490 lines
13 KiB
CMake
490 lines
13 KiB
CMake
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project(goldberg_emulator)
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cmake_minimum_required(VERSION 3.0)
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# Workaround because cross-compiling with CMake + vcpkg fucks up this variable
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# making the 'find_*' functions/macros somehow fail to find the right arch.
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# There are conditions like
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# CMAKE_SIZEOF_VOID_P = "4" then look for i386 libraries...
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# or
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# CMAKE_SIZEOF_VOID_P = "8" then look for x86_64 libraries...
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if(X86 AND NOT X64)
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set(CMAKE_SIZEOF_VOID_P "4")
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elseif(X64 AND NOT X86)
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set(CMAKE_SIZEOF_VOID_P "8")
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else()
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message(FATAL_ERROR "Please define either -DX86=ON or -DX64=ON")
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endif()
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if(WIN32) # Setup some variables for Windows build
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if(MSVC) # If building with MSVC
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add_definitions(-D_CRT_SECURE_NO_WARNINGS) # Disable warning about strncpy_s and his friends
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#set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /NODEFAULTLIB:\"msvcrtd.lib\"") # Disable this linkage
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#set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} /NODEFAULTLIB:\"msvcrtd.lib\"") # Disable this linkage
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set(CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING "" FORCE) # Force to only build Debug & Release projects
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set(CompilerFlags
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CMAKE_CXX_FLAGS
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CMAKE_CXX_FLAGS_DEBUG
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CMAKE_CXX_FLAGS_RELEASE
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CMAKE_C_FLAGS
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CMAKE_C_FLAGS_DEBUG
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CMAKE_C_FLAGS_RELEASE
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)
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foreach(CompilerFlag ${CompilerFlags})
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string(REPLACE "/MD" "/MT" ${CompilerFlag} "${${CompilerFlag}}")
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endforeach()
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endif()
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if(X64)
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set(LIB_STEAM_API steam_api64)
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set(LIB_STEAMCLIENT steamclient64)
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set(OUT_DIR win64)
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elseif(X86)
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set(LIB_STEAM_API steam_api)
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set(LIB_STEAMCLIENT steamclient)
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set(OUT_DIR win32)
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else()
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message(FATAL_ERROR "Arch unknown")
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endif()
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file(
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GLOB
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overlay_sources
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overlay_experimental/*.cpp
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overlay_experimental/windows/*.cpp
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ImGui/*.cpp
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ImGui/impls/*.cpp
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ImGui/impls/windows/*.cpp
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)
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set(overlay_includes
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overlay_experimental/
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overlay_experimental/windows/
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ImGui/
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)
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elseif(APPLE)
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if(X64)
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# Global flags for building steamapi (64bits)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m64")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m64")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -m64")
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set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -m64")
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#set(CMAKE_STATIC_LINKER_FLAGS "${CMAKE_STATIC_LINKER_FLAGS} -m64")
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set(OUT_DIR macosx64)
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elseif(X86)
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# Global flags for building steamapi (32bits)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m32")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -m32")
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set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -m32")
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#set(CMAKE_STATIC_LINKER_FLAGS "${CMAKE_STATIC_LINKER_FLAGS} -m32")
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set(OUT_DIR macosx32)
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else()
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message(FATAL_ERROR "Arch unknown")
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endif()
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -stdlib=libc++")
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set(LIB_STEAM_API steam_api)
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set(LIB_STEAMCLIENT steamclient)
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file(
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GLOB
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overlay_sources
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overlay_experimental/Renderer_Detector.cpp
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overlay_experimental/macosx/*.cpp
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)
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set(overlay_includes
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overlay_experimental/
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overlay_experimental/macosx/
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ImGui/
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)
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elseif(UNIX)
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if(X64)
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# Global flags for building steamapi (64bits)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m64")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m64")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -m64")
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set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -m64")
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#set(CMAKE_STATIC_LINKER_FLAGS "${CMAKE_STATIC_LINKER_FLAGS} -m64")
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set(OUT_DIR linux64)
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elseif(X86)
