Compare commits
5 Commits
f4e6a714a4
...
3c1fc7f53d
Author | SHA1 | Date |
---|---|---|
Mr_Goldberg | 3c1fc7f53d | |
Mr_Goldberg | 077e532bd2 | |
Mr_Goldberg | bc4262a494 | |
Mr_Goldberg | 276a9902df | |
Mr_Goldberg | f01bb145b0 |
|
@ -59,7 +59,7 @@ build_windows:
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image: fedora:35
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script:
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- dnf -y install wine wget p7zip sed dos2unix
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- dnf -y install wine wget p7zip sed dos2unix python
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- unix2dos *.txt
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- unix2dos files_example/*.txt files_example/*/*.txt
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- sed -i 's/..\\vcpkg\\installed\\/.\\protobuf_/g' build_set_protobuf_directories.bat
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@ -69,27 +69,9 @@ build_windows:
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- 7za x protobuf_x86-windows-static.7z -oprotobuf_x86-windows-static
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- 7za x protobuf_x64-windows-static.7z -oprotobuf_x64-windows-static
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- 7za x sdk_standalone.7z -osdk_standalone
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- DLL_FILES="$(ls dll/*.cpp | tr "\n" " ")"; sed "s|dll/\*.cpp|$DLL_FILES|g" -i *.bat
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- DLL_FILES="$(ls detours/*.cpp | tr "\n" " ")"; sed "s|detours/\*.cpp|$DLL_FILES|g" -i *.bat
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- DLL_FILES="$(ls overlay_experimental/*.cpp | tr "\n" " ")"; sed "s|overlay_experimental/\*.cpp|$DLL_FILES|g" -i *.bat
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- DLL_FILES="$(ls overlay_experimental/windows/*.cpp | tr "\n" " ")"; sed "s|overlay_experimental/windows/\*.cpp|$DLL_FILES|g" -i *.bat
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- DLL_FILES="$(ls ImGui/*.cpp | tr "\n" " ")"; sed "s|ImGui/\*.cpp|$DLL_FILES|g" -i *.bat
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- DLL_FILES="$(ls ImGui/backends/imgui_impl_dx*.cpp | tr "\n" " ")"; sed "s|ImGui/backends/imgui_impl_dx\*.cpp|$DLL_FILES|g" -i *.bat
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- DLL_FILES="$(ls overlay_experimental/System/*.cpp | tr "\n" " ")"; sed "s|overlay_experimental/System/\*.cpp|$DLL_FILES|g" -i *.bat
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- DLL_FILES="$(ls dll/*.proto | tr "\n" " " | sed "s/.proto/.pb.cc/g")"; sed "s|dll/\*.cc|$DLL_FILES|g" -i *.bat
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- DLL_FILES="$(ls steamclient_loader/*.cpp | tr "\n" " ")"; sed "s|steamclient_loader/\*.cpp|$DLL_FILES|g" -i *.bat
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- sed "s| /MP12 | /MP4 |g" -i *.bat
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- python generate_build_win_bat.py
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- export WINEDEBUG=-all
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- wine cmd /c build_win_debug_experimental.bat
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- mkdir debug_experimental
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- mv steam_api.dll steam_api64.dll debug_experimental/
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- wine cmd /c build_win_release.bat
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- mv debug_experimental release/
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- rm -f steamclient.dll steamclient64.dll
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- wine cmd /c build_win_debug_experimental_steamclient.bat
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- mkdir release/debug_experimental_steamclient
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- mv steamclient.dll steamclient64.dll release/debug_experimental_steamclient/
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- cp Readme_debug.txt release/debug_experimental/Readme.txt
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- wine cmd /c build_win_release_test.bat
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artifacts:
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paths:
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- release/
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@ -0,0 +1,127 @@
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import os
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def files_from_dir(dir, extension, filter=[]):
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out = []
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for f in os.listdir(dir):
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if f.endswith(extension) and f not in filter:
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out.append(os.path.join(dir, f))
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return out
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def convert_to_obj(files, obj_dir):
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out = []
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for f in files:
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out.append(os.path.join(obj_dir, os.path.splitext(os.path.basename(f))[0] + ".obj"))
