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d8bcb11ef2
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8695ea2dce
Author | SHA1 | Date |
---|---|---|
Mr_Goldberg | 8695ea2dce | |
Mr_Goldberg | 3f8ce69b6d |
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@ -88,6 +88,8 @@ You can use https://steamdb.info/ to list items and attributes they have and put
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Keep in mind that some item are not valid to have in your inventory. For example, in PayDay2 all items below item_id 50000 will make your game crash.
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items.json should contain all the item definitions for the game, default_items.json is the quantity of each item that you want a user to have initially in their inventory. By default the user will have no items.
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You can use the scripts\stats_schema_achievement_gen\achievements_gen.py script in the emu source code repo to generate a achievements config from a steam: appcache\stats\UserGameStatsSchema_{appid}.bin file.
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Leaderboards:
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By default the emulator assumes all leaderboards queried by the game (FindLeaderboard()) exist and creates them with the most common options (sort method descending, display type numeric)
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In some games this default behavior doesn't work and so you may need to tweak which leaderboards the game sees.
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@ -105,6 +107,8 @@ The format is: STAT_NAME=type=default value
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The type can be: int, float or avgrate
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The default value is simply a number that represents the default value for the stat.
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You can use the scripts\stats_schema_achievement_gen\achievements_gen.py script in the emu source code repo to generate a stats config from a steam: appcache\stats\UserGameStatsSchema_{appid}.bin file.
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Build id:
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Add a steam_settings\build_id.txt with the build id if the game doesn't show the correct build id and you want the emu to give it the correct one.
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An example can be found in steam_settings.EXAMPLE
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@ -9,8 +9,14 @@ if exist "%VS_Base_Path%\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Bui
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if exist "%VS_Base_Path%\Microsoft Visual Studio 14.0\VC\bin\amd64\vcvars64.bat" goto vs14
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if exist "%VS_Base_Path%\Microsoft Visual Studio\2019\BuildTools\VC\Auxiliary\Build\vcvars64.bat" goto vs2019_bt
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if exist "%VS_Base_Path%\Microsoft Visual Studio\2017\BuildTools\VC\Auxiliary\Build\vcvars64.bat" goto vs2017_bt
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if exist "%VS_Base_Path%\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars64.bat" goto vs2022
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if exist "%VS_Base_Path%\Microsoft Visual Studio\2022\BuildTools\VC\Auxiliary\Build\vcvars64.bat" goto vs2022_bt
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if exist ".\sdk_standalone\set_vars64.bat" goto gitlabci
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:vs2022
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call "%VS_Base_Path%\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars64.bat"
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goto batend
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:vs2019
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call "%VS_Base_Path%\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvars64.bat"
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goto batend
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@ -23,6 +29,10 @@ goto batend
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call "%VS_Base_Path%\Microsoft Visual Studio 14.0\VC\bin\amd64\vcvars64.bat"
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goto batend
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:vs2022_bt
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call "%VS_Base_Path%\Microsoft Visual Studio\2022\BuildTools\VC\Auxiliary\Build\vcvars64.bat"
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goto batend
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:vs2019_bt
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call "%VS_Base_Path%\Microsoft Visual Studio\2019\BuildTools\VC\Auxiliary\Build\vcvars64.bat"
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goto batend
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@ -9,8 +9,14 @@ if exist "%VS_Base_Path%\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Bui
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if exist "%VS_Base_Path%\Microsoft Visual Studio 14.0\VC\bin\amd64_x86\vcvarsamd64_x86.bat" goto vs14
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if exist "%VS_Base_Path%\Microsoft Visual Studio\2019\BuildTools\VC\Auxiliary\Build\vcvars32.bat" goto vs2019_bt
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if exist "%VS_Base_Path%\Microsoft Visual Studio\2017\BuildTools\VC\Auxiliary\Build\vcvars32.bat" goto vs2017_bt
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if exist "%VS_Base_Path%\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars32.bat" goto vs2022
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if exist "%VS_Base_Path%\Microsoft Visual Studio\2022\BuildTools\VC\Auxiliary\Build\vcvars32.bat" goto vs2022_bt
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if exist ".\sdk_standalone\set_vars32.bat" goto gitlabci
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:vs2022
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call "%VS_Base_Path%\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars32.bat"
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goto batend
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:vs2019
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call "%VS_Base_Path%\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvars32.bat"
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goto batend
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@ -23,6 +29,10 @@ goto batend
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call "%VS_Base_Path%\Microsoft Visual Studio 14.0\VC\bin\amd64_x86\vcvarsamd64_x86.bat"
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goto batend
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:vs2022_bt
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call "%VS_Base_Path%\Microsoft Visual Studio\2022\BuildTools\VC\Auxiliary\Build\vcvars32.bat"
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goto batend
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:vs2019_bt
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call "%VS_Base_Path%\Microsoft Visual Studio\2019\BuildTools\VC\Auxiliary\Build\vcvars32.bat"
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goto batend
