Found on sanctum2, returning 0 in XPending & XEventsQueued make the SDL do something else than polling events and makes lag the event loop. Now the event loop returns 0 when there are no more events.  | 
			||
|---|---|---|
| .. | ||
| linux | ||
| windows | ||
| imgui_impl_opengl3.cpp | ||
| imgui_impl_opengl3.h | ||