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5 Commits
5234d8b0e6
...
1ad2818e28
Author | SHA1 | Date |
---|---|---|
Mr_Goldberg | 1ad2818e28 | |
Mr_Goldberg | 7c419e0afe | |
Mr_Goldberg | e0726f2e9d | |
Mr_Goldberg | 5ce4ac8429 | |
Mr_Goldberg | 0d65114ee6 |
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@ -830,6 +830,11 @@ bool Steam_Client::BShutdownIfAllPipesClosed()
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}
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steam_controller->Shutdown();
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#ifdef EMU_OVERLAY
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if(!settings_client->disable_overlay)
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steam_overlay->UnSetupOverlay();
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#endif
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if (joinable) {
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background_keepalive.join();
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}
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@ -66,7 +66,7 @@ struct Controller_Action {
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struct Rumble_Thread_Data {
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std::condition_variable rumble_thread_cv;
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std::atomic_bool kill_rumble_thread;
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bool kill_rumble_thread;
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std::mutex rumble_mutex;
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struct Rumble_Data {
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@ -232,38 +232,21 @@ public:
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static void background_rumble(Rumble_Thread_Data *data)
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{
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std::mutex mtx;
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std::unique_lock<std::mutex> lck(mtx);
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bool rumbled = false;
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while (true) {
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bool new_data = false;
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if (rumbled) {
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std::this_thread::sleep_for(std::chrono::milliseconds(20));
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data->rumble_mutex.lock();
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for (int i = 0; i < GAMEPAD_COUNT; ++i) {
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if (data->data[i].new_data) {
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new_data = true;
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break;
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}
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}
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data->rumble_mutex.unlock();
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unsigned short left, right;
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unsigned int rumble_length_ms;
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int gamepad = -1;
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while (gamepad == -1) {
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std::unique_lock<std::mutex> lck(data->rumble_mutex);
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if (data->kill_rumble_thread) {
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return;
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}
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}
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bool x = new_data || data->rumble_thread_cv.wait_for(lck, std::chrono::milliseconds(100)) != std::cv_status::timeout;
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if (data->kill_rumble_thread) {
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return;
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}
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data->rumble_thread_cv.wait_for(lck, std::chrono::milliseconds(1000));
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if (data->kill_rumble_thread) {
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return;
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}
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rumbled = false;
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while (true) {
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unsigned short left, right;
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unsigned int rumble_length_ms;
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int gamepad = -1;
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data->rumble_mutex.lock();
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for (int i = 0; i < GAMEPAD_COUNT; ++i) {
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if (data->data[i].new_data) {
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left = data->data[i].left;
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@ -278,15 +261,9 @@ static void background_rumble(Rumble_Thread_Data *data)
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}
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}
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}
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data->rumble_mutex.unlock();
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if (gamepad == -1) {
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break;
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}
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GamepadSetRumble((GAMEPAD_DEVICE)gamepad, ((double)left) / 65535.0, ((double)right) / 65535.0, rumble_length_ms);
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rumbled = true;
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}
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GamepadSetRumble((GAMEPAD_DEVICE)gamepad, ((double)left) / 65535.0, ((double)right) / 65535.0, rumble_length_ms);
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}
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}
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@ -370,7 +347,9 @@ bool Shutdown()
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}
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controllers = std::map<ControllerHandle_t, struct Controller_Action>();
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rumble_thread_data->rumble_mutex.lock();
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rumble_thread_data->kill_rumble_thread = true;
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rumble_thread_data->rumble_mutex.unlock();
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rumble_thread_data->rumble_thread_cv.notify_one();
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background_rumble_thread.join();
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delete rumble_thread_data;
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@ -182,6 +182,42 @@ std::vector<Steam_Leaderboard_Score> load_leaderboard_scores(std::string name)
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return out;
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}
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std::string get_value_for_language(nlohmann::json &json, std::string key, std::string language)
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{
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auto x = json.find(key);
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if (x == json.end()) return "";
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if (x.value().is_string()) {
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return x.value().get<std::string>();
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} else if (x.value().is_object()) {
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auto l = x.value().find(language);
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if (l != x.value().end()) {
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return l.value().get<std::string>();
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}
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l = x.value().find("english");
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if (l != x.value().end()) {
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return l.value().get<std::string>();
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}
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l = x.value().begin();
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if (l != x.value().end()) {
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if (l.key() == "token") {
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std::string token_value = l.value().get<std::string>();
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l++;
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if (l != x.value().end()) {
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return l.value().get<std::string>();
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}
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return token_value;
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}
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return l.value().get<std::string>();
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}
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}
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return "";
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}
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public:
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Steam_User_Stats(Settings *settings, Local_Storage *local_storage, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, Steam_Overlay* overlay):
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settings(settings),
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@ -227,8 +263,8 @@ Steam_User_Stats(Settings *settings, Local_Storage *local_storage, class SteamCa
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it["hidden"] = std::to_string(it["hidden"].get<int>());
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} catch (...) {}
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it["displayName"] = it.value("displayName", "");
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it["description"] = it.value("description", "");
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it["displayName"] = get_value_for_language(it, "displayName", settings->get_language());
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it["description"] = get_value_for_language(it, "description", settings->get_language());
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}
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//TODO: not sure if the sort is actually case insensitive, ach names seem to be treated by steam as case insensitive so I assume they are.
