goldberg_emulator/overlay_experimental
Nemirtingas 3a0d9c55c1 Added support for dynamic d3dcompile load
If you really want to use d3dcompile, then I think its better to find the most recent d3dcompile you have on your computer and load its D3DCompile function.
This process is now automatically handled. Just define  the right Preprocessor.
2019-08-02 09:06:59 +02:00
..
Base_Hook.cpp Fixed dual hook on last function call 2019-08-01 17:04:49 +02:00
Base_Hook.h Fixed dual hook on last function call 2019-08-01 17:04:49 +02:00
DX9_Hook.cpp DX9 Hook info comment 2019-08-01 19:07:19 +02:00
DX9_Hook.h Fixing cross compiling with clang-cl 2019-08-01 15:58:24 +02:00
DX10_Hook.cpp Updated hooks. 2019-08-01 15:47:43 +02:00
DX10_Hook.h Fixing cross compiling with clang-cl 2019-08-01 15:58:24 +02:00
DX11_Hook.cpp Updated hooks. 2019-08-01 15:47:43 +02:00
DX11_Hook.h Fixing cross compiling with clang-cl 2019-08-01 15:58:24 +02:00
DX12_Hook.cpp Updated hooks. 2019-08-01 15:47:43 +02:00
DX12_Hook.h Fixing cross compiling with clang-cl 2019-08-01 15:58:24 +02:00
DirectX_VTables.h Added DirectX hooks 2019-07-25 23:21:03 +02:00
Hook_Manager.cpp Added opengl hook 2019-08-01 15:47:38 +02:00
Hook_Manager.h Added DirectX hooks 2019-07-25 23:21:03 +02:00
ImGui_ShaderBlobs.cpp Added support for dynamic d3dcompile load 2019-08-02 09:06:59 +02:00
ImGui_ShaderBlobs.h Added support for dynamic d3dcompile load 2019-08-02 09:06:59 +02:00
OpenGL_Hook.cpp Added opengl hook 2019-08-01 15:47:38 +02:00
OpenGL_Hook.h Fixing cross compiling with clang-cl 2019-08-01 15:58:24 +02:00
steam_overlay.cpp Removed numeric (don't use iota anymore) 2019-08-01 15:56:56 +02:00
steam_overlay.h Basic & Ugly implementation of overlay. 2019-08-01 15:47:47 +02:00