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return out
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def cl_line_obj(arguments, out_dir):
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return "rmdir /S /Q {0}\nmkdir {0}\ncl /Fo:{0}/ /c {1}\n".format(out_dir, ' '.join(arguments))
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def cl_line_link(arguments, linker_arguments):
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return "cl /LD {} /link {}\n".format(' '.join(arguments), ' '.join(linker_arguments))
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def cl_line_exe(arguments, linker_arguments):
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return "cl {} /link {}\n".format(' '.join(arguments), ' '.join(linker_arguments))
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jobs = 4
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normal_build_args = ["/EHsc", "/Ox", "/MP{}".format(jobs)]
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includes = ["ImGui", "overlay_experimental"]
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includes_32 = list(map(lambda a: '/I{}'.format(a), ["%PROTOBUF_X86_DIRECTORY%\\include\\"] + includes))
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includes_64 = list(map(lambda a: '/I{}'.format(a), ["%PROTOBUF_X64_DIRECTORY%\\include\\"] + includes))
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debug_build_args = []
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release_build_args = ["/DEMU_RELEASE_BUILD", "/DNDEBUG"]
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steamclient_build_args = ["/DSTEAMCLIENT_DLL"]
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experimental_build_args = ["/DEMU_EXPERIMENTAL_BUILD", "/DCONTROLLER_SUPPORT", "/DEMU_OVERLAY"]
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steamclient_experimental_build_args = experimental_build_args + steamclient_build_args
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normal_linker_libs = ["Iphlpapi.lib", "Ws2_32.lib", "rtlgenrandom.lib", "Shell32.lib"]
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experimental_linker_libs = ["opengl32.lib", "Winmm.lib"] + normal_linker_libs
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linker_32 = ['"%PROTOBUF_X86_LIBRARY%"']
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linker_64 = ['"%PROTOBUF_X64_LIBRARY%"']
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controller_deps = ["controller/gamepad.c"]
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imgui_deps = files_from_dir("ImGui", ".cpp") + ["ImGui/backends/imgui_impl_dx9.cpp", "ImGui/backends/imgui_impl_dx10.cpp", "ImGui/backends/imgui_impl_dx11.cpp", "ImGui/backends/imgui_impl_dx12.cpp", "ImGui/backends/imgui_impl_win32.cpp", "ImGui/backends/imgui_impl_vulkan.cpp", "ImGui/backends/imgui_impl_opengl3.cpp", "ImGui/backends/imgui_win_shader_blobs.cpp"]
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proto_deps = list(map(lambda a: a.replace(".proto", ".pb.cc"), files_from_dir("dll", ".proto")))
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all_deps = proto_deps + files_from_dir("detours", ".cpp") + controller_deps + imgui_deps + files_from_dir("overlay_experimental/System", ".cpp")
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sc_different_deps = ["flat.cpp", "dll.cpp"]
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steam_deps = files_from_dir("dll", ".cpp", sc_different_deps)
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overlay_deps = files_from_dir("overlay_experimental", ".cpp") + files_from_dir("overlay_experimental/windows", ".cpp")
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experimental_steam_deps = steam_deps + overlay_deps
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sc_different_deps = list(map(lambda a: "dll/" + a, sc_different_deps))
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regular_files = []
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head = """@echo off
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cd /d "%~dp0"
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rmdir /S /Q release
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mkdir release
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mkdir release\experimental
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mkdir release\experimental_steamclient
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mkdir release\debug_experimental
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mkdir release\debug_experimental_steamclient
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call build_set_protobuf_directories.bat
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"""
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head_32bit = """"%PROTOC_X86_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\\net.proto
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call build_env_x86.bat
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cl dll/rtlgenrandom.c dll/rtlgenrandom.def
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"""
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head_64bit = """"%PROTOC_X64_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\\net.proto
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call build_env_x64.bat
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cl dll/rtlgenrandom.c dll/rtlgenrandom.def
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"""
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footer = """
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copy Readme_release.txt release\Readme.txt
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xcopy /s files_example\* release\\
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copy Readme_experimental.txt release\experimental\Readme.txt
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copy Readme_debug.txt release\debug_experimental\Readme.txt
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copy steamclient_loader\ColdClientLoader.ini release\experimental_steamclient\\
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call build_win_lobby_connect.bat
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call build_win_find_interfaces.bat
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"""
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out = head
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out += head_32bit
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deps_folder = "deps"
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sc_deps_folder = "deps_sc"
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def generate_common(include_arch, linker_arch, steam_api_name, steamclient_name):
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out = ""
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out += cl_line_obj(normal_build_args + release_build_args + include_arch + all_deps, deps_folder)
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out += cl_line_link(normal_build_args + release_build_args + include_arch + steam_deps + sc_different_deps + ["deps/net.pb.obj"] + linker_arch + normal_linker_libs, ["/debug:none", "/OUT:release\\{}".format(steam_api_name)])
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debug_full_args = normal_build_args + debug_build_args + experimental_build_args + include_arch
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out += cl_line_obj(debug_full_args + experimental_steam_deps, sc_deps_folder)
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debug_full_dll_args = debug_full_args + sc_different_deps + convert_to_obj(all_deps, deps_folder) + convert_to_obj(experimental_steam_deps, sc_deps_folder) + linker_arch + experimental_linker_libs
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out += cl_line_link(debug_full_dll_args, ["/OUT:release\debug_experimental\\{}".format(steam_api_name)])
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out += cl_line_link(steamclient_build_args + debug_full_dll_args, ["/OUT:release\debug_experimental_steamclient\\{}".format(steamclient_name)])
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release_full_args = normal_build_args + release_build_args + experimental_build_args + include_arch
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out += cl_line_obj(release_full_args + experimental_steam_deps, sc_deps_folder)
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release_full_dll_args = release_full_args + sc_different_deps + convert_to_obj(all_deps, deps_folder) + convert_to_obj(experimental_steam_deps, sc_deps_folder) + linker_arch + experimental_linker_libs
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out += cl_line_link(release_full_dll_args, ["/debug:none", "/OUT:release\experimental\\{}".format(steam_api_name)])
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out += cl_line_link(steamclient_build_args + release_full_dll_args, ["/debug:none", "/OUT:release\experimental_steamclient\\{}".format(steamclient_name)])
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out += cl_line_link(release_build_args + experimental_build_args + ["steamclient.cpp"] + normal_build_args, ["/debug:none", "/OUT:release\experimental\\{}".format(steamclient_name)])
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return out
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out += generate_common(includes_32, linker_32, "steam_api.dll", "steamclient.dll")
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out += cl_line_exe(files_from_dir("steamclient_loader", ".cpp") + ["advapi32.lib", "user32.lib"] + normal_build_args, ["/debug:none", "/OUT:release\experimental_steamclient\steamclient_loader.exe"])
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out += head_64bit
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out += generate_common(includes_64, linker_64, "steam_api64.dll", "steamclient64.dll")
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out += footer
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with open("build_win_release_test.bat", "w") as f:
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f.write(out)
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@ -68,6 +68,15 @@ public:
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return instance;
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}
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static void deleteInst()
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{
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if (instance != nullptr)