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@ -77,6 +77,10 @@ public:
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delete vulkan_hook;
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}
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bool force_stop_detection;
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std::condition_variable detect_renderer_thread_cv;
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std::mutex destroy_render_thread_mutex;
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private:
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Renderer_Detector():
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dxgi_hooked(false),
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@ -94,7 +98,8 @@ private:
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dx12_hook(nullptr),
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opengl_hook(nullptr),
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vulkan_hook(nullptr),
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detection_done(false)
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detection_done(false),
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force_stop_detection(false)
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{
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std::wstring tmp(4096, L'\0');
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tmp.resize(GetSystemDirectoryW(&tmp[0], tmp.size()));
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@ -1064,6 +1069,9 @@ public:
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auto start_time = std::chrono::steady_clock::now();
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do
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{
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std::unique_lock<std::mutex> lck(destroy_render_thread_mutex);
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if (force_stop_detection) break;
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for (auto const& library : libraries)
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{
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void* lib_handle = System::Library::GetLibraryHandle(library.first.c_str());
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@ -1074,7 +1082,10 @@ public:
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(this->*library.second)(name);
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}
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}
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std::this_thread::sleep_for(std::chrono::milliseconds{ 100 });
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detect_renderer_thread_cv.wait_for(lck, std::chrono::milliseconds(100));
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if (force_stop_detection) break;
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} while (!detection_done && (timeout.count() == -1 || (std::chrono::steady_clock::now() - start_time) <= timeout));
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{
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@ -1415,3 +1426,11 @@ std::future<Renderer_Hook*> detect_renderer(std::chrono::milliseconds timeout)
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{
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return std::async(std::launch::async, &Renderer_Detector::detect_renderer, Renderer_Detector::Inst(), timeout);
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}
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void stop_renderer_detector()
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{
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Renderer_Detector::Inst()->destroy_render_thread_mutex.lock();
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Renderer_Detector::Inst()->force_stop_detection = true;
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Renderer_Detector::Inst()->destroy_render_thread_mutex.unlock();
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Renderer_Detector::Inst()->detect_renderer_thread_cv.notify_all();
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}
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@ -28,3 +28,4 @@
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#include "Renderer_Hook.h"
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std::future<Renderer_Hook*> detect_renderer(std::chrono::milliseconds timeout = std::chrono::milliseconds{-1});
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void stop_renderer_detector();
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@ -200,6 +200,17 @@ void Steam_Overlay::SetupOverlay()
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}
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}
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void Steam_Overlay::UnSetupOverlay()
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{
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stop_renderer_detector();
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if (!Ready() && future_renderer.valid()) {
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if (future_renderer.wait_for(std::chrono::milliseconds{500}) == std::future_status::ready) {
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future_renderer.get();
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}
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}
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}
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void Steam_Overlay::HookReady(bool ready)
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{
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{
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@ -161,6 +161,7 @@ public:
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void SetNotificationInset(int nHorizontalInset, int nVerticalInset);
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void SetupOverlay();
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void UnSetupOverlay();
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void HookReady(bool ready);
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@ -202,6 +203,7 @@ public:
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void SetNotificationInset(int nHorizontalInset, int nVerticalInset) {}
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void SetupOverlay() {}
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void UnSetupOverlay() {}
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void HookReady(bool ready) {}
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@ -53,125 +53,128 @@ def add_input_bindings(group, bindings, force_binding=None, keymap=keymap_digita
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bindings[action_name] = [binding]
