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No commits in common. "c5f50ddb3261cca857f220440313df80010291bd" and "a855cde6512b690dd0c28d743f2f34508a4f5d96" have entirely different histories.

7 changed files with 22 additions and 75 deletions

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@ -105,11 +105,6 @@ The format is: STAT_NAME=type=default value
The type can be: int, float or avgrate The type can be: int, float or avgrate
The default value is simply a number that represents the default value for the stat. The default value is simply a number that represents the default value for the stat.
Build id:
Add a steam_settings\build_id.txt with the build id if the game doesn't show the correct build id and you want the emu to give it the correct one.
An example can be found in steam_settings.EXAMPLE
Support for CPY steam_api(64).dll cracks: See the build in the experimental folder. Support for CPY steam_api(64).dll cracks: See the build in the experimental folder.
Notes: Notes:

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@ -149,12 +149,6 @@ public:
//overlay //overlay
bool disable_overlay = false; bool disable_overlay = false;
//app build id
int build_id = 10;
//make lobby creation fail in the matchmaking interface
bool disable_lobby_creation = false;
}; };
#endif #endif

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@ -260,9 +260,6 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
bool steam_offline_mode = false; bool steam_offline_mode = false;
bool disable_networking = false; bool disable_networking = false;
bool disable_overlay = false; bool disable_overlay = false;
bool disable_lobby_creation = false;
int build_id = 10;
{ {
std::string steam_settings_path = Local_Storage::get_game_settings_path(); std::string steam_settings_path = Local_Storage::get_game_settings_path();
@ -275,8 +272,6 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
disable_networking = true; disable_networking = true;
} else if (p == "disable_overlay.txt") { } else if (p == "disable_overlay.txt") {
disable_overlay = true; disable_overlay = true;
} else if (p == "disable_lobby_creation.txt") {
disable_lobby_creation = true;
} else if (p == "force_language.txt") { } else if (p == "force_language.txt") {
int len = Local_Storage::get_file_data(steam_settings_path + "force_language.txt", language, sizeof(language) - 1); int len = Local_Storage::get_file_data(steam_settings_path + "force_language.txt", language, sizeof(language) - 1);
if (len > 0) language[len] = 0; if (len > 0) language[len] = 0;
@ -295,10 +290,6 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
char array_port[10] = {}; char array_port[10] = {};
int len = Local_Storage::get_file_data(steam_settings_path + "force_listen_port.txt", array_port, sizeof(array_port) - 1); int len = Local_Storage::get_file_data(steam_settings_path + "force_listen_port.txt", array_port, sizeof(array_port) - 1);
if (len > 0) port = std::stoi(array_port); if (len > 0) port = std::stoi(array_port);
} else if (p == "build_id.txt") {
char array_id[10] = {};
int len = Local_Storage::get_file_data(steam_settings_path + "build_id.txt", array_id, sizeof(array_id) - 1);
if (len > 0) build_id = std::stoi(array_id);
} }
} }
} }
@ -313,10 +304,6 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
settings_server->disable_networking = disable_networking; settings_server->disable_networking = disable_networking;
settings_client->disable_overlay = disable_overlay; settings_client->disable_overlay = disable_overlay;
settings_server->disable_overlay = disable_overlay; settings_server->disable_overlay = disable_overlay;
settings_client->disable_lobby_creation = disable_lobby_creation;
settings_server->disable_lobby_creation = disable_lobby_creation;
settings_client->build_id = build_id;
settings_server->build_id = build_id;
{ {
std::string dlc_config_path = Local_Storage::get_game_settings_path() + "DLC.txt"; std::string dlc_config_path = Local_Storage::get_game_settings_path() + "DLC.txt";
@ -516,12 +503,10 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
line.pop_back(); line.pop_back();
} }
try { DepotId_t depot_id = stoul(line);
DepotId_t depot_id = std::stoul(line);
settings_client->depots.push_back(depot_id); settings_client->depots.push_back(depot_id);
settings_server->depots.push_back(depot_id); settings_server->depots.push_back(depot_id);
PRINT_DEBUG("Added depot %u\n", depot_id); PRINT_DEBUG("Added depot %u\n", depot_id);
} catch (...) {}
} }
} }
} }
@ -540,12 +525,10 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
line.pop_back(); line.pop_back();
} }
try { uint64 source_id = stoull(line);
uint64 source_id = std::stoull(line);
settings_client->subscribed_groups.insert(source_id); settings_client->subscribed_groups.insert(source_id);
settings_server->subscribed_groups.insert(source_id); settings_server->subscribed_groups.insert(source_id);
PRINT_DEBUG("Added source %llu\n", source_id); PRINT_DEBUG("Added source %llu\n", source_id);
} catch (...) {}
} }
} }
} }

