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3dab666dd8
Author | SHA1 | Date |
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Mr_Goldberg | 3dab666dd8 | |
Mr_Goldberg | bfe8e156f0 | |
Mr_Goldberg | 9c7499aa27 | |
Mr_Goldberg | 03426b217d |
10
dll/base.cpp
10
dll/base.cpp
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@ -41,6 +41,11 @@ std::string get_env_variable(std::string name)
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return utf8_encode(env_variable);
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}
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bool set_env_variable(std::string name, std::string value)
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{
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return SetEnvironmentVariableW(utf8_decode(name).c_str(), utf8_decode(value).c_str());
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}
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#else
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static int fd = -1;
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@ -81,6 +86,11 @@ std::string get_env_variable(std::string name)
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return std::string(env);
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}
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bool set_env_variable(std::string name, std::string value)
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{
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return setenv(name.c_str(), value.c_str(), 1) == 0;
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}
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#endif
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std::recursive_mutex global_mutex;
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@ -25,6 +25,7 @@
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extern std::recursive_mutex global_mutex;
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std::string get_env_variable(std::string name);
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bool set_env_variable(std::string name, std::string value);
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bool check_timedout(std::chrono::high_resolution_clock::time_point old, double timeout);
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class CCallbackMgr
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@ -125,6 +125,7 @@ message Networking_Sockets {
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uint64 connection_id = 3;
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uint64 connection_id_from = 4;
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bytes data = 5;
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uint64 message_number = 7;
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}
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message Networking_Messages {
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@ -1126,9 +1126,12 @@ void Networking::setAppID(uint32 appid)
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bool Networking::sendToIPPort(Common_Message *msg, uint32 ip, uint16 port, bool reliable)
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{
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bool is_local_ip = ((ip >> 24) == 0x7F);
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uint32_t local_ip = getIP(ids.front());
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PRINT_DEBUG("sendToIPPort %X %u %X\n", ip, is_local_ip, local_ip);
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//TODO: actually send to ip/port
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for (auto &conn: connections) {
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if (ntohl(conn.tcp_ip_port.ip) == ip) {
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if (ntohl(conn.tcp_ip_port.ip) == ip || (is_local_ip && ntohl(conn.tcp_ip_port.ip) == local_ip)) {
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for (auto &steam_id : conn.ids) {
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msg->set_dest_id(steam_id.ConvertToUint64());
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sendTo(msg, reliable, &conn);
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@ -60,6 +60,11 @@ Steam_Client::Steam_Client()
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PRINT_DEBUG("steam client init: id: %llu server id: %llu appid: %u port: %u \n", settings_client->get_local_steam_id().ConvertToUint64(), settings_server->get_local_steam_id().ConvertToUint64(), appid, settings_server->get_port());
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if (appid) {
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set_env_variable("SteamAppId", std::to_string(appid));
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set_env_variable("SteamGameId", std::to_string(appid));
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}
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steam_overlay = new Steam_Overlay(settings_client, callback_results_client, callbacks_client, run_every_runcb, network);
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steam_user = new Steam_User(settings_client, local_storage, network, callback_results_client, callbacks_client);
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@ -159,6 +164,8 @@ void Steam_Client::setAppID(uint32 appid)
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settings_server->set_game_id(CGameID(appid));
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local_storage->setAppId(appid);
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network->setAppID(appid);
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set_env_variable("SteamAppId", std::to_string(appid));
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set_env_variable("SteamGameId", std::to_string(appid));
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}
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@ -35,6 +35,12 @@ enum connect_socket_status {
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CONNECT_SOCKET_TIMEDOUT
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};
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struct compare_snm_for_queue {
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bool operator()(Networking_Sockets &left, Networking_Sockets &right) {
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return left.message_number() > right.message_number();
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}
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};
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struct Connect_Socket {
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int virtual_port;
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int real_port;
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@ -47,10 +53,10 @@ struct Connect_Socket {
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enum connect_socket_status status;
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int64 user_data;
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std::queue<std::string> data;
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std::priority_queue<Networking_Sockets, std::vector<Networking_Sockets>, compare_snm_for_queue> data;
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HSteamNetPollGroup poll_group;
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unsigned long long packet_receive_counter;
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unsigned long long packet_send_counter;
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CSteamID created_by;
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std::chrono::steady_clock::time_point connect_request_last_sent;
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@ -222,6 +228,7 @@ HSteamNetConnection new_connect_socket(SteamNetworkingIdentity remote_identity,
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socket.created_by = settings->get_local_steam_id();
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socket.connect_request_last_sent = std::chrono::steady_clock::now();
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socket.connect_requests_sent = 0;
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socket.packet_send_counter = 1;
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HSteamNetConnection socket_id = get_socket_id();
