uint32_t local_ip = getIP(ids.front());
PRINT_DEBUG("sendToIPPort %X %u %X\n", ip, is_local_ip, local_ip);
//TODO: actually send to ip/port //TODO: actually send to ip/port
for (auto &conn: connections) { for (auto &conn: connections) {
if (ntohl(conn.tcp_ip_port.ip) == ip) { if (ntohl(conn.tcp_ip_port.ip) == ip || (is_local_ip && ntohl(conn.tcp_ip_port.ip) == local_ip)) {
for (auto &steam_id : conn.ids) { for (auto &steam_id : conn.ids) {
msg->set_dest_id(steam_id.ConvertToUint64()); msg->set_dest_id(steam_id.ConvertToUint64());
sendTo(msg, reliable, &conn); sendTo(msg, reliable, &conn);

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@ -60,6 +60,11 @@ Steam_Client::Steam_Client()
PRINT_DEBUG("steam client init: id: %llu server id: %llu appid: %u port: %u \n", settings_client->get_local_steam_id().ConvertToUint64(), settings_server->get_local_steam_id().ConvertToUint64(), appid, settings_server->get_port()); PRINT_DEBUG("steam client init: id: %llu server id: %llu appid: %u port: %u \n", settings_client->get_local_steam_id().ConvertToUint64(), settings_server->get_local_steam_id().ConvertToUint64(), appid, settings_server->get_port());
if (appid) {
set_env_variable("SteamAppId", std::to_string(appid));
set_env_variable("SteamGameId", std::to_string(appid));
}
steam_overlay = new Steam_Overlay(settings_client, callback_results_client, callbacks_client, run_every_runcb, network); steam_overlay = new Steam_Overlay(settings_client, callback_results_client, callbacks_client, run_every_runcb, network);
steam_user = new Steam_User(settings_client, local_storage, network, callback_results_client, callbacks_client); steam_user = new Steam_User(settings_client, local_storage, network, callback_results_client, callbacks_client);
@ -159,6 +164,8 @@ void Steam_Client::setAppID(uint32 appid)
settings_server->set_game_id(CGameID(appid)); settings_server->set_game_id(CGameID(appid));
local_storage->setAppId(appid); local_storage->setAppId(appid);
network->setAppID(appid); network->setAppID(appid);
set_env_variable("SteamAppId", std::to_string(appid));
set_env_variable("SteamGameId", std::to_string(appid));
} }

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@ -35,6 +35,12 @@ enum connect_socket_status {
CONNECT_SOCKET_TIMEDOUT CONNECT_SOCKET_TIMEDOUT
}; };
struct compare_snm_for_queue {
bool operator()(Networking_Sockets &left, Networking_Sockets &right) {
return left.message_number() > right.message_number();
}
};
struct Connect_Socket { struct Connect_Socket {
int virtual_port; int virtual_port;
int real_port; int real_port;
@ -47,10 +53,10 @@ struct Connect_Socket {
enum connect_socket_status status; enum connect_socket_status status;
int64 user_data; int64 user_data;
std::queue<std::string> data; std::priority_queue<Networking_Sockets, std::vector<Networking_Sockets>, compare_snm_for_queue> data;
HSteamNetPollGroup poll_group; HSteamNetPollGroup poll_group;
unsigned long long packet_receive_counter; unsigned long long packet_send_counter;
CSteamID created_by; CSteamID created_by;
std::chrono::steady_clock::time_point connect_request_last_sent; std::chrono::steady_clock::time_point connect_request_last_sent;
@ -222,6 +228,7 @@ HSteamNetConnection new_connect_socket(SteamNetworkingIdentity remote_identity,
socket.created_by = settings->get_local_steam_id(); socket.created_by = settings->get_local_steam_id();
socket.connect_request_last_sent = std::chrono::steady_clock::now(); socket.connect_request_last_sent = std::chrono::steady_clock::now();
