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5 Commits

Author SHA1 Message Date
Mr_Goldberg 1ad2818e28
Fix unicode issue with script. 2022-08-08 01:38:57 -04:00
Mr_Goldberg 7c419e0afe
Fix overlay crash in games that load then unload steam api dll. 2022-08-07 23:11:21 -04:00
Mr_Goldberg e0726f2e9d
Add controller config, multi lang achievements, DLC to generate_emu_config. 2022-08-07 23:10:03 -04:00
Mr_Goldberg 5ce4ac8429
Add support for multiple languages for achievements. 2022-08-07 23:07:30 -04:00
Mr_Goldberg 0d65114ee6
Fix controller rumble code. 2022-08-07 23:06:43 -04:00
10 changed files with 299 additions and 154 deletions

View File

@ -830,6 +830,11 @@ bool Steam_Client::BShutdownIfAllPipesClosed()
}
steam_controller->Shutdown();
#ifdef EMU_OVERLAY
if(!settings_client->disable_overlay)
steam_overlay->UnSetupOverlay();
#endif
if (joinable) {
background_keepalive.join();
}

View File

@ -66,7 +66,7 @@ struct Controller_Action {
struct Rumble_Thread_Data {
std::condition_variable rumble_thread_cv;
std::atomic_bool kill_rumble_thread;
bool kill_rumble_thread;
std::mutex rumble_mutex;
struct Rumble_Data {
@ -232,38 +232,21 @@ public:
static void background_rumble(Rumble_Thread_Data *data)
{
std::mutex mtx;
std::unique_lock<std::mutex> lck(mtx);
bool rumbled = false;
while (true) {
bool new_data = false;
if (rumbled) {
std::this_thread::sleep_for(std::chrono::milliseconds(20));
data->rumble_mutex.lock();
for (int i = 0; i < GAMEPAD_COUNT; ++i) {
if (data->data[i].new_data) {
new_data = true;
break;
}
}
data->rumble_mutex.unlock();
unsigned short left, right;
unsigned int rumble_length_ms;
int gamepad = -1;
while (gamepad == -1) {
std::unique_lock<std::mutex> lck(data->rumble_mutex);
if (data->kill_rumble_thread) {
return;
}
}
bool x = new_data || data->rumble_thread_cv.wait_for(lck, std::chrono::milliseconds(100)) != std::cv_status::timeout;
if (data->kill_rumble_thread) {
return;
}
data->rumble_thread_cv.wait_for(lck, std::chrono::milliseconds(1000));
if (data->kill_rumble_thread) {
return;
}
rumbled = false;
while (true) {
unsigned short left, right;
unsigned int rumble_length_ms;
int gamepad = -1;
data->rumble_mutex.lock();
for (int i = 0; i < GAMEPAD_COUNT; ++i) {
if (data->data[i].new_data) {
left = data->data[i].left;
@ -278,15 +261,9 @@ static void background_rumble(Rumble_Thread_Data *data)
}
}
}
data->rumble_mutex.unlock();
if (gamepad == -1) {
break;
}
GamepadSetRumble((GAMEPAD_DEVICE)gamepad, ((double)left) / 65535.0, ((double)right) / 65535.0, rumble_length_ms);
rumbled = true;
}
GamepadSetRumble((GAMEPAD_DEVICE)gamepad, ((double)left) / 65535.0, ((double)right) / 65535.0, rumble_length_ms);
}
}
@ -370,7 +347,9 @@ bool Shutdown()
}
controllers = std::map<ControllerHandle_t, struct Controller_Action>();
rumble_thread_data->rumble_mutex.lock();
rumble_thread_data->kill_rumble_thread = true;
rumble_thread_data->rumble_mutex.unlock();
rumble_thread_data->rumble_thread_cv.notify_one();
background_rumble_thread.join();
delete rumble_thread_data;

