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13 Commits

Author SHA1 Message Date
gion 33180f1b0d Merge branch 'master' of gitlab.com:Mr_Goldberg/goldberg_emulator 2020-01-16 00:59:39 +01:00
gion d1b901a491 Ops, too many frees. 2020-01-16 00:55:38 +01:00
gion 86d7806f27 Implement case insensitive filesystem access. 2020-01-15 20:37:41 +01:00
Mr_Goldberg 0c4831260e
Forgot this. 2020-01-15 14:27:27 -05:00
Mr_Goldberg d9173e7b50
Fix yaml. 2020-01-15 13:27:15 -05:00
Mr_Goldberg 47c8f0a2a1
Fix yaml? 2020-01-15 13:21:37 -05:00
Mr_Goldberg 0ed433cb26
Add a bundle of the source code to the git builds zip. 2020-01-15 13:18:12 -05:00
Mr_Goldberg 81830efd58
Close background thread on steamclient shutdown. 2020-01-15 12:40:18 -05:00
Mr_Goldberg 11cb3ce998
Fix some major issues (networking didn't work, gameservers didn't work) with the steamclient version.
Implemented a basic steampipe alloc system and fixed build.
2020-01-15 10:11:37 -05:00
Mr_Goldberg 4e6aa809de
Kill background thread on client shutdown. 2020-01-13 13:47:47 -05:00
Mr_Goldberg 71e265f52b
Add env variable to set app path. 2020-01-13 13:47:14 -05:00
Mr_Goldberg 106fb03bb0
Fix build issue. 2020-01-12 14:43:25 -05:00
Mr_Goldberg 282ac22a46
Use the better api for linux controller support and include it in the auto builds. 2020-01-12 14:28:57 -05:00
14 changed files with 946 additions and 326 deletions

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@ -153,6 +153,10 @@ deploy_all:
script: script:
- ls -lah - ls -lah
- dnf -y install git
- mkdir -p release/source_code
- git bundle create release/source_code/source_code.bundle --all
- "echo \"This is a git bundle of the full repo, to use: git clone source_code.bundle --branch master\" > release/source_code/Readme.txt"
- mv linux release/ - mv linux release/
- shopt -s extglob - shopt -s extglob
- rm -rf .g* - rm -rf .g*

View File

@ -7,10 +7,10 @@ mkdir -p linux/tools
cp scripts/find_interfaces.sh linux/tools/ cp scripts/find_interfaces.sh linux/tools/
cp scripts/steamclient_loader.sh linux/tools/ cp scripts/steamclient_loader.sh linux/tools/
../protobuf/prefix_x86/bin/protoc -I./dll/ --cpp_out=./dll/ ./dll/*.proto ../protobuf/prefix_x86/bin/protoc -I./dll/ --cpp_out=./dll/ ./dll/*.proto
g++ -m32 -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -s -o linux/x86/libsteam_api.so dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -std=c++11 && echo built32 g++ -m32 -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -DCONTROLLER_SUPPORT -s -o linux/x86/libsteam_api.so dll/*.cpp dll/*.cc controller/*.c -Wno-return-type -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -std=c++11 && echo built32
g++ -m32 -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -DNO_DISK_WRITES -DLOBBY_CONNECT -s -o linux/lobby_connect/lobby_connect_x86 lobby_connect.cpp dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -lpthread -ldl -std=c++11 && echo built_lobby_connect32 g++ -m32 -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -DNO_DISK_WRITES -DLOBBY_CONNECT -s -o linux/lobby_connect/lobby_connect_x86 lobby_connect.cpp dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -lpthread -ldl -std=c++11 && echo built_lobby_connect32
g++ -m32 -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DSTEAMCLIENT_DLL -DNDEBUG -s -o linux/x86/steamclient.so dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -std=c++11 && echo built32_steamclient g++ -m32 -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DSTEAMCLIENT_DLL -DNDEBUG -DCONTROLLER_SUPPORT -s -o linux/x86/steamclient.so dll/*.cpp dll/*.cc controller/*.c -Wno-return-type -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -std=c++11 && echo built32_steamclient
../protobuf/prefix/bin/protoc -I./dll/ --cpp_out=./dll/ ./dll/*.proto ../protobuf/prefix/bin/protoc -I./dll/ --cpp_out=./dll/ ./dll/*.proto
g++ -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -s -o linux/x86_64/libsteam_api.so dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix/include/ -L../protobuf/prefix/lib/ -lprotobuf-lite -std=c++11 && echo built64 g++ -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -DCONTROLLER_SUPPORT -s -o linux/x86_64/libsteam_api.so dll/*.cpp dll/*.cc controller/*.c -Wno-return-type -I../protobuf/prefix/include/ -L../protobuf/prefix/lib/ -lprotobuf-lite -std=c++11 && echo built64
g++ -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -DNO_DISK_WRITES -DLOBBY_CONNECT -s -o linux/lobby_connect/lobby_connect_x64 lobby_connect.cpp dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix/include/ -L../protobuf/prefix/lib/ -lprotobuf-lite -lpthread -ldl -std=c++11 && echo built_lobby_connect64 g++ -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -DNO_DISK_WRITES -DLOBBY_CONNECT -s -o linux/lobby_connect/lobby_connect_x64 lobby_connect.cpp dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix/include/ -L../protobuf/prefix/lib/ -lprotobuf-lite -lpthread -ldl -std=c++11 && echo built_lobby_connect64
g++ -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DSTEAMCLIENT_DLL -DNDEBUG -s -o linux/x86_64/steamclient.so dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix/include/ -L../protobuf/prefix/lib/ -lprotobuf-lite -std=c++11 && echo built64_steamclient g++ -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DSTEAMCLIENT_DLL -DNDEBUG -DCONTROLLER_SUPPORT -s -o linux/x86_64/steamclient.so dll/*.cpp dll/*.cc controller/*.c -Wno-return-type -I../protobuf/prefix/include/ -L../protobuf/prefix/lib/ -lprotobuf-lite -std=c++11 && echo built64_steamclient