socket.connect_requests_sent = 0; socket.connect_requests_sent = 0;
socket.packet_send_counter = 1;
HSteamNetConnection socket_id = get_socket_id(); HSteamNetConnection socket_id = get_socket_id();
if (socket_id == k_HSteamNetConnection_Invalid) ++socket_id; if (socket_id == k_HSteamNetConnection_Invalid) ++socket_id;
@ -385,7 +392,7 @@ HSteamNetConnection ConnectByIPAddress( const SteamNetworkingIPAddr *address )
HSteamNetConnection ConnectByIPAddress( const SteamNetworkingIPAddr &address, int nOptions, const SteamNetworkingConfigValue_t *pOptions ) HSteamNetConnection ConnectByIPAddress( const SteamNetworkingIPAddr &address, int nOptions, const SteamNetworkingConfigValue_t *pOptions )
{ {
PRINT_DEBUG("Steam_Networking_Sockets::ConnectByIPAddress\n"); PRINT_DEBUG("Steam_Networking_Sockets::ConnectByIPAddress %X\n", address.GetIPv4());
std::lock_guard<std::recursive_mutex> lock(global_mutex); std::lock_guard<std::recursive_mutex> lock(global_mutex);
SteamNetworkingIdentity ip_id; SteamNetworkingIdentity ip_id;
ip_id.SetIPAddr(address); ip_id.SetIPAddr(address);
@ -757,11 +764,17 @@ EResult SendMessageToConnection( HSteamNetConnection hConn, const void *pData, u
msg.mutable_networking_sockets()->set_connection_id_from(connect_socket->first); msg.mutable_networking_sockets()->set_connection_id_from(connect_socket->first);
msg.mutable_networking_sockets()->set_connection_id(connect_socket->second.remote_id); msg.mutable_networking_sockets()->set_connection_id(connect_socket->second.remote_id);
msg.mutable_networking_sockets()->set_data(pData, cbData); msg.mutable_networking_sockets()->set_data(pData, cbData);
uint64 message_number = connect_socket->second.packet_send_counter;
msg.mutable_networking_sockets()->set_message_number(message_number);
connect_socket->second.packet_send_counter += 1;
bool reliable = false; bool reliable = false;
if (nSendFlags & k_nSteamNetworkingSend_Reliable) reliable = true; if (nSendFlags & k_nSteamNetworkingSend_Reliable) reliable = true;
if (network->sendTo(&msg, reliable)) {
if (pOutMessageNumber) *pOutMessageNumber = message_number;
return k_EResultOK;
}
if (pOutMessageNumber) *pOutMessageNumber = 1; //TODO
if (network->sendTo(&msg, reliable)) return k_EResultOK;
return k_EResultFail; return k_EResultFail;
} }
@ -853,17 +866,16 @@ SteamNetworkingMessage_t *get_steam_message_connection(HSteamNetConnection hConn
if (connect_socket == s->connect_sockets.end()) return NULL; if (connect_socket == s->connect_sockets.end()) return NULL;
if (connect_socket->second.data.empty()) return NULL; if (connect_socket->second.data.empty()) return NULL;
SteamNetworkingMessage_t *pMsg = new SteamNetworkingMessage_t(); SteamNetworkingMessage_t *pMsg = new SteamNetworkingMessage_t();
unsigned long size = connect_socket->second.data.front().size(); unsigned long size = connect_socket->second.data.top().data().size();
pMsg->m_pData = malloc(size); pMsg->m_pData = malloc(size);
pMsg->m_cbSize = size; pMsg->m_cbSize = size;
memcpy(pMsg->m_pData, connect_socket->second.data.front().data(), size); memcpy(pMsg->m_pData, connect_socket->second.data.top().data().data(), size);
pMsg->m_conn = hConn; pMsg->m_conn = hConn;
pMsg->m_identityPeer = connect_socket->second.remote_identity; pMsg->m_identityPeer = connect_socket->second.remote_identity;
pMsg->m_nConnUserData = connect_socket->second.user_data; pMsg->m_nConnUserData = connect_socket->second.user_data;