View File

@ -182,6 +182,42 @@ std::vector<Steam_Leaderboard_Score> load_leaderboard_scores(std::string name)
return out;
}
std::string get_value_for_language(nlohmann::json &json, std::string key, std::string language)
{
auto x = json.find(key);
if (x == json.end()) return "";
if (x.value().is_string()) {
return x.value().get<std::string>();
} else if (x.value().is_object()) {
auto l = x.value().find(language);
if (l != x.value().end()) {
return l.value().get<std::string>();
}
l = x.value().find("english");
if (l != x.value().end()) {
return l.value().get<std::string>();
}
l = x.value().begin();
if (l != x.value().end()) {
if (l.key() == "token") {
std::string token_value = l.value().get<std::string>();
l++;
if (l != x.value().end()) {
return l.value().get<std::string>();
}
return token_value;
}
return l.value().get<std::string>();
}
}
return "";
}
public:
Steam_User_Stats(Settings *settings, Local_Storage *local_storage, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, Steam_Overlay* overlay):
settings(settings),
@ -227,8 +263,8 @@ Steam_User_Stats(Settings *settings, Local_Storage *local_storage, class SteamCa
it["hidden"] = std::to_string(it["hidden"].get<int>());
} catch (...) {}
it["displayName"] = it.value("displayName", "");
it["description"] = it.value("description", "");
it["displayName"] = get_value_for_language(it, "displayName", settings->get_language());
it["description"] = get_value_for_language(it, "description", settings->get_language());
}
//TODO: not sure if the sort is actually case insensitive, ach names seem to be treated by steam as case insensitive so I assume they are.

View File

@ -77,6 +77,10 @@ public:
delete vulkan_hook;
}
bool force_stop_detection;
std::condition_variable detect_renderer_thread_cv;
std::mutex destroy_render_thread_mutex;
private:
Renderer_Detector():
dxgi_hooked(false),
@ -94,7 +98,8 @@ private:
dx12_hook(nullptr),
opengl_hook(nullptr),
vulkan_hook(nullptr),
detection_done(false)
detection_done(false),
force_stop_detection(false)
{
std::wstring tmp(4096, L'\0');
tmp.resize(GetSystemDirectoryW(&tmp[0], tmp.size()));
@ -1064,6 +1069,9 @@ public:
auto start_time = std::chrono::steady_clock::now();
do
{
std::unique_lock<std::mutex> lck(destroy_render_thread_mutex);
if (force_stop_detection) break;
for (auto const& library : libraries)
{
void* lib_handle = System::Library::GetLibraryHandle(library.first.c_str());
@ -1074,7 +1082,10 @@ public:
(this->*library.second)(name);
}
}
std::this_thread::sleep_for(std::chrono::milliseconds{ 100 });
detect_renderer_thread_cv.wait_for(lck, std::chrono::milliseconds(100));
if (force_stop_detection) break;
} while (!detection_done && (timeout.count() == -1 || (std::chrono::steady_clock::now() - start_time) <= timeout));
{
@ -1415,3 +1426,11 @@ std::future<Renderer_Hook*> detect_renderer(std::chrono::milliseconds timeout)
{
return std::async(std::launch::async, &Renderer_Detector::detect_renderer, Renderer_Detector::Inst(), timeout);
}
void stop_renderer_detector()
{
Renderer_Detector::Inst()->destroy_render_thread_mutex.lock();
Renderer_Detector::Inst()->force_stop_detection = true;
Renderer_Detector::Inst()->destroy_render_thread_mutex.unlock();
Renderer_Detector::Inst()->detect_renderer_thread_cv.notify_all();
}

View File

@ -28,3 +28,4 @@
#include "Renderer_Hook.h"
std::future<Renderer_Hook*> detect_renderer(std::chrono::milliseconds timeout = std::chrono::milliseconds{-1});
void stop_renderer_detector();

View File

@ -200,6 +200,17 @@ void Steam_Overlay::SetupOverlay()
}
}
void Steam_Overlay::UnSetupOverlay()
{
stop_renderer_detector();
if (!Ready() && future_renderer.valid()) {
if (future_renderer.wait_for(std::chrono::milliseconds{500}) == std::future_status::ready) {
future_renderer.get();
}
}
}
void Steam_Overlay::HookReady(bool ready)
{
{

View File

@ -161,6 +161,7 @@ public:
void SetNotificationInset(int nHorizontalInset, int nVerticalInset);
void SetupOverlay();
void UnSetupOverlay();
void HookReady(bool ready);
@ -202,6 +203,7 @@ public:
void SetNotificationInset(int nHorizontalInset, int nVerticalInset) {}
void SetupOverlay() {}
void UnSetupOverlay() {}
void HookReady(bool ready) {}

