Set the appid env variables.
parent
d2ef266f81
commit
03426b217d
10
dll/base.cpp
10
dll/base.cpp
|
@ -41,6 +41,11 @@ std::string get_env_variable(std::string name)
|
|||
return utf8_encode(env_variable);
|
||||
}
|
||||
|
||||
bool set_env_variable(std::string name, std::string value)
|
||||
{
|
||||
return SetEnvironmentVariableW(utf8_decode(name).c_str(), utf8_decode(value).c_str());
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
static int fd = -1;
|
||||
|
@ -81,6 +86,11 @@ std::string get_env_variable(std::string name)
|
|||
return std::string(env);
|
||||
}
|
||||
|
||||
bool set_env_variable(std::string name, std::string value)
|
||||
{
|
||||
return setenv(name.c_str(), value.c_str(), 1) == 0;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
std::recursive_mutex global_mutex;
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
extern std::recursive_mutex global_mutex;
|
||||
|
||||
std::string get_env_variable(std::string name);
|
||||
bool set_env_variable(std::string name, std::string value);
|
||||
bool check_timedout(std::chrono::high_resolution_clock::time_point old, double timeout);
|
||||
|
||||
class CCallbackMgr
|
||||
|
|
|
@ -60,6 +60,11 @@ Steam_Client::Steam_Client()
|
|||
|
||||
PRINT_DEBUG("steam client init: id: %llu server id: %llu appid: %u port: %u \n", settings_client->get_local_steam_id().ConvertToUint64(), settings_server->get_local_steam_id().ConvertToUint64(), appid, settings_server->get_port());
|
||||
|
||||
if (appid) {
|
||||
set_env_variable("SteamAppId", std::to_string(appid));
|
||||
set_env_variable("SteamGameId", std::to_string(appid));
|
||||
}
|
||||
|
||||
steam_overlay = new Steam_Overlay(settings_client, callback_results_client, callbacks_client, run_every_runcb, network);
|
||||
|
||||
steam_user = new Steam_User(settings_client, local_storage, network, callback_results_client, callbacks_client);
|
||||
|
@ -159,6 +164,8 @@ void Steam_Client::setAppID(uint32 appid)
|
|||
settings_server->set_game_id(CGameID(appid));
|
||||
local_storage->setAppId(appid);
|
||||
network->setAppID(appid);
|
||||
set_env_variable("SteamAppId", std::to_string(appid));
|
||||
set_env_variable("SteamGameId", std::to_string(appid));
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue