1123 lines
40 KiB
C++
1123 lines
40 KiB
C++
#include "steam_overlay.h"
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#ifdef EMU_OVERLAY
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#include <thread>
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#include <string>
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#include <sstream>
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#include <cctype>
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#include <imgui.h>
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#include "../dll/dll.h"
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#include "../dll/settings_parser.h"
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#include "Renderer_Detector.h"
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static constexpr int max_window_id = 10000;
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static constexpr int base_notif_window_id = 0 * max_window_id;
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static constexpr int base_friend_window_id = 1 * max_window_id;
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static constexpr int base_friend_item_id = 2 * max_window_id;
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static constexpr char *valid_languages[] = {
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"english",
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"arabic",
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"bulgarian",
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"schinese",
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"tchinese",
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"czech",
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"danish",
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"dutch",
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"finnish",
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"french",
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"german",
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"greek",
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"hungarian",
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"italian",
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"japanese",
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"koreana",
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"norwegian",
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"polish",
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"portuguese",
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"brazilian",
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"romanian",
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"russian",
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"spanish",
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"latam",
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"swedish",
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"thai",
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"turkish",
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"ukrainian",
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"vietnamese"
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};
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#define URL_WINDOW_NAME "URL Window"
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int find_free_id(std::vector<int> & ids, int base)
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{
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std::sort(ids.begin(), ids.end());
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int id = base;
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for (auto i : ids)
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{
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if (id < i)
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break;
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id = i + 1;
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}
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return id > (base+max_window_id) ? 0 : id;
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}
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int find_free_friend_id(std::map<Friend, friend_window_state, Friend_Less> const& friend_windows)
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{
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std::vector<int> ids;
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ids.reserve(friend_windows.size());
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std::for_each(friend_windows.begin(), friend_windows.end(), [&ids](std::pair<Friend const, friend_window_state> const& i)
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{
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ids.emplace_back(i.second.id);
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});
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return find_free_id(ids, base_friend_window_id);
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}
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int find_free_notification_id(std::vector<Notification> const& notifications)
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{
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std::vector<int> ids;
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ids.reserve(notifications.size());
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std::for_each(notifications.begin(), notifications.end(), [&ids](Notification const& i)
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{
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ids.emplace_back(i.id);
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});
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return find_free_id(ids, base_friend_window_id);
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}
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#ifdef __WINDOWS__
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#include "windows/Windows_Hook.h"
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#endif
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#include "notification.h"
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void Steam_Overlay::steam_overlay_run_every_runcb(void* object)
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{
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Steam_Overlay* _this = reinterpret_cast<Steam_Overlay*>(object);
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_this->RunCallbacks();
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}
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void Steam_Overlay::steam_overlay_callback(void* object, Common_Message* msg)
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{
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Steam_Overlay* _this = reinterpret_cast<Steam_Overlay*>(object);
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_this->Callback(msg);
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}
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Steam_Overlay::Steam_Overlay(Settings* settings, SteamCallResults* callback_results, SteamCallBacks* callbacks, RunEveryRunCB* run_every_runcb, Networking* network) :
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settings(settings),
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callback_results(callback_results),
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callbacks(callbacks),
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run_every_runcb(run_every_runcb),
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network(network),
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setup_overlay_called(false),
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show_overlay(false),
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is_ready(false),
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notif_position(ENotificationPosition::k_EPositionBottomLeft),
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h_inset(0),
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v_inset(0),
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overlay_state_changed(false),
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i_have_lobby(false),
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show_achievements(false),
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show_settings(false),
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_renderer(nullptr)
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{
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strncpy(username_text, settings->get_local_name(), sizeof(username_text));
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if (settings->warn_forced) {
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this->disable_forced = true;
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this->warning_forced = true;
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} else {
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this->disable_forced = false;
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this->warning_forced = false;
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}
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if (settings->warn_local_save) {
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this->local_save = true;
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} else {
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this->local_save = false;
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}
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current_language = 0;
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const char *language = settings->get_language();
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int i = 0;
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for (auto l : valid_languages) {
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if (strcmp(l, language) == 0) {
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current_language = i;
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break;
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}
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++i;
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}
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run_every_runcb->add(&Steam_Overlay::steam_overlay_run_every_runcb, this);
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this->network->setCallback(CALLBACK_ID_STEAM_MESSAGES, settings->get_local_steam_id(), &Steam_Overlay::steam_overlay_callback, this);
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}
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Steam_Overlay::~Steam_Overlay()
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{
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run_every_runcb->remove(&Steam_Overlay::steam_overlay_run_every_runcb, this);
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}
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bool Steam_Overlay::Ready() const
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{
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return is_ready;
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}
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bool Steam_Overlay::NeedPresent() const
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{
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return true;
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}
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void Steam_Overlay::SetNotificationPosition(ENotificationPosition eNotificationPosition)
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{
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notif_position = eNotificationPosition;
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}
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void Steam_Overlay::SetNotificationInset(int nHorizontalInset, int nVerticalInset)
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{
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h_inset = nHorizontalInset;
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v_inset = nVerticalInset;
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}
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void Steam_Overlay::SetupOverlay()
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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if (!setup_overlay_called)