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@ -165,6 +165,12 @@ inline std::wstring utf8_decode(const std::string &str)
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#include <string.h>
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#include <stdio.h>
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inline std::string ascii_to_lowercase(std::string data) {
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std::transform(data.begin(), data.end(), data.begin(),
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[](unsigned char c){ return std::tolower(c); });
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return data;
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}
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// Other libs includes
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#include "../json/json.hpp"
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#include "../controller/gamepad.h"
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20
dll/flat.cpp
20
dll/flat.cpp
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@ -772,6 +772,26 @@ STEAMAPI_API void SteamAPI_ISteamFriends_ActivateGameOverlayInviteDialogConnectS
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return (get_steam_client()->steam_friends)->ActivateGameOverlayInviteDialogConnectString(pchConnectString);
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}
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STEAMAPI_API SteamAPICall_t SteamAPI_ISteamFriends_RequestEquippedProfileItems( ISteamFriends* self, uint64_steamid steamID )
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{
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return (get_steam_client()->steam_friends)->RequestEquippedProfileItems(steamID);
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}
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STEAMAPI_API bool SteamAPI_ISteamFriends_BHasEquippedProfileItem( ISteamFriends* self, uint64_steamid steamID, ECommunityProfileItemType itemType )
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{
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return (get_steam_client()->steam_friends)->BHasEquippedProfileItem(steamID, itemType);
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}
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STEAMAPI_API const char * SteamAPI_ISteamFriends_GetProfileItemPropertyString( ISteamFriends* self, uint64_steamid steamID, ECommunityProfileItemType itemType, ECommunityProfileItemProperty prop )
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{
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return (get_steam_client()->steam_friends)->GetProfileItemPropertyString(steamID, itemType, prop);
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}
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STEAMAPI_API uint32 SteamAPI_ISteamFriends_GetProfileItemPropertyUint( ISteamFriends* self, uint64_steamid steamID, ECommunityProfileItemType itemType, ECommunityProfileItemProperty prop )
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{
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return (get_steam_client()->steam_friends)->GetProfileItemPropertyUint(steamID, itemType, prop);
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}
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STEAMAPI_API ISteamUtils *SteamAPI_SteamUtils_v010()
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{
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return get_steam_client()->GetISteamUtils(flat_hsteampipe(), "SteamUtils010");
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@ -131,7 +131,7 @@ public:
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//stats
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std::map<std::string, Stat_config> getStats() { return stats; }
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void setStatDefiniton(std::string name, struct Stat_config stat_config) {stats[name] = stat_config; }
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void setStatDefiniton(std::string name, struct Stat_config stat_config) {stats[ascii_to_lowercase(name)] = stat_config; }
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//subscribed lobby/group ids
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std::set<uint64> subscribed_groups;
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@ -1014,6 +1014,33 @@ void ActivateGameOverlayInviteDialogConnectString( const char *pchConnectString
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PRINT_DEBUG("Steam_Friends::ActivateGameOverlayInviteDialogConnectString\n");
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}
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// Steam Community items equipped by a user on their profile
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// You can register for EquippedProfileItemsChanged_t to know when a friend has changed their equipped profile items
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STEAM_CALL_RESULT( EquippedProfileItems_t )
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SteamAPICall_t RequestEquippedProfileItems( CSteamID steamID )
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{
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PRINT_DEBUG("Steam_Friends::RequestEquippedProfileItems\n");
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return 0;
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}
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bool BHasEquippedProfileItem( CSteamID steamID, ECommunityProfileItemType itemType )
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{
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PRINT_DEBUG("Steam_Friends::BHasEquippedProfileItem\n");
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return false;
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}
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const char *GetProfileItemPropertyString( CSteamID steamID, ECommunityProfileItemType itemType, ECommunityProfileItemProperty prop )
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{
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PRINT_DEBUG("Steam_Friends::GetProfileItemPropertyString\n");
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return "";
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}
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uint32 GetProfileItemPropertyUint( CSteamID steamID, ECommunityProfileItemType itemType, ECommunityProfileItemProperty prop )
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{
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PRINT_DEBUG("Steam_Friends::GetProfileItemPropertyUint\n");
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return 0;
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}
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void RunCallbacks()
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{
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PRINT_DEBUG("Steam_Friends::RunCallbacks\n");
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@ -27,6 +27,29 @@ struct Steam_Leaderboard {
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ELeaderboardDisplayType display_type;
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};
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struct achievement_trigger {
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std::string name;