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{
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delete instance;
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instance = nullptr;
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}
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}
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~Renderer_Detector()
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{
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delete dx9_hook;
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@ -95,7 +104,8 @@ private:
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dx12_hook(nullptr),
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opengl_hook(nullptr),
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vulkan_hook(nullptr),
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detection_done(false)
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detection_done(false),
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force_done(false)
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{
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std::wstring tmp(4096, L'\0');
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tmp.resize(GetSystemDirectoryW(&tmp[0], tmp.size()));
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@ -142,7 +152,7 @@ private:
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OpenGL_Hook* opengl_hook;
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Vulkan_Hook* vulkan_hook;
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bool detection_done;
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bool detection_done, force_done;
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std::condition_variable stop_detection_cv;
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std::mutex stop_detection_mutex;
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@ -1043,7 +1053,7 @@ public:
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std::lock_guard<std::mutex> lk(renderer_mutex);
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if (detection_done)
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{
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if (renderer_hook != nullptr)
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if (renderer_hook != nullptr || force_done)
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return renderer_hook;
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detection_done = false;
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@ -1122,6 +1132,7 @@ public:
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{
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System::scoped_lock lk(renderer_mutex, stop_detection_mutex);
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detection_done = true;
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force_done = true;
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}
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stop_detection_cv.notify_all();
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}
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@ -1253,7 +1264,7 @@ public:
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std::lock_guard<std::mutex> lk(renderer_mutex);
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if (detection_done)
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{
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if (renderer_hook != nullptr)
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if (renderer_hook != nullptr || force_done)
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return renderer_hook;
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detection_done = false;
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@ -1305,6 +1316,7 @@ public:
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{
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System::scoped_lock lk(renderer_mutex, stop_detection_mutex);
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detection_done = true;
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force_done = true;
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}
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stop_detection_cv.notify_all();
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}
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@ -1432,7 +1444,7 @@ public:
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std::lock_guard<std::mutex> lk(renderer_mutex);
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if (detection_done)
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{
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if (renderer_hook != nullptr)
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if (renderer_hook != nullptr || force_done)
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return renderer_hook;
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detection_done = false;
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@ -1484,6 +1496,7 @@ public:
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{
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System::scoped_lock lk(renderer_mutex, stop_detection_mutex);
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detection_done = true;
