goldberg_emulator/ImGui/impls
Nemirtingas 3a0d9c55c1 Added support for dynamic d3dcompile load
If you really want to use d3dcompile, then I think its better to find the most recent d3dcompile you have on your computer and load its D3DCompile function.
This process is now automatically handled. Just define  the right Preprocessor.
2019-08-02 09:06:59 +02:00
..
imgui_impl_dx9.cpp Added ImGui precompiled shaders 2019-07-25 23:32:52 +02:00
imgui_impl_dx9.h Added ImGui base code 2019-07-25 23:25:46 +02:00
imgui_impl_dx10.cpp Added support for dynamic d3dcompile load 2019-08-02 09:06:59 +02:00
imgui_impl_dx10.h Added ImGui base code 2019-07-25 23:25:46 +02:00
imgui_impl_dx11.cpp Added support for dynamic d3dcompile load 2019-08-02 09:06:59 +02:00
imgui_impl_dx11.h Added ImGui base code 2019-07-25 23:25:46 +02:00
imgui_impl_dx12.cpp Added support for dynamic d3dcompile load 2019-08-02 09:06:59 +02:00
imgui_impl_dx12.h Added ImGui base code 2019-07-25 23:25:46 +02:00
imgui_impl_opengl3.cpp Added opengl hook 2019-08-01 15:47:38 +02:00
imgui_impl_opengl3.h Added opengl hook 2019-08-01 15:47:38 +02:00
imgui_impl_win32.cpp Don't support gamepad (remove directinput dependency) 2019-07-25 23:27:54 +02:00
imgui_impl_win32.h Added ImGui base code 2019-07-25 23:25:46 +02:00