pMsg->m_usecTimeReceived = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::steady_clock::now() - created).count(); pMsg->m_usecTimeReceived = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::steady_clock::now() - created).count();
//TODO: check where messagenumber starts //TODO: check where messagenumber starts
pMsg->m_nMessageNumber = connect_socket->second.packet_receive_counter; pMsg->m_nMessageNumber = connect_socket->second.data.top().message_number();
++connect_socket->second.packet_receive_counter;
pMsg->m_pfnFreeData = &free_steam_message_data; pMsg->m_pfnFreeData = &free_steam_message_data;
pMsg->m_pfnRelease = &delete_steam_message; pMsg->m_pfnRelease = &delete_steam_message;
@ -2074,7 +2086,7 @@ void Callback(Common_Message *msg)
if (connect_socket != s->connect_sockets.end()) { if (connect_socket != s->connect_sockets.end()) {
if (connect_socket->second.remote_identity.GetSteamID64() == msg->source_id() && connect_socket->second.status == CONNECT_SOCKET_CONNECTED) { if (connect_socket->second.remote_identity.GetSteamID64() == msg->source_id() && connect_socket->second.status == CONNECT_SOCKET_CONNECTED) {
PRINT_DEBUG("Steam_Networking_Sockets: got data len %u on connection %u\n", msg->networking_sockets().data().size(), connect_socket->first); PRINT_DEBUG("Steam_Networking_Sockets: got data len %u on connection %u\n", msg->networking_sockets().data().size(), connect_socket->first);
connect_socket->second.data.push(msg->networking_sockets().data()); connect_socket->second.data.push(msg->networking_sockets());
} }
} }
} else if (msg->networking_sockets().type() == Networking_Sockets::CONNECTION_END) { } else if (msg->networking_sockets().type() == Networking_Sockets::CONNECTION_END) {

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@ -380,7 +380,7 @@ bool InitFilterText( uint32 unFilterOptions )
int FilterText( char* pchOutFilteredText, uint32 nByteSizeOutFilteredText, const char * pchInputMessage, bool bLegalOnly ) int FilterText( char* pchOutFilteredText, uint32 nByteSizeOutFilteredText, const char * pchInputMessage, bool bLegalOnly )
{ {
PRINT_DEBUG("FilterText old\n"); PRINT_DEBUG("FilterText old\n");
return 0; return FilterText(k_ETextFilteringContextUnknown, CSteamID(), pchInputMessage, pchOutFilteredText, nByteSizeOutFilteredText );
} }
// Filters the provided input message and places the filtered result into pchOutFilteredText, using legally required filtering and additional filtering based on the context and user settings // Filters the provided input message and places the filtered result into pchOutFilteredText, using legally required filtering and additional filtering based on the context and user settings
@ -393,7 +393,16 @@ int FilterText( char* pchOutFilteredText, uint32 nByteSizeOutFilteredText, const
int FilterText( ETextFilteringContext eContext, CSteamID sourceSteamID, const char *pchInputMessage, char *pchOutFilteredText, uint32 nByteSizeOutFilteredText ) int FilterText( ETextFilteringContext eContext, CSteamID sourceSteamID, const char *pchInputMessage, char *pchOutFilteredText, uint32 nByteSizeOutFilteredText )
{ {
PRINT_DEBUG("FilterText\n"); PRINT_DEBUG("FilterText\n");
return 0; if (!nByteSizeOutFilteredText) return 0;
unsigned len = strlen(pchInputMessage);
if (!len) return 0;
len += 1;
if (len > nByteSizeOutFilteredText) len = nByteSizeOutFilteredText;
len -= 1;
memcpy(pchOutFilteredText, pchInputMessage, len);
pchOutFilteredText[len] = 0;
return len;
} }