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force_done = true;
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}
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stop_detection_cv.notify_all();
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}
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@ -1505,4 +1518,9 @@ void StopRendererDetection()
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Renderer_Detector::Inst()->stop_detection();
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}
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void FreeRendererDetection()
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{
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Renderer_Detector::deleteInst();
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}
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}
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@ -31,5 +31,5 @@ namespace ingame_overlay {
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std::future<Renderer_Hook*> DetectRenderer(std::chrono::milliseconds timeout = std::chrono::milliseconds{ -1 });
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void StopRendererDetection();
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void FreeRendererDetection();
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}
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@ -101,14 +101,25 @@ bool X11_Hook::StartHook(std::function<bool(bool)>& _key_combination_callback, s
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return false;
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}
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XEventsQueued = libX11.GetSymbol<decltype(::XEventsQueued)>("XEventsQueued");
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XPending = libX11.GetSymbol<decltype(::XPending)>("XPending");
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struct {
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void** func_ptr;
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void* hook_ptr;
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const char* func_name;
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} hook_array[] = {
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{ (void**)&XEventsQueued, &X11_Hook::MyXEventsQueued, "XEventsQueued" },
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{ (void**)&XPending , &X11_Hook::MyXPending , "XPending" },
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};
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if (XPending == nullptr || XEventsQueued == nullptr)
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for (auto& entry : hook_array)
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{
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SPDLOG_WARN("Failed to hook X11: Cannot load functions.({}, {})", DLL_NAME, (void*)XEventsQueued, (void*)XPending);
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*entry.func_ptr = libX11.GetSymbol<void*>(entry.func_name);
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if (entry.func_ptr == nullptr)
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{
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SPDLOG_ERROR("Failed to hook X11: Event function {} missing.", entry.func_name);
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return false;
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}
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}
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SPDLOG_INFO("Hooked X11");
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_KeyCombinationCallback = std::move(_key_combination_callback);
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@ -124,12 +135,13 @@ bool X11_Hook::StartHook(std::function<bool(bool)>& _key_combination_callback, s
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_Hooked = true;
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UnhookAll();
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BeginHook();
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HookFuncs(
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std::make_pair<void**, void*>(&(void*&)XEventsQueued, (void*)&X11_Hook::MyXEventsQueued),
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std::make_pair<void**, void*>(&(void*&)XPending, (void*)&X11_Hook::MyXPending)
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);
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for (auto& entry : hook_array)
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{
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HookFunc(std::make_pair(entry.func_ptr, entry.hook_ptr));
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}
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EndHook();
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}
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return true;
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|
|
|
@ -207,6 +207,7 @@ void Steam_Overlay::UnSetupOverlay()
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if (!Ready() && future_renderer.valid()) {
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if (future_renderer.wait_for(std::chrono::milliseconds{500}) == std::future_status::ready) {
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future_renderer.get();
