48 lines
1.7 KiB
C++
48 lines
1.7 KiB
C++
/*
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* Copyright (C) Nemirtingas
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* This file is part of the ingame overlay project
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*
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* The ingame overlay project is free software; you can redistribute it
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* and/or modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 3 of the License, or (at your option) any later version.
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*
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* The ingame overlay project is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with the ingame overlay project; if not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <functional>
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#include <string>
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#include <memory>
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#include <cstdint>
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class Renderer_Hook
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{
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public:
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Renderer_Hook():
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OverlayProc(&DefaultOverlayProc),
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OverlayHookReady(&DefaultOverlayHookReady)
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{}
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static void DefaultOverlayProc() {}
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static void DefaultOverlayHookReady(bool) {}
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std::function<void()> OverlayProc;
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std::function<void(bool)> OverlayHookReady;
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virtual bool StartHook(std::function<bool(bool)> key_combination_callback) = 0;
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virtual bool IsStarted() = 0;
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// Returns a Handle to the renderer image ressource or nullptr if it failed to create the resource, the handle can be used in ImGui's Image calls, image_buffer must be RGBA ordered
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virtual std::weak_ptr<uint64_t> CreateImageResource(const void* image_data, uint32_t width, uint32_t height) = 0;
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virtual void ReleaseImageResource(std::weak_ptr<uint64_t> resource) = 0;
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virtual std::string GetLibraryName() const = 0;
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};
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