Compare commits
No commits in common. "b1206b0fa24a17e1a9c50714c9b8688f0bb93e82" and "e0af31894851ffb39cba1ee8aa9fb8d37cca0ac7" have entirely different histories.
b1206b0fa2
...
e0af318948
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@ -270,8 +270,8 @@ IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARA
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if (msg == WM_RBUTTONDOWN || msg == WM_RBUTTONDBLCLK) { button = 1; }
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if (msg == WM_RBUTTONDOWN || msg == WM_RBUTTONDBLCLK) { button = 1; }
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if (msg == WM_MBUTTONDOWN || msg == WM_MBUTTONDBLCLK) { button = 2; }
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if (msg == WM_MBUTTONDOWN || msg == WM_MBUTTONDBLCLK) { button = 2; }
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if (msg == WM_XBUTTONDOWN || msg == WM_XBUTTONDBLCLK) { button = (GET_XBUTTON_WPARAM(wParam) == XBUTTON1) ? 3 : 4; }
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if (msg == WM_XBUTTONDOWN || msg == WM_XBUTTONDBLCLK) { button = (GET_XBUTTON_WPARAM(wParam) == XBUTTON1) ? 3 : 4; }
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// if (!ImGui::IsAnyMouseDown() && ::GetCapture() == NULL)
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if (!ImGui::IsAnyMouseDown() && ::GetCapture() == NULL)
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// ::SetCapture(hwnd);
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::SetCapture(hwnd);
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io.MouseDown[button] = true;
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io.MouseDown[button] = true;
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return 0;
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return 0;
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}
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}
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@ -286,8 +286,8 @@ IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARA
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if (msg == WM_MBUTTONUP) { button = 2; }
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if (msg == WM_MBUTTONUP) { button = 2; }
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if (msg == WM_XBUTTONUP) { button = (GET_XBUTTON_WPARAM(wParam) == XBUTTON1) ? 3 : 4; }
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if (msg == WM_XBUTTONUP) { button = (GET_XBUTTON_WPARAM(wParam) == XBUTTON1) ? 3 : 4; }
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io.MouseDown[button] = false;
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io.MouseDown[button] = false;
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// if (!ImGui::IsAnyMouseDown() && ::GetCapture() == hwnd)
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if (!ImGui::IsAnyMouseDown() && ::GetCapture() == hwnd)
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// ::ReleaseCapture();
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::ReleaseCapture();
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return 0;
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return 0;
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}
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}
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case WM_MOUSEWHEEL:
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case WM_MOUSEWHEEL:
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@ -3,9 +3,9 @@ call build_set_protobuf_directories.bat
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"%PROTOC_X86_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
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"%PROTOC_X86_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
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call build_env_x86.bat
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call build_env_x86.bat
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cl dll/rtlgenrandom.c dll/rtlgenrandom.def
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cl dll/rtlgenrandom.c dll/rtlgenrandom.def
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cl /LD /IImGui /Iglew\include /I%PROTOBUF_X86_DIRECTORY%\include\ /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_EXPERIMENTAL_BUILD /DGLEW_STATIC /DEMU_OVERLAY dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/impls/*.cpp ImGui/impls/windows/*.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp "%PROTOBUF_X86_LIBRARY%" glew\glew.c opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /link /OUT:steamclient.dll
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cl /LD /I%PROTOBUF_X86_DIRECTORY%\include\ /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_EXPERIMENTAL_BUILD dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c "%PROTOBUF_X86_LIBRARY%" Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib /EHsc /MP12 /link /OUT:steamclient.dll
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cl /LD steamnetworkingsockets.cpp /EHsc /MP12 /link /OUT:steamnetworkingsockets.dll
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cl /LD steamnetworkingsockets.cpp /EHsc /MP12 /link /OUT:steamnetworkingsockets.dll
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call build_env_x64.bat
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call build_env_x64.bat
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cl dll/rtlgenrandom.c dll/rtlgenrandom.def
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cl dll/rtlgenrandom.c dll/rtlgenrandom.def
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cl /LD /IImGui /Iglew\include /I%PROTOBUF_X64_DIRECTORY%\include\ /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_EXPERIMENTAL_BUILD /DGLEW_STATIC /DEMU_OVERLAY dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/impls/*.cpp ImGui/impls/windows/*.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp "%PROTOBUF_X64_LIBRARY%" glew\glew.c opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /link /OUT:steamclient64.dll
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cl /LD /I%PROTOBUF_X64_DIRECTORY%\include\ /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_EXPERIMENTAL_BUILD dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c "%PROTOBUF_X64_LIBRARY%" Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib /EHsc /MP12 /link /OUT:steamclient64.dll
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cl /LD steamnetworkingsockets.cpp /EHsc /MP12 /link /OUT:steamnetworkingsockets64.dll
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cl /LD steamnetworkingsockets.cpp /EHsc /MP12 /link /OUT:steamnetworkingsockets64.dll
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@ -21,9 +21,6 @@
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#define ORPHANED_PACKET_TIMEOUT (20)
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#define ORPHANED_PACKET_TIMEOUT (20)