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# Global flags for building steamapi (32bits)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m32")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -m32")
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set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -m32")
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#set(CMAKE_STATIC_LINKER_FLAGS "${CMAKE_STATIC_LINKER_FLAGS} -m32")
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set(OUT_DIR linux32)
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else()
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message(FATAL_ERROR "Arch unknown")
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endif()
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set(LIB_STEAM_API steam_api)
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set(LIB_STEAMCLIENT steamclient)
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file(
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GLOB
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overlay_sources
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overlay_experimental/*.cpp
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overlay_experimental/linux/*.cpp
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ImGui/*.cpp
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ImGui/impls/*.cpp
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ImGui/impls/linux/*.cpp
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)
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set(overlay_includes
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overlay_experimental/
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overlay_experimental/linux/
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ImGui/
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)
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else()
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message(FATAL_ERROR "No CMake for other platforms")
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endif()
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set(CMAKE_CXX_STANDARD 11)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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option(EMU_EXPERIMENTAL_BUILD "Enable experimental build" OFF)
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if(EMU_EXPERIMENTAL_BUILD)
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if(APPLE)
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set(EMU_OVERLAY OFF)
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else()
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option(EMU_OVERLAY "Enable the emulator overlay" ON)
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endif()
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else()
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set(EMU_OVERLAY OFF)
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endif()
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#set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Debug or Release")
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set(Protobuf_USE_STATIC_LIBS ON)
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include(FindProtobuf)
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find_package(Threads REQUIRED)
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find_package(Protobuf CONFIG REQUIRED)
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find_package(CURL CONFIG REQUIRED)
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find_package(nlohmann_json CONFIG REQUIRED)
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find_package(nlohmann-fifo-map CONFIG REQUIRED)
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find_path(STB_INCLUDE_DIRS "stb.h")
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if(NOT WIN32)
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find_package(OpenSSL REQUIRED)
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endif()
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if(NOT APPLE AND EMU_OVERLAY)
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find_package(GLEW REQUIRED)
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endif()
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########################################
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## net.h net.cc
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file(
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GLOB
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protobuf_sources
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dll/*.proto
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)
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protobuf_generate_cpp(net_PROTO_SRCS net_PROTO_HDRS ${protobuf_sources})
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########################################
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## steamclient[64].dll
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file(
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GLOB
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emu_sources
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dll/*.cpp
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)
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file(GLOB detour_sources
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detours/*.cpp
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)
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###################################################
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# Setup for the steam_api
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###################################################
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# Setup the target
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add_library(${LIB_STEAM_API}
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SHARED
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$<$<BOOL:${EMU_EXPERIMENTAL_BUILD}>:${detour_sources}>
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$<$<AND:$<BOOL:${EMU_EXPERIMENTAL_BUILD}>,$<BOOL:${EMU_OVERLAY}>>:${overlay_sources}>
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${emu_sources}
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${net_PROTO_SRCS}
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${net_PROTO_HDRS}
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)
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# Include the required directories
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target_include_directories(
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${LIB_STEAM_API}
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PRIVATE
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${CMAKE_CURRENT_BINARY_DIR}
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${STB_INCLUDE_DIRS}
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${overlay_includes}
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)
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# Link the required libraries
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target_link_libraries(${LIB_STEAM_API}
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PRIVATE
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Threads::Threads
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protobuf::libprotobuf-lite
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nlohmann_json::nlohmann_json
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nlohmann-fifo-map::nlohmann-fifo-map
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$<$<AND:$<NOT:$<BOOL:${APPLE}>>,$<BOOL:${EMU_OVERLAY}>>:GLEW::GLEW>
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$<$<BOOL:${WIN32}>:comdlg32>
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$<$<BOOL:${WIN32}>:advapi32>
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$<$<BOOL:${WIN32}>:shell32>
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$<$<BOOL:${WIN32}>:user32>
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$<$<BOOL:${WIN32}>:ws2_32>
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$<$<BOOL:${WIN32}>:iphlpapi>