View File

@ -53,125 +53,128 @@ def add_input_bindings(group, bindings, force_binding=None, keymap=keymap_digita
bindings[action_name] = [binding]
return bindings
if len(sys.argv) < 2:
print("format: {} xbox_controller_config.vdf".format(sys.argv[0]))
exit(0)
with open(sys.argv[1], 'rb') as f:
t = f.read().decode('utf-8')
def generate_controller_config(controller_vdf, config_dir):
d = vdf.loads(controller_vdf, mapper=vdf.VDFDict, merge_duplicate_keys=False)
d = vdf.loads(t, mapper=vdf.VDFDict, merge_duplicate_keys=False)
controller_mappings = d["controller_mappings"]
controller_mappings = d["controller_mappings"]
groups = controller_mappings.get_all_for("group")
groups_byid = {}
for g in groups:
groups_byid[g["id"]] = g
groups = controller_mappings.get_all_for("group")
groups_byid = {}
for g in groups:
groups_byid[g["id"]] = g
actions = controller_mappings.get_all_for("actions")
action_list = []
for a in actions:
for k in a:
action_list.append(k)
actions = controller_mappings.get_all_for("actions")
action_list = []
for a in actions:
for k in a:
action_list.append(k)
presets = controller_mappings.get_all_for("preset")
all_bindings = {}
for p in presets:
name = p["name"]
if name not in action_list:
continue
group_bindings = p["group_source_bindings"]
bindings = {}
for number in group_bindings:
s = group_bindings[number].split()
if s[1] != "active":
presets = controller_mappings.get_all_for("preset")
all_bindings = {}
for p in presets:
name = p["name"]
if name not in action_list:
continue
group_bindings = p["group_source_bindings"]
bindings = {}
for number in group_bindings:
s = group_bindings[number].split()
if s[1] != "active":
continue
#print(s)
if s[0] in ["switch", "button_diamond", "dpad"]:
group = groups_byid[number]
#print(group)
bindings = add_input_bindings(group, bindings)
#print(s)
if s[0] in ["switch", "button_diamond", "dpad"]:
group = groups_byid[number]
#print(group)
bindings = add_input_bindings(group, bindings)
if s[0] in ["left_trigger", "right_trigger"]:
group = groups_byid[number]
if group["mode"] == "trigger":
for g in group:
if g == "gameactions":
#print(group)
action_name = group["gameactions"][name]
if s[0] == "left_trigger":
binding = "LTRIGGER"
else:
binding = "RTRIGGER"
if action_name in bindings:
if binding not in bindings[action_name] and (binding + "=trigger") not in bindings[action_name]:
bindings[action_name].insert(0, binding)
else:
bindings[action_name] = [binding + "=trigger"]
if g == "inputs":
if s[0] == "left_trigger":
binding = "DLTRIGGER"
else:
binding = "DRTRIGGER"
bindings = add_input_bindings(group, bindings, binding)
if s[0] in ["left_trigger", "right_trigger"]:
group = groups_byid[number]
if group["mode"] == "trigger":
for g in group:
if g == "gameactions":
#print(group)
action_name = group["gameactions"][name]
if s[0] == "left_trigger":
binding = "LTRIGGER"
else:
binding = "RTRIGGER"
if action_name in bindings:
if binding not in bindings[action_name] and (binding + "=trigger") not in bindings[action_name]:
bindings[action_name].insert(0, binding)
else:
bindings[action_name] = [binding + "=trigger"]
if g == "inputs":
if s[0] == "left_trigger":
binding = "DLTRIGGER"
else:
binding = "DRTRIGGER"
bindings = add_input_bindings(group, bindings, binding)
else:
print("unhandled trigger mode", group["mode"])
if s[0] in ["joystick", "right_joystick", "dpad"]:
group = groups_byid[number]
if group["mode"] == "joystick_move":
for g in group:
if g == "gameactions":
#print(group)
action_name = group["gameactions"][name]
if s[0] == "joystick":
