import vdf import sys import os import json language = 'english' STAT_TYPE_INT = '1' STAT_TYPE_FLOAT = '2' STAT_TYPE_AVGRATE = '3' STAT_TYPE_BITS = '4' def generate_stats_achievements(schema, config_directory): schema = vdf.binary_loads(schema) achievements_out = [] stats_out = [] for appid in schema: sch = schema[appid] stat_info = sch['stats'] for s in stat_info: stat = stat_info[s] if stat['type'] == STAT_TYPE_BITS: achs = stat['bits'] for ach_num in achs: out = {} ach = achs[ach_num] out["hidden"] = '0' for x in ach['display']: value = ach['display'][x] if x == 'name': x = 'displayName' if x == 'desc': x = 'description' if x == 'Hidden': x = 'hidden' if type(value) is dict: if language in value: value = value[language] else: value = '' out[x] = value out['name'] = ach['name'] if 'progress' in ach: out['progress'] = ach['progress'] achievements_out += [out] else: out = {} out['default'] = 0 out['name'] = stat['name'] if stat['type'] == STAT_TYPE_INT: out['type'] = 'int' elif stat['type'] == STAT_TYPE_FLOAT: out['type'] = 'float' elif stat['type'] == STAT_TYPE_AVGRATE: out['type'] = 'avgrate' if 'Default' in stat: out['default'] = stat['Default'] elif 'default' in stat: out['default'] = stat['default'] stats_out += [out] # print(stat_info[s]) output_ach = json.dumps(achievements_out, indent=4) output_stats = "" for s in stats_out: output_stats += "{}={}={}\n".format(s['name'], s['type'], s['default']) # print(output_ach) # print(output_stats) if not os.path.exists(config_directory): os.makedirs(config_directory) with open(os.path.join(config_directory, "achievements.json"), 'w') as f: f.write(output_ach) with open(os.path.join(config_directory, "stats.txt"), 'w') as f: f.write(output_stats) return (output_ach, output_stats) if __name__ == '__main__': if len(sys.argv) < 2: print("format: {} UserGameStatsSchema_480.bin".format(sys.argv[0])) exit(0) with open(sys.argv[1], 'rb') as f: schema = f.read() generate_stats_achievements(schema, os.path.join("{}".format( "{}_output".format(sys.argv[1])), "steam_settings"))