The line: "ctx->PSGetSamplers(0, 1, &old.PSSampler);" will fail silently (no return code) but will not modify old.PSSampler making the game crash when accessing uninitialized memory. |
||
|---|---|---|
| .. | ||
| impls | ||
| imconfig.h | ||
| imgui.cpp | ||
| imgui.h | ||
| imgui_draw.cpp | ||
| imgui_internal.h | ||
| imgui_user.h | ||
| imgui_widgets.cpp | ||
| imstb_rectpack.h | ||
| imstb_textedit.h | ||
| imstb_truetype.h | ||