/* Copyright (C) 2019 Mr Goldberg This file is part of the Goldberg Emulator The Goldberg Emulator is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. The Goldberg Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with the Goldberg Emulator; if not, see . */ #include "base.h" #include "steam_user.h" #include "steam_friends.h" #include "steam_utils.h" #include "steam_matchmaking.h" #include "steam_matchmaking_servers.h" #include "steam_user_stats.h" #include "steam_apps.h" #include "steam_networking.h" #include "steam_remote_storage.h" #include "steam_screenshots.h" #include "steam_http.h" #ifdef CONTROLLER_SUPPORT #include "steam_controller.h" #else #include "steam_controller_disabled.h" #endif #include "steam_ugc.h" #include "steam_applist.h" #include "steam_music.h" #include "steam_musicremote.h" #include "steam_HTMLsurface.h" #include "steam_inventory.h" #include "steam_video.h" #include "steam_parental.h" #include "steam_game_coordinator.h" #include "steam_networking_socketsserialized.h" #include "steam_networking_sockets.h" #include "steam_networking_utils.h" #include "steam_unified_messages.h" #include "steam_gamesearch.h" #include "steam_parties.h" #include "steam_remoteplay.h" #include "steam_gameserver.h" #include "steam_gameserverstats.h" #include "steam_masterserver_updater.h" #include "../overlay_experimental/steam_overlay.h" #include class Steam_Client : public ISteamClient007, public ISteamClient008, public ISteamClient009, public ISteamClient010, public ISteamClient011, public ISteamClient012, public ISteamClient013, public ISteamClient014, public ISteamClient015, public ISteamClient016, public ISteamClient017, public ISteamClient018, public ISteamClient019, public ISteamClient { public: Networking *network; SteamCallResults *callback_results_server, *callback_results_client; SteamCallBacks *callbacks_server, *callbacks_client; Settings *settings_client, *settings_server; Local_Storage *local_storage; RunEveryRunCB *run_every_runcb; Steam_User *steam_user; Steam_Friends *steam_friends; Steam_Utils *steam_utils; Steam_Matchmaking *steam_matchmaking; Steam_Matchmaking_Servers *steam_matchmaking_servers; Steam_User_Stats *steam_user_stats; Steam_Apps *steam_apps; Steam_Networking *steam_networking; Steam_Remote_Storage *steam_remote_storage; Steam_Screenshots *steam_screenshots; Steam_HTTP *steam_http; Steam_Controller *steam_controller; Steam_UGC *steam_ugc; Steam_Applist *steam_applist; Steam_Music *steam_music; Steam_MusicRemote *steam_musicremote; Steam_HTMLsurface *steam_HTMLsurface; Steam_Inventory *steam_inventory; Steam_Video *steam_video; Steam_Parental *steam_parental; Steam_Networking_Sockets *steam_networking_sockets; Steam_Networking_Sockets_Serialized *steam_networking_sockets_serialized; Steam_Game_Coordinator *steam_game_coordinator; Steam_Networking_Utils *steam_networking_utils; Steam_Unified_Messages *steam_unified_messages; Steam_Game_Search *steam_game_search; Steam_Parties *steam_parties; Steam_RemotePlay *steam_remoteplay; Steam_GameServer *steam_gameserver; Steam_Utils *steam_gameserver_utils; Steam_GameServerStats *steam_gameserverstats; Steam_Networking *steam_gameserver_networking; Steam_HTTP *steam_gameserver_http; Steam_Inventory *steam_gameserver_inventory; Steam_UGC *steam_gameserver_ugc; Steam_Apps *steam_gameserver_apps; Steam_Networking_Sockets *steam_gameserver_networking_sockets; Steam_Networking_Sockets_Serialized *steam_gameserver_networking_sockets_serialized; Steam_Game_Coordinator *steam_gameserver_game_coordinator; Steam_Masterserver_Updater *steam_masterserver_updater; Steam_Overlay* steam_overlay; bool enable_overlay = true; bool user_logged_in = false; bool server_init = false; std::thread background_keepalive; Steam_Client(); ~Steam_Client(); // Creates a communication pipe to the Steam client. // NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling HSteamPipe CreateSteamPipe(); // Releases a previously created communications pipe // NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling bool BReleaseSteamPipe( HSteamPipe hSteamPipe ); // connects to an existing global user, failing if none exists // used by the game to coordinate with the steamUI // NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling HSteamUser ConnectToGlobalUser( HSteamPipe hSteamPipe ); // used by game servers, create a steam user that won't be shared with anyone else // NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling HSteamUser CreateLocalUser( HSteamPipe *phSteamPipe, EAccountType eAccountType ); HSteamUser CreateLocalUser( HSteamPipe *phSteamPipe ); // removes an allocated user // NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling void ReleaseUser( HSteamPipe hSteamPipe, HSteamUser hUser ); // retrieves the ISteamUser interface associated with the handle ISteamUser *GetISteamUser( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ); // retrieves the ISteamGameServer interface associated with the handle ISteamGameServer *GetISteamGameServer( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ); // set the local IP and Port to bind to // this must be set before CreateLocalUser() void SetLocalIPBinding( uint32 unIP, uint16 usPort ); void SetLocalIPBinding( const SteamIPAddress_t &unIP, uint16 usPort ); // returns the ISteamFriends interface ISteamFriends *GetISteamFriends( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ); // returns the ISteamUtils interface ISteamUtils *GetISteamUtils( HSteamPipe hSteamPipe, const char *pchVersion ); // returns the ISteamMatchmaking interface ISteamMatchmaking *GetISteamMatchmaking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ); // returns the ISteamMatchmakingServers interface ISteamMatchmakingServers *GetISteamMatchmakingServers( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ); // returns the a generic interface void *GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ); // returns the ISteamUserStats interface ISteamUserStats *GetISteamUserStats( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ); // returns the ISteamGameServerStats interface ISteamGameServerStats *GetISteamGameServerStats( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ); // returns apps interface ISteamApps *GetISteamApps( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ); // networking ISteamNetworking *GetISteamNetworking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ); // remote storage ISteamRemoteStorage *GetISteamRemoteStorage( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ); // user screenshots ISteamScreenshots *GetISteamScreenshots( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ); // Deprecated. Applications should use SteamAPI_RunCallbacks() or SteamGameServer_RunCallbacks() instead. STEAM_PRIVATE_API( void RunFrame(); ) // returns the number of IPC calls made since the last time this function was called // Used for perf debugging so you can understand how many IPC calls your game makes per frame // Every IPC call is at minimum a thread context switch if not a process one so you want to rate // control how often you do them. uint32 GetIPCCallCount(); // API warning handling // 'int' is the severity; 0 for msg, 1 for warning // 'const char *' is the text of the message // callbacks will occur directly after the API function is called that generated the warning or message. void SetWarningMessageHook( SteamAPIWarningMessageHook_t pFunction ); // Trigger global shutdown for the DLL bool BShutdownIfAllPipesClosed(); // Expose HTTP interface ISteamHTTP *GetISteamHTTP( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ); // Deprecated - the ISteamUnifiedMessages interface is no longer intended for public consumption. STEAM_PRIVATE_API( void *DEPRECATED_GetISteamUnifiedMessages( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) ; ) ISteamUnifiedMessages *GetISteamUnifiedMessages( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ); // Exposes the ISteamController interface ISteamController *GetISteamController( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ); // Exposes the ISteamUGC interface ISteamUGC *GetISteamUGC( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ); // returns app list interface, only available on specially registered apps ISteamAppList *GetISteamAppList( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ); // Music Player ISteamMusic *GetISteamMusic( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ); // Music Player Remote ISteamMusicRemote *GetISteamMusicRemote(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion); // html page display ISteamHTMLSurface *GetISteamHTMLSurface(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion); // Helper functions for internal Steam usage STEAM_PRIVATE_API( void DEPRECATED_Set_SteamAPI_CPostAPIResultInProcess( void (*)() ); ) STEAM_PRIVATE_API( void DEPRECATED_Remove_SteamAPI_CPostAPIResultInProcess( void (*)() ); ) STEAM_PRIVATE_API( void Set_SteamAPI_CCheckCallbackRegisteredInProcess( SteamAPI_CheckCallbackRegistered_t func ); ) void Set_SteamAPI_CPostAPIResultInProcess( SteamAPI_PostAPIResultInProcess_t func ); void Remove_SteamAPI_CPostAPIResultInProcess( SteamAPI_PostAPIResultInProcess_t func ); // inventory ISteamInventory *GetISteamInventory( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ); // Video ISteamVideo *GetISteamVideo( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ); // Parental controls ISteamParentalSettings *GetISteamParentalSettings( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ); // ISteamMasterServerUpdater *GetISteamMasterServerUpdater( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ); ISteamContentServer *GetISteamContentServer( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ); // game search ISteamGameSearch *GetISteamGameSearch( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ); // Exposes the Steam Input interface for controller support ISteamInput *GetISteamInput( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ); // Steam Parties interface ISteamParties *GetISteamParties( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ); // Steam Remote Play interface ISteamRemotePlay *GetISteamRemotePlay( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ); void RegisterCallback( class CCallbackBase *pCallback, int iCallback); void UnregisterCallback( class CCallbackBase *pCallback); void RegisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall); void UnregisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall); void RunCallbacks(bool runClientCB, bool runGameserverCB); void setAppID(uint32 appid); void userLogIn(); void serverInit(); void serverShutdown(); void clientShutdown(); bool IsServerInit(); bool IsUserLogIn(); void DestroyAllInterfaces(); };