binding = "LJOY"
elif s[0] == "right_joystick":
binding = "RJOY"
elif s[0] == "dpad":
binding = "DPAD"
else:
print("could not handle", s[0])
if action_name in bindings:
if binding not in bindings[action_name] and (binding + "=joystick_move") not in bindings[action_name]:
bindings[action_name].insert(0, binding)
else:
bindings[action_name] = [binding + "=joystick_move"]
if g == "inputs":
if s[0] == "joystick":
binding = "LSTICK"
else:
binding = "RSTICK"
bindings = add_input_bindings(group, bindings, binding)
elif group["mode"] == "dpad":
if s[0] == "joystick":
binding_map = {"dpad_north":"DLJOYUP", "dpad_south": "DLJOYDOWN", "dpad_west": "DLJOYLEFT", "dpad_east": "DLJOYRIGHT", "click": "LSTICK"}
bindings = add_input_bindings(group, bindings, keymap=binding_map)
elif s[0] == "right_joystick":
binding_map = {"dpad_north":"DRJOYUP", "dpad_south": "DRJOYDOWN", "dpad_west": "DRJOYLEFT", "dpad_east": "DRJOYRIGHT", "click": "RSTICK"}
bindings = add_input_bindings(group, bindings, keymap=binding_map)
else:
if s[0] != "dpad":
print("no pad", s[0])
else:
print("unhandled joy mode", group["mode"])
print("unhandled trigger mode", group["mode"])
if s[0] in ["joystick", "right_joystick", "dpad"]:
group = groups_byid[number]
if group["mode"] == "joystick_move":
for g in group:
if g == "gameactions":
#print(group)
action_name = group["gameactions"][name]
if s[0] == "joystick":
binding = "LJOY"
elif s[0] == "right_joystick":
binding = "RJOY"
elif s[0] == "dpad":
binding = "DPAD"
else:
print("could not handle", s[0])
if action_name in bindings:
if binding not in bindings[action_name] and (binding + "=joystick_move") not in bindings[action_name]:
bindings[action_name].insert(0, binding)
else:
bindings[action_name] = [binding + "=joystick_move"]
if g == "inputs":
if s[0] == "joystick":
binding = "LSTICK"
else:
binding = "RSTICK"
bindings = add_input_bindings(group, bindings, binding)
all_bindings[name] = bindings
elif group["mode"] == "dpad":
if s[0] == "joystick":
binding_map = {"dpad_north":"DLJOYUP", "dpad_south": "DLJOYDOWN", "dpad_west": "DLJOYLEFT", "dpad_east": "DLJOYRIGHT", "click": "LSTICK"}
bindings = add_input_bindings(group, bindings, keymap=binding_map)
elif s[0] == "right_joystick":
binding_map = {"dpad_north":"DRJOYUP", "dpad_south": "DRJOYDOWN", "dpad_west": "DRJOYLEFT", "dpad_east": "DRJOYRIGHT", "click": "RSTICK"}
bindings = add_input_bindings(group, bindings, keymap=binding_map)
else:
if s[0] != "dpad":
print("no pad", s[0])
else:
print("unhandled joy mode", group["mode"])
all_bindings[name] = bindings
#print(controller_mappings["preset"][(0, "group_source_bindings")])
#print(all_bindings)
if not os.path.exists(config_dir):
os.makedirs(config_dir)
for k in all_bindings:
with open(os.path.join(config_dir, k + '.txt'), 'w') as f:
for b in all_bindings[k]:
f.write(b + "=" + ','.join(all_bindings[k][b]) + "\n")
if __name__ == '__main__':
if len(sys.argv) < 2:
print("format: {} xbox_controller_config.vdf".format(sys.argv[0]))
exit(0)
#print(controller_mappings["preset"][(0, "group_source_bindings")])
with open(sys.argv[1], 'rb') as f:
t = f.read().decode('utf-8')
#print(all_bindings)
config_directory = sys.argv[1] + "_config/steam_settings" + "/controller/"
if not os.path.exists(config_directory):
os.makedirs(config_directory)
for k in all_bindings:
with open(config_directory + k + '.txt', 'w') as f:
for b in all_bindings[k]:
f.write(b + "=" + ','.join(all_bindings[k][b]) + "\n")
generate_controller_config(t, os.path.join(sys.argv[1] + "_config/steam_settings", "controller"))

