Commit Graph

127 Commits (09704ae2438c7e4bbc786d2306dd988bbb4797c0)

Author SHA1 Message Date
Mr_Goldberg 09704ae243
Fixed issue where GetAnalogActionData magnitude of joystick was always maximum. 2019-09-12 07:21:11 -04:00
Mr_Goldberg 663728edca
Allow action names to be used in more than one action set at the same time. 2019-09-11 09:08:05 -04:00
Mr_Goldberg 141dfba191
Link to xinput 9.1.0 for compatibility with windows 7. 2019-09-11 08:39:24 -04:00
Mr_Goldberg 8b9e0e25ca
Forgot this in last commit. 2019-09-10 23:58:27 -04:00
Mr_Goldberg 2af93427fe
Initial Xinput ISteamInput/ISteamController support. 2019-09-10 14:54:54 -04:00
Mr_Goldberg 4db580d945
Add missing older steam api SteamUnifiedMessages() function. 2019-09-07 10:35:55 -04:00
Mr_Goldberg 58083e0863
Started work on a real avatars implementation.
Fix issue where since the image ids changed for
every get avatar call mudrunner would keep allocating
memory indefinitely.
2019-09-07 09:39:41 -04:00
Mr_Goldberg 734ff89291
Gitlab ci fix. 2019-08-26 14:45:49 -04:00
Mr_Goldberg 22c32c46b6
Forgot this. 2019-08-26 13:49:18 -04:00
Mr_Goldberg bca4bd6dc1
Added a way to configure stats and moved parser logic to other file. 2019-08-26 13:01:45 -04:00
Mr_Goldberg 1d920c538a
Christsnatcher .bat improvements. 2019-08-26 13:01:00 -04:00
Mr_Goldberg ced9b77afc
Tweaked auth delays. 2019-08-17 18:15:18 -04:00
Mr_Goldberg 06b4332187
Add some commented out code to disable https in winhttp. 2019-08-17 18:03:21 -04:00
Mr_Goldberg 0e17aeef76
Basic steamclient.dll emulation.
Build with STEAMCLIENT_DLL defined to build in steamclient.dll mode.
2019-08-17 18:02:15 -04:00
Mr_Goldberg e044205e71
Make encrypted ticket size more realistic. 2019-08-17 18:00:31 -04:00
Mr_Goldberg 7af2d08388
Some words added to blogpost. 2019-08-12 11:17:27 -04:00
Mr_Goldberg b72bd29735
1 year blogpost. 2019-08-12 11:01:09 -04:00
Mr_Goldberg 1d19d49419
Increase return value of GetAppBuildId. 2019-08-12 10:40:16 -04:00
Mr_Goldberg 7ff8b5c9fc
Unix line endings. 2019-08-12 10:39:20 -04:00
Goldberg af5de02788 Merge branch 'cmake' into 'master'
Modern(ish) CMake support

See merge request Mr_Goldberg/goldberg_emulator!16
2019-08-12 13:53:23 +00:00
vergeten 70a519e4e5 Very rough update to the CMakeLists.txt adding steamclient, steamnetworkingsockets and lobby_connect targets and fallbacks defines for the protobuf libraries and protoc executable 2019-08-12 13:53:23 +00:00
Mr_Goldberg 07af5737b4
Merge branch 'DLC-comments' of gitlab.com:Lyberta/goldberg_emulator 2019-08-05 18:34:50 -04:00
Mr_Goldberg 35860efa3a
Only set g_pSteamClientGameServer in steam gameserver init functions. 2019-08-04 14:36:28 -04:00
Lyberta b41517cd91 Added hash comments to DLC.txt 2019-08-04 14:10:22 +00:00
Mr_Goldberg 35c59044fd
SteamGameServerClient should return NULL if the gameserver is not initialized. 2019-08-03 19:00:31 -04:00
Mr_Goldberg bf4847452e
SteamAPI_Shutdown actually does something now. 2019-08-03 18:58:23 -04:00
Mr_Goldberg f4ab249f36
Add a way to configure which leaderboards are seen by the game. 2019-08-03 18:55:08 -04:00
Mr_Goldberg 7939796680
Fix build. 2019-07-31 10:25:05 -04:00
Mr_Goldberg 26c5b7949f
Implemented some ugc remote storage functions related to fileshare. 2019-07-31 10:01:55 -04:00
Mr_Goldberg 42fd868099
Remove useless files. 2019-07-28 09:04:14 -04:00
Mr_Goldberg 8723dad025
Update to sdk 1.46 2019-07-28 09:02:09 -04:00
Mr_Goldberg bb9c516775
Fix crash in crazy taxi. 2019-07-20 14:45:50 -04:00
Mr_Goldberg 55835de708
Untested version of GetInstalledDepots. 2019-07-20 14:45:37 -04:00
Nemirtingas d2fba40cb4 Small improvements
Its always better to reserve memory when we can for a vector. Also, STL implements a lot of algorithms, its better to use them in case someday you need to change it to something alike. Like reversing the copy, use transform instead, etc...
2019-07-18 22:21:55 +02:00
Mr_Goldberg 514f2ddbd9
Some small cleanups. 2019-07-17 15:55:12 -04:00
Mr_Goldberg 2a659043d3
Fix build. 2019-07-17 13:54:23 -04:00
Mr_Goldberg 59a9fcee0d
Some cleanups.
Load items json only if there's an inventory request.

Launch callbacks only when loading is done.

Copy over original unformatted json.hpp
2019-07-17 13:25:35 -04:00
Mr_Goldberg f56503fcd0
Merge branch 'issue_#5' of https://gitlab.com/Nemirtingas/goldberg_emulator into inventory_pr 2019-07-17 13:22:35 -04:00
Nemirtingas fb31aef9b2 Set items to static
Set items to static and call the json load only once.
2019-07-17 17:28:39 +02:00
Mr_Goldberg 66932785c3
Beggining of a actually working steam networking sockets implementation. 2019-07-15 20:00:52 -04:00
Mr_Goldberg e252f83e8a
Make auth stuff behave more like real steam. 2019-07-15 10:07:34 -04:00
Nemirtingas 7853451b01 Added buffer size check while populating it. 2019-07-14 22:47:33 +02:00
Mr_Goldberg 0677b8e2ff
Tweak some delays to get the game ignite working. 2019-07-14 16:25:16 -04:00
Nemirtingas 0b134e98a9 Added debug message 2019-07-14 22:24:56 +02:00
Nemirtingas 98c556d6dc atomic_bool is not copy_constructible 2019-07-14 21:01:42 +02:00
Nemirtingas e2fbada4c1 Added sample json and README. 2019-07-14 20:54:11 +02:00
Nemirtingas 3273b1482b steam_items.json renamed
steam_items.json has been renamed to items.json and now lives in steam_settings beside the steam_api.dll
2019-07-14 20:53:20 +02:00
Nemirtingas 332c0479bb Moved json.hpp to its own folder. 2019-07-14 20:51:47 +02:00
Nemirtingas 573a01212b Switch to atomic_bool for thread synchronisation. 2019-07-14 20:51:23 +02:00
Nemirtingas 5c66c21f53 Modified Inventory to match steam's implementation 2019-07-14 19:22:30 +02:00