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{
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setup_overlay_called = true;
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future_renderer = detect_renderer();
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}
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}
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void Steam_Overlay::HookReady(bool ready)
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{
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{
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// TODO: Uncomment this and draw our own cursor (cosmetics)
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ImGuiIO &io = ImGui::GetIO();
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//io.WantSetMousePos = false;
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//io.MouseDrawCursor = false;
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//io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
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io.IniFilename = NULL;
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is_ready = ready;
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if (is_ready) {
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CreateFonts();
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}
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}
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}
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void Steam_Overlay::OpenOverlayInvite(CSteamID lobbyId)
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{
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ShowOverlay(true);
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}
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void Steam_Overlay::OpenOverlay(const char* pchDialog)
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{
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// TODO: Show pages depending on pchDialog
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ShowOverlay(true);
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}
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void Steam_Overlay::OpenOverlayWebpage(const char* pchURL)
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{
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show_url = pchURL;
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ShowOverlay(true);
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}
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bool Steam_Overlay::ShowOverlay() const
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{
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return show_overlay;
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}
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bool Steam_Overlay::OpenOverlayHook(bool toggle)
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{
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if (toggle) {
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ShowOverlay(!show_overlay);
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}
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return show_overlay;
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}
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void Steam_Overlay::ShowOverlay(bool state)
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{
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if (!Ready() || show_overlay == state)
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return;
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ImGuiIO &io = ImGui::GetIO();
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if(state)
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{
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io.MouseDrawCursor = true;
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}
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else
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{
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io.MouseDrawCursor = false;
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}
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#ifdef __WINDOWS__
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static RECT old_clip;
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if (state)
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{
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HWND game_hwnd = Windows_Hook::Inst()->GetGameHwnd();
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RECT cliRect, wndRect, clipRect;
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GetClipCursor(&old_clip);
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// The window rectangle has borders and menus counted in the size
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GetWindowRect(game_hwnd, &wndRect);
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// The client rectangle is the window without borders
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GetClientRect(game_hwnd, &cliRect);
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clipRect = wndRect; // Init clip rectangle
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// Get Window width with borders
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wndRect.right -= wndRect.left;
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// Get Window height with borders & menus
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wndRect.bottom -= wndRect.top;
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// Compute the border width
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int borderWidth = (wndRect.right - cliRect.right) / 2;
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// Client top clip is the menu bar width minus bottom border
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clipRect.top += wndRect.bottom - cliRect.bottom - borderWidth;
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// Client left clip is the left border minus border width
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clipRect.left += borderWidth;
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// Here goes the same for right and bottom
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clipRect.right -= borderWidth;
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clipRect.bottom -= borderWidth;
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ClipCursor(&clipRect);
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}
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else
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{
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ClipCursor(&old_clip);
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}
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#else
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#endif
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show_overlay = state;
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overlay_state_changed = true;
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}
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void Steam_Overlay::NotifyUser(friend_window_state& friend_state)
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{
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if (!(friend_state.window_state & window_state_show) || !show_overlay)
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{
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friend_state.window_state |= window_state_need_attention;
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#ifdef __WINDOWS__
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PlaySound((LPCSTR)notif_invite_wav, NULL, SND_ASYNC | SND_MEMORY);
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#endif
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}
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}
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void Steam_Overlay::SetLobbyInvite(Friend friendId, uint64 lobbyId)
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{
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if (!Ready())
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return;
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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auto i = friends.find(friendId);
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if (i != friends.end())
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{
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auto& frd = i->second;
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frd.lobbyId = lobbyId;
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frd.window_state |= window_state_lobby_invite;
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// Make sure don't have rich presence invite and a lobby invite (it should not happen but who knows)
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frd.window_state &= ~window_state_rich_invite;
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AddInviteNotification(*i);
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NotifyUser(i->second);
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}
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}
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void Steam_Overlay::SetRichInvite(Friend friendId, const char* connect_str)
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{
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if (!Ready())
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return;
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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auto i = friends.find(friendId);
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if (i != friends.end())
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{
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auto& frd = i->second;
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strncpy(frd.connect, connect_str, k_cchMaxRichPresenceValueLength - 1);
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frd.window_state |= window_state_rich_invite;
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// Make sure don't have rich presence invite and a lobby invite (it should not happen but who knows)
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frd.window_state &= ~window_state_lobby_invite;
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AddInviteNotification(*i);
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NotifyUser(i->second);
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}
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}
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void Steam_Overlay::FriendConnect(Friend _friend)
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{
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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int id = find_free_friend_id(friends);
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if (id != 0)
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{
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auto& item = friends[_friend];
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item.window_title = std::move(_friend.name() + " playing " + std::to_string(_friend.appid()));
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item.window_state = window_state_none;
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item.id = id;
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memset(item.chat_input, 0, max_chat_len);
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item.joinable = false;
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}
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else
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PRINT_DEBUG("No more free id to create a friend window\n");
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}
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void Steam_Overlay::FriendDisconnect(Friend _friend)
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{
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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auto it = friends.find(_friend);
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if (it != friends.end())
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friends.erase(it);