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ingame_overlay::FreeRendererDetection();
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}
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}
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}
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|
|
|
@ -93,25 +93,31 @@ bool Windows_Hook::StartHook(std::function<bool(bool)>& _key_combination_callbac
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return false;
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}
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GetRawInputBuffer = libUser32.GetSymbol<decltype(::GetRawInputBuffer)>("GetRawInputBuffer");
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GetRawInputData = libUser32.GetSymbol<decltype(::GetRawInputData)>("GetRawInputData");
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GetKeyState = libUser32.GetSymbol<decltype(::GetKeyState)>("GetKeyState");
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GetAsyncKeyState = libUser32.GetSymbol<decltype(::GetAsyncKeyState)>("GetAsyncKeyState");
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GetKeyboardState = libUser32.GetSymbol<decltype(::GetKeyboardState)>("GetKeyboardState");
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GetCursorPos = libUser32.GetSymbol<decltype(::GetCursorPos)>("GetCursorPos");
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SetCursorPos = libUser32.GetSymbol<decltype(::SetCursorPos)>("SetCursorPos");
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struct {
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void** func_ptr;
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void* hook_ptr;
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const char* func_name;
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} hook_array[] = {
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{ (void**)&GetRawInputBuffer, &Windows_Hook::MyGetRawInputBuffer, "GetRawInputBuffer" },
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{ (void**)&GetRawInputData , &Windows_Hook::MyGetRawInputData , "GetRawInputData" },
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{ (void**)&GetKeyState , &Windows_Hook::MyGetKeyState , "GetKeyState" },
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{ (void**)&GetAsyncKeyState , &Windows_Hook::MyGetAsyncKeyState , "GetAsyncKeyState" },
|
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{ (void**)&GetKeyboardState , &Windows_Hook::MyGetKeyboardState , "GetKeyboardState" },
|
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{ (void**)&GetCursorPos , &Windows_Hook::MyGetCursorPos , "GetCursorPos" },
|
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{ (void**)&SetCursorPos , &Windows_Hook::MySetCursorPos , "SetCursorPos" },
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{ (void**)&GetClipCursor , &Windows_Hook::MyGetClipCursor , "GetClipCursor" },
|
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{ (void**)&ClipCursor , &Windows_Hook::MyClipCursor , "ClipCursor" },
|
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};
|
||||
|
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if(GetRawInputBuffer == nullptr ||
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GetRawInputData == nullptr ||
|
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GetKeyState == nullptr ||
|
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GetAsyncKeyState == nullptr ||
|
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GetKeyboardState == nullptr ||
|
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GetCursorPos == nullptr ||
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SetCursorPos == nullptr)
|
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for (auto& entry : hook_array)
|
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{
|
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SPDLOG_ERROR("Failed to hook Windows: Events functions missing.");
|
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*entry.func_ptr = libUser32.GetSymbol<void*>(entry.func_name);
|
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if (entry.func_ptr == nullptr)
|
||||
{
|
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SPDLOG_ERROR("Failed to hook Windows: Events function {} missing.", entry.func_name);
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return false;
|
||||
}
|
||||
}
|
||||
|
||||
SPDLOG_INFO("Hooked Windows");
|
||||
_KeyCombinationCallback = std::move(_key_combination_callback);
|
||||
|
@ -126,15 +132,12 @@ bool Windows_Hook::StartHook(std::function<bool(bool)>& _key_combination_callbac
|
|||
}
|
||||
|
||||
BeginHook();
|
||||
HookFuncs(
|
||||
std::make_pair<void**, void*>(&(PVOID&)GetRawInputBuffer, &Windows_Hook::MyGetRawInputBuffer),
|
||||
std::make_pair<void**, void*>(&(PVOID&)GetRawInputData , &Windows_Hook::MyGetRawInputData),
|
||||
std::make_pair<void**, void*>(&(PVOID&)GetKeyState , &Windows_Hook::MyGetKeyState),
|
||||
std::make_pair<void**, void*>(&(PVOID&)GetAsyncKeyState , &Windows_Hook::MyGetAsyncKeyState),
|
||||
std::make_pair<void**, void*>(&(PVOID&)GetKeyboardState , &Windows_Hook::MyGetKeyboardState),
|
||||
std::make_pair<void**, void*>(&(PVOID&)GetCursorPos , &Windows_Hook::MyGetCursorPos),
|
||||