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std::string value_operation;
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std::string min_value;
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std::string max_value;
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bool check_triggered(float stat) {
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try {
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if (std::stof(max_value) <= stat) return true;
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} catch (...) {}
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return false;
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}
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bool check_triggered(int32 stat) {
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try {
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if (std::stoi(max_value) <= stat) return true;
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} catch (...) {}
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return false;
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}
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};
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class Steam_User_Stats :
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public ISteamUserStats003,
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public ISteamUserStats004,
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@ -58,6 +81,7 @@ private:
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std::map<std::string, int32> stats_cache_int;
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std::map<std::string, float> stats_cache_float;
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std::map<std::string, achievement_trigger> achievement_stat_trigger;
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unsigned int find_leaderboard(std::string name)
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{
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@ -118,6 +142,14 @@ Steam_User_Stats(Settings *settings, Local_Storage *local_storage, class SteamCa
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user_achievements[name]["earned"] = false;
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user_achievements[name]["earned_time"] = static_cast<uint32>(0);
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}
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achievement_trigger trig;
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trig.name = name;
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trig.value_operation = static_cast<std::string const&>(it["progress"]["value"]["operation"]);
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std::string stat_name = ascii_to_lowercase(static_cast<std::string const&>(it["progress"]["value"]["operand1"]));
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trig.min_value = static_cast<std::string const&>(it["progress"]["min_val"]);
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trig.max_value = static_cast<std::string const&>(it["progress"]["max_val"]);
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achievement_stat_trigger[stat_name] = trig;
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} catch (...) {}
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try {
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@ -154,14 +186,16 @@ bool GetStat( const char *pchName, int32 *pData )
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{
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PRINT_DEBUG("GetStat int32 %s\n", pchName);
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if (!pchName || !pData) return false;
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std::string stat_name = ascii_to_lowercase(pchName);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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auto stats_config = settings->getStats();
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auto stats_data = stats_config.find(pchName);
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auto stats_data = stats_config.find(stat_name);
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if (stats_data != stats_config.end()) {
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if (stats_data->second.type != Stat_Type::STAT_TYPE_INT) return false;
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}
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int read_data = local_storage->get_data(Local_Storage::stats_storage_folder, pchName, (char* )pData, sizeof(*pData));
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int read_data = local_storage->get_data(Local_Storage::stats_storage_folder, stat_name, (char* )pData, sizeof(*pData));
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if (read_data == sizeof(int32))
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return true;
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@ -177,14 +211,16 @@ bool GetStat( const char *pchName, float *pData )
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{
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PRINT_DEBUG("GetStat float %s\n", pchName);
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if (!pchName || !pData) return false;
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std::string stat_name = ascii_to_lowercase(pchName);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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auto stats_config = settings->getStats();
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auto stats_data = stats_config.find(pchName);
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auto stats_data = stats_config.find(stat_name);
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if (stats_data != stats_config.end()) {
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if (stats_data->second.type == Stat_Type::STAT_TYPE_INT) return false;
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}
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int read_data = local_storage->get_data(Local_Storage::stats_storage_folder, pchName, (char* )pData, sizeof(*pData));
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int read_data = local_storage->get_data(Local_Storage::stats_storage_folder, stat_name, (char* )pData, sizeof(*pData));
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if (read_data == sizeof(float))
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return true;
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@ -202,14 +238,23 @@ bool SetStat( const char *pchName, int32 nData )
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{
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PRINT_DEBUG("SetStat int32 %s\n", pchName);
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if (!pchName) return false;
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std::string stat_name = ascii_to_lowercase(pchName);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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auto cached_stat = stats_cache_int.find(pchName);
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auto cached_stat = stats_cache_int.find(stat_name);
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if (cached_stat != stats_cache_int.end()) {
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if (cached_stat->second == nData) return true;