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}
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void Steam_Overlay::AddMessageNotification(std::string const& message)
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{
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std::lock_guard<std::recursive_mutex> lock(notifications_mutex);
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int id = find_free_notification_id(notifications);
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if (id != 0)
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{
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Notification notif;
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notif.id = id;
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notif.type = notification_type_message;
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notif.message = message;
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notif.start_time = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch());
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notifications.emplace_back(notif);
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have_notifications = true;
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}
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else
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PRINT_DEBUG("No more free id to create a notification window\n");
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}
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void Steam_Overlay::AddAchievementNotification(nlohmann::json const& ach)
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{
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std::lock_guard<std::recursive_mutex> lock(notifications_mutex);
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int id = find_free_notification_id(notifications);
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if (id != 0)
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{
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Notification notif;
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notif.id = id;
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notif.type = notification_type_achievement;
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// Load achievement image
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notif.message = ach["displayName"].get<std::string>() + "\n" + ach["description"].get<std::string>();
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notif.start_time = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch());
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notifications.emplace_back(notif);
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have_notifications = true;
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}
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else
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PRINT_DEBUG("No more free id to create a notification window\n");
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std::string ach_name = ach.value("name", "");
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for (auto &a : achievements) {
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if (a.name == ach_name) {
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bool achieved = false;
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uint32 unlock_time = 0;
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get_steam_client()->steam_user_stats->GetAchievementAndUnlockTime(a.name.c_str(), &achieved, &unlock_time);
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a.achieved = achieved;
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a.unlock_time = unlock_time;
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}
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}
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}
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void Steam_Overlay::AddInviteNotification(std::pair<const Friend, friend_window_state>& wnd_state)
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{
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std::lock_guard<std::recursive_mutex> lock(notifications_mutex);
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int id = find_free_notification_id(notifications);
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if (id != 0)
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{
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Notification notif;
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notif.id = id;
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notif.type = notification_type_invite;
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notif.frd = &wnd_state;
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notif.message = wnd_state.first.name() + " invited you to join a game";
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notif.start_time = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch());
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notifications.emplace_back(notif);
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have_notifications = true;
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}
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else
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PRINT_DEBUG("No more free id to create a notification window\n");
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}
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bool Steam_Overlay::FriendJoinable(std::pair<const Friend, friend_window_state> &f)
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{
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Steam_Friends* steamFriends = get_steam_client()->steam_friends;
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if( std::string(steamFriends->GetFriendRichPresence(f.first.id(), "connect")).length() > 0 )
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return true;
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FriendGameInfo_t friend_game_info = {};
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steamFriends->GetFriendGamePlayed(f.first.id(), &friend_game_info);
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if (friend_game_info.m_steamIDLobby.IsValid() && (f.second.window_state & window_state_lobby_invite))
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return true;
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return false;
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}
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bool Steam_Overlay::IHaveLobby()
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{
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Steam_Friends* steamFriends = get_steam_client()->steam_friends;
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if (std::string(steamFriends->GetFriendRichPresence(settings->get_local_steam_id(), "connect")).length() > 0)
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return true;
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if (settings->get_lobby().IsValid())
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return true;
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return false;
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}
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void Steam_Overlay::BuildContextMenu(Friend const& frd, friend_window_state& state)
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{
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if (ImGui::BeginPopupContextItem("Friends_ContextMenu", 1))
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{
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bool close_popup = false;
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if (ImGui::Button("Chat"))
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{
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state.window_state |= window_state_show;
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close_popup = true;
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}
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// If we have the same appid, activate the invite/join buttons
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if (settings->get_local_game_id().AppID() == frd.appid())
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{
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if (i_have_lobby && ImGui::Button("Invite###PopupInvite"))
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{
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state.window_state |= window_state_invite;
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has_friend_action.push(frd);
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close_popup = true;
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}
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if (state.joinable && ImGui::Button("Join###PopupJoin"))
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{
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state.window_state |= window_state_join;
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has_friend_action.push(frd);
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close_popup = true;
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}
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}
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if( close_popup)
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{
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ImGui::CloseCurrentPopup();
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}
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ImGui::EndPopup();
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}
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}
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void Steam_Overlay::BuildFriendWindow(Friend const& frd, friend_window_state& state)
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{
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if (!(state.window_state & window_state_show))
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return;
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bool show = true;
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bool send_chat_msg = false;
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float width = ImGui::CalcTextSize("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA").x;
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if (state.window_state & window_state_need_attention && ImGui::IsWindowFocused())
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{
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state.window_state &= ~window_state_need_attention;
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}
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ImGui::SetNextWindowSizeConstraints(ImVec2{ width, ImGui::GetFontSize()*8 + ImGui::GetFrameHeightWithSpacing()*4 },
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ImVec2{ std::numeric_limits<float>::max() , std::numeric_limits<float>::max() });
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// Window id is after the ###, the window title is the friend name
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std::string friend_window_id = std::move("###" + std::to_string(state.id));
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|
if (ImGui::Begin((state.window_title + friend_window_id).c_str(), &show))
|
|
{
|
|
if (state.window_state & window_state_need_attention && ImGui::IsWindowFocused())
|
|
{
|
|
state.window_state &= ~window_state_need_attention;
|
|
}
|
|
|
|
// Fill this with the chat box and maybe the invitation
|
|
if (state.window_state & (window_state_lobby_invite | window_state_rich_invite))
|
|
{
|
|
ImGui::LabelText("##label", "%s invited you to join the game.", frd.name().c_str());
|
|
ImGui::SameLine();
|
|
if (ImGui::Button("Accept"))
|
|
{
|
|
state.window_state |= window_state_join;
|
|
this->has_friend_action.push(frd);
|
|
}
|
|
ImGui::SameLine();
|
|
if (ImGui::Button("Refuse"))
|
|
{
|
|
state.window_state &= ~(window_state_lobby_invite | window_state_rich_invite);
|
|
}
|
|
}
|
|
|
|
ImGui::InputTextMultiline("##chat_history", &state.chat_history[0], state.chat_history.length(), { -1.0f, 0 }, ImGuiInputTextFlags_ReadOnly);
|
|
// TODO: Fix the layout of the chat line + send button.
