F95API/app/index.js

244 lines
8.1 KiB
JavaScript
Raw Permalink Normal View History

"use strict";
// Modules from file
const shared = require("./scripts/shared.js");
const networkHelper = require("./scripts/network-helper.js");
const scraper = require("./scripts/scraper.js");
const searcher = require("./scripts/searcher.js");
2020-11-01 23:14:28 +00:00
const uScraper = require("./scripts/user-scraper.js");
2020-11-30 09:40:23 +00:00
const latestFetch = require("./scripts/latest-fetch.js");
2020-12-17 21:44:40 +00:00
const fetchPlatformData = require("./scripts/platform-data.js").fetchPlatformData;
2020-10-12 08:27:48 +00:00
// Classes from file
const Credentials = require("./scripts/classes/credentials.js");
const GameInfo = require("./scripts/classes/game-info.js");
const LoginResult = require("./scripts/classes/login-result.js");
const UserData = require("./scripts/classes/user-data.js");
2020-12-03 10:55:06 +00:00
const PrefixParser = require("./scripts/classes/prefix-parser.js");
2020-09-29 15:11:43 +00:00
2020-12-26 14:23:41 +00:00
//#region Global variables
const USER_NOT_LOGGED = "User not authenticated, unable to continue";
//#endregion
2020-10-03 16:16:45 +00:00
//#region Export classes
module.exports.GameInfo = GameInfo;
module.exports.LoginResult = LoginResult;
module.exports.UserData = UserData;
2020-12-03 10:55:06 +00:00
module.exports.PrefixParser = PrefixParser;
2020-10-03 16:16:45 +00:00
//#endregion Export classes
2020-09-29 15:11:43 +00:00
2020-10-03 16:16:45 +00:00
//#region Export properties
2020-09-29 15:11:43 +00:00
/**
* @public
* Set the logger level for module debugging.
2020-09-29 15:11:43 +00:00
*/
2020-11-02 14:06:09 +00:00
/* istambul ignore next */
module.exports.loggerLevel = shared.logger.level;
exports.loggerLevel = "warn"; // By default log only the warn messages
2020-10-02 15:43:14 +00:00
/**
* @public
* Indicates whether a user is logged in to the F95Zone platform or not.
* @returns {String}
*/
module.exports.isLogged = function isLogged() {
2020-10-29 21:14:40 +00:00
return shared.isLogged;
2020-09-29 15:11:43 +00:00
};
2020-10-03 16:16:45 +00:00
//#endregion Export properties
2020-09-29 15:11:43 +00:00
//#region Export methods
/**
* @public
* Log in to the F95Zone platform.
* This **must** be the first operation performed before accessing any other script functions.
* @param {String} username Username used for login
* @param {String} password Password used for login
* @returns {Promise<LoginResult>} Result of the operation
*/
module.exports.login = async function (username, password) {
/* istanbul ignore next */
2020-10-29 21:14:40 +00:00
if (shared.isLogged) {
shared.logger.info(`${username} already authenticated`);
return new LoginResult(true, `${username} already authenticated`);
2020-10-29 21:14:40 +00:00
}
shared.logger.trace("Fetching token...");
const creds = new Credentials(username, password);
await creds.fetchToken();
shared.logger.trace(`Authentication for ${username}`);
2020-11-02 14:06:09 +00:00
const result = await networkHelper.authenticate(creds);
2020-10-29 21:14:40 +00:00
shared.isLogged = result.success;
2020-09-29 15:11:43 +00:00
2020-12-17 21:44:40 +00:00
// Load platform data
if (result.success) await fetchPlatformData();
2020-12-15 14:22:10 +00:00
/* istambul ignore next */
if (result.success) shared.logger.info("User logged in through the platform");
else shared.logger.warn(`Error during authentication: ${result.message}`);
2020-10-29 21:14:40 +00:00
return result;
};
2020-09-29 15:11:43 +00:00
/**
* @public
2020-10-10 09:33:54 +00:00
* Chek if exists a new version of the game.
2020-09-29 15:11:43 +00:00
* You **must** be logged in to the portal before calling this method.
* @param {GameInfo} info Information about the game to get the version for
2020-10-10 09:33:54 +00:00
* @returns {Promise<Boolean>} true if an update is available, false otherwise
2020-09-29 15:11:43 +00:00
*/
module.exports.checkIfGameHasUpdate = async function (info) {
/* istanbul ignore next */
if (!shared.isLogged) {
2020-10-29 21:14:40 +00:00
shared.logger.warn(USER_NOT_LOGGED);
return false;
}
2020-09-29 15:11:43 +00:00
2020-10-29 21:14:40 +00:00
// F95 change URL at every game update,
// so if the URL is different an update is available
const exists = await networkHelper.urlExists(info.url, true);
2020-10-29 21:14:40 +00:00
if (!exists) return true;
2020-10-29 21:14:40 +00:00
// Parse version from title
2020-11-02 17:32:36 +00:00
const onlineInfo = await scraper.getGameInfo(info.url);
const onlineVersion = onlineInfo.version;
// Compare the versions
2020-10-29 21:14:40 +00:00
return onlineVersion.toUpperCase() !== info.version.toUpperCase();
};
2020-09-29 15:11:43 +00:00
/**
* @public
* Starting from the name, it gets all the information about the game you are looking for.