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$<$<AND:$<BOOL:${WIN32}>,$<BOOL:${EMU_EXPERIMENTAL_BUILD}>,$<BOOL:${EMU_OVERLAY}>>:opengl32.lib>
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$<$<AND:$<BOOL:${WIN32}>,$<BOOL:${EMU_EXPERIMENTAL_BUILD}>,$<BOOL:${EMU_OVERLAY}>>:winmm.lib>
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# For library UNIX loading
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$<$<NOT:$<BOOL:${WIN32}>>:dl>
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# For overlay opengl
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$<$<AND:$<BOOL:${UNIX}>,$<NOT:$<BOOL:${APPLE}>>,$<BOOL:${EMU_OVERLAY}>>:GL>
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)
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# Add target compile definitions
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target_compile_definitions(${LIB_STEAM_API}
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PRIVATE
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GLEW_NO_GLU
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STBI_NO_SIMD
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$<$<CONFIG:>:EMU_RELEASE_BUILD>
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$<$<CONFIG:Release>:EMU_RELEASE_BUILD>
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$<$<CONFIG:RelWithDebInfo>:EMU_RELEASE_BUILD>
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$<$<CONFIG:MinSizeRel>:EMU_RELEASE_BUILD>
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$<$<BOOL:${EMU_EXPERIMENTAL_BUILD}>:EMU_EXPERIMENTAL_BUILD>
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$<$<BOOL:${EMU_OVERLAY}>:EMU_OVERLAY>
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)
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########################################################
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# Setup for the steamclient
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########################################################
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# Setup the target
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add_library(${LIB_STEAMCLIENT}
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SHARED
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$<$<BOOL:${EMU_EXPERIMENTAL_BUILD}>:${detour_sources}>
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$<$<AND:$<BOOL:${EMU_EXPERIMENTAL_BUILD}>,$<BOOL:${EMU_OVERLAY}>>:${overlay_sources}>
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${emu_sources}
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${net_PROTO_SRCS}
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${net_PROTO_HDRS}
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)
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if(UNIX)
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SET_TARGET_PROPERTIES(${LIB_STEAMCLIENT} PROPERTIES PREFIX "")
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endif()
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# Include the required directories
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target_include_directories(
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${LIB_STEAMCLIENT}
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PRIVATE
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${CMAKE_CURRENT_BINARY_DIR}
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${STB_INCLUDE_DIRS}
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${overlay_includes}
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)
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# Link the required libraries
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target_link_libraries(${LIB_STEAMCLIENT}
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PRIVATE
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Threads::Threads
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protobuf::libprotobuf-lite
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nlohmann_json::nlohmann_json
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nlohmann-fifo-map::nlohmann-fifo-map
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$<$<AND:$<NOT:$<BOOL:${APPLE}>>,$<BOOL:${EMU_OVERLAY}>>:GLEW::GLEW>
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$<$<BOOL:${WIN32}>:comdlg32>
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$<$<BOOL:${WIN32}>:advapi32>
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$<$<BOOL:${WIN32}>:shell32>
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$<$<BOOL:${WIN32}>:user32>
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$<$<BOOL:${WIN32}>:ws2_32>
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$<$<BOOL:${WIN32}>:iphlpapi>
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$<$<AND:$<BOOL:${WIN32}>,$<BOOL:${EMU_EXPERIMENTAL_BUILD}>,$<BOOL:${EMU_OVERLAY}>>:opengl32.lib>
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$<$<AND:$<BOOL:${WIN32}>,$<BOOL:${EMU_EXPERIMENTAL_BUILD}>,$<BOOL:${EMU_OVERLAY}>>:winmm.lib>
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# For library UNIX loading
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$<$<NOT:$<BOOL:${WIN32}>>:dl>
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# For overlay opengl
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$<$<AND:$<BOOL:${UNIX}>,$<NOT:$<BOOL:${APPLE}>>,$<BOOL:${EMU_OVERLAY}>>:GL>
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)
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# Add target compile definitions
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target_compile_definitions(${LIB_STEAMCLIENT}
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PRIVATE
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GLEW_NO_GLU
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STBI_NO_SIMD
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STEAMCLIENT_DLL
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$<$<CONFIG:>:EMU_RELEASE_BUILD>
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$<$<CONFIG:Release>:EMU_RELEASE_BUILD>
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$<$<CONFIG:RelWithDebInfo>:EMU_RELEASE_BUILD>
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$<$<CONFIG:MinSizeRel>:EMU_RELEASE_BUILD>
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$<$<BOOL:${EMU_EXPERIMENTAL_BUILD}>:EMU_EXPERIMENTAL_BUILD>
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$<$<BOOL:${EMU_OVERLAY}>:EMU_OVERLAY>
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)
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###########################################################################
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# Setup for the lobby_connect
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###########################################################################
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# Setup the target
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add_executable(lobby_connect
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lobby_connect.cpp
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${emu_sources}
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${net_PROTO_SRCS}
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${net_PROTO_HDRS}
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)
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# Include the required directories
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target_include_directories(
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lobby_connect
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PRIVATE
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${CMAKE_CURRENT_BINARY_DIR}
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${STB_INCLUDE_DIRS}
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)
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# Link the required libraries
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target_link_libraries(lobby_connect
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PRIVATE
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Threads::Threads
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protobuf::libprotobuf-lite
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nlohmann_json::nlohmann_json