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}
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if (local_storage->store_data(Local_Storage::stats_storage_folder, pchName, (char* )&nData, sizeof(nData)) == sizeof(nData)) {
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stats_cache_int[pchName] = nData;
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auto stat_trigger = achievement_stat_trigger.find(stat_name);
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if (stat_trigger != achievement_stat_trigger.end()) {
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if (stat_trigger->second.check_triggered(nData)) {
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SetAchievement(stat_trigger->second.name.c_str());
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}
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}
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if (local_storage->store_data(Local_Storage::stats_storage_folder, stat_name, (char* )&nData, sizeof(nData)) == sizeof(nData)) {
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stats_cache_int[stat_name] = nData;
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return true;
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}
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@ -220,14 +265,23 @@ bool SetStat( const char *pchName, float fData )
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{
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PRINT_DEBUG("SetStat float %s\n", pchName);
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if (!pchName) return false;
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std::string stat_name = ascii_to_lowercase(pchName);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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auto cached_stat = stats_cache_float.find(pchName);
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auto cached_stat = stats_cache_float.find(stat_name);
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if (cached_stat != stats_cache_float.end()) {
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if (cached_stat->second == fData) return true;
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}
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if (local_storage->store_data(Local_Storage::stats_storage_folder, pchName, (char* )&fData, sizeof(fData)) == sizeof(fData)) {
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stats_cache_float[pchName] = fData;
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auto stat_trigger = achievement_stat_trigger.find(stat_name);
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if (stat_trigger != achievement_stat_trigger.end()) {
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if (stat_trigger->second.check_triggered(fData)) {
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SetAchievement(stat_trigger->second.name.c_str());
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}
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}
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if (local_storage->store_data(Local_Storage::stats_storage_folder, stat_name, (char* )&fData, sizeof(fData)) == sizeof(fData)) {
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stats_cache_float[stat_name] = fData;
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return true;
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}
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@ -237,10 +291,13 @@ bool SetStat( const char *pchName, float fData )
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bool UpdateAvgRateStat( const char *pchName, float flCountThisSession, double dSessionLength )
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{
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PRINT_DEBUG("UpdateAvgRateStat %s\n", pchName);
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if (!pchName) return false;
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std::string stat_name = ascii_to_lowercase(pchName);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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char data[sizeof(float) + sizeof(float) + sizeof(double)];
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int read_data = local_storage->get_data(Local_Storage::stats_storage_folder, pchName, (char* )data, sizeof(*data));
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int read_data = local_storage->get_data(Local_Storage::stats_storage_folder, stat_name, (char* )data, sizeof(*data));
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float oldcount = 0;
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double oldsessionlength = 0;
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if (read_data == sizeof(data)) {
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|
@ -256,7 +313,7 @@ bool UpdateAvgRateStat( const char *pchName, float flCountThisSession, double dS
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memcpy(data + sizeof(float), &oldcount, sizeof(oldcount));
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memcpy(data + sizeof(float) * 2, &oldsessionlength, sizeof(oldsessionlength));
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return local_storage->store_data(Local_Storage::stats_storage_folder, pchName, data, sizeof(data)) == sizeof(data);
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return local_storage->store_data(Local_Storage::stats_storage_folder, stat_name, data, sizeof(data)) == sizeof(data);
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}
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|
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|
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|
|
|
@ -4,14 +4,6 @@ import os
|
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import json
|
||||
|
||||
|
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if len(sys.argv) < 2:
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print("format: {} UserGameStatsSchema_480.bin".format(sys.argv[0]))
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exit(0)
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|
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|
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with open(sys.argv[1], 'rb') as f:
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schema = vdf.binary_loads(f.read())
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|
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language = 'english'
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|
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STAT_TYPE_INT = '1'
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|
@ -19,6 +11,8 @@ STAT_TYPE_FLOAT = '2'
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STAT_TYPE_AVGRATE = '3'
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STAT_TYPE_BITS = '4'
|
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|
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def generate_stats_achievements(schema, config_directory):
|
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schema = vdf.binary_loads(schema)
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achievements_out = []
|
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stats_out = []
|
||||
|
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|
