87 lines
3.7 KiB
Markdown
87 lines
3.7 KiB
Markdown
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[![Known Vulnerabilities](https://snyk.io/test/github/MillenniumEarl/F95API/badge.svg)](https://snyk.io/test/github/MillenniumEarl/F95API)
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# F95API
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Unofficial Node JS module for scraping F95Zone platform
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These APIs have been developed to support [this application](https://github.com/MillenniumEarl/F95GameUpdater) and allow you to obtain data on games and mods on the platform [F95zone](https://f95zone.to/) (**NSFW**)
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A simple usage example can be found in [app/example.js](https://github.com/MillenniumEarl/F95API/blob/master/app/example.js)
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**Attention**: Two-factor authentication is not supported
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# Data scraping
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Games/mods can be obtained by name or URL
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```javascript
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// The name is case insensitive
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let listOfFoundGames = await F95API.getGameData("your game name");
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let listOfFoundMods = await F95API.getGameData("your mod name", true);
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let specificGame = await F95API.getGameDataFromURL("the URL of your game");
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```
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While user data (after authenticating) with
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```javascript
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let authResult = await F95API.login(username, password);
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let loggedUserData = await F95API.getUserData();
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```
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# Classes
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## Games and mods
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Information about games and mods is stored in a GameInfo object with the following fields:
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```
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name: The game name
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author: The game developer
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url: The URL that leads to the game thread on F95Zone
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overview: Description of the game
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language: Main language of the game
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supportedOS: List of supported OS (Windows/Linux/Mac/Android...)
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censored: Are the NSFW parts censored?
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engine: Game engine (Unity, Ren'Py, RPGM...)
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status: Completed/Abandoned/Ongoing/Onhold
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tags: List of tags
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previewSrc: Source URL of the game description image
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version: Version of the game
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lastUpdate: Date of the last update (it's a Date object)
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isMod: Is it a game or a mod?
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changelog: Latest changelog available
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```
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The serialization in JSON format of this object is possible through `JSON.stringfy()` while the deserialization must happen through the static method `GameInfo.fromJSON()`.
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## User data
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User data (after authentication) can be stored in a UserData object, consisting of the following fields:
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```
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username: Name of the logged in user
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avatarSrc: Source URL of the user's profile picture
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watchedThreads: List of URLs of threads followed by the user
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```
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## Login results
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The outcome of the authentication process is represented by the LoginResult object:
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```
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success: Was the authentication successful?;
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message: Possible error message (unrecognized user, wrong password ...) or authentication successful message
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```
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# Logging
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To log the behavior of the application [log4js](https://github.com/log4js-node/log4js-node) is used with a default level of "warn". This option can be changed with the `loggerLevel` property.
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# Guidelines for errors
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- If you can, return a meaningful value
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- Return `null` only if the function should return a complex object (including strings)
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- Return an empty array if the function should return an array
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- Return `false`, `-1` when the function should retrn `boolean` or `number`
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- Throw an exception only if it is an error or if a wrong value could mess up the functioning of the library
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