|
|
// It should be like this: chat input should fill the window size minus send button size (button size is fixed)
|
|
// |------------------------------|
|
|
// | /--------------------------\ |
|
|
// | | | |
|
|
// | | chat history | |
|
|
// | | | |
|
|
// | \--------------------------/ |
|
|
// | [____chat line______] [send] |
|
|
// |------------------------------|
|
|
//
|
|
// And it is like this
|
|
// |------------------------------|
|
|
// | /--------------------------\ |
|
|
// | | | |
|
|
// | | chat history | |
|
|
// | | | |
|
|
// | \--------------------------/ |
|
|
// | [__chat line__] [send] |
|
|
// |------------------------------|
|
|
float wnd_width = ImGui::GetWindowContentRegionWidth();
|
|
ImGuiStyle &style = ImGui::GetStyle();
|
|
wnd_width -= ImGui::CalcTextSize("Send").x + style.FramePadding.x * 2 + style.ItemSpacing.x + 1;
|
|
|
|
ImGui::PushItemWidth(wnd_width);
|
|
if (ImGui::InputText("##chat_line", state.chat_input, max_chat_len, ImGuiInputTextFlags_EnterReturnsTrue))
|
|
{
|
|
send_chat_msg = true;
|
|
}
|
|
ImGui::PopItemWidth();
|
|
|
|
ImGui::SameLine();
|
|
|
|
if (ImGui::Button("Send"))
|
|
{
|
|
send_chat_msg = true;
|
|
}
|
|
|
|
if (send_chat_msg)
|
|
{
|
|
if (!(state.window_state & window_state_send_message))
|
|
{
|
|
has_friend_action.push(frd);
|
|
state.window_state |= window_state_send_message;
|
|
}
|
|
}
|
|
}
|
|
// User closed the friend window
|
|
if (!show)
|
|
state.window_state &= ~window_state_show;
|
|
|
|
ImGui::End();
|
|
}
|
|
|
|
ImFont *font_default;
|
|
ImFont *font_notif;
|
|
|
|
void Steam_Overlay::BuildNotifications(int width, int height)
|
|
{
|
|
auto now = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch());
|
|
int i = 0;
|
|
|
|
int font_size = ImGui::GetFontSize();
|
|
|
|
std::queue<Friend> friend_actions_temp;
|
|
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lock(notifications_mutex);
|
|
|
|
for (auto it = notifications.begin(); it != notifications.end(); ++it, ++i)
|
|
{
|
|
auto elapsed_notif = now - it->start_time;
|
|
|
|
if ( elapsed_notif < Notification::fade_in)
|
|
{
|
|
float alpha = Notification::max_alpha * (elapsed_notif.count() / static_cast<float>(Notification::fade_in.count()));
|
|
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, alpha));
|
|
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(Notification::r, Notification::g, Notification::b, alpha));
|
|
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(255, 255, 255, alpha*2));
|
|
}
|
|
else if ( elapsed_notif > Notification::fade_out_start)
|
|
{
|
|
float alpha = Notification::max_alpha * ((Notification::show_time - elapsed_notif).count() / static_cast<float>(Notification::fade_out.count()));
|
|
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, alpha));
|
|
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(Notification::r, Notification::g, Notification::b, alpha));
|
|
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(255, 255, 255, alpha*2));
|
|
}
|
|
else
|
|
{
|
|
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, Notification::max_alpha));
|
|
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(Notification::r, Notification::g, Notification::b, Notification::max_alpha));
|
|
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(255, 255, 255, Notification::max_alpha*2));
|
|
}
|
|
|
|
ImGui::SetNextWindowPos(ImVec2((float)width - width * Notification::width, Notification::height * font_size * i ));
|
|
ImGui::SetNextWindowSize(ImVec2( width * Notification::width, Notification::height * font_size ));
|
|
ImGui::Begin(std::to_string(it->id).c_str(), nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoBringToFrontOnFocus |
|
|
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoDecoration);
|
|
|
|
switch (it->type)
|
|
{
|
|
case notification_type_achievement:
|
|
ImGui::TextWrapped("%s", it->message.c_str());
|
|
break;
|
|
case notification_type_invite:
|
|
{
|
