goldberg_emulator/sdk_includes/isteamapps002.h

23 lines
555 B
C++

#ifndef ISTEAMAPPS002_H
#define ISTEAMAPPS002_H
#ifdef STEAM_WIN32
#pragma once
#endif
class ISteamApps002
{
public:
virtual bool BIsSubscribed() = 0;
virtual bool BIsLowViolence() = 0;
virtual bool BIsCybercafe() = 0;
virtual bool BIsVACBanned() = 0;
virtual const char *GetCurrentGameLanguage() = 0;
virtual const char *GetAvailableGameLanguages() = 0;
// only use this member if you need to check ownership of another game related to yours, a demo for example
virtual bool BIsSubscribedApp( AppId_t appID ) = 0;
};
#endif //ISTEAMAPPS002_H