#ifndef __INCLUDED_DX9_HOOK_H__
#define __INCLUDED_DX9_HOOK_H__

#include "../Base_Hook.h"
#ifdef EMU_OVERLAY

#include <d3d9.h>
#include "DirectX_VTables.h"

class DX9_Hook : public Base_Hook
{
public:
    #define DX9_DLL "d3d9.dll"

private:
    static DX9_Hook* _inst;

    // Variables
    bool hooked;
    bool initialized;
    bool uses_present;

    // Functions
    DX9_Hook();

    void resetRenderState();
    void prepareForOverlay(IDirect3DDevice9* pDevice);

    // Hook to render functions
    decltype(&IDirect3DDevice9::Reset)       Reset;
    decltype(&IDirect3DDevice9::EndScene)    EndScene;
    decltype(&IDirect3DDevice9::Present)     Present;
    decltype(&IDirect3DDevice9Ex::PresentEx) PresentEx;

    static HRESULT STDMETHODCALLTYPE MyReset(IDirect3DDevice9* _this, D3DPRESENT_PARAMETERS* pPresentationParameters);
    static HRESULT STDMETHODCALLTYPE MyEndScene(IDirect3DDevice9 *_this);
    static HRESULT STDMETHODCALLTYPE MyPresent(IDirect3DDevice9* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
    static HRESULT STDMETHODCALLTYPE MyPresentEx(IDirect3DDevice9Ex* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags);

public:
    virtual ~DX9_Hook();

    bool start_hook();
    static DX9_Hook* Inst();
    virtual const char* get_lib_name() const;

    void loadFunctions(IDirect3DDevice9 *pDevice, bool ex);
};

#endif//EMU_OVERLAY

#endif//__INCLUDED_DX9_HOOK_H__