View File

@ -25,7 +25,9 @@
# include <stdio.h> # include <stdio.h>
# include <fcntl.h> # include <fcntl.h>
# include <unistd.h> # include <unistd.h>
# include <libudev.h> # include <dirent.h>
# include <sys/stat.h>
# include <time.h>
#else #else
# error "Unknown platform in gamepad.c" # error "Unknown platform in gamepad.c"
#endif #endif
@ -60,6 +62,8 @@ struct GAMEPAD_STATE {
char* device; char* device;
int fd; int fd;
int effect; int effect;
double axis_min[ABS_MAX];
double axis_max[ABS_MAX];
#endif #endif
}; };
@ -126,7 +130,8 @@ void GamepadShutdown(void) {
/* no Win32 shutdown required */ /* no Win32 shutdown required */
} }
void GamepadSetRumble(GAMEPAD_DEVICE gamepad, float left, float right) { void GamepadSetRumble(GAMEPAD_DEVICE gamepad, float left, float right, unsigned int rumble_length_ms) {
//TODO: rumble_length_ms
if ((STATE[gamepad].flags & FLAG_RUMBLE) != 0) { if ((STATE[gamepad].flags & FLAG_RUMBLE) != 0) {
XINPUT_VIBRATION vib; XINPUT_VIBRATION vib;
ZeroMemory(&vib, sizeof(vib)); ZeroMemory(&vib, sizeof(vib));
@ -137,14 +142,103 @@ void GamepadSetRumble(GAMEPAD_DEVICE gamepad, float left, float right) {
} }
#elif defined(__linux__) #elif defined(__linux__)
#define test_bit(nr, addr) \
(((1UL << ((nr) % (sizeof(long) * 8))) & ((addr)[(nr) / (sizeof(long) * 8)])) != 0)
#define NBITS(x) ((((x)-1)/(sizeof(long) * 8))+1)
/* UDev handles */
static struct udev* UDEV = NULL; static int IsGamepad(int fd, char *namebuf, const size_t namebuflen)
static struct udev_monitor* MON = NULL; {
struct input_id inpid;
//uint16_t *guid16 = (uint16_t *)guid->data;
/* When udev is enabled we only get joystick devices here, so there's no need to test them */
unsigned long evbit[NBITS(EV_MAX)] = { 0 };
unsigned long keybit[NBITS(KEY_MAX)] = { 0 };
unsigned long absbit[NBITS(ABS_MAX)] = { 0 };
if ((ioctl(fd, EVIOCGBIT(0, sizeof(evbit)), evbit) < 0) ||
(ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(keybit)), keybit) < 0) ||
(ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(absbit)), absbit) < 0)) {
return (0);
}
if (!(test_bit(EV_KEY, evbit) && test_bit(EV_ABS, evbit) &&
test_bit(ABS_X, absbit) && test_bit(ABS_Y, absbit))) {
return 0;
}
if (ioctl(fd, EVIOCGNAME(namebuflen), namebuf) < 0) {
return 0;
}
if (ioctl(fd, EVIOCGID, &inpid) < 0) {
return 0;
}
//printf("Joystick: %s, bustype = %d, vendor = 0x%.4x, product = 0x%.4x, version = %d\n", namebuf, inpid.bustype, inpid.vendor, inpid.product, inpid.version);
//memset(guid->data, 0, sizeof(guid->data));
/* We only need 16 bits for each of these; space them out to fill 128. */
/* Byteswap so devices get same GUID on little/big endian platforms. */
/*
*guid16++ = SDL_SwapLE16(inpid.bustype);
*guid16++ = 0;
if (inpid.vendor && inpid.product) {
*guid16++ = SDL_SwapLE16(inpid.vendor);
*guid16++ = 0;
*guid16++ = SDL_SwapLE16(inpid.product);
*guid16++ = 0;
*guid16++ = SDL_SwapLE16(inpid.version);
*guid16++ = 0;
} else {
strlcpy((char*)guid16, namebuf, sizeof(guid->data) - 4);
}
if (SDL_ShouldIgnoreJoystick(namebuf, *guid)) {
return 0;
}
*/
return 1;
}
static void GamepadAddDevice(const char* devPath); static void GamepadAddDevice(const char* devPath);
static void GamepadRemoveDevice(const char* devPath); static void GamepadRemoveDevice(const char* devPath);
static void GamepadDetect()
{
DIR *folder;
struct dirent *dent;
folder = opendir("/dev/input");
if (folder) {
while ((dent = readdir(folder))) {
int len = strlen(dent->d_name);
if (len > 5 && strncmp(dent->d_name, "event", 5) == 0) {
char path[PATH_MAX];
snprintf(path, sizeof(path), "/dev/input/%s", dent->d_name);
GamepadAddDevice(path);
}
}
closedir(folder);
}
for (int i = 0; i != GAMEPAD_COUNT; ++i) {
if ((STATE[i].flags & FLAG_CONNECTED) && STATE[i].device) {
struct stat sb;
//printf("%s\n", STATE[i].device);
if (stat(STATE[i].device, &sb) == -1) {
GamepadRemoveDevice(STATE[i].device);
}
}
}
}
/* Helper to add a new device */ /* Helper to add a new device */
static void GamepadAddDevice(const char* devPath) { static void GamepadAddDevice(const char* devPath) {
int i; int i;
@ -154,11 +248,25 @@ static void GamepadAddDevice(const char* devPath) {
if ((STATE[i].flags & FLAG_CONNECTED) == 0) { if ((STATE[i].flags & FLAG_CONNECTED) == 0) {
break; break;
} }
if (STATE[i].device && strcmp(devPath, STATE[i].device) == 0) {
return;
} }
}
if (i == GAMEPAD_COUNT) { if (i == GAMEPAD_COUNT) {
return; return;
} }
int fd = open(devPath, O_RDWR, 0);
if (fd < 0) return;
char namebuf[128];
int is_gamepad = IsGamepad(fd, namebuf, sizeof (namebuf));
if (!is_gamepad) {
close(fd);
return;
}
/* copy the device path */ /* copy the device path */
STATE[i].device = strdup(devPath); STATE[i].device = strdup(devPath);
if (STATE[i].device == NULL) { if (STATE[i].device == NULL) {
@ -168,25 +276,87 @@ static void GamepadAddDevice(const char* devPath) {
/* reset device state */ /* reset device state */
GamepadResetState((GAMEPAD_DEVICE)i); GamepadResetState((GAMEPAD_DEVICE)i);
/* attempt to open the device in read-write mode, which we need fo rumble */ fcntl(fd, F_SETFL, O_NONBLOCK);
STATE[i].fd = open(STATE[i].device, O_RDWR|O_NONBLOCK); STATE[i].fd = fd;
if (STATE[i].fd != -1) { STATE[i].flags |= FLAG_CONNECTED;
STATE[i].flags = FLAG_CONNECTED|FLAG_RUMBLE;
return;
}
/* attempt to open in read-only mode if access was denied */ int controller = i;
if (errno == EACCES) { {
STATE[i].fd = open(STATE[i].device, O_RDONLY|O_NONBLOCK); int i, t;
if (STATE[i].fd != -1) { unsigned long keybit[NBITS(KEY_MAX)] = { 0 };
STATE[i].flags = FLAG_CONNECTED; unsigned long absbit[NBITS(ABS_MAX)] = { 0 };
return; unsigned long relbit[NBITS(REL_MAX)] = { 0 };
unsigned long ffbit[NBITS(FF_MAX)] = { 0 };
/* See if this device uses the new unified event API */
if ((ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(keybit)), keybit) >= 0) &&
(ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(absbit)), absbit) >= 0) &&
(ioctl(fd, EVIOCGBIT(EV_REL, sizeof(relbit)), relbit) >= 0)) {