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nlohmann-fifo-map::nlohmann-fifo-map
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$<$<BOOL:${WIN32}>:comdlg32>
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$<$<BOOL:${WIN32}>:advapi32>
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$<$<BOOL:${WIN32}>:shell32>
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$<$<BOOL:${WIN32}>:user32>
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$<$<BOOL:${WIN32}>:ws2_32>
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$<$<BOOL:${WIN32}>:iphlpapi>
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# For library UNIX loading
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$<$<NOT:$<BOOL:${WIN32}>>:dl>
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)
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# Add target compile definitions
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target_compile_definitions(lobby_connect
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PRIVATE
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NO_DISK_WRITES
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LOBBY_CONNECT
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$<$<CONFIG:>:EMU_RELEASE_BUILD>
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$<$<CONFIG:Release>:EMU_RELEASE_BUILD>
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$<$<CONFIG:RelWithDebInfo>:EMU_RELEASE_BUILD>
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$<$<CONFIG:MinSizeRel>:EMU_RELEASE_BUILD>
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)
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###########################################################################
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# Setup for the generate_interfaces_file
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###########################################################################
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# Setup the target
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add_executable(
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generate_interfaces
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generate_interfaces_file.cpp
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)
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# Link the required libraries
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target_link_libraries(
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generate_interfaces
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PRIVATE
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-debug:none
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)
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###########################################################################
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# Setup for the generate_game_infos
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###########################################################################
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# Setup the target
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add_executable(
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generate_game_infos
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generate_game_infos/generate_game_infos.cpp
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)
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# Link the required libraries
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target_link_libraries(
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generate_game_infos
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PRIVATE
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nlohmann_json::nlohmann_json
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nlohmann-fifo-map::nlohmann-fifo-map
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CURL::libcurl
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-debug:none
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)
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###########################################################################
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# Installation setup
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###########################################################################
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if(${CMAKE_BUILD_TYPE} STREQUAL "Debug")
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set(OUT_DIR debug/${OUT_DIR})
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else()
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set(OUT_DIR release/${OUT_DIR})
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endif()
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set(CMAKE_INSTALL_PREFIX ${CMAKE_SOURCE_DIR})
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# emulators
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install(
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TARGETS ${LIB_STEAM_API} ${LIB_STEAMCLIENT}
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RUNTIME DESTINATION ${OUT_DIR}
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LIBRARY DESTINATION ${OUT_DIR}
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)
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# generate_interfaces
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install(TARGETS
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generate_interfaces
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RUNTIME DESTINATION ${OUT_DIR}/tools/generate_interfaces
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)
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install(FILES
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scripts/find_interfaces.sh
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scripts/find_interfaces.ps1
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Readme_generate_interfaces.txt
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DESTINATION ${OUT_DIR}/tools/generate_interfaces
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)
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# generate_game_infos
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install(TARGETS
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generate_game_infos
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RUNTIME DESTINATION ${OUT_DIR}/tools/generate_game_infos
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)
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# lobby_connect
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install(TARGETS
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lobby_connect
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RUNTIME DESTINATION ${OUT_DIR}/tools/lobby_connect
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)
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install(FILES
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Readme_lobby_connect.txt
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DESTINATION ${OUT_DIR}/tools/lobby_connect
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)
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install(FILES
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Readme_release.txt
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files_example/steam_appid.EDIT_AND_RENAME.txt
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files_example/steam_interfaces.EXAMPLE.txt
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$<$<BOOL:${EMU_EXPERIMENTAL_BUILD}>:${PROJECT_SOURCE_DIR}/Readme_experimental.txt>
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$<$<CONFIG:Debug>:${PROJECT_SOURCE_DIR}/Readme_debug.txt>
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DESTINATION ${OUT_DIR}
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)
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install(DIRECTORY
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files_example/steam_settings.EXAMPLE
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DESTINATION ${OUT_DIR}
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) |