|
ImGui::TextWrapped("%s", it->message.c_str());
|
|
if (ImGui::Button("Join"))
|
|
{
|
|
it->frd->second.window_state |= window_state_join;
|
|
friend_actions_temp.push(it->frd->first);
|
|
it->start_time = std::chrono::seconds(0);
|
|
}
|
|
}
|
|
break;
|
|
case notification_type_message:
|
|
ImGui::TextWrapped("%s", it->message.c_str()); break;
|
|
}
|
|
|
|
ImGui::End();
|
|
|
|
ImGui::PopStyleColor(3);
|
|
}
|
|
notifications.erase(std::remove_if(notifications.begin(), notifications.end(), [&now](Notification &item) {
|
|
return (now - item.start_time) > Notification::show_time;
|
|
}), notifications.end());
|
|
|
|
have_notifications = !notifications.empty();
|
|
}
|
|
|
|
if (!friend_actions_temp.empty()) {
|
|
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
|
|
while (!friend_actions_temp.empty()) {
|
|
has_friend_action.push(friend_actions_temp.front());
|
|
friend_actions_temp.pop();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Steam_Overlay::CreateFonts()
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
ImFontConfig fontcfg;
|
|
|
|
fontcfg.OversampleH = fontcfg.OversampleV = 1;
|
|
fontcfg.PixelSnapH = true;
|
|
fontcfg.GlyphRanges = io.Fonts->GetGlyphRangesDefault();
|
|
|
|
font_default = io.Fonts->AddFontDefault(&fontcfg);
|
|
font_notif = io.Fonts->AddFontDefault(&fontcfg);
|
|
|
|
ImGuiStyle& style = ImGui::GetStyle();
|
|
style.WindowRounding = 0.0; // Disable round window
|
|
}
|
|
|
|
// Try to make this function as short as possible or it might affect game's fps.
|
|
void Steam_Overlay::OverlayProc()
|
|
{
|
|
if (!Ready())
|
|
return;
|
|
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
|
|
if (have_notifications) {
|
|
ImGui::PushFont(font_notif);
|
|
BuildNotifications(io.DisplaySize.x, io.DisplaySize.y);
|
|
ImGui::PopFont();
|
|
}
|
|
|
|
if (show_overlay)
|
|
{
|
|
io.ConfigFlags &= ~ImGuiConfigFlags_NoMouseCursorChange;
|
|
// Set the overlay windows to the size of the game window
|
|
ImGui::SetNextWindowPos({ 0,0 });
|
|
ImGui::SetNextWindowSize({ static_cast<float>(io.DisplaySize.x),
|
|
static_cast<float>(io.DisplaySize.y) });
|
|
|
|
ImGui::SetNextWindowBgAlpha(0.50);
|
|
|
|
ImGui::PushFont(font_default);
|
|
|
|
bool show = true;
|
|
|
|
if (ImGui::Begin("SteamOverlay", &show, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoBringToFrontOnFocus))
|
|
{
|
|
ImGui::LabelText("##label", "Username: %s(%llu) playing %u",
|
|
settings->get_local_name(),
|
|
settings->get_local_steam_id().ConvertToUint64(),
|
|
settings->get_local_game_id().AppID());
|
|
ImGui::SameLine();
|
|
|
|
ImGui::LabelText("##label", "Renderer: %s", (_renderer == nullptr ? "Unknown" : _renderer->GetLibraryName().c_str()));
|
|
|
|
ImGui::Spacing();
|
|
if (ImGui::Button("Show Achievements")) {
|
|
show_achievements = true;
|
|
}
|
|
|
|
ImGui::SameLine();
|
|
|
|
if (ImGui::Button("Settings")) {
|
|
show_settings = true;
|
|
}
|
|
|
|
ImGui::Spacing();
|
|
ImGui::Spacing();
|
|
|
|
ImGui::LabelText("##label", "Friends");
|
|
|
|
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
|
|
if (!friends.empty())
|
|
{
|
|
if (ImGui::ListBoxHeader("##label", friends.size()))
|
|
{
|
|
std::for_each(friends.begin(), friends.end(), [this](std::pair<Friend const, friend_window_state> &i)
|
|
{
|
|
ImGui::PushID(i.second.id-base_friend_window_id+base_friend_item_id);
|
|
|
|
ImGui::Selectable(i.second.window_title.c_str(), false, ImGuiSelectableFlags_AllowDoubleClick);
|
|
BuildContextMenu(i.first, i.second);
|
|
if (ImGui::IsItemClicked() && ImGui::IsMouseDoubleClicked(0))
|
|
{
|
|
i.second.window_state |= window_state_show;
|
|
}
|
|
ImGui::PopID();
|
|
|
|
BuildFriendWindow(i.first, i.second);
|
|
});
|
|
ImGui::ListBoxFooter();
|
|
}
|
|
}
|
|
|
|
if (show_achievements && achievements.size()) {
|
|
ImGui::SetNextWindowSizeConstraints(ImVec2(ImGui::GetFontSize() * 32, ImGui::GetFontSize() * 32), ImVec2(8192, 8192));
|
|
bool show = show_achievements;