@ -48,6 +42,8 @@ for appid in schema:
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value = ''
|
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out[x] = value
|
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out['name'] = ach['name']
|
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if 'progress' in ach:
|
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out['progress'] = ach['progress']
|
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achievements_out += [out]
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else:
|
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out = {}
|
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|
@ -75,7 +71,6 @@ for s in stats_out:
|
|||
# print(output_ach)
|
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# print(output_stats)
|
||||
|
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config_directory = os.path.join(sys.argv[1] + "_output", "steam_settings")
|
||||
if not os.path.exists(config_directory):
|
||||
os.makedirs(config_directory)
|
||||
|
||||
|
@ -84,3 +79,16 @@ with open(os.path.join(config_directory, "achievements.json"), 'w') as f:
|
|||
|
||||
with open(os.path.join(config_directory, "stats.txt"), 'w') as f:
|
||||
f.write(output_stats)
|
||||
|
||||
return (output_ach, output_stats)
|
||||
|
||||
if __name__ == '__main__':
|
||||
if len(sys.argv) < 2:
|
||||
print("format: {} UserGameStatsSchema_480.bin".format(sys.argv[0]))
|
||||
exit(0)
|
||||
|
||||
|
||||
with open(sys.argv[1], 'rb') as f:
|
||||
schema = f.read()
|
||||
|
||||
generate_stats_achievements(schema, os.path.join("{}".format( "{}_output".format(sys.argv[1])), "steam_settings"))
|
||||
|
|
|
@ -168,6 +168,32 @@ enum EActivateGameOverlayToWebPageMode
|
|||
// will also close. When the user closes the browser window, the overlay will automatically close.
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: See GetProfileItemPropertyString and GetProfileItemPropertyUint
|
||||
//-----------------------------------------------------------------------------
|
||||
enum ECommunityProfileItemType
|
||||
{
|
||||
k_ECommunityProfileItemType_AnimatedAvatar = 0,
|
||||
k_ECommunityProfileItemType_AvatarFrame = 1,
|
||||
k_ECommunityProfileItemType_ProfileModifier = 2,
|
||||
k_ECommunityProfileItemType_ProfileBackground = 3,
|
||||
k_ECommunityProfileItemType_MiniProfileBackground = 4,
|
||||
};
|
||||
enum ECommunityProfileItemProperty
|
||||
{
|
||||
k_ECommunityProfileItemProperty_ImageSmall = 0, // string
|
||||
k_ECommunityProfileItemProperty_ImageLarge = 1, // string
|
||||
k_ECommunityProfileItemProperty_InternalName = 2, // string
|
||||
k_ECommunityProfileItemProperty_Title = 3, // string
|
||||
k_ECommunityProfileItemProperty_Description = 4, // string
|
||||
k_ECommunityProfileItemProperty_AppID = 5, // uint32
|
||||
k_ECommunityProfileItemProperty_TypeID = 6, // uint32
|
||||
k_ECommunityProfileItemProperty_Class = 7, // uint32
|
||||
k_ECommunityProfileItemProperty_MovieWebM = 8, // string
|
||||
k_ECommunityProfileItemProperty_MovieMP4 = 9, // string
|
||||
k_ECommunityProfileItemProperty_MovieWebMSmall = 10, // string
|
||||
k_ECommunityProfileItemProperty_MovieMP4Small = 11, // string
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: interface to accessing information about individual users,
|
||||
|
@ -433,6 +459,14 @@ public:
|
|||
|
||||
// Activates the game overlay to open an invite dialog that will send the provided Rich Presence connect string to selected friends
|
||||
virtual void ActivateGameOverlayInviteDialogConnectString( const char *pchConnectString ) = 0;
|
||||
|
||||
// Steam Community items equipped by a user on their profile
|
||||
// You can register for EquippedProfileItemsChanged_t to know when a friend has changed their equipped profile items
|
||||
STEAM_CALL_RESULT( EquippedProfileItems_t )
|
||||
virtual SteamAPICall_t RequestEquippedProfileItems( CSteamID steamID ) = 0;
|
||||
virtual bool BHasEquippedProfileItem( CSteamID steamID, ECommunityProfileItemType itemType ) = 0;
|
||||
virtual const char *GetProfileItemPropertyString( CSteamID steamID, ECommunityProfileItemType itemType, ECommunityProfileItemProperty prop ) = 0;
|
||||
virtual uint32 GetProfileItemPropertyUint( CSteamID steamID, ECommunityProfileItemType itemType, ECommunityProfileItemProperty prop ) = 0;
|
||||
};
|
||||
|
||||
#define STEAMFRIENDS_INTERFACE_VERSION "SteamFriends017"
|
||||
|
@ -700,6 +734,29 @@ struct OverlayBrowserProtocolNavigation_t
|
|||
char rgchURI[ 1024 ];
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: A user's equipped profile items have changed
|
||||
//-----------------------------------------------------------------------------
|
||||
struct EquippedProfileItemsChanged_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamFriendsCallbacks + 50 };
|
||||
CSteamID m_steamID;
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
struct EquippedProfileItems_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamFriendsCallbacks + 51 };
|
||||
EResult m_eResult;
|
||||
CSteamID m_steamID;
|
||||
bool m_bHasAnimatedAvatar;
|
||||
bool m_bHasAvatarFrame;
|
||||
bool m_bHasProfileModifier;
|
||||
bool m_bHasProfileBackground;
|
||||
bool m_bHasMiniProfileBackground;
|
||||
};
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
|
|
|
@ -163,27 +163,24 @@ struct SteamNetworkingMessagesSessionFailed_t
|
|||
#pragma pack(pop)
|
||||
|
||||
// Global accessors
|
||||
|
||||
// Using standalone lib
|
||||
#ifdef STEAMNETWORKINGSOCKETS_STANDALONELIB
|
||||
|
||||
// Standalone lib.
|
||||
static_assert( STEAMNETWORKINGMESSAGES_INTERFACE_VERSION[25] == '2', "Version mismatch" );
|
||||
|
||||
STEAMNETWORKINGSOCKETS_INTERFACE ISteamNetworkingMessages *SteamNetworkingMessages_LibV2();
|
||||
inline ISteamNetworkingMessages *SteamNetworkingMessages_Lib() { return SteamNetworkingMessages_LibV2(); }
|
||||
|
||||
// If running in context of steam, we also define a gameserver instance.
|
||||
#ifdef STEAMNETWORKINGSOCKETS_STEAM
|
||||
STEAMNETWORKINGSOCKETS_INTERFACE ISteamNetworkingMessages *SteamGameServerNetworkingMessages_LibV2();
|
||||
inline ISteamNetworkingMessages *SteamGameServerNetworkingMessages_Lib() { return SteamGameServerNetworkingMessages_LibV2(); }
|
||||
#endif
|
||||
|
||||
#ifndef STEAMNETWORKINGSOCKETS_STEAMAPI
|
||||
inline ISteamNetworkingMessages *SteamNetworkingMessages() { return SteamNetworkingMessages_LibV2(); }
|
||||
#ifdef STEAMNETWORKINGSOCKETS_STEAM
|
||||
inline ISteamNetworkingMessages *SteamGameServerNetworkingMessages() { return SteamGameServerNetworkingMessages_LibV2(); }
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Using Steamworks SDK
|
||||
#ifdef STEAMNETWORKINGSOCKETS_STEAMAPI
|
||||
|
|
|
@ -923,32 +923,25 @@ protected:
|
|||
#define STEAMNETWORKINGSOCKETS_INTERFACE_VERSION "SteamNetworkingSockets012"
|
||||
|
||||
// Global accessors
|
||||
|
||||
// Using standalone lib
|
||||
#ifdef STEAMNETWORKINGSOCKETS_STANDALONELIB
|
||||
|
||||
// Standalone lib.
|
||||
static_assert( STEAMNETWORKINGSOCKETS_INTERFACE_VERSION[24] == '2', "Version mismatch" );
|
||||
STEAMNETWORKINGSOCKETS_INTERFACE ISteamNetworkingSockets *SteamNetworkingSockets_LibV12();
|
||||
inline ISteamNetworkingSockets *SteamNetworkingSockets_Lib() { return SteamNetworkingSockets_LibV12(); }
|
||||
|
||||
// If running in context of steam, we also define a gameserver instance.