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if (socket_id == k_HSteamNetConnection_Invalid) ++socket_id;
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@ -385,7 +392,7 @@ HSteamNetConnection ConnectByIPAddress( const SteamNetworkingIPAddr *address )
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HSteamNetConnection ConnectByIPAddress( const SteamNetworkingIPAddr &address, int nOptions, const SteamNetworkingConfigValue_t *pOptions )
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{
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PRINT_DEBUG("Steam_Networking_Sockets::ConnectByIPAddress\n");
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PRINT_DEBUG("Steam_Networking_Sockets::ConnectByIPAddress %X\n", address.GetIPv4());
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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SteamNetworkingIdentity ip_id;
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ip_id.SetIPAddr(address);
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@ -757,11 +764,17 @@ EResult SendMessageToConnection( HSteamNetConnection hConn, const void *pData, u
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msg.mutable_networking_sockets()->set_connection_id_from(connect_socket->first);
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msg.mutable_networking_sockets()->set_connection_id(connect_socket->second.remote_id);
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msg.mutable_networking_sockets()->set_data(pData, cbData);
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uint64 message_number = connect_socket->second.packet_send_counter;
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msg.mutable_networking_sockets()->set_message_number(message_number);
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connect_socket->second.packet_send_counter += 1;
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bool reliable = false;
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if (nSendFlags & k_nSteamNetworkingSend_Reliable) reliable = true;
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if (network->sendTo(&msg, reliable)) {
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if (pOutMessageNumber) *pOutMessageNumber = message_number;
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return k_EResultOK;
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}
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if (pOutMessageNumber) *pOutMessageNumber = 1; //TODO
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if (network->sendTo(&msg, reliable)) return k_EResultOK;
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return k_EResultFail;
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}
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@ -853,17 +866,16 @@ SteamNetworkingMessage_t *get_steam_message_connection(HSteamNetConnection hConn
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if (connect_socket == s->connect_sockets.end()) return NULL;
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if (connect_socket->second.data.empty()) return NULL;
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SteamNetworkingMessage_t *pMsg = new SteamNetworkingMessage_t();
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unsigned long size = connect_socket->second.data.front().size();
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unsigned long size = connect_socket->second.data.top().data().size();
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pMsg->m_pData = malloc(size);
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pMsg->m_cbSize = size;
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memcpy(pMsg->m_pData, connect_socket->second.data.front().data(), size);
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memcpy(pMsg->m_pData, connect_socket->second.data.top().data().data(), size);
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pMsg->m_conn = hConn;
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pMsg->m_identityPeer = connect_socket->second.remote_identity;
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pMsg->m_nConnUserData = connect_socket->second.user_data;
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pMsg->m_usecTimeReceived = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::steady_clock::now() - created).count();
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//TODO: check where messagenumber starts
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pMsg->m_nMessageNumber = connect_socket->second.packet_receive_counter;
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++connect_socket->second.packet_receive_counter;
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pMsg->m_nMessageNumber = connect_socket->second.data.top().message_number();
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pMsg->m_pfnFreeData = &free_steam_message_data;
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pMsg->m_pfnRelease = &delete_steam_message;
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@ -2074,7 +2086,7 @@ void Callback(Common_Message *msg)
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if (connect_socket != s->connect_sockets.end()) {
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if (connect_socket->second.remote_identity.GetSteamID64() == msg->source_id() && connect_socket->second.status == CONNECT_SOCKET_CONNECTED) {
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PRINT_DEBUG("Steam_Networking_Sockets: got data len %u on connection %u\n", msg->networking_sockets().data().size(), connect_socket->first);
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connect_socket->second.data.push(msg->networking_sockets().data());
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connect_socket->second.data.push(msg->networking_sockets());
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}
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}
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} else if (msg->networking_sockets().type() == Networking_Sockets::CONNECTION_END) {
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@ -380,7 +380,7 @@ bool InitFilterText( uint32 unFilterOptions )
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int FilterText( char* pchOutFilteredText, uint32 nByteSizeOutFilteredText, const char * pchInputMessage, bool bLegalOnly )
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{
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PRINT_DEBUG("FilterText old\n");
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return 0;
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return FilterText(k_ETextFilteringContextUnknown, CSteamID(), pchInputMessage, pchOutFilteredText, nByteSizeOutFilteredText );
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}
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// Filters the provided input message and places the filtered result into pchOutFilteredText, using legally required filtering and additional filtering based on the context and user settings
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@ -393,7 +393,16 @@ int FilterText( char* pchOutFilteredText, uint32 nByteSizeOutFilteredText, const
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int FilterText( ETextFilteringContext eContext, CSteamID sourceSteamID, const char *pchInputMessage, char *pchOutFilteredText, uint32 nByteSizeOutFilteredText )
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{
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PRINT_DEBUG("FilterText\n");
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return 0;
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if (!nByteSizeOutFilteredText) return 0;
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unsigned len = strlen(pchInputMessage);
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if (!len) return 0;
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len += 1;
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if (len > nByteSizeOutFilteredText) len = nByteSizeOutFilteredText;
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len -= 1;
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memcpy(pchOutFilteredText, pchInputMessage, len);
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pchOutFilteredText[len] = 0;
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return len;
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}
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