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@ -262,7 +262,7 @@ bool Steam_Apps::GetDlcDownloadProgress( AppId_t nAppID, uint64 *punBytesDownloa
int Steam_Apps::GetAppBuildId() int Steam_Apps::GetAppBuildId()
{ {
PRINT_DEBUG("GetAppBuildId\n"); PRINT_DEBUG("GetAppBuildId\n");
return this->settings->build_id; return 10;
} }

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@ -559,13 +559,6 @@ void Create_pending_lobbies()
enter_lobby(&lobby, settings->get_local_steam_id()); enter_lobby(&lobby, settings->get_local_steam_id());
lobbies.push_back(lobby); lobbies.push_back(lobby);
if (settings->disable_lobby_creation) {
LobbyCreated_t data;
data.m_eResult = k_EResultFail;
data.m_ulSteamIDLobby = 0;
callback_results->addCallResult(p_c->api_id, data.k_iCallback, &data, sizeof(data));
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
} else {
LobbyCreated_t data; LobbyCreated_t data;
data.m_eResult = k_EResultOK; data.m_eResult = k_EResultOK;
data.m_ulSteamIDLobby = lobby.room_id(); data.m_ulSteamIDLobby = lobby.room_id();
@ -576,9 +569,6 @@ void Create_pending_lobbies()
LobbyEnter_t data; LobbyEnter_t data;
data.m_ulSteamIDLobby = lobby.room_id(); data.m_ulSteamIDLobby = lobby.room_id();
data.m_rgfChatPermissions = 0; //Unused - Always 0 data.m_rgfChatPermissions = 0; //Unused - Always 0
if (p_c->eLobbyType == k_ELobbyTypePrivate)
data.m_bLocked = true;
else
data.m_bLocked = false; data.m_bLocked = false;
data.m_EChatRoomEnterResponse = k_EChatRoomEnterResponseSuccess; data.m_EChatRoomEnterResponse = k_EChatRoomEnterResponseSuccess;
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data)); callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
@ -586,8 +576,6 @@ void Create_pending_lobbies()
on_self_enter_leave_lobby(lobby_id, p_c->eLobbyType, false); on_self_enter_leave_lobby(lobby_id, p_c->eLobbyType, false);
trigger_lobby_dataupdate(lobby_id, lobby_id, true); trigger_lobby_dataupdate(lobby_id, lobby_id, true);
}
p_c = pending_creates.erase(p_c); p_c = pending_creates.erase(p_c);
} else { } else {
++p_c; ++p_c;

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@ -591,12 +591,6 @@ SteamAPICall_t FindOrCreateLeaderboard( const char *pchLeaderboardName, ELeaderb
{ {
PRINT_DEBUG("FindOrCreateLeaderboard %s\n", pchLeaderboardName); PRINT_DEBUG("FindOrCreateLeaderboard %s\n", pchLeaderboardName);
std::lock_guard<std::recursive_mutex> lock(global_mutex); std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (!pchLeaderboardName) {
LeaderboardFindResult_t data;
data.m_hSteamLeaderboard = 0;
data.m_bLeaderboardFound = 0;
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
}
unsigned int leader = find_leaderboard(pchLeaderboardName); unsigned int leader = find_leaderboard(pchLeaderboardName);
if (!leader) { if (!leader) {
@ -622,12 +616,6 @@ SteamAPICall_t FindLeaderboard( const char *pchLeaderboardName )
{ {
PRINT_DEBUG("FindLeaderboard %s\n", pchLeaderboardName); PRINT_DEBUG("FindLeaderboard %s\n", pchLeaderboardName);
std::lock_guard<std::recursive_mutex> lock(global_mutex); std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (!pchLeaderboardName) {
LeaderboardFindResult_t data;
data.m_hSteamLeaderboard = 0;
data.m_bLeaderboardFound = 0;
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
}
auto settings_Leaderboards = settings->getLeaderboards(); auto settings_Leaderboards = settings->getLeaderboards();
if (settings_Leaderboards.count(pchLeaderboardName)) { if (settings_Leaderboards.count(pchLeaderboardName)) {