..
Base_Hook.cpp
Reworked booleans
2019-08-16 10:28:23 +02:00
Base_Hook.h
Reworked booleans
2019-08-16 10:28:23 +02:00
DX9_Hook.cpp
Reworked how renderers are hooked.
2019-08-16 10:36:44 +02:00
DX9_Hook.h
Reworked how renderers are hooked.
2019-08-16 10:36:44 +02:00
DX10_Hook.cpp
Reworked how renderers are hooked.
2019-08-16 10:36:44 +02:00
DX10_Hook.h
Reworked how renderers are hooked.
2019-08-16 10:36:44 +02:00
DX11_Hook.cpp
Reworked how renderers are hooked.
2019-08-16 10:36:44 +02:00
DX11_Hook.h
Reworked how renderers are hooked.
2019-08-16 10:36:44 +02:00
DX12_Hook.cpp
Reworked how renderers are hooked.
2019-08-16 10:36:44 +02:00
DX12_Hook.h
Reworked how renderers are hooked.
2019-08-16 10:36:44 +02:00
DirectX_VTables.h
Added DirectX hooks
2019-07-25 23:21:03 +02:00
Hook_Manager.cpp
Reworked how renderers are hooked.
2019-08-16 10:36:44 +02:00
Hook_Manager.h
Reworked how renderers are hooked.
2019-08-16 10:36:44 +02:00
ImGui_ShaderBlobs.cpp
Added support for dynamic d3dcompile load
2019-08-02 09:06:59 +02:00
ImGui_ShaderBlobs.h
Added support for dynamic d3dcompile load
2019-08-02 09:06:59 +02:00
OpenGL_Hook.cpp
Reworked how renderers are hooked.
2019-08-16 10:36:44 +02:00
OpenGL_Hook.h
Reworked how renderers are hooked.
2019-08-16 10:36:44 +02:00
steam_overlay.cpp
Replaced wildcard with sed.
2019-08-15 22:23:59 +02:00
steam_overlay.h
Fixed compilation for windows
2019-08-14 18:11:00 +02:00