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return bindings
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if len(sys.argv) < 2:
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print("format: {} xbox_controller_config.vdf".format(sys.argv[0]))
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exit(0)
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with open(sys.argv[1], 'rb') as f:
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t = f.read().decode('utf-8')
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def generate_controller_config(controller_vdf, config_dir):
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d = vdf.loads(controller_vdf, mapper=vdf.VDFDict, merge_duplicate_keys=False)
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d = vdf.loads(t, mapper=vdf.VDFDict, merge_duplicate_keys=False)
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controller_mappings = d["controller_mappings"]
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controller_mappings = d["controller_mappings"]
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groups = controller_mappings.get_all_for("group")
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groups_byid = {}
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for g in groups:
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groups_byid[g["id"]] = g
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groups = controller_mappings.get_all_for("group")
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groups_byid = {}
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for g in groups:
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groups_byid[g["id"]] = g
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actions = controller_mappings.get_all_for("actions")
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action_list = []
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for a in actions:
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for k in a:
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action_list.append(k)
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actions = controller_mappings.get_all_for("actions")
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action_list = []
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for a in actions:
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for k in a:
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action_list.append(k)
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presets = controller_mappings.get_all_for("preset")
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all_bindings = {}
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for p in presets:
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name = p["name"]
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if name not in action_list:
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continue
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group_bindings = p["group_source_bindings"]
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bindings = {}
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for number in group_bindings:
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s = group_bindings[number].split()
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if s[1] != "active":
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presets = controller_mappings.get_all_for("preset")
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all_bindings = {}
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for p in presets:
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name = p["name"]
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if name not in action_list:
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continue
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group_bindings = p["group_source_bindings"]
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bindings = {}
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for number in group_bindings:
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s = group_bindings[number].split()
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if s[1] != "active":
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continue
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#print(s)
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if s[0] in ["switch", "button_diamond", "dpad"]:
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group = groups_byid[number]
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#print(group)
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bindings = add_input_bindings(group, bindings)
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#print(s)
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if s[0] in ["switch", "button_diamond", "dpad"]:
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group = groups_byid[number]
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#print(group)
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bindings = add_input_bindings(group, bindings)
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if s[0] in ["left_trigger", "right_trigger"]:
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group = groups_byid[number]
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if group["mode"] == "trigger":
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for g in group:
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if g == "gameactions":
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#print(group)
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action_name = group["gameactions"][name]
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if s[0] == "left_trigger":
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binding = "LTRIGGER"
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else:
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binding = "RTRIGGER"
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if action_name in bindings:
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if binding not in bindings[action_name] and (binding + "=trigger") not in bindings[action_name]:
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bindings[action_name].insert(0, binding)
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else:
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bindings[action_name] = [binding + "=trigger"]
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if g == "inputs":
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if s[0] == "left_trigger":
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binding = "DLTRIGGER"
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else:
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binding = "DRTRIGGER"
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bindings = add_input_bindings(group, bindings, binding)
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if s[0] in ["left_trigger", "right_trigger"]:
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group = groups_byid[number]
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if group["mode"] == "trigger":
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for g in group:
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if g == "gameactions":
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#print(group)
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action_name = group["gameactions"][name]
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if s[0] == "left_trigger":
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binding = "LTRIGGER"
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else:
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binding = "RTRIGGER"
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if action_name in bindings:
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if binding not in bindings[action_name] and (binding + "=trigger") not in bindings[action_name]:
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bindings[action_name].insert(0, binding)
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else:
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bindings[action_name] = [binding + "=trigger"]
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if g == "inputs":
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if s[0] == "left_trigger":
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binding = "DLTRIGGER"
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else:
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binding = "DRTRIGGER"
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bindings = add_input_bindings(group, bindings, binding)
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else:
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print("unhandled trigger mode", group["mode"])
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if s[0] in ["joystick", "right_joystick", "dpad"]:
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group = groups_byid[number]
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if group["mode"] == "joystick_move":
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for g in group:
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if g == "gameactions":
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#print(group)
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action_name = group["gameactions"][name]
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if s[0] == "joystick":
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binding = "LJOY"
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elif s[0] == "right_joystick":
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binding = "RJOY"
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elif s[0] == "dpad":
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binding = "DPAD"
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else:
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print("could not handle", s[0])
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if action_name in bindings:
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if binding not in bindings[action_name] and (binding + "=joystick_move") not in bindings[action_name]:
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bindings[action_name].insert(0, binding)
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else:
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bindings[action_name] = [binding + "=joystick_move"]
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if g == "inputs":
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if s[0] == "joystick":
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binding = "LSTICK"
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else:
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binding = "RSTICK"
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bindings = add_input_bindings(group, bindings, binding)
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elif group["mode"] == "dpad":
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if s[0] == "joystick":
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binding_map = {"dpad_north":"DLJOYUP", "dpad_south": "DLJOYDOWN", "dpad_west": "DLJOYLEFT", "dpad_east": "DLJOYRIGHT", "click": "LSTICK"}
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bindings = add_input_bindings(group, bindings, keymap=binding_map)
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elif s[0] == "right_joystick":
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binding_map = {"dpad_north":"DRJOYUP", "dpad_south": "DRJOYDOWN", "dpad_west": "DRJOYLEFT", "dpad_east": "DRJOYRIGHT", "click": "RSTICK"}
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bindings = add_input_bindings(group, bindings, keymap=binding_map)
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else:
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if s[0] != "dpad":
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print("no pad", s[0])
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else:
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print("unhandled joy mode", group["mode"])
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print("unhandled trigger mode", group["mode"])
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if s[0] in ["joystick", "right_joystick", "dpad"]:
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group = groups_byid[number]
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if group["mode"] == "joystick_move":
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for g in group:
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if g == "gameactions":
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#print(group)
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action_name = group["gameactions"][name]
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if s[0] == "joystick":
|
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binding = "LJOY"
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elif s[0] == "right_joystick":
|
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binding = "RJOY"
|
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elif s[0] == "dpad":
|
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binding = "DPAD"
|
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else:
|
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print("could not handle", s[0])
|
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if action_name in bindings:
|
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if binding not in bindings[action_name] and (binding + "=joystick_move") not in bindings[action_name]:
|
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bindings[action_name].insert(0, binding)
|
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else:
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bindings[action_name] = [binding + "=joystick_move"]
|
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if g == "inputs":
|
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if s[0] == "joystick":
|
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binding = "LSTICK"
|
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else:
|
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binding = "RSTICK"
|
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bindings = add_input_bindings(group, bindings, binding)
|
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|
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all_bindings[name] = bindings
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elif group["mode"] == "dpad":
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if s[0] == "joystick":
|
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binding_map = {"dpad_north":"DLJOYUP", "dpad_south": "DLJOYDOWN", "dpad_west": "DLJOYLEFT", "dpad_east": "DLJOYRIGHT", "click": "LSTICK"}
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bindings = add_input_bindings(group, bindings, keymap=binding_map)
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elif s[0] == "right_joystick":
|
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binding_map = {"dpad_north":"DRJOYUP", "dpad_south": "DRJOYDOWN", "dpad_west": "DRJOYLEFT", "dpad_east": "DRJOYRIGHT", "click": "RSTICK"}
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||||
bindings = add_input_bindings(group, bindings, keymap=binding_map)
|
||||
else:
|
||||
if s[0] != "dpad":
|
||||
print("no pad", s[0])
|
||||
else:
|
||||
print("unhandled joy mode", group["mode"])
|
||||
|
||||
all_bindings[name] = bindings
|
||||
|
||||
#print(controller_mappings["preset"][(0, "group_source_bindings")])
|
||||
|
||||
#print(all_bindings)
|
||||
|
||||
if not os.path.exists(config_dir):
|
||||
os.makedirs(config_dir)
|
||||
|
||||
for k in all_bindings:
|
||||
with open(os.path.join(config_dir, k + '.txt'), 'w') as f:
|
||||
for b in all_bindings[k]:
|
||||
f.write(b + "=" + ','.join(all_bindings[k][b]) + "\n")
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
if len(sys.argv) < 2:
|
||||
print("format: {} xbox_controller_config.vdf".format(sys.argv[0]))
|
||||
exit(0)
|
||||
|
||||
#print(controller_mappings["preset"][(0, "group_source_bindings")])
|
||||
with open(sys.argv[1], 'rb') as f:
|
||||
t = f.read().decode('utf-8')
|
||||
|
||||
#print(all_bindings)
|
||||
|
||||
config_directory = sys.argv[1] + "_config/steam_settings" + "/controller/"
|
||||
if not os.path.exists(config_directory):
|
||||
os.makedirs(config_directory)
|
||||
|
||||
for k in all_bindings:
|
||||
with open(config_directory + k + '.txt', 'w') as f:
|
||||
for b in all_bindings[k]:
|
||||
f.write(b + "=" + ','.join(all_bindings[k][b]) + "\n")
|
||||
generate_controller_config(t, os.path.join(sys.argv[1] + "_config/steam_settings", "controller"))
|
||||
|
|
|
@ -3,9 +3,10 @@ USERNAME = ""
|
|||
PASSWORD = ""
|
||||
|
||||
#steam ids with public profiles that own a lot of games
|
||||
TOP_OWNER_IDS = [76561198028121353, 76561198001237877, 76561198355625888, 76561198001678750, 76561198237402290]
|
||||
TOP_OWNER_IDS = [76561198028121353, 76561198001237877, 76561198355625888, 76561198001678750, 76561198237402290, 76561197979911851, 76561198152618007, 76561197969050296, 76561198213148949, 76561198037867621, 76561198108581917]
|
||||
|
||||
from stats_schema_achievement_gen import achievements_gen
|
||||
from controller_config_generator import parse_controller_vdf
|
||||
from steam.client import SteamClient
|
||||
from steam.client.cdn import CDNClient
|
||||
from steam.enums import common
|
||||
|
@ -15,6 +16,7 @@ from steam.core.msg import MsgProto
|
|||
import os
|
||||
import sys
|
||||
import json
|
||||
import urllib.request
|
||||
|
||||
prompt_for_unavailable = True
|
||||
|
||||
|
@ -35,6 +37,7 @@ if (len(USERNAME) == 0 or len(PASSWORD) == 0):
|
|||
client.cli_login()
|
||||
else:
|
||||
result = client.login(USERNAME, password=PASSWORD)
|
||||
auth_code, two_factor_code = None, None
|
||||
while result in (EResult.AccountLogonDenied, EResult.InvalidLoginAuthCode,
|
||||
EResult.AccountLoginDeniedNeedTwoFactor, EResult.TwoFactorCodeMismatch,
|
||||
EResult.TryAnotherCM, EResult.ServiceUnavailable,
|
||||
|
@ -92,6 +95,65 @@ def generate_achievement_stats(client, game_id, output_directory, backup_directo
|
|||
else:
|
||||
print("no schema", out)
|
||||
|
||||
def get_ugc_info(client, published_file_id):
|
||||
return client.send_um_and_wait('PublishedFile.GetDetails#1', {
|
||||
'publishedfileids': [published_file_id],
|
||||
'includetags': False,
|
||||
'includeadditionalpreviews': False,
|
||||
'includechildren': False,
|
||||
'includekvtags': False,
|
||||
'includevotes': False,
|
||||
'short_description': True,
|
||||
'includeforsaledata': False,
|
||||
'includemetadata': False,
|
||||
'language': 0
|
||||
})
|
||||
|
||||
def download_published_file(client, published_file_id, backup_directory):
|
||||
ugc_info = get_ugc_info(client, published_file_id)
|
||||
|
||||
if (ugc_info is None):
|
||||
print("failed getting published file", published_file_id)
|
||||
return None
|
||||
|
||||
file_details = ugc_info.body.publishedfiledetails[0]
|
||||
if (file_details.result != EResult.OK):
|
||||
print("failed getting published file", published_file_id, file_details.result)
|
||||
return None
|
||||
|
||||
if not os.path.exists(backup_directory):
|
||||
os.makedirs(backup_directory)
|
||||
|
||||
with open(os.path.join(backup_directory, "info.txt"), "w") as f:
|
||||
f.write(str(ugc_info.body))
|
||||
|
||||
with urllib.request.urlopen(file_details.file_url) as response:
|
||||
data = response.read()
|
||||
with open(os.path.join(backup_directory, file_details.filename.replace("/", "_").replace("\\", "_")), "wb") as f:
|
||||
f.write(data)
|
||||
return data
|
||||
return None
|
||||
|
||||
def get_dlc(raw_infos):
|
||||
try:
|
||||
try:
|
||||
dlc_list = set(map(lambda a: int(a), raw_infos["extended"]["listofdlc"].split(",")))
|
||||
except:
|
||||
dlc_list = set()
|
||||
depot_app_list = set()
|
||||
if "depots" in raw_infos:
|
||||
depots = raw_infos["depots"]
|
||||
for dep in depots:
|
||||
depot_info = depots[dep]
|
||||
if "dlcappid" in depot_info:
|
||||
dlc_list.add(int(depot_info["dlcappid"]))
|
||||
if "depotfromapp" in depot_info:
|
||||
depot_app_list.add(int(depot_info["depotfromapp"]))
|
||||
return (dlc_list, depot_app_list)
|
||||
except:
|
||||
print("could not get dlc infos, are there any dlcs ?")