|
|
if (ImGui::Begin("Achievement Window", &show)) {
|
|
ImGui::Text("List of achievements");
|
|
ImGui::BeginChild("Achievements");
|
|
for (auto & x : achievements) {
|
|
bool achieved = x.achieved;
|
|
bool hidden = x.hidden && !achieved;
|
|
|
|
ImGui::Separator();
|
|
ImGui::Text("%s", x.title.c_str());
|
|
if (hidden) {
|
|
ImGui::Text("hidden achievement");
|
|
} else {
|
|
ImGui::TextWrapped("%s", x.description.c_str());
|
|
}
|
|
|
|
if (achieved) {
|
|
char buffer[80] = {};
|
|
time_t unlock_time = (time_t)x.unlock_time;
|
|
std::strftime(buffer, 80, "%Y-%m-%d at %H:%M:%S", std::localtime(&unlock_time));
|
|
|
|
ImGui::TextColored(ImVec4(0, 255, 0, 255), "achieved on %s", buffer);
|
|
} else {
|
|
ImGui::TextColored(ImVec4(255, 0, 0, 255), "not achieved");
|
|
}
|
|
ImGui::Separator();
|
|
}
|
|
ImGui::EndChild();
|
|
}
|
|
ImGui::End();
|
|
show_achievements = show;
|
|
}
|
|
|
|
if (show_settings) {
|
|
if (ImGui::Begin("Global Settings Window", &show_settings)) {
|
|
ImGui::Text("These are global emulator settings and will apply to all games.");
|
|
|
|
ImGui::Separator();
|
|
|
|
ImGui::Text("Username:");
|
|
ImGui::SameLine();
|
|
ImGui::InputText("##username", username_text, sizeof(username_text), disable_forced ? ImGuiInputTextFlags_ReadOnly : 0);
|
|
|
|
ImGui::Separator();
|
|
|
|
ImGui::Text("Language:");
|
|
|
|
if (ImGui::ListBox("##language", ¤t_language, valid_languages, sizeof(valid_languages) / sizeof(char *), 7)) {
|
|
|
|
}
|
|
|
|
ImGui::Text("Selected Language: %s", valid_languages[current_language]);
|
|
|
|
ImGui::Separator();
|
|
|
|
if (!disable_forced) {
|
|
ImGui::Text("You may have to restart the game for these to apply.");
|
|
if (ImGui::Button("Save")) {
|
|
save_settings = true;
|
|
show_settings = false;
|
|
}
|
|
} else {
|
|
ImGui::TextColored(ImVec4(255, 0, 0, 255), "WARNING WARNING WARNING");
|
|
ImGui::TextWrapped("Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.");
|
|
ImGui::TextColored(ImVec4(255, 0, 0, 255), "WARNING WARNING WARNING");
|
|
}
|
|
}
|
|
|
|
ImGui::End();
|
|
}
|
|
|
|
std::string url = show_url;
|
|
if (url.size()) {
|
|
bool show = true;
|
|
if (ImGui::Begin(URL_WINDOW_NAME, &show)) {
|
|
ImGui::Text("The game tried to get the steam overlay to open this url:");
|
|
ImGui::Spacing();
|
|
ImGui::PushItemWidth(ImGui::CalcTextSize(url.c_str()).x + 20);
|
|
ImGui::InputText("##url_copy", (char *)url.data(), url.size(), ImGuiInputTextFlags_ReadOnly);
|
|
ImGui::PopItemWidth();
|
|
ImGui::Spacing();
|
|
if (ImGui::Button("Close") || !show)
|
|
show_url = "";
|
|
// ImGui::SetWindowSize(ImVec2(ImGui::CalcTextSize(url.c_str()).x + 10, 0));
|
|
}
|
|
ImGui::End();
|
|
}
|
|
|
|
bool show_warning = local_save || warning_forced || appid == 0;
|
|
if (show_warning) {
|
|
ImGui::SetNextWindowSizeConstraints(ImVec2(ImGui::GetFontSize() * 64, ImGui::GetFontSize() * 64), ImVec2(8192, 8192));
|
|
ImGui::SetNextWindowFocus();
|
|
if (ImGui::Begin("WARNING", &show_warning)) {
|
|
if (appid == 0) {
|
|
ImGui::TextColored(ImVec4(255, 0, 0, 255), "WARNING WARNING WARNING");
|
|
ImGui::TextWrapped("AppID is 0, please create a steam_appid.txt with the right appid and restart the game.");
|
|
ImGui::TextColored(ImVec4(255, 0, 0, 255), "WARNING WARNING WARNING");
|
|
}
|
|
if (local_save) {
|
|
ImGui::TextColored(ImVec4(255, 0, 0, 255), "WARNING WARNING WARNING");
|
|
ImGui::TextWrapped("local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.");
|
|
ImGui::TextColored(ImVec4(255, 0, 0, 255), "WARNING WARNING WARNING");
|
|
}
|
|
if (warning_forced) {
|
|
ImGui::TextColored(ImVec4(255, 0, 0, 255), "WARNING WARNING WARNING");
|
|
ImGui::TextWrapped("Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.");
|
|
ImGui::TextColored(ImVec4(255, 0, 0, 255), "WARNING WARNING WARNING");
|
|
}
|
|
}
|
|
ImGui::End();
|
|
if (!show_warning) {
|
|
local_save = warning_forced = false;
|
|
}
|
|
}
|
|
}
|
|
ImGui::End();
