Commit Graph

13 Commits (3b9366e71bea04fd354fe9ff80cc81541d7988de)

Author SHA1 Message Date
Mr_Goldberg 767fee6840
lobby dataupdate is called even when the value does not change. 2020-02-14 15:02:54 -05:00
Nemirtingas 118dee9278 Merge remote-tracking branch 'Mr_Goldberg/master' into overlay_h 2020-01-10 08:16:16 +01:00
Mr_Goldberg 2bbf9ef6df
Add small delay to new lobby member callbacks. 2019-12-20 15:05:28 -05:00
Nemirtingas d1a4adc5bd Merge branch 'master' into 'overlay_h'
# Conflicts:
#   .gitlab-ci.yml
#   dll/steam_client.cpp
#   dll/steam_inventory.h
#   dll/steam_user_stats.h
2019-12-06 12:44:43 +00:00
Mr_Goldberg 33cdf77c77 Set lobby member data should be available right away to getlobbymemberdata 2019-11-08 16:01:10 +01:00
Mr_Goldberg 2986b01d0c
Set lobby member data should be available right away to getlobbymemberdata 2019-10-25 18:34:37 -04:00
Mr_Goldberg 75dd582dec
Fix crash when one of the lobby keys which was supposed to be an int was not an int. 2019-09-22 11:35:27 -04:00
Nemirtingas a1037e3bf2 size() returns a size_t. 2019-08-01 19:08:09 +02:00
Mr_Goldberg e252f83e8a
Make auth stuff behave more like real steam. 2019-07-15 10:07:34 -04:00
Mr_Goldberg 0677b8e2ff
Tweak some delays to get the game ignite working. 2019-07-14 16:25:16 -04:00
Mr_Goldberg 794469c4cf
Create lobby even if the run callbacks function is never run. 2019-06-01 13:11:27 -04:00
Mr_Goldberg 1f79ca9231
Basic IsUserInSource implementation for the main lobby. 2019-05-30 07:58:03 -04:00
Mr_Goldberg d968c3e1b5
Initial commit. 2019-04-13 12:21:56 -04:00