|
||||
return (set(), set())
|
||||
|
||||
for appid in appids:
|
||||
backup_dir = os.path.join("backup","{}".format(appid))
|
||||
out_dir = os.path.join("{}".format( "{}_output".format(appid)), "steam_settings")
|
||||
|
@ -123,6 +185,40 @@ for appid in appids:
|
|||
with open(os.path.join(out_dir, "build_id.txt"), 'w') as f:
|
||||
f.write(str(buildid))
|
||||
|
||||
dlc_config_list = []
|
||||
dlc_list, depot_app_list = get_dlc(game_info)
|
||||
if (len(dlc_list) > 0):
|
||||
dlc_raw = client.get_product_info(apps=dlc_list)["apps"]
|
||||
for dlc in dlc_raw:
|
||||
try:
|
||||
dlc_config_list.append((dlc, dlc_raw[dlc]["common"]["name"]))
|
||||
except:
|
||||
dlc_config_list.append((dlc, None))
|
||||
|
||||
with open(os.path.join(out_dir, "DLC.txt"), 'w', encoding="utf-8") as f:
|
||||
for x in dlc_config_list:
|
||||
if (x[1] is not None):
|
||||
f.write("{}={}\n".format(x[0], x[1]))
|
||||
|
||||
config_generated = False
|
||||
if "config" in game_info:
|
||||
if "steamcontrollerconfigdetails" in game_info["config"]:
|
||||
controller_details = game_info["config"]["steamcontrollerconfigdetails"]
|
||||
for id in controller_details:
|
||||
details = controller_details[id]
|
||||
controller_type = ""
|
||||
enabled_branches = ""
|
||||
if "controller_type" in details:
|
||||
controller_type = details["controller_type"]
|
||||
if "enabled_branches" in details:
|
||||
enabled_branches = details["enabled_branches"]
|
||||
print(id, controller_type)
|
||||
out_vdf = download_published_file(client, int(id), os.path.join(backup_dir, controller_type + str(id)))
|
||||
if out_vdf is not None and not config_generated:
|
||||
if (controller_type in ["controller_xbox360", "controller_xboxone"] and (("default" in enabled_branches) or ("public" in enabled_branches))):
|
||||
parse_controller_vdf.generate_controller_config(out_vdf.decode('utf-8'), os.path.join(out_dir, "controller"))
|
||||
config_generated = True
|
||||
|
||||
game_info_backup = json.dumps(game_info, indent=4)
|
||||
with open(os.path.join(backup_dir, "product_info.json"), "w") as f:
|
||||
f.write(game_info_backup)
|
||||
|
|
|
@ -4,8 +4,6 @@ import os
|
|||
import json
|
||||
|
||||
|
||||
language = 'english'
|
||||
|
||||
STAT_TYPE_INT = '1'
|
||||
STAT_TYPE_FLOAT = '2'
|
||||
STAT_TYPE_AVGRATE = '3'
|
||||
|
@ -35,11 +33,6 @@ def generate_stats_achievements(schema, config_directory):
|
|||
x = 'description'
|
||||
if x == 'Hidden':
|
||||
x = 'hidden'
|
||||
if type(value) is dict:
|
||||
if language in value:
|
||||
value = value[language]
|
||||
else:
|
||||
value = ''
|
||||
out[x] = value
|
||||
out['name'] = ach['name']
|
||||
if 'progress' in ach:
|
||||
|
|
Loading…
Reference in New Issue