|
||||
#ifdef STEAMNETWORKINGSOCKETS_STEAM
|
||||
STEAMNETWORKINGSOCKETS_INTERFACE ISteamNetworkingSockets *SteamGameServerNetworkingSockets_LibV12();
|
||||
inline ISteamNetworkingSockets *SteamGameServerNetworkingSockets_Lib() { return SteamGameServerNetworkingSockets_LibV12(); }
|
||||
#endif
|
||||
|
||||
#ifndef STEAMNETWORKINGSOCKETS_STEAMAPI
|
||||
inline ISteamNetworkingSockets *SteamNetworkingSockets() { return SteamNetworkingSockets_LibV12(); }
|
||||
#ifdef STEAMNETWORKINGSOCKETS_STEAM
|
||||
inline ISteamNetworkingSockets *SteamGameServerNetworkingSockets() { return SteamGameServerNetworkingSockets_LibV12(); }
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Using Steamworks SDK
|
||||
#ifdef STEAMNETWORKINGSOCKETS_STEAMAPI
|
||||
|
||||
// Steamworks SDK
|
||||
STEAM_DEFINE_USER_INTERFACE_ACCESSOR( ISteamNetworkingSockets *, SteamNetworkingSockets_SteamAPI, STEAMNETWORKINGSOCKETS_INTERFACE_VERSION );
|
||||
STEAM_DEFINE_GAMESERVER_INTERFACE_ACCESSOR( ISteamNetworkingSockets *, SteamGameServerNetworkingSockets_SteamAPI, STEAMNETWORKINGSOCKETS_INTERFACE_VERSION );
|
||||
|
||||
|
|
|
@ -45,8 +45,8 @@ enum EFloatingGamepadTextInputMode
|
|||
{
|
||||
k_EFloatingGamepadTextInputModeModeSingleLine = 0, // Enter dismisses the keyboard
|
||||
k_EFloatingGamepadTextInputModeModeMultipleLines = 1, // User needs to explictly close the keyboard
|
||||
k_EFloatingGamepadTextInputModeModeEmail = 2,
|
||||
k_EFloatingGamepadTextInputModeModeNumeric = 3,
|
||||
k_EFloatingGamepadTextInputModeModeEmail = 2, // Keyboard layout is email, enter dismisses the keyboard
|
||||
k_EFloatingGamepadTextInputModeModeNumeric = 3, // Keyboard layout is numeric, enter dismisses the keyboard
|
||||
|
||||
};
|
||||
|
||||
|
|
|
@ -171,6 +171,10 @@ STEAMAPI_API int SteamAPI_ISteamFriends_GetNumChatsWithUnreadPriorityMessages( I
|
|||
STEAMAPI_API void SteamAPI_ISteamFriends_ActivateGameOverlayRemotePlayTogetherInviteDialog( ISteamFriends* self, uint64_steamid steamIDLobby );
|
||||
STEAMAPI_API steam_bool SteamAPI_ISteamFriends_RegisterProtocolInOverlayBrowser( ISteamFriends* self, const char * pchProtocol );
|
||||
STEAMAPI_API void SteamAPI_ISteamFriends_ActivateGameOverlayInviteDialogConnectString( ISteamFriends* self, const char * pchConnectString );
|
||||
STEAMAPI_API SteamAPICall_t SteamAPI_ISteamFriends_RequestEquippedProfileItems( ISteamFriends* self, uint64_steamid steamID );
|
||||
STEAMAPI_API bool SteamAPI_ISteamFriends_BHasEquippedProfileItem( ISteamFriends* self, uint64_steamid steamID, ECommunityProfileItemType itemType );
|
||||
STEAMAPI_API const char * SteamAPI_ISteamFriends_GetProfileItemPropertyString( ISteamFriends* self, uint64_steamid steamID, ECommunityProfileItemType itemType, ECommunityProfileItemProperty prop );
|
||||
STEAMAPI_API uint32 SteamAPI_ISteamFriends_GetProfileItemPropertyUint( ISteamFriends* self, uint64_steamid steamID, ECommunityProfileItemType itemType, ECommunityProfileItemProperty prop );
|
||||
|
||||
// ISteamUtils
|
||||
STEAMAPI_API ISteamUtils *SteamAPI_SteamUtils_v010();
|
||||
|
|
|
@ -149,6 +149,9 @@ enum EResult
|
|||
k_EResultInvalidSignature = 121, // signature check did not match
|
||||
k_EResultParseFailure = 122, // Failed to parse input
|
||||
k_EResultNoVerifiedPhone = 123, // account does not have a verified phone number
|
||||
k_EResultInsufficientBattery = 124, // user device doesn't have enough battery charge currently to complete the action
|
||||
k_EResultChargerRequired = 125, // The operation requires a charger to be plugged in, which wasn't present
|
||||
k_EResultCachedCredentialInvalid = 126, // Cached credential was invalid - user must reauthenticate
|
||||
};
|
||||
|
||||
// Error codes for use with the voice functions
|
||||
|
@ -1137,6 +1140,41 @@ inline bool CSteamID::IsValid() const
|
|||
return true;
|
||||
}
|
||||
|
||||
#if defined( INCLUDED_STEAM2_USERID_STRUCTS )
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Initializes a steam ID from a Steam2 ID structure
|
||||
// Input: pTSteamGlobalUserID - Steam2 ID to convert
|
||||
// eUniverse - universe this ID belongs to
|
||||
//-----------------------------------------------------------------------------
|
||||
inline CSteamID SteamIDFromSteam2UserID( TSteamGlobalUserID *pTSteamGlobalUserID, EUniverse eUniverse )
|
||||
{
|
||||
uint32 unAccountID = pTSteamGlobalUserID->m_SteamLocalUserID.Split.Low32bits * 2 +
|
||||
pTSteamGlobalUserID->m_SteamLocalUserID.Split.High32bits;
|
||||
|
||||
return CSteamID( unAccountID, k_unSteamUserDefaultInstance, eUniverse, k_EAccountTypeIndividual );
|
||||
}
|
||||
|
||||
bool SteamIDFromSteam2String( const char *pchSteam2ID, EUniverse eUniverse, CSteamID *pSteamIDOut );
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Fills out a Steam2 ID structure
|
||||
// Input: pTSteamGlobalUserID - Steam2 ID to write to
|
||||
//-----------------------------------------------------------------------------
|
||||
inline TSteamGlobalUserID SteamIDToSteam2UserID( CSteamID steamID )
|
||||
{
|
||||
TSteamGlobalUserID steamGlobalUserID;
|
||||
|
||||
steamGlobalUserID.m_SteamInstanceID = 0;
|
||||
steamGlobalUserID.m_SteamLocalUserID.Split.High32bits = steamID.GetAccountID() % 2;
|
||||
steamGlobalUserID.m_SteamLocalUserID.Split.Low32bits = steamID.GetAccountID() / 2;
|
||||
|
||||
return steamGlobalUserID;
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
// generic invalid CSteamID
|
||||
#define k_steamIDNil CSteamID()
|
||||
|
||||
|
|
|
@ -15,13 +15,11 @@
|
|||
|
||||
//-----------------------------------------------------------------------------
|
||||
// SteamNetworkingSockets config.
|
||||
//#define STEAMNETWORKINGSOCKETS_STANDALONELIB // Comment this in to support compiling/linking with the standalone library / gamenetworkingsockets opensource
|
||||
#define STEAMNETWORKINGSOCKETS_STEAMAPI // Compiling/link with steam_api.h and Steamworks SDK
|
||||
#if !defined(STEAMNETWORKINGSOCKETS_STANDALONELIB) && !defined(STEAMNETWORKINGSOCKETS_STEAMAPI)
|
||||
#define STEAMNETWORKINGSOCKETS_STEAMAPI
|
||||
#endif
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#if !defined( STEAMNETWORKINGSOCKETS_OPENSOURCE ) && !defined( STEAMNETWORKINGSOCKETS_STREAMINGCLIENT )
|
||||
#define STEAMNETWORKINGSOCKETS_STEAM
|
||||
#endif
|
||||
#ifdef NN_NINTENDO_SDK // We always static link on Nintendo
|
||||
#define STEAMNETWORKINGSOCKETS_STATIC_LINK
|
||||
#endif
|
||||
|
@ -143,6 +141,12 @@ enum ESteamNetworkingIdentityType
|
|||
// Basic platform-specific identifiers.
|
||||
//
|
||||
k_ESteamNetworkingIdentityType_SteamID = 16, // 64-bit CSteamID
|
||||
k_ESteamNetworkingIdentityType_XboxPairwiseID = 17, // Publisher-specific user identity, as string
|
||||
k_ESteamNetworkingIdentityType_SonyPSN = 18, // 64-bit ID
|
||||
k_ESteamNetworkingIdentityType_GoogleStadia = 19, // 64-bit ID
|
||||
//k_ESteamNetworkingIdentityType_NintendoNetworkServiceAccount,
|
||||
//k_ESteamNetworkingIdentityType_EpicGameStore
|
||||
//k_ESteamNetworkingIdentityType_WeGame
|
||||
|
||||
//
|
||||
// Special identifiers.
|
||||
|
@ -271,6 +275,15 @@ struct SteamNetworkingIdentity
|
|||
void SetSteamID64( uint64 steamID ); // Takes SteamID as raw 64-bit number
|
||||
uint64 GetSteamID64() const; // Returns 0 if identity is not SteamID
|
||||
|
||||
bool SetXboxPairwiseID( const char *pszString ); // Returns false if invalid length
|
||||
const char *GetXboxPairwiseID() const; // Returns nullptr if not Xbox ID
|
||||
|
||||
void SetPSNID( uint64 id );
|
||||
uint64 GetPSNID() const; // Returns 0 if not PSN
|
||||
|
||||
void SetStadiaID( uint64 id );
|
||||
uint64 GetStadiaID() const; // Returns 0 if not Stadia
|
||||
|
||||
void SetIPAddr( const SteamNetworkingIPAddr &addr ); // Set to specified IP:port
|
||||
const SteamNetworkingIPAddr *GetIPAddr() const; // returns null if we are not an IP address.
|
||||
void SetIPv4Addr( uint32 nIPv4, uint16 nPort ); // Set to specified IPv4:port
|
||||
|
@ -312,6 +325,7 @@ struct SteamNetworkingIdentity
|
|||
enum {
|
||||
k_cchMaxString = 128, // Max length of the buffer needed to hold any identity, formatted in string format by ToString
|
||||
k_cchMaxGenericString = 32, // Max length of the string for generic string identities. Including terminating '\0'
|
||||
k_cchMaxXboxPairwiseID = 33, // Including terminating '\0'
|
||||
k_cbMaxGenericBytes = 32,
|
||||
};
|
||||
|
||||
|
@ -324,7 +338,10 @@ struct SteamNetworkingIdentity
|
|||
int m_cbSize;
|
||||
union {
|
||||
uint64 m_steamID64;
|
||||
uint64 m_PSNID;
|
||||
uint64 m_stadiaID;
|
||||
char m_szGenericString[ k_cchMaxGenericString ];
|
||||
char m_szXboxPairwiseID[ k_cchMaxXboxPairwiseID ];
|
||||
uint8 m_genericBytes[ k_cbMaxGenericBytes ];
|
||||
char m_szUnknownRawString[ k_cchMaxString ];
|
||||
SteamNetworkingIPAddr m_ip;
|
||||
|
@ -1481,7 +1498,11 @@ enum ESteamNetworkingConfigValue
|
|||
/// route ping time and is then adjusted.)
|
||||
k_ESteamNetworkingConfig_P2P_Transport_ICE_Penalty = 105,
|
||||
k_ESteamNetworkingConfig_P2P_Transport_SDR_Penalty = 106,
|
||||
k_ESteamNetworkingConfig_P2P_TURN_ServerList = 107,
|
||||
k_ESteamNetworkingConfig_P2P_TURN_UserList = 108,
|
||||
k_ESteamNetworkingConfig_P2P_TURN_PassList = 109,
|
||||
//k_ESteamNetworkingConfig_P2P_Transport_LANBeacon_Penalty = 107,
|
||||
k_ESteamNetworkingConfig_P2P_Transport_ICE_Implementation = 110,
|
||||
|
||||
//
|
||||
// Settings for SDR relayed connections
|
||||
|
@ -1746,8 +1767,18 @@ inline void SteamNetworkingIdentity::SetSteamID( CSteamID steamID ) { SetSteamID
|
|||
inline CSteamID SteamNetworkingIdentity::GetSteamID() const { return CSteamID( GetSteamID64() ); }
|
||||
inline void SteamNetworkingIdentity::SetSteamID64( uint64 steamID ) { m_eType = k_ESteamNetworkingIdentityType_SteamID; m_cbSize = sizeof( m_steamID64 ); m_steamID64 = steamID; }
|
||||
inline uint64 SteamNetworkingIdentity::GetSteamID64() const { return m_eType == k_ESteamNetworkingIdentityType_SteamID ? m_steamID64 : 0; }
|
||||
inline bool SteamNetworkingIdentity::SetXboxPairwiseID( const char *pszString ) { size_t l = strlen( pszString ); if ( l < 1 || l >= sizeof(m_szXboxPairwiseID) ) return false;
|
||||
m_eType = k_ESteamNetworkingIdentityType_XboxPairwiseID; m_cbSize = int(l+1); memcpy( m_szXboxPairwiseID, pszString, m_cbSize ); return true; }
|
||||
inline const char *SteamNetworkingIdentity::GetXboxPairwiseID() const { return m_eType == k_ESteamNetworkingIdentityType_XboxPairwiseID ? m_szXboxPairwiseID : NULL; }
|
||||
inline void SteamNetworkingIdentity::SetPSNID( uint64 id ) { m_eType = k_ESteamNetworkingIdentityType_SonyPSN; m_cbSize = sizeof( m_PSNID ); m_PSNID = id; }
|
||||
inline uint64 SteamNetworkingIdentity::GetPSNID() const { return m_eType == k_ESteamNetworkingIdentityType_SonyPSN ? m_PSNID : 0; }
|
||||
inline void SteamNetworkingIdentity::SetStadiaID( uint64 id ) { m_eType = k_ESteamNetworkingIdentityType_GoogleStadia; m_cbSize = sizeof( m_stadiaID ); m_stadiaID = id; }
|
||||
inline uint64 SteamNetworkingIdentity::GetStadiaID() const { return m_eType == k_ESteamNetworkingIdentityType_GoogleStadia ? m_stadiaID : 0; }
|
||||
inline void SteamNetworkingIdentity::SetIPAddr( const SteamNetworkingIPAddr &addr ) { m_eType = k_ESteamNetworkingIdentityType_IPAddress; m_cbSize = (int)sizeof(m_ip); m_ip = addr; }
|
||||
inline const SteamNetworkingIPAddr *SteamNetworkingIdentity::GetIPAddr() const { return m_eType == k_ESteamNetworkingIdentityType_IPAddress ? &m_ip : NULL; }
|
||||
inline void SteamNetworkingIdentity::SetIPv4Addr( uint32 nIPv4, uint16 nPort ) { m_eType = k_ESteamNetworkingIdentityType_IPAddress; m_cbSize = (int)sizeof(m_ip); m_ip.SetIPv4( nIPv4, nPort ); }
|
||||
inline uint32 SteamNetworkingIdentity::GetIPv4() const { return m_eType == k_ESteamNetworkingIdentityType_IPAddress ? m_ip.GetIPv4() : 0; }
|
||||
inline ESteamNetworkingFakeIPType SteamNetworkingIdentity::GetFakeIPType() const { return m_eType == k_ESteamNetworkingIdentityType_IPAddress ? m_ip.GetFakeIPType() : k_ESteamNetworkingFakeIPType_Invalid; }
|
||||
inline void SteamNetworkingIdentity::SetLocalHost() { m_eType = k_ESteamNetworkingIdentityType_IPAddress; m_cbSize = (int)sizeof(m_ip); m_ip.SetIPv6LocalHost(); }
|
||||
inline bool SteamNetworkingIdentity::IsLocalHost() const { return m_eType == k_ESteamNetworkingIdentityType_IPAddress && m_ip.IsLocalHost(); }
|
||||
inline bool SteamNetworkingIdentity::SetGenericString( const char *pszString ) { size_t l = strlen( pszString ); if ( l >= sizeof(m_szGenericString) ) return false;
|
||||
|
|
Loading…
Reference in New Issue