View File

@ -3,9 +3,10 @@ USERNAME = ""
PASSWORD = ""
#steam ids with public profiles that own a lot of games
TOP_OWNER_IDS = [76561198028121353, 76561198001237877, 76561198355625888, 76561198001678750, 76561198237402290]
TOP_OWNER_IDS = [76561198028121353, 76561198001237877, 76561198355625888, 76561198001678750, 76561198237402290, 76561197979911851, 76561198152618007, 76561197969050296, 76561198213148949, 76561198037867621, 76561198108581917]
from stats_schema_achievement_gen import achievements_gen
from controller_config_generator import parse_controller_vdf
from steam.client import SteamClient
from steam.client.cdn import CDNClient
from steam.enums import common
@ -15,6 +16,7 @@ from steam.core.msg import MsgProto
import os
import sys
import json
import urllib.request
prompt_for_unavailable = True
@ -35,6 +37,7 @@ if (len(USERNAME) == 0 or len(PASSWORD) == 0):
client.cli_login()
else:
result = client.login(USERNAME, password=PASSWORD)
auth_code, two_factor_code = None, None
while result in (EResult.AccountLogonDenied, EResult.InvalidLoginAuthCode,
EResult.AccountLoginDeniedNeedTwoFactor, EResult.TwoFactorCodeMismatch,
EResult.TryAnotherCM, EResult.ServiceUnavailable,
@ -92,6 +95,65 @@ def generate_achievement_stats(client, game_id, output_directory, backup_directo
else:
print("no schema", out)
def get_ugc_info(client, published_file_id):
return client.send_um_and_wait('PublishedFile.GetDetails#1', {
'publishedfileids': [published_file_id],
'includetags': False,
'includeadditionalpreviews': False,
'includechildren': False,
'includekvtags': False,
'includevotes': False,
'short_description': True,
'includeforsaledata': False,
'includemetadata': False,
'language': 0
})
def download_published_file(client, published_file_id, backup_directory):
ugc_info = get_ugc_info(client, published_file_id)
if (ugc_info is None):
print("failed getting published file", published_file_id)
return None
file_details = ugc_info.body.publishedfiledetails[0]
if (file_details.result != EResult.OK):
print("failed getting published file", published_file_id, file_details.result)
return None
if not os.path.exists(backup_directory):
os.makedirs(backup_directory)
with open(os.path.join(backup_directory, "info.txt"), "w") as f:
f.write(str(ugc_info.body))
with urllib.request.urlopen(file_details.file_url) as response:
data = response.read()
with open(os.path.join(backup_directory, file_details.filename.replace("/", "_").replace("\\", "_")), "wb") as f:
f.write(data)
return data
return None
def get_dlc(raw_infos):
try:
try:
dlc_list = set(map(lambda a: int(a), raw_infos["extended"]["listofdlc"].split(",")))
except:
dlc_list = set()
depot_app_list = set()
if "depots" in raw_infos:
depots = raw_infos["depots"]
for dep in depots:
depot_info = depots[dep]
if "dlcappid" in depot_info:
dlc_list.add(int(depot_info["dlcappid"]))
if "depotfromapp" in depot_info:
depot_app_list.add(int(depot_info["depotfromapp"]))
return (dlc_list, depot_app_list)
except:
print("could not get dlc infos, are there any dlcs ?")
return (set(), set())
for appid in appids:
backup_dir = os.path.join("backup","{}".format(appid))
out_dir = os.path.join("{}".format( "{}_output".format(appid)), "steam_settings")
@ -123,6 +185,40 @@ for appid in appids:
with open(os.path.join(out_dir, "build_id.txt"), 'w') as f:
f.write(str(buildid))
dlc_config_list = []
dlc_list, depot_app_list = get_dlc(game_info)
if (len(dlc_list) > 0):
dlc_raw = client.get_product_info(apps=dlc_list)["apps"]
for dlc in dlc_raw:
try:
dlc_config_list.append((dlc, dlc_raw[dlc]["common"]["name"]))
except:
dlc_config_list.append((dlc, None))
with open(os.path.join(out_dir, "DLC.txt"), 'w', encoding="utf-8") as f:
for x in dlc_config_list:
if (x[1] is not None):
f.write("{}={}\n".format(x[0], x[1]))
config_generated = False
if "config" in game_info:
if "steamcontrollerconfigdetails" in game_info["config"]:
controller_details = game_info["config"]["steamcontrollerconfigdetails"]
for id in controller_details:
details = controller_details[id]
controller_type = ""
enabled_branches = ""
if "controller_type" in details:
controller_type = details["controller_type"]
if "enabled_branches" in details:
enabled_branches = details["enabled_branches"]
print(id, controller_type)
out_vdf = download_published_file(client, int(id), os.path.join(backup_dir, controller_type + str(id)))
if out_vdf is not None and not config_generated:
if (controller_type in ["controller_xbox360", "controller_xboxone"] and (("default" in enabled_branches) or ("public" in enabled_branches))):
parse_controller_vdf.generate_controller_config(out_vdf.decode('utf-8'), os.path.join(out_dir, "controller"))
config_generated = True
game_info_backup = json.dumps(game_info, indent=4)
with open(os.path.join(backup_dir, "product_info.json"), "w") as f:
f.write(game_info_backup)

View File

@ -4,8 +4,6 @@ import os
import json
language = 'english'
STAT_TYPE_INT = '1'
STAT_TYPE_FLOAT = '2'
STAT_TYPE_AVGRATE = '3'
@ -35,11 +33,6 @@ def generate_stats_achievements(schema, config_directory):
x = 'description'
if x == 'Hidden':
x = 'hidden'
if type(value) is dict:
if language in value:
value = value[language]
else:
value = ''
out[x] = value
out['name'] = ach['name']
if 'progress' in ach: