82 lines
2.1 KiB
C++
82 lines
2.1 KiB
C++
#ifndef __INCLUDED_STEAM_OVERLAY_H__
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#define __INCLUDED_STEAM_OVERLAY_H__
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#include "../dll/base.h"
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#include "Hook_Manager.h"
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#include <vector>
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enum friend_action
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{
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friend_action_none = 0,
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friend_action_invite = 1<<0,
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friend_action_join = 1<<1
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};
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class Steam_Overlay
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{
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Settings* settings;
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SteamCallResults* callback_results;
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SteamCallBacks* callbacks;
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RunEveryRunCB* run_every_runcb;
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Networking* network;
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const std::vector<Friend>* friends;
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HWND game_hwnd;
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WNDPROC game_hwnd_proc;
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bool is_ready;
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bool show_overlay;
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Base_Hook window_hooks;
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ENotificationPosition notif_position;
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int h_inset, v_inset;
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// Callback infos
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uint64 friend_to_action;
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int friend_action;
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bool overlay_state_changed;
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Steam_Overlay(Steam_Overlay const&) = delete;
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Steam_Overlay(Steam_Overlay&&) = delete;
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Steam_Overlay& operator=(Steam_Overlay const&) = delete;
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Steam_Overlay& operator=(Steam_Overlay&&) = delete;
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bool IgnoreMsg(const MSG* lpMsg);
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LRESULT HookWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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static LRESULT CALLBACK sHookWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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static LRESULT WINAPI MyDispatchMessageA(const MSG* lpMsg);
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static LRESULT WINAPI MyDispatchMessageW(const MSG* lpMsg);
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static void steam_overlay_run_every_runcb(void* object);
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void RunCallbacks();
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public:
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Steam_Overlay(Settings* settings, SteamCallResults* callback_results, SteamCallBacks* callbacks, RunEveryRunCB* run_every_runcb, Networking *network);
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~Steam_Overlay();
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HWND GetGameHwnd() const;
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bool Ready() const;
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bool NeedPresent() const;
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void SetNotificationPosition(ENotificationPosition eNotificationPosition);
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void SetNotificationInset(int nHorizontalInset, int nVerticalInset);
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void SetupOverlay();
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void HookReady(void* hWnd);
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void OverlayProc(int width, int height);
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void SetupFriends(const std::vector<Friend>* friends);
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void OpenOverlayInvite(CSteamID lobbyId);
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void OpenOverlay(const char* pchDialog);
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void ShowOverlay(bool state);
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};
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#endif//__INCLUDED_STEAM_OVERLAY_H__
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