std::make_pair<void**, void*>(&(PVOID&)SetCursorPos , &Windows_Hook::MySetCursorPos)
|
||||
);
|
||||
|
||||
for (auto& entry : hook_array)
|
||||
{
|
||||
HookFunc(std::make_pair(entry.func_ptr, entry.hook_ptr));
|
||||
}
|
||||
|
||||
EndHook();
|
||||
|
||||
_Hooked = true;
|
||||
|
@ -289,6 +292,11 @@ LRESULT CALLBACK Windows_Hook::HookWndProc(HWND hWnd, UINT uMsg, WPARAM wParam,
|
|||
// Save the last known cursor pos when opening the overlay
|
||||
// so we can spoof the GetCursorPos return value.
|
||||
inst->GetCursorPos(&inst->_SavedCursorPos);
|
||||
inst->GetClipCursor(&inst->_SavedClipCursor);
|
||||
}
|
||||
else
|
||||
{
|
||||
inst->ClipCursor(&inst->_SavedClipCursor);
|
||||
}
|
||||
inst->_KeyCombinationPushed = true;
|
||||
}
|
||||
|
@ -407,16 +415,33 @@ BOOL WINAPI Windows_Hook::MySetCursorPos(int X, int Y)
|
|||
{
|
||||
Windows_Hook* inst = Windows_Hook::Inst();
|
||||
|
||||
if (inst->_Initialized && inst->_KeyCombinationCallback(false))
|
||||
{// That way, it will fail only if the real API fails.
|
||||
// Hides error messages on some Unity debug builds.
|
||||
POINT pos;
|
||||
inst->GetCursorPos(&pos);
|
||||
X = pos.x;
|
||||
Y = pos.y;
|
||||
}
|
||||
|
||||
if (!inst->_Initialized || !inst->_KeyCombinationCallback(false))
|
||||
return inst->SetCursorPos(X, Y);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
BOOL WINAPI Windows_Hook::MyGetClipCursor(RECT* lpRect)
|
||||
{
|
||||
Windows_Hook* inst = Windows_Hook::Inst();
|
||||
if (lpRect == nullptr || !inst->_Initialized || !inst->_KeyCombinationCallback(false))
|
||||
return inst->GetClipCursor(lpRect);
|
||||
|
||||
*lpRect = inst->_SavedClipCursor;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
BOOL WINAPI Windows_Hook::MyClipCursor(CONST RECT* lpRect)
|
||||
{
|
||||
Windows_Hook* inst = Windows_Hook::Inst();
|
||||
CONST RECT* v = lpRect == nullptr ? &inst->_DefaultClipCursor : lpRect;
|
||||
|
||||
inst->_SavedClipCursor = *v;
|
||||
|
||||
if (!inst->_Initialized || !inst->_KeyCombinationCallback(false))
|
||||
return inst->ClipCursor(v);
|
||||
|
||||
return inst->ClipCursor(&inst->_DefaultClipCursor);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////
|
||||
|
@ -427,12 +452,8 @@ Windows_Hook::Windows_Hook() :
|
|||
_RecurseCallCount(0),
|
||||
_GameHwnd(nullptr),
|
||||
_GameWndProc(nullptr),
|
||||
_KeyCombinationPushed(false),
|
||||
GetRawInputBuffer(nullptr),
|
||||
GetRawInputData(nullptr),
|
||||
GetKeyState(nullptr),
|
||||
GetAsyncKeyState(nullptr),
|
||||
GetKeyboardState(nullptr)
|
||||
_DefaultClipCursor{ LONG(0xFFFF8000), LONG(0xFFFF8000), LONG(0x00007FFF), LONG(0x00007FFF) },
|
||||
_KeyCombinationPushed(false)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -37,6 +37,8 @@ private:
|
|||
HWND _GameHwnd;
|
||||
WNDPROC _GameWndProc;
|
||||
POINT _SavedCursorPos;
|
||||
RECT _SavedClipCursor;
|
||||
CONST RECT _DefaultClipCursor;
|
||||
|
||||
// In (bool): Is toggle wanted
|
||||
// Out(bool): Is the overlay visible, if true, inputs will be disabled
|
||||
|
@ -55,6 +57,8 @@ private:
|
|||
decltype(::GetKeyboardState) *GetKeyboardState;
|
||||
decltype(::GetCursorPos) *GetCursorPos;
|
||||
decltype(::SetCursorPos) *SetCursorPos;
|
||||
decltype(::GetClipCursor) *GetClipCursor;
|
||||
decltype(::ClipCursor) *ClipCursor;
|
||||
|
||||
static LRESULT CALLBACK HookWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
|
||||
static UINT WINAPI MyGetRawInputBuffer(PRAWINPUT pData, PUINT pcbSize, UINT cbSizeHeader);
|
||||
|
@ -64,6 +68,8 @@ private:
|
|||
static BOOL WINAPI MyGetKeyboardState(PBYTE lpKeyState);
|
||||
static BOOL WINAPI MyGetCursorPos(LPPOINT lpPoint);
|
||||
static BOOL WINAPI MySetCursorPos(int X, int Y);
|
||||
static BOOL WINAPI MyGetClipCursor(RECT* lpRect);
|
||||
static BOOL WINAPI MyClipCursor(CONST RECT* lpRect);
|
||||
|
||||
public:
|
||||
std::string LibraryName;
|
||||
|
|
|
@ -11,6 +11,7 @@ STAT_TYPE_BITS = '4'
|
|||
|
||||
def generate_stats_achievements(schema, config_directory):
|
||||
schema = vdf.binary_loads(schema)
|
||||
# print(schema)
|
||||
achievements_out = []
|
||||
stats_out = []
|
||||
|
||||
|
@ -54,14 +55,19 @@ def generate_stats_achievements(schema, config_directory):
|
|||
out['default'] = stat['default']
|
||||
|
||||
stats_out += [out]
|
||||
# print(stat_info[s])
|
||||
#print(stat_info[s])
|
||||
|
||||
|
||||
|
||||
output_ach = json.dumps(achievements_out, indent=4)
|
||||
output_stats = ""
|
||||
for s in stats_out:
|
||||
output_stats += "{}={}={}\n".format(s['name'], s['type'], s['default'])
|
||||
default_num = 0
|
||||
if (s['type'] == 'int'):
|
||||
default_num = int(s['default'])
|
||||
else:
|
||||
default_num = float(s['default'])
|
||||
output_stats += "{}={}={}\n".format(s['name'], s['type'], default_num)
|
||||
|
||||
# print(output_ach)
|
||||
# print(output_stats)
|
||||
|
@ -72,7 +78,7 @@ def generate_stats_achievements(schema, config_directory):
|
|||
with open(os.path.join(config_directory, "achievements.json"), 'w') as f:
|
||||
f.write(output_ach)
|
||||
|
||||
with open(os.path.join(config_directory, "stats.txt"), 'w') as f:
|
||||
with open(os.path.join(config_directory, "stats.txt"), 'w', encoding='utf-8') as f:
|
||||
f.write(output_stats)
|
||||
|
||||
return (achievements_out, stats_out)
|
||||
|
|
Loading…
Reference in New Issue