/* Get the number of buttons, axes, and other thingamajigs */
for (i = BTN_JOYSTICK; i < KEY_MAX; ++i) {
if (test_bit(i, keybit)) {
//printf("Joystick has button: 0x%x\n", i);
}
}
for (i = 0; i < BTN_JOYSTICK; ++i) {
if (test_bit(i, keybit)) {
//printf("Joystick has button: 0x%x\n", i);
}
}
for (i = 0; i < ABS_MAX; ++i) {
/* Skip hats */
if (i == ABS_HAT0X) {
i = ABS_HAT3Y;
continue;
}
if (test_bit(i, absbit)) {
struct input_absinfo absinfo;
if (ioctl(fd, EVIOCGABS(i), &absinfo) < 0) {
continue;
}
/*
printf("Joystick has absolute axis: 0x%.2x\n", i);
printf("Values = { %d, %d, %d, %d, %d }\n",
absinfo.value, absinfo.minimum, absinfo.maximum,
absinfo.fuzz, absinfo.flat);
*/
STATE[controller].axis_min[i] = absinfo.minimum;
STATE[controller].axis_max[i] = absinfo.maximum;
}
}
for (i = ABS_HAT0X; i <= ABS_HAT3Y; i += 2) {
if (test_bit(i, absbit) || test_bit(i + 1, absbit)) {
struct input_absinfo absinfo;
int hat_index = (i - ABS_HAT0X) / 2;
if (ioctl(fd, EVIOCGABS(i), &absinfo) < 0) {
continue;
}
/*
printf("Joystick has hat %d\n", hat_index);
printf("Values = { %d, %d, %d, %d, %d }\n",
absinfo.value, absinfo.minimum, absinfo.maximum,
absinfo.fuzz, absinfo.flat);
*/
//joystick->hwdata->hats_indices[joystick->nhats++] = hat_index;
}
}
if (test_bit(REL_X, relbit) || test_bit(REL_Y, relbit)) {
//++joystick->nballs;
} }
} }
/* could not open the device at all */ if (ioctl(fd, EVIOCGBIT(EV_FF, sizeof(ffbit)), ffbit) >= 0) {
free(STATE[i].device); if (test_bit(FF_RUMBLE, ffbit)) {
STATE[i].device = NULL; STATE[controller].flags |= FLAG_RUMBLE;
}
if (test_bit(FF_SINE, ffbit)) {
//printf("sine\n");
}
}
}
} }
/* Helper to remove a device */ /* Helper to remove a device */
@ -218,159 +388,145 @@ void GamepadInit(void) {
STATE[i].fd = STATE[i].effect = -1; STATE[i].fd = STATE[i].effect = -1;
} }
/* open the udev handle */ GamepadDetect();
UDEV = udev_new();
if (UDEV == NULL) {
/* FIXME: flag error? */
return;
}
/* open monitoring device (safe to fail) */
MON = udev_monitor_new_from_netlink(UDEV, "udev");
/* FIXME: flag error if hot-plugging can't be supported? */
if (MON != NULL) {
udev_monitor_enable_receiving(MON);
udev_monitor_filter_add_match_subsystem_devtype(MON, "input", NULL);
}
/* enumerate joypad devices */
enu = udev_enumerate_new(UDEV);
udev_enumerate_add_match_subsystem(enu, "input");
udev_enumerate_scan_devices(enu);
devices = udev_enumerate_get_list_entry(enu);
udev_list_entry_foreach(item, devices) {
const char* name;
const char* sysPath;
const char* devPath;
struct udev_device* dev;
name = udev_list_entry_get_name(item);
dev = udev_device_new_from_syspath(UDEV, name);
sysPath = udev_device_get_syspath(dev);
devPath = udev_device_get_devnode(dev);
if (sysPath != NULL && devPath != NULL && strstr(sysPath, "/js") != 0) {
GamepadAddDevice(devPath);
}
udev_device_unref(dev);
}
/* cleanup */
udev_enumerate_unref(enu);
} }
void GamepadUpdate(void) { void GamepadUpdate(void) {
if (MON != NULL) { static unsigned long last = 0;
fd_set r; unsigned long cur = time(NULL);
struct timeval tv;
int fd = udev_monitor_get_fd(MON);
/* set up a poll on the udev device */ if (last + 2 < cur) {
FD_ZERO(&r); GamepadDetect();
FD_SET(fd, &r); last = cur;
tv.tv_sec = 0;
tv.tv_usec = 0;
select(fd + 1, &r, 0, 0, &tv);
/* test if we have a device change */
if (FD_ISSET(fd, &r)) {
struct udev_device* dev = udev_monitor_receive_device(MON);
if (dev) {
const char* devNode = udev_device_get_devnode(dev);
const char* sysPath = udev_device_get_syspath(dev);
const char* action = udev_device_get_action(dev);
sysPath = udev_device_get_syspath(dev);
action = udev_device_get_action(dev);
if (strstr(sysPath, "/js") != 0) {
if (strcmp(action, "remove") == 0) {
GamepadRemoveDevice(devNode);
} else if (strcmp(action, "add") == 0) {
GamepadAddDevice(devNode);
}
}
udev_device_unref(dev);
}
}
} }
GamepadUpdateCommon(); GamepadUpdateCommon();
} }
static void GamepadUpdateDevice(GAMEPAD_DEVICE gamepad) { static int adjust_values_trigger(double min, double max, double value)
if (STATE[gamepad].flags & FLAG_CONNECTED) { {
struct js_event je; return (((value + (0 - min)) / (max - min)) * 255.0);
while (read(STATE[gamepad].fd, &je, sizeof(je)) > 0) {
int button;
switch (je.type) {
case JS_EVENT_BUTTON:
/* determine which button the event is for */
switch (je.number) {
case 0: button = BUTTON_A; break;
case 1: button = BUTTON_B; break;
case 2: button = BUTTON_X; break;
case 3: button = BUTTON_Y; break;
case 4: button = BUTTON_LEFT_SHOULDER; break;
case 5: button = BUTTON_RIGHT_SHOULDER; break;
case 6: button = BUTTON_BACK; break;
case 7: button = BUTTON_START; break;
case 8: button = 0; break; /* XBOX button */
case 9: button = BUTTON_LEFT_THUMB; break;
case 10: button = BUTTON_RIGHT_THUMB; break;
default: button = 0; break;
} }
/* set or unset the button */ static int adjust_values_stick(double min, double max, double value)
if (je.value) { {
return (((value + (0 - min)) / (max - min)) * (65535.0)) - 32768.0;
}
static void GamepadUpdateDevice(GAMEPAD_DEVICE gamepad) {
if (STATE[gamepad].flags & FLAG_CONNECTED) {
struct input_event events[32];
int i, len;
int code;
while ((len = read(STATE[gamepad].fd, events, (sizeof events))) > 0) {
len /= sizeof(events[0]);
for (i = 0; i < len; ++i) {
int button = 0;
code = events[i].code;
switch (events[i].type) {
case EV_KEY:
//printf("EV_KEY %i\n", code);
switch (code) {
case BTN_SOUTH: button = BUTTON_A; break;
case BTN_EAST: button = BUTTON_B; break;
case BTN_NORTH: button = BUTTON_X; break;
case BTN_WEST: button = BUTTON_Y; break;
case BTN_TL: button = BUTTON_LEFT_SHOULDER; break;
case BTN_TR: button = BUTTON_RIGHT_SHOULDER; break;
case BTN_SELECT: button = BUTTON_BACK; break;
case BTN_START: button = BUTTON_START; break;
case BTN_MODE: button = 0; break; /* XBOX button */
case BTN_THUMBL: button = BUTTON_LEFT_THUMB; break;
case BTN_THUMBR: button = BUTTON_RIGHT_THUMB; break;
default: button = 0; break;
}
if (events[i].value) {
