Basic IsUserInSource implementation for the main lobby.
parent
51a5e3bc27
commit
1f79ca9231
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@ -462,6 +462,15 @@ CSteamID GetFriendFromSourceByIndex( CSteamID steamIDSource, int iFriend )
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bool IsUserInSource( CSteamID steamIDUser, CSteamID steamIDSource )
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{
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PRINT_DEBUG("Steam_Friends::IsUserInSource %llu %llu\n", steamIDUser.ConvertToUint64(), steamIDSource.ConvertToUint64());
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if (steamIDUser == settings->get_local_steam_id()) {
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if (settings->get_lobby() == steamIDSource) {
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return true;
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}
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} else {
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Friend *f = find_friend(steamIDUser);
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if (!f) return false;
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if (f->lobby_id() == steamIDSource.ConvertToUint64()) return true;
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}
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//TODO
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return false;
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}
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@ -623,7 +623,7 @@ SteamAPICall_t JoinLobby( CSteamID steamIDLobby )
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data.m_EChatRoomEnterResponse = k_EChatRoomEnterResponseSuccess;
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auto api = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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return api;
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}
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