|
|
|
|
ImGui::PopFont();
|
|
|
|
if (!show)
|
|
ShowOverlay(false);
|
|
} else {
|
|
io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
|
|
}
|
|
}
|
|
|
|
void Steam_Overlay::Callback(Common_Message *msg)
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
|
|
if (msg->has_steam_messages())
|
|
{
|
|
Friend frd;
|
|
frd.set_id(msg->source_id());
|
|
auto friend_info = friends.find(frd);
|
|
if (friend_info != friends.end())
|
|
{
|
|
Steam_Messages const& steam_message = msg->steam_messages();
|
|
// Change color to cyan for friend
|
|
friend_info->second.chat_history.append(steam_message.message()).append("\n", 1);
|
|
if (!(friend_info->second.window_state & window_state_show))
|
|
{
|
|
friend_info->second.window_state |= window_state_need_attention;
|
|
}
|
|
|
|
AddMessageNotification(friend_info->first.name() + " says: " + steam_message.message());
|
|
NotifyUser(friend_info->second);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Steam_Overlay::RunCallbacks()
|
|
{
|
|
if (!Ready() && future_renderer.valid()) {
|
|
if (future_renderer.wait_for(std::chrono::milliseconds{0}) == std::future_status::ready) {
|
|
_renderer = future_renderer.get();
|
|
PRINT_DEBUG("got renderer %p\n", _renderer);
|
|
}
|
|
}
|
|
|
|
if (!Ready() && _renderer) {
|
|
_renderer->OverlayHookReady = std::bind(&Steam_Overlay::HookReady, this, std::placeholders::_1);
|
|
_renderer->OverlayProc = std::bind(&Steam_Overlay::OverlayProc, this);
|
|
auto callback = std::bind(&Steam_Overlay::OpenOverlayHook, this, std::placeholders::_1);
|
|
PRINT_DEBUG("start renderer\n", _renderer);
|
|
bool started = _renderer->StartHook(callback);
|
|
PRINT_DEBUG("tried to start renderer %u\n", started);
|
|
}
|
|
|
|
if (overlay_state_changed)
|
|
{
|
|
GameOverlayActivated_t data = { 0 };
|
|
data.m_bActive = show_overlay;
|
|
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
|
|
|
overlay_state_changed = false;
|
|
}
|
|
|
|
Steam_Friends* steamFriends = get_steam_client()->steam_friends;
|
|
Steam_Matchmaking* steamMatchmaking = get_steam_client()->steam_matchmaking;
|
|
|
|
if (save_settings) {
|
|
char *language_text = valid_languages[current_language];
|
|
save_global_settings(get_steam_client()->local_storage, username_text, language_text);
|
|
get_steam_client()->settings_client->set_local_name(username_text);
|
|
get_steam_client()->settings_server->set_local_name(username_text);
|
|
get_steam_client()->settings_client->set_language(language_text);
|
|
get_steam_client()->settings_server->set_language(language_text);
|
|
steamFriends->resend_friend_data();
|
|
save_settings = false;
|
|
}
|
|
|
|
appid = settings->get_local_game_id().AppID();
|
|
|
|
i_have_lobby = IHaveLobby();
|
|
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
|
|
std::for_each(friends.begin(), friends.end(), [this](std::pair<Friend const, friend_window_state> &i)
|
|
{
|
|
i.second.joinable = FriendJoinable(i);
|
|
});
|
|
|
|
while (!has_friend_action.empty())
|
|
{
|
|
auto friend_info = friends.find(has_friend_action.front());
|
|
if (friend_info != friends.end())
|
|
{
|
|
uint64 friend_id = friend_info->first.id();
|
|
// The user clicked on "Send"
|
|
if (friend_info->second.window_state & window_state_send_message)
|
|
{
|
|
char* input = friend_info->second.chat_input;
|
|
char* end_input = input + strlen(input);
|
|
char* printable_char = std::find_if(input, end_input, [](char c) {
|
|
return std::isgraph(c);
|
|
});
|
|
// Check if the message contains something else than blanks
|
|
if (printable_char != end_input)
|
|
{
|
|
// Handle chat send
|
|
Common_Message msg;
|
|
Steam_Messages* steam_messages = new Steam_Messages;
|
|
steam_messages->set_type(Steam_Messages::FRIEND_CHAT);
|
|
steam_messages->set_message(friend_info->second.chat_input);
|
|
msg.set_allocated_steam_messages(steam_messages);
|
|
msg.set_source_id(settings->get_local_steam_id().ConvertToUint64());
|
|
msg.set_dest_id(friend_id);