* You **must** be logged in to the portal before calling this method.
* @param {String} name Name of the game searched
* @param {Boolean} mod Indicate if you are looking for mods or games
* @returns {Promise<GameInfo[]>} List of information obtained where each item corresponds to
* an identified game (in the case of homonymy of titles)
2020-09-29 15:11:43 +00:00
*/
module.exports.getGameData = async function (name, mod) {
/* istanbul ignore next */
if (!shared.isLogged) {
2020-10-29 21:14:40 +00:00
shared.logger.warn(USER_NOT_LOGGED);
return null;
}
// Gets the search results of the game/mod being searched for
2020-12-15 13:09:16 +00:00
const urls = mod ?
await searcher.searchMod(name) :
await searcher.searchGame(name);
2020-10-29 21:14:40 +00:00
// Process previous partial results
const results = [];
for (const url of urls) {
// Start looking for information
2020-11-02 09:21:36 +00:00
const info = await scraper.getGameInfo(url);
2020-12-15 13:09:16 +00:00
if (info) results.push(info);
2020-10-29 21:14:40 +00:00
}
return results;
};
2020-10-10 09:45:43 +00:00
/**
* @public
* Starting from the url, it gets all the information about the game you are looking for.
* You **must** be logged in to the portal before calling this method.
* @param {String} url URL of the game to obtain information of
* @returns {Promise<GameInfo>} Information about the game. If no game was found, null is returned
*/
module.exports.getGameDataFromURL = async function (url) {
/* istanbul ignore next */
if (!shared.isLogged) {
2020-10-29 21:14:40 +00:00
shared.logger.warn(USER_NOT_LOGGED);
return null;
}
// Check URL validity
const exists = await networkHelper.urlExists(url);
if (!exists) throw new URIError(`${url} is not a valid URL`);
if (!networkHelper.isF95URL(url)) throw new Error(`${url} is not a valid F95Zone URL`);
2020-10-29 21:14:40 +00:00
// Get game data
return await scraper.getGameInfo(url);
2020-10-10 09:45:43 +00:00
};
2020-09-29 15:11:43 +00:00
/**
* @public
* Gets the data of the currently logged in user.
2020-10-02 15:43:14 +00:00
* You **must** be logged in to the portal before calling this method.
* @returns {Promise<UserData>} Data of the user currently logged in
2020-09-29 15:11:43 +00:00
*/
module.exports.getUserData = async function () {
/* istanbul ignore next */
if (!shared.isLogged) {
2020-10-29 21:14:40 +00:00
shared.logger.warn(USER_NOT_LOGGED);
return null;
}
2020-11-01 23:14:28 +00:00
return await uScraper.getUserData();
};
2020-11-30 09:40:23 +00:00
/**
* @public
* Gets the latest updated games that match the specified parameters.
* You **must** be logged in to the portal before calling this method.
* @param {Object} args
* Parameters used for the search.
* @param {String[]} [args.tags]
* List of tags to be included in the search (max 5).
* @param {Number} [args.datelimit]
* Number of days since the game was last updated.
* The entered value will be approximated to the nearest valid one.
* Use `0` to select no time limit.
* @param {String[]} [args.prefixes]
* Prefixes to be included in the search.
* @param {String} [args.sorting]
* Method of sorting the results between (default: `date`):
2020-11-30 12:23:24 +00:00
* `date`, `likes`, `views`, `name`, `rating`
2020-11-30 09:40:23 +00:00
* @param {Number} limit Maximum number of results
* @returns {Promise<GameInfo[]>} List of games
*/
module.exports.getLatestUpdates = async function(args, limit) {
// Check limit value
if(limit <= 0) throw new Error("limit must be greater than 0");
// Prepare the parser
2020-12-03 10:55:06 +00:00
const parser = new PrefixParser();
2020-11-30 09:40:23 +00:00
// Get the closest date limit
let filterDate = 0;
if(args.datelimit) {
const validDate = [365, 180, 90, 30, 14, 7, 3, 1, 0];
2020-12-26 14:23:41 +00:00
filterDate = getNearestValueFromArray(validDate, args.datelimit);
2020-11-30 09:40:23 +00:00
}
// Fetch the games
const query = {
2020-12-03 10:55:06 +00:00
tags: args.tags ? parser.prefixesToIDs(args.tags) : [],
prefixes: args.prefixes ? parser.prefixesToIDs(args.prefixes) : [],
2020-11-30 09:40:23 +00:00
sort: args.sorting ? args.sorting : "date",
date: filterDate,
};
const urls = await latestFetch.fetchLatest(query, limit);
// Get the gamedata from urls
2020-11-30 13:01:16 +00:00
const promiseList = urls.map(u => exports.getGameDataFromURL(u));
return await Promise.all(promiseList);
2020-11-30 09:40:23 +00:00
};
2020-09-29 15:11:43 +00:00
//#endregion
2020-12-26 14:23:41 +00:00
//#region Private Methods
/**
* @private
* Given an array of numbers, get the nearest value for a given `value`.
* @param {Number[]} array List of default values
* @param {Number} value Value to search
*/
function getNearestValueFromArray(array, value) {
// Script taken from:
// https://www.gavsblog.com/blog/find-closest-number-in-array-javascript
array.sort((a, b) => {
return Math.abs(value - a) - Math.abs(value - b);
});
return array[0];
}
//#endregion