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#define NEW_CONNECTION_TIMEOUT (20.0)
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#define NEW_CONNECTION_TIMEOUT (20.0)
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//kingdom 2 crowns doesn't work with a 0.3 delay or lower
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#define NEW_CONNECTION_DELAY (0.4)
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#define OLD_CHANNEL_NUMBER 1
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#define OLD_CHANNEL_NUMBER 1
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struct Steam_Networking_Connection {
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struct Steam_Networking_Connection {
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@ -81,7 +78,6 @@ public ISteamNetworking
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std::vector<struct steam_connection_socket> connection_sockets;
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std::vector<struct steam_connection_socket> connection_sockets;
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std::map<CSteamID, std::chrono::high_resolution_clock::time_point> new_connection_times;
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std::map<CSteamID, std::chrono::high_resolution_clock::time_point> new_connection_times;
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std::queue<CSteamID> new_connections_to_call_cb;
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bool connection_exists(CSteamID id)
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bool connection_exists(CSteamID id)
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{
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{
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@ -823,7 +819,10 @@ void RunCallbacks()
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if (!msg.network().processed()) {
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if (!msg.network().processed()) {
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if (!connection_exists(source_id)) {
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if (!connection_exists(source_id)) {
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if (new_connection_times.find(source_id) == new_connection_times.end()) {
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if (new_connection_times.find(source_id) == new_connection_times.end()) {
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new_connections_to_call_cb.push(source_id);
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P2PSessionRequest_t data;
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memset(&data, 0, sizeof(data));
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data.m_steamIDRemote = CSteamID(source_id);
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.1);
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new_connection_times[source_id] = std::chrono::high_resolution_clock::now();
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new_connection_times[source_id] = std::chrono::high_resolution_clock::now();
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}
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}
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} else {
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} else {
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@ -856,25 +855,6 @@ void RunCallbacks()
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}
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}
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while (!new_connections_to_call_cb.empty()) {
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CSteamID source_id = new_connections_to_call_cb.front();
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auto t = new_connection_times.find(source_id);
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if (t == new_connection_times.end()) {
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new_connections_to_call_cb.pop();
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continue;
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}
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if (!check_timedout(t->second, NEW_CONNECTION_DELAY)) {
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break;
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}
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P2PSessionRequest_t data;
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memset(&data, 0, sizeof(data));
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data.m_steamIDRemote = source_id;
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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new_connections_to_call_cb.pop();
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}
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//TODO: not sure if sockets should be wiped right away
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//TODO: not sure if sockets should be wiped right away
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remove_killed_connection_sockets();
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remove_killed_connection_sockets();
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@ -89,8 +89,7 @@ Steam_Overlay::Steam_Overlay(Settings* settings, SteamCallResults* callback_resu
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notif_position(ENotificationPosition::k_EPositionBottomLeft),
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notif_position(ENotificationPosition::k_EPositionBottomLeft),
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h_inset(0),
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h_inset(0),
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v_inset(0),
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v_inset(0),
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overlay_state_changed(false),
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overlay_state_changed(false)
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i_have_lobby(false)
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{
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{
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run_every_runcb->add(&Steam_Overlay::steam_overlay_run_every_runcb, this);
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run_every_runcb->add(&Steam_Overlay::steam_overlay_run_every_runcb, this);
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this->network->setCallback(CALLBACK_ID_STEAM_MESSAGES, settings->get_local_steam_id(), &Steam_Overlay::steam_overlay_callback, this);
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this->network->setCallback(CALLBACK_ID_STEAM_MESSAGES, settings->get_local_steam_id(), &Steam_Overlay::steam_overlay_callback, this);
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@ -284,7 +283,6 @@ void Steam_Overlay::FriendConnect(Friend _friend)
