goldberg_emulator/overlay_experimental/windows/OpenGL_Hook.h

43 lines
833 B
C++

#ifndef __INCLUDED_OPENGL_HOOK_H__
#define __INCLUDED_OPENGL_HOOK_H__
#include "../Base_Hook.h"
#ifdef EMU_OVERLAY
class OpenGL_Hook : public Base_Hook
{
public:
#define OPENGL_DLL "opengl32.dll"
using wglSwapBuffers_t = BOOL(WINAPI*)(HDC);
private:
static OpenGL_Hook* _inst;
// Variables
bool hooked;
bool initialized;
// Functions
OpenGL_Hook();
void resetRenderState();
void prepareForOverlay(HDC hDC);
// Hook to render functions
static BOOL WINAPI MywglSwapBuffers(HDC hDC);
wglSwapBuffers_t wglSwapBuffers;
public:
virtual ~OpenGL_Hook();
bool start_hook();
static OpenGL_Hook* Inst();
virtual const char* get_lib_name() const;
void loadFunctions(wglSwapBuffers_t pfnwglSwapBuffers);
};
#endif//EMU_OVERLAY
#endif//__INCLUDED_OPENGL_HOOK_H__