|
|
network->sendTo(&msg, true);
|
|
|
|
friend_info->second.chat_history.append(input).append("\n", 1);
|
|
}
|
|
*input = 0; // Reset the input field
|
|
friend_info->second.window_state &= ~window_state_send_message;
|
|
}
|
|
// The user clicked on "Invite"
|
|
if (friend_info->second.window_state & window_state_invite)
|
|
{
|
|
std::string connect = steamFriends->GetFriendRichPresence(settings->get_local_steam_id(), "connect");
|
|
if (connect.length() > 0)
|
|
steamFriends->InviteUserToGame(friend_id, connect.c_str());
|
|
else if (settings->get_lobby().IsValid())
|
|
steamMatchmaking->InviteUserToLobby(settings->get_lobby(), friend_id);
|
|
|
|
friend_info->second.window_state &= ~window_state_invite;
|
|
}
|
|
// The user clicked on "Join"
|
|
if (friend_info->second.window_state & window_state_join)
|
|
{
|
|
std::string connect = steamFriends->GetFriendRichPresence(friend_id, "connect");
|
|
// The user got a lobby invite and accepted it
|
|
if (friend_info->second.window_state & window_state_lobby_invite)
|
|
{
|
|
GameLobbyJoinRequested_t data;
|
|
data.m_steamIDLobby.SetFromUint64(friend_info->second.lobbyId);
|
|
data.m_steamIDFriend.SetFromUint64(friend_id);
|
|
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
|
|
|
friend_info->second.window_state &= ~window_state_lobby_invite;
|
|
} else {
|
|
// The user got a rich presence invite and accepted it
|
|
if (friend_info->second.window_state & window_state_rich_invite)
|
|
{
|
|
GameRichPresenceJoinRequested_t data = {};
|
|
data.m_steamIDFriend.SetFromUint64(friend_id);
|
|
strncpy(data.m_rgchConnect, friend_info->second.connect, k_cchMaxRichPresenceValueLength - 1);
|
|
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
|
|
|
friend_info->second.window_state &= ~window_state_rich_invite;
|
|
} else if (connect.length() > 0)
|
|
{
|
|
GameRichPresenceJoinRequested_t data = {};
|
|
data.m_steamIDFriend.SetFromUint64(friend_id);
|
|
strncpy(data.m_rgchConnect, connect.c_str(), k_cchMaxRichPresenceValueLength - 1);
|
|
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
|
}
|
|
|
|
//Not sure about this but it fixes sonic racing transformed invites
|
|
FriendGameInfo_t friend_game_info = {};
|
|
steamFriends->GetFriendGamePlayed(friend_id, &friend_game_info);
|
|
uint64 lobby_id = friend_game_info.m_steamIDLobby.ConvertToUint64();
|
|
if (lobby_id) {
|
|
GameLobbyJoinRequested_t data;
|
|
data.m_steamIDLobby.SetFromUint64(lobby_id);
|
|
data.m_steamIDFriend.SetFromUint64(friend_id);
|
|
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
|
}
|
|
}
|
|
|
|
friend_info->second.window_state &= ~window_state_join;
|
|
}
|
|
}
|
|
has_friend_action.pop();
|
|
}
|
|
|
|
if (!achievements.size()) {
|
|
Steam_User_Stats* steamUserStats = get_steam_client()->steam_user_stats;
|
|
uint32 achievements_num = steamUserStats->GetNumAchievements();
|
|
if (achievements_num) {
|
|
PRINT_DEBUG("POPULATE OVERLAY ACHIEVEMENTS\n");
|
|
for (unsigned i = 0; i < achievements_num; ++i) {
|
|
Overlay_Achievement ach;
|
|
ach.name = steamUserStats->GetAchievementName(i);
|
|
ach.title = steamUserStats->GetAchievementDisplayAttribute(ach.name.c_str(), "name");
|
|
ach.description = steamUserStats->GetAchievementDisplayAttribute(ach.name.c_str(), "desc");
|
|
const char *hidden = steamUserStats->GetAchievementDisplayAttribute(ach.name.c_str(), "hidden");
|
|
if (strlen(hidden) && hidden[0] == '1') {
|
|
ach.hidden = true;
|
|
} else {
|
|
ach.hidden = false;
|
|
}
|
|
|
|
bool achieved = false;
|
|
uint32 unlock_time = 0;
|
|
if (steamUserStats->GetAchievementAndUnlockTime(ach.name.c_str(), &achieved, &unlock_time)) {
|
|
ach.achieved = achieved;
|
|
ach.unlock_time = unlock_time;
|
|
} else {
|
|
ach.achieved = false;
|
|
ach.unlock_time = 0;
|
|
}
|
|
|
|
achievements.push_back(ach);
|
|
}
|
|
|
|
PRINT_DEBUG("POPULATE OVERLAY ACHIEVEMENTS DONE\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif
|