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item.window_state = window_state_none;
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item.window_state = window_state_none;
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item.id = id;
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item.id = id;
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memset(item.chat_input, 0, max_chat_len);
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memset(item.chat_input, 0, max_chat_len);
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item.has_lobby = false;
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}
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}
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else
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else
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PRINT_DEBUG("No more free id to create a friend window\n");
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PRINT_DEBUG("No more free id to create a friend window\n");
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@ -300,7 +298,7 @@ void Steam_Overlay::FriendDisconnect(Friend _friend)
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void Steam_Overlay::AddMessageNotification(std::string const& message)
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void Steam_Overlay::AddMessageNotification(std::string const& message)
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{
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{
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std::lock_guard<std::recursive_mutex> lock(notifications_mutex);
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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int id = find_free_notification_id(notifications);
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int id = find_free_notification_id(notifications);
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if (id != 0)
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if (id != 0)
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{
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{
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@ -317,7 +315,7 @@ void Steam_Overlay::AddMessageNotification(std::string const& message)
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void Steam_Overlay::AddAchievementNotification(nlohmann::json const& ach)
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void Steam_Overlay::AddAchievementNotification(nlohmann::json const& ach)
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{
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{
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std::lock_guard<std::recursive_mutex> lock(notifications_mutex);
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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int id = find_free_notification_id(notifications);
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int id = find_free_notification_id(notifications);
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if (id != 0)
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if (id != 0)
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{
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{
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@ -335,7 +333,7 @@ void Steam_Overlay::AddAchievementNotification(nlohmann::json const& ach)
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void Steam_Overlay::AddInviteNotification(std::pair<const Friend, friend_window_state>& wnd_state)
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void Steam_Overlay::AddInviteNotification(std::pair<const Friend, friend_window_state>& wnd_state)
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{
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{
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std::lock_guard<std::recursive_mutex> lock(notifications_mutex);
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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int id = find_free_notification_id(notifications);
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int id = find_free_notification_id(notifications);
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if (id != 0)
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if (id != 0)
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{
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{
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@ -392,13 +390,13 @@ void Steam_Overlay::BuildContextMenu(Friend const& frd, friend_window_state& sta
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// If we have the same appid, activate the invite/join buttons
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// If we have the same appid, activate the invite/join buttons
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if (settings->get_local_game_id().AppID() == frd.appid())
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if (settings->get_local_game_id().AppID() == frd.appid())
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{
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{
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if (i_have_lobby && ImGui::Button("Invite###PopupInvite"))
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if (IHaveLobby() && ImGui::Button("Invite###PopupInvite"))
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{
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{
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state.window_state |= window_state_invite;
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state.window_state |= window_state_invite;
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has_friend_action.push(frd);
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has_friend_action.push(frd);
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close_popup = true;
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close_popup = true;
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}
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}
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if (state.has_lobby && ImGui::Button("Join###PopupJoin"))
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if (FriendHasLobby(frd.id()) && ImGui::Button("Join###PopupJoin"))
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{
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{
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state.window_state |= window_state_join;
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state.window_state |= window_state_join;
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has_friend_action.push(frd);
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has_friend_action.push(frd);
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@ -522,11 +520,6 @@ void Steam_Overlay::BuildNotifications(int width, int height)