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(button); STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(button);
} else { } else {
STATE[gamepad].bCurrent ^= BUTTON_TO_FLAG(button); STATE[gamepad].bCurrent ^= BUTTON_TO_FLAG(button);
} }
break; break;
case JS_EVENT_AXIS: case EV_ABS:
/* normalize and store the axis */ switch (code) {
switch (je.number) { case ABS_HAT0X:
case 0: STATE[gamepad].stick[STICK_LEFT].x = je.value; break; case ABS_HAT0Y:
case 1: STATE[gamepad].stick[STICK_LEFT].y = -je.value; break; case ABS_HAT1X:
case 2: STATE[gamepad].trigger[TRIGGER_LEFT].value = (je.value + 32768) >> 8; break; case ABS_HAT1Y:
case 3: STATE[gamepad].stick[STICK_RIGHT].x = je.value; break; case ABS_HAT2X:
case 4: STATE[gamepad].stick[STICK_RIGHT].y = -je.value; break; case ABS_HAT2Y:
case 5: STATE[gamepad].trigger[TRIGGER_RIGHT].value = (je.value + 32768) >> 8; break; case ABS_HAT3X:
case 6: case ABS_HAT3Y:
if (je.value == -32767) { //code -= ABS_HAT0X;
//printf("ABS_HAT %i\n", code);
switch(code) {
case ABS_HAT0X:
if (events[i].value < 0) {
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_LEFT); STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_LEFT);
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_RIGHT); STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_RIGHT);
} else if (je.value == 32767) { } else if (events[i].value > 0) {
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_RIGHT); STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_RIGHT);
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_LEFT); STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_LEFT);
} else { } else {
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_LEFT) & ~BUTTON_TO_FLAG(BUTTON_DPAD_RIGHT); STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_LEFT) & ~BUTTON_TO_FLAG(BUTTON_DPAD_RIGHT);
} }
break; break;
case 7: case ABS_HAT0Y:
if (je.value == -32767) { if (events[i].value < 0) {
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_UP); STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_UP);
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_DOWN); STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_DOWN);
} else if (je.value == 32767) { } else if (events[i].value > 0) {
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_DOWN); STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_DOWN);
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_UP); STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_UP);
} else { } else {
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_UP) & ~BUTTON_TO_FLAG(BUTTON_DPAD_DOWN); STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_UP) & ~BUTTON_TO_FLAG(BUTTON_DPAD_DOWN);
} }
break; break;
default: break;
} }
break;
default:
//printf("EV_ABS %i %i\n", code, events[i].value);
if (code == ABS_Z || code == ABS_RZ) {
int value = adjust_values_trigger(STATE[gamepad].axis_min[code], STATE[gamepad].axis_max[code], events[i].value);
switch(code) {
case ABS_Z : STATE[gamepad].trigger[TRIGGER_LEFT].value = value; break;
case ABS_RZ: STATE[gamepad].trigger[TRIGGER_RIGHT].value = value; break;
}
} else {
int value = adjust_values_stick(STATE[gamepad].axis_min[code], STATE[gamepad].axis_max[code], events[i].value);
switch(code) {
case ABS_X : STATE[gamepad].stick[STICK_LEFT].x = value; break;
case ABS_Y : STATE[gamepad].stick[STICK_LEFT].y = -value; break;
case ABS_RX: STATE[gamepad].stick[STICK_RIGHT].x = value; break;
case ABS_RY: STATE[gamepad].stick[STICK_RIGHT].y = -value; break;
}
}
break;
}
break;
case EV_REL:
switch (code) {
case REL_X:
case REL_Y:
code -= REL_X;
//printf("EV_REL %i %i\n", code, events[i].value);
break; break;
default: default:
break; break;
} }
break;
case EV_SYN:
switch (code) {
case SYN_DROPPED :
//printf("Event SYN_DROPPED detected\n");
break;
default:
break;
}
default:
break;
}
}
} }
} }
} }
@ -378,10 +534,6 @@ static void GamepadUpdateDevice(GAMEPAD_DEVICE gamepad) {
void GamepadShutdown(void) { void GamepadShutdown(void) {
int i; int i;
/* cleanup udev */
udev_monitor_unref(MON);
udev_unref(UDEV);
/* cleanup devices */ /* cleanup devices */
for (i = 0; i != GAMEPAD_COUNT; ++i) { for (i = 0; i != GAMEPAD_COUNT; ++i) {
if (STATE[i].device != NULL) { if (STATE[i].device != NULL) {
@ -394,33 +546,17 @@ void GamepadShutdown(void) {
} }
} }
void GamepadSetRumble(GAMEPAD_DEVICE gamepad, float left, float right) { void GamepadSetRumble(GAMEPAD_DEVICE gamepad, float left, float right, unsigned int rumble_length_ms) {
if (STATE[gamepad].fd != -1) { if (STATE[gamepad].fd != -1) {
struct input_event play; struct input_event play;
/* delete any existing effect */
if (STATE[gamepad].effect != -1) {
/* stop the effect */
play.type = EV_FF;
play.code = STATE[gamepad].effect;
play.value = 0;
write(STATE[gamepad].fd, (const void*)&play, sizeof(play));
/* delete the effect */
ioctl(STATE[gamepad].fd, EVIOCRMFF, STATE[gamepad].effect);
}
/* if rumble parameters are non-zero, start the new effect */
if (left != 0.f || right != 0.f) {
struct ff_effect ff; struct ff_effect ff;
/* define an effect for this rumble setting */ /* define an effect for this rumble setting */
ff.type = FF_RUMBLE; ff.type = FF_RUMBLE;
ff.id = -1; ff.id = STATE[gamepad].effect;
ff.u.rumble.strong_magnitude = (unsigned short)(left * 65535); ff.u.rumble.strong_magnitude = (unsigned short)(left * 65535);
ff.u.rumble.weak_magnitude = (unsigned short)(right * 65535); ff.u.rumble.weak_magnitude = (unsigned short)(right * 65535);
ff.replay.length = 5; ff.replay.length = rumble_length_ms;
ff.replay.delay = 0; ff.replay.delay = 0;
/* upload the effect */ /* upload the effect */
@ -436,7 +572,6 @@ void GamepadSetRumble(GAMEPAD_DEVICE gamepad, float left, float right) {
write(STATE[gamepad].fd, (const void*)&play, sizeof(play)); write(STATE[gamepad].fd, (const void*)&play, sizeof(play));
} }
} }
}
#else /* !defined(_WIN32) && !defined(__linux__) */ #else /* !defined(_WIN32) && !defined(__linux__) */

View File

@ -232,8 +232,9 @@ GAMEPAD_API GAMEPAD_BOOL GamepadTriggerReleased(GAMEPAD_DEVICE device, GAMEPAD_T
* \param device The device to update. * \param device The device to update.
* \param left Left motor strengh (0 to 1). * \param left Left motor strengh (0 to 1).
* \param right Right motor strengh (0 to 1). * \param right Right motor strengh (0 to 1).
* \param rumble_length_ms rumble time in ms (0 = unlimited).
*/ */
GAMEPAD_API void GamepadSetRumble(GAMEPAD_DEVICE device, float left, float right); GAMEPAD_API void GamepadSetRumble(GAMEPAD_DEVICE device, float left, float right, unsigned int rumble_length_ms);
/** /**
* Query the position of an analog stick as raw values. * Query the position of an analog stick as raw values.

View File

@ -193,6 +193,15 @@ std::string get_lib_path() {
std::string get_full_program_path() std::string get_full_program_path()
{ {
std::string env_program_path = get_env_variable("SteamAppPath");
if (env_program_path.length()) {
if (env_program_path.back() != PATH_SEPARATOR[0]) {
env_program_path = env_program_path.append(PATH_SEPARATOR);
}
return env_program_path;
}
std::string program_path; std::string program_path;
#if defined(STEAM_WIN32) #if defined(STEAM_WIN32)
char DllPath[MAX_PATH] = {0}; char DllPath[MAX_PATH] = {0};

View File

@ -2,9 +2,6 @@
#define CLIENT_HSTEAMUSER 12 #define CLIENT_HSTEAMUSER 12
#define SERVER_HSTEAMUSER 13 #define SERVER_HSTEAMUSER 13
#define CLIENT_STEAM_PIPE 5
#define SERVER_STEAM_PIPE 6
#define DEFAULT_NAME "Goldberg" #define DEFAULT_NAME "Goldberg"
#define PROGRAM_NAME "Goldberg SteamEmu" #define PROGRAM_NAME "Goldberg SteamEmu"
#define DEFAULT_LANGUAGE "english" #define DEFAULT_LANGUAGE "english"

View File

@ -15,6 +15,7 @@
License along with the Goldberg Emulator; if not, see License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>. */ <http://www.gnu.org/licenses/>. */
#define STEAM_API_FUNCTIONS_IMPL
#include "dll.h" #include "dll.h"
@ -203,14 +204,17 @@ STEAMAPI_API void * S_CALLTYPE SteamInternal_ContextInit( void *pContextInitData
//steam_api.h //steam_api.h
// SteamAPI_Init must be called before using any other API functions. If it fails, an // SteamAPI_Init must be called before using any other API functions. If it fails, an
// error message will be output to the debugger (or stderr) with further information. // error message will be output to the debugger (or stderr) with further information.
static HSteamPipe user_steam_pipe;
STEAMAPI_API bool S_CALLTYPE SteamAPI_Init() STEAMAPI_API bool S_CALLTYPE SteamAPI_Init()
{ {
PRINT_DEBUG("SteamAPI_Init called\n"); PRINT_DEBUG("SteamAPI_Init called\n");
if (user_steam_pipe) return true;
#ifdef EMU_EXPERIMENTAL_BUILD #ifdef EMU_EXPERIMENTAL_BUILD
crack_SteamAPI_Init(); crack_SteamAPI_Init();
#endif #endif
load_old_interface_versions(); load_old_interface_versions();
get_steam_client()->userLogIn(); user_steam_pipe = get_steam_client()->CreateSteamPipe();
get_steam_client()->ConnectToGlobalUser(user_steam_pipe);
return true; return true;
} }
@ -226,6 +230,8 @@ STEAMAPI_API void S_CALLTYPE SteamAPI_Shutdown()
{ {
PRINT_DEBUG("SteamAPI_Shutdown\n"); PRINT_DEBUG("SteamAPI_Shutdown\n");
get_steam_client()->clientShutdown(); get_steam_client()->clientShutdown();
get_steam_client()->BReleaseSteamPipe(user_steam_pipe);
user_steam_pipe = 0;
} }
// SteamAPI_RestartAppIfNecessary ensures that your executable was launched through Steam. // SteamAPI_RestartAppIfNecessary ensures that your executable was launched through Steam.
@ -416,8 +422,7 @@ STEAMAPI_API const char *SteamAPI_GetSteamInstallPath()
STEAMAPI_API HSteamPipe SteamAPI_GetHSteamPipe() STEAMAPI_API HSteamPipe SteamAPI_GetHSteamPipe()
{ {
PRINT_DEBUG("SteamAPI_GetHSteamPipe\n"); PRINT_DEBUG("SteamAPI_GetHSteamPipe\n");
if (!get_steam_client()->user_logged_in) return 0; return user_steam_pipe;
return CLIENT_STEAM_PIPE;
} }
// sets whether or not Steam_RunCallbacks() should do a try {} catch (...) {} around calls to issuing callbacks // sets whether or not Steam_RunCallbacks() should do a try {} catch (...) {} around calls to issuing callbacks
@ -484,11 +489,11 @@ STEAMAPI_API void * S_CALLTYPE SteamGameServerInternal_CreateInterface( const ch
return SteamInternal_CreateInterface(ver); return SteamInternal_CreateInterface(ver);
} }
static HSteamPipe server_steam_pipe;
STEAMAPI_API HSteamPipe S_CALLTYPE SteamGameServer_GetHSteamPipe() STEAMAPI_API HSteamPipe S_CALLTYPE SteamGameServer_GetHSteamPipe()
{ {
PRINT_DEBUG("SteamGameServer_GetHSteamPipe\n"); PRINT_DEBUG("SteamGameServer_GetHSteamPipe\n");
if (!get_steam_client()->server_init) return 0; return server_steam_pipe;
return SERVER_STEAM_PIPE;
} }
STEAMAPI_API HSteamUser S_CALLTYPE SteamGameServer_GetHSteamUser() STEAMAPI_API HSteamUser S_CALLTYPE SteamGameServer_GetHSteamUser()
@ -533,10 +538,12 @@ STEAMAPI_API bool S_CALLTYPE SteamInternal_GameServer_Init( uint32 unIP, uint16
{ {
PRINT_DEBUG("SteamInternal_GameServer_Init %u %hu %hu %hu %u %s\n", unIP, usPort, usGamePort, usQueryPort, eServerMode, pchVersionString); PRINT_DEBUG("SteamInternal_GameServer_Init %u %hu %hu %hu %u %s\n", unIP, usPort, usGamePort, usQueryPort, eServerMode, pchVersionString);
load_old_interface_versions(); load_old_interface_versions();
get_steam_client()->serverInit(); get_steam_client()->CreateLocalUser(&server_steam_pipe, k_EAccountTypeGameServer);
//g_pSteamClientGameServer is only used in pre 1.37 (where the interface versions are not provided by the game) //g_pSteamClientGameServer is only used in pre 1.37 (where the interface versions are not provided by the game)
g_pSteamClientGameServer = SteamGameServerClient(); g_pSteamClientGameServer = SteamGameServerClient();
return get_steam_client()->steam_gameserver->InitGameServer(unIP, usGamePort, usQueryPort, eServerMode, 0, pchVersionString); uint32 unFlags = 0;
if (eServerMode == eServerModeAuthenticationAndSecure) unFlags = k_unServerFlagSecure;
return get_steam_client()->steam_gameserver->InitGameServer(unIP, usGamePort, usQueryPort, unFlags, 0, pchVersionString);
} }
//SteamGameServer004 and before: //SteamGameServer004 and before:
@ -575,7 +582,9 @@ STEAMAPI_API bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16
STEAMAPI_API void SteamGameServer_Shutdown() STEAMAPI_API void SteamGameServer_Shutdown()
{ {
PRINT_DEBUG("SteamGameServer_Shutdown\n"); PRINT_DEBUG("SteamGameServer_Shutdown\n");
get_steam_clientserver_old()->serverShutdown(); get_steam_client()->serverShutdown();
get_steam_client()->BReleaseSteamPipe(server_steam_pipe);
server_steam_pipe = 0;
g_pSteamClientGameServer = NULL; //TODO: check if this actually gets nulled when SteamGameServer_Shutdown is called g_pSteamClientGameServer = NULL; //TODO: check if this actually gets nulled when SteamGameServer_Shutdown is called
} }
@ -752,15 +761,26 @@ STEAMCLIENT_API bool Steam_BGetCallback( HSteamPipe hSteamPipe, CallbackMsg_t *p
PRINT_DEBUG("%s %i\n", __FUNCTION__, hSteamPipe); PRINT_DEBUG("%s %i\n", __FUNCTION__, hSteamPipe);
std::queue<struct cb_data> *q = NULL; std::queue<struct cb_data> *q = NULL;
HSteamUser m_hSteamUser = 0; HSteamUser m_hSteamUser = 0;
get_steam_client()->callback_results_server->setCbAll(&cb_add_queue_server); Steam_Client *steam_client = get_steam_client();
get_steam_client()->callback_results_client->setCbAll(&cb_add_queue_client); steam_client->callback_results_server->setCbAll(&cb_add_queue_server);
get_steam_client()->RunCallbacks(true, true); steam_client->callback_results_client->setCbAll(&cb_add_queue_client);
if (hSteamPipe == SERVER_STEAM_PIPE) { steam_client->RunCallbacks(true, true);
if (!steam_client->steamclient_server_inited) {
while(!server_cb.empty()) server_cb.pop();
}
if (!steam_client->steam_pipes.count(hSteamPipe)) {
return false;
}
if (steam_client->steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
q = &server_cb; q = &server_cb;
m_hSteamUser = SERVER_HSTEAMUSER; m_hSteamUser = SERVER_HSTEAMUSER;
} else { } else if (steam_client->steam_pipes[hSteamPipe] == Steam_Pipe::CLIENT) {
q = &client_cb; q = &client_cb;
m_hSteamUser = CLIENT_HSTEAMUSER; m_hSteamUser = CLIENT_HSTEAMUSER;
} else {
return false;
} }
if (q->empty()) return false; if (q->empty()) return false;
@ -780,10 +800,17 @@ STEAMCLIENT_API void Steam_FreeLastCallback( HSteamPipe hSteamPipe )
{ {
PRINT_DEBUG("%s %i\n", __FUNCTION__, hSteamPipe); PRINT_DEBUG("%s %i\n", __FUNCTION__, hSteamPipe);
std::queue<struct cb_data> *q = NULL; std::queue<struct cb_data> *q = NULL;
if (hSteamPipe == SERVER_STEAM_PIPE) { Steam_Client *steam_client = get_steam_client();
if (!steam_client->steam_pipes.count(hSteamPipe)) {
return;
}
if (steam_client->steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
q = &server_cb; q = &server_cb;
} else { } else if (steam_client->steam_pipes[hSteamPipe] == Steam_Pipe::CLIENT) {
q = &client_cb; q = &client_cb;
} else {
return;
} }
if (!q->empty()) q->pop(); if (!q->empty()) q->pop();
@ -792,11 +819,17 @@ STEAMCLIENT_API void Steam_FreeLastCallback( HSteamPipe hSteamPipe )
STEAMCLIENT_API bool Steam_GetAPICallResult( HSteamPipe hSteamPipe, SteamAPICall_t hSteamAPICall, void* pCallback, int cubCallback, int iCallbackExpected, bool* pbFailed ) STEAMCLIENT_API bool Steam_GetAPICallResult( HSteamPipe hSteamPipe, SteamAPICall_t hSteamAPICall, void* pCallback, int cubCallback, int iCallbackExpected, bool* pbFailed )
{ {
PRINT_DEBUG("Steam_GetAPICallResult %i %llu %i %i\n", hSteamPipe, hSteamAPICall, cubCallback, iCallbackExpected); PRINT_DEBUG("Steam_GetAPICallResult %i %llu %i %i\n", hSteamPipe, hSteamAPICall, cubCallback, iCallbackExpected);
if (!hSteamPipe) return false; Steam_Client *steam_client = get_steam_client();
if (hSteamPipe == SERVER_STEAM_PIPE) { if (!steam_client->steam_pipes.count(hSteamPipe)) {
return false;
}
if (steam_client->steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
return get_steam_client()->steam_gameserver_utils->GetAPICallResult(hSteamAPICall, pCallback, cubCallback, iCallbackExpected, pbFailed); return get_steam_client()->steam_gameserver_utils->GetAPICallResult(hSteamAPICall, pCallback, cubCallback, iCallbackExpected, pbFailed);
} else { } else if (steam_client->steam_pipes[hSteamPipe] == Steam_Pipe::CLIENT) {
return get_steam_client()->steam_utils->GetAPICallResult(hSteamAPICall, pCallback, cubCallback, iCallbackExpected, pbFailed); return get_steam_client()->steam_utils->GetAPICallResult(hSteamAPICall, pCallback, cubCallback, iCallbackExpected, pbFailed);
} else {
return false;
} }
} }

View File

@ -18,20 +18,25 @@
#include "steam_client.h" #include "steam_client.h"
#include "settings_parser.h" #include "settings_parser.h"
#include <condition_variable>
static std::condition_variable kill_background_thread_cv;
static std::atomic_bool kill_background_thread;
static void background_thread(Steam_Client *client) static void background_thread(Steam_Client *client)
{ {
PRINT_DEBUG("background thread starting\n"); PRINT_DEBUG("background thread starting\n");
std::mutex mtx;
std::unique_lock<std::mutex> lck(mtx);
while (1) { while (1) {
std::this_thread::sleep_for(std::chrono::seconds(1)); if (kill_background_thread || kill_background_thread_cv.wait_for(lck, std::chrono::seconds(1)) != std::cv_status::timeout) {
global_mutex.lock(); if (kill_background_thread) {
if (!client->network->isAlive()) {
global_mutex.unlock();
//delete network;
PRINT_DEBUG("background thread exit\n"); PRINT_DEBUG("background thread exit\n");
return; return;
} }
}
global_mutex.lock();
PRINT_DEBUG("background thread run\n"); PRINT_DEBUG("background thread run\n");
client->network->Run(); client->network->Run();
client->steam_matchmaking->RunBackground(); client->steam_matchmaking->RunBackground();
@ -154,23 +159,38 @@ void Steam_Client::setAppID(uint32 appid)
HSteamPipe Steam_Client::CreateSteamPipe() HSteamPipe Steam_Client::CreateSteamPipe()
{ {
PRINT_DEBUG("CreateSteamPipe\n"); PRINT_DEBUG("CreateSteamPipe\n");
return CLIENT_STEAM_PIPE; HSteamPipe pipe = steam_pipe_counter++;
PRINT_DEBUG("creating pipe %i\n", pipe);
steam_pipes[pipe] = Steam_Pipe::NO_USER;
return pipe;
} }
// Releases a previously created communications pipe // Releases a previously created communications pipe
// NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling // NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
bool Steam_Client::BReleaseSteamPipe( HSteamPipe hSteamPipe ) bool Steam_Client::BReleaseSteamPipe( HSteamPipe hSteamPipe )
{ {
PRINT_DEBUG("BReleaseSteamPipe\n"); PRINT_DEBUG("BReleaseSteamPipe %i\n", hSteamPipe);
if (steam_pipes.count(hSteamPipe)) {
steam_pipes.erase(hSteamPipe);
return true; return true;
} }
return false;
}
// connects to an existing global user, failing if none exists // connects to an existing global user, failing if none exists
// used by the game to coordinate with the steamUI // used by the game to coordinate with the steamUI
// NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling // NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
HSteamUser Steam_Client::ConnectToGlobalUser( HSteamPipe hSteamPipe ) HSteamUser Steam_Client::ConnectToGlobalUser( HSteamPipe hSteamPipe )
{ {
PRINT_DEBUG("ConnectToGlobalUser\n"); PRINT_DEBUG("ConnectToGlobalUser %i\n", hSteamPipe);
if (!steam_pipes.count(hSteamPipe)) {
return 0;
}
userLogIn();
steam_pipes[hSteamPipe] = Steam_Pipe::CLIENT;
return CLIENT_HSTEAMUSER; return CLIENT_HSTEAMUSER;
} }
@ -179,13 +199,19 @@ HSteamUser Steam_Client::ConnectToGlobalUser( HSteamPipe hSteamPipe )
HSteamUser Steam_Client::CreateLocalUser( HSteamPipe *phSteamPipe, EAccountType eAccountType ) HSteamUser Steam_Client::CreateLocalUser( HSteamPipe *phSteamPipe, EAccountType eAccountType )
{ {
PRINT_DEBUG("CreateLocalUser %p %i\n", phSteamPipe, eAccountType); PRINT_DEBUG("CreateLocalUser %p %i\n", phSteamPipe, eAccountType);
if (eAccountType == k_EAccountTypeIndividual) { //if (eAccountType == k_EAccountTypeIndividual) {
if (phSteamPipe) *phSteamPipe = CLIENT_STEAM_PIPE; //Is this actually used?
return CLIENT_HSTEAMUSER; //if (phSteamPipe) *phSteamPipe = CLIENT_STEAM_PIPE;
} else { //return CLIENT_HSTEAMUSER;
if (phSteamPipe) *phSteamPipe = SERVER_STEAM_PIPE; //} else { //k_EAccountTypeGameServer
serverInit();
HSteamPipe pipe = CreateSteamPipe();
if (phSteamPipe) *phSteamPipe = pipe;
steam_pipes[pipe] = Steam_Pipe::SERVER;
steamclient_server_inited = true;
return SERVER_HSTEAMUSER; return SERVER_HSTEAMUSER;
} //}
} }
HSteamUser Steam_Client::CreateLocalUser( HSteamPipe *phSteamPipe ) HSteamUser Steam_Client::CreateLocalUser( HSteamPipe *phSteamPipe )
@ -198,13 +224,16 @@ HSteamUser Steam_Client::CreateLocalUser( HSteamPipe *phSteamPipe )
void Steam_Client::ReleaseUser( HSteamPipe hSteamPipe, HSteamUser hUser ) void Steam_Client::ReleaseUser( HSteamPipe hSteamPipe, HSteamUser hUser )
{ {
PRINT_DEBUG("ReleaseUser\n"); PRINT_DEBUG("ReleaseUser\n");
if (hUser == SERVER_HSTEAMUSER && steam_pipes.count(hSteamPipe)) {
steamclient_server_inited = false;
}
} }
// retrieves the ISteamUser interface associated with the handle // retrieves the ISteamUser interface associated with the handle
ISteamUser *Steam_Client::GetISteamUser( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) ISteamUser *Steam_Client::GetISteamUser( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{ {
PRINT_DEBUG("GetISteamUser %s\n", pchVersion); PRINT_DEBUG("GetISteamUser %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL; if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
if (strcmp(pchVersion, "SteamUser009") == 0) { if (strcmp(pchVersion, "SteamUser009") == 0) {
return (ISteamUser *)(void *)(ISteamUser009 *)steam_user; return (ISteamUser *)(void *)(ISteamUser009 *)steam_user;
@ -241,7 +270,7 @@ ISteamUser *Steam_Client::GetISteamUser( HSteamUser hSteamUser, HSteamPipe hStea
ISteamGameServer *Steam_Client::GetISteamGameServer( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) ISteamGameServer *Steam_Client::GetISteamGameServer( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{ {
PRINT_DEBUG("GetISteamGameServer %s\n", pchVersion); PRINT_DEBUG("GetISteamGameServer %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL; if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
if (strcmp(pchVersion, "SteamGameServer005") == 0) { if (strcmp(pchVersion, "SteamGameServer005") == 0) {
return (ISteamGameServer *)(void *)(ISteamGameServer005 *)steam_gameserver; return (ISteamGameServer *)(void *)(ISteamGameServer005 *)steam_gameserver;
@ -284,7 +313,7 @@ void Steam_Client::SetLocalIPBinding( const SteamIPAddress_t &unIP, uint16 usPor
ISteamFriends *Steam_Client::GetISteamFriends( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) ISteamFriends *Steam_Client::GetISteamFriends( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{ {
PRINT_DEBUG("GetISteamFriends %s\n", pchVersion); PRINT_DEBUG("GetISteamFriends %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL; if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
if (strcmp(pchVersion, "SteamFriends004") == 0) { if (strcmp(pchVersion, "SteamFriends004") == 0) {
return (ISteamFriends *)(void *)(ISteamFriends004 *)steam_friends; return (ISteamFriends *)(void *)(ISteamFriends004 *)steam_friends;
@ -325,11 +354,11 @@ ISteamFriends *Steam_Client::GetISteamFriends( HSteamUser hSteamUser, HSteamPipe
ISteamUtils *Steam_Client::GetISteamUtils( HSteamPipe hSteamPipe, const char *pchVersion ) ISteamUtils *Steam_Client::GetISteamUtils( HSteamPipe hSteamPipe, const char *pchVersion )
{ {
PRINT_DEBUG("GetISteamUtils %s\n", pchVersion); PRINT_DEBUG("GetISteamUtils %s\n", pchVersion);
if (!hSteamPipe) return NULL; if (!steam_pipes.count(hSteamPipe)) return NULL;
Steam_Utils *steam