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int font_size = ImGui::GetFontSize();
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int font_size = ImGui::GetFontSize();
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std::queue<Friend> friend_actions_temp;
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|
||||||
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||||||
{
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|
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std::lock_guard<std::recursive_mutex> lock(notifications_mutex);
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|
||||||
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||||||
for (auto it = notifications.begin(); it != notifications.end(); ++it, ++i)
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for (auto it = notifications.begin(); it != notifications.end(); ++it, ++i)
|
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{
|
{
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auto elapsed_notif = now - it->start_time;
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auto elapsed_notif = now - it->start_time;
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@ -567,7 +560,7 @@ void Steam_Overlay::BuildNotifications(int width, int height)
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ImGui::TextWrapped("%s", it->message.c_str());
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ImGui::TextWrapped("%s", it->message.c_str());
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if (ImGui::Button("Join"))
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if (ImGui::Button("Join"))
|
||||||
{
|
{
|
||||||
friend_actions_temp.push(it->frd->first);
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has_friend_action.push(it->frd->first);
|
||||||
it->start_time = std::chrono::seconds(0);
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it->start_time = std::chrono::seconds(0);
|
||||||
}
|
}
|
||||||
}
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}
|
||||||
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@ -585,15 +578,6 @@ void Steam_Overlay::BuildNotifications(int width, int height)
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}), notifications.end());
|
}), notifications.end());
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||||||
}
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}
|
||||||
|
|
||||||
if (!friend_actions_temp.empty()) {
|
|
||||||
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
|
|
||||||
while (!friend_actions_temp.empty()) {
|
|
||||||
has_friend_action.push(friend_actions_temp.front());
|
|
||||||
friend_actions_temp.pop();
|
|
||||||
}
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|
||||||
}
|
|
||||||
}
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|
||||||
|
|
||||||
void Steam_Overlay::CreateFonts()
|
void Steam_Overlay::CreateFonts()
|
||||||
{
|
{
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
@ -622,11 +606,16 @@ void Steam_Overlay::OverlayProc()
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
|
||||||
ImGui::PushFont(font_notif);
|
ImGui::PushFont(font_notif);
|
||||||
|
overlay_mutex.lock();
|
||||||
BuildNotifications(io.DisplaySize.x, io.DisplaySize.y);
|
BuildNotifications(io.DisplaySize.x, io.DisplaySize.y);
|
||||||
|
overlay_mutex.unlock();
|
||||||
ImGui::PopFont();
|
ImGui::PopFont();
|
||||||
|
|
||||||
if (show_overlay)
|
if (show_overlay)
|
||||||
{
|
{
|
||||||
|
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
|
||||||
|
int friend_size = friends.size();
|
||||||
|
|
||||||
// Set the overlay windows to the size of the game window
|
// Set the overlay windows to the size of the game window
|
||||||
ImGui::SetNextWindowPos({ 0,0 });
|
ImGui::SetNextWindowPos({ 0,0 });
|
||||||
ImGui::SetNextWindowSize({ static_cast<float>(io.DisplaySize.x),
|
ImGui::SetNextWindowSize({ static_cast<float>(io.DisplaySize.x),
|
||||||
|
@ -651,11 +640,9 @@ void Steam_Overlay::OverlayProc()
|
||||||
ImGui::Spacing();
|
ImGui::Spacing();
|
||||||
|
|
||||||
ImGui::LabelText("##label", "Friends");
|
ImGui::LabelText("##label", "Friends");
|
||||||
|
|
||||||
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
|
|
||||||
if (!friends.empty())
|
if (!friends.empty())
|
||||||
{
|
{
|
||||||
ImGui::ListBoxHeader("##label", friends.size());
|
ImGui::ListBoxHeader("##label", friend_size);
|
||||||
std::for_each(friends.begin(), friends.end(), [this](std::pair<Friend const, friend_window_state> &i)
|
std::for_each(friends.begin(), friends.end(), [this](std::pair<Friend const, friend_window_state> &i)
|
||||||
{
|
{
|
||||||
ImGui::PushID(i.second.id-base_friend_window_id+base_friend_item_id);
|
ImGui::PushID(i.second.id-base_friend_window_id+base_friend_item_id);
|
||||||
|
@ -720,13 +707,7 @@ void Steam_Overlay::RunCallbacks()
|
||||||
Steam_Friends* steamFriends = get_steam_client()->steam_friends;
|
Steam_Friends* steamFriends = get_steam_client()->steam_friends;
|
||||||
Steam_Matchmaking* steamMatchmaking = get_steam_client()->steam_matchmaking;
|
Steam_Matchmaking* steamMatchmaking = get_steam_client()->steam_matchmaking;
|
||||||
|
|
||||||
i_have_lobby = IHaveLobby();
|
|
||||||
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
|
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
|
||||||
std::for_each(friends.begin(), friends.end(), [this](std::pair<Friend const, friend_window_state> &i)
|
|
||||||
{
|
|
||||||
i.second.has_lobby = FriendHasLobby(i.first.id());
|
|
||||||
});
|
|
||||||
|
|
||||||
while (!has_friend_action.empty())
|
while (!has_friend_action.empty())
|
||||||
{
|
{
|
||||||
auto friend_info = friends.find(has_friend_action.front());
|
auto friend_info = friends.find(has_friend_action.front());
|
||||||
|
|
|
@ -31,8 +31,6 @@ struct friend_window_state
|
||||||
};
|
};
|
||||||
std::string chat_history;
|
std::string chat_history;
|
||||||
char chat_input[max_chat_len];
|
char chat_input[max_chat_len];
|
||||||
|
|
||||||
bool has_lobby;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Friend_Less
|
struct Friend_Less
|
||||||
|
@ -92,12 +90,9 @@ class Steam_Overlay
|
||||||
// Callback infos
|
// Callback infos
|
||||||
std::queue<Friend> has_friend_action;
|
std::queue<Friend> has_friend_action;
|
||||||
std::vector<Notification> notifications;
|
std::vector<Notification> notifications;
|
||||||
std::recursive_mutex notifications_mutex;
|
|
||||||
|
|
||||||
bool overlay_state_changed;
|
bool overlay_state_changed;
|
||||||
|
|
||||||
std::recursive_mutex overlay_mutex;
|
std::recursive_mutex overlay_mutex;
|
||||||
std::atomic<bool> i_have_lobby;
|
|
||||||
|
|
||||||
Steam_Overlay(Steam_Overlay const&) = delete;
|
Steam_Overlay(Steam_Overlay const&) = delete;
|
||||||
Steam_Overlay(Steam_Overlay&&) = delete;
|
Steam_Overlay(Steam_Overlay&&) = delete;
|
||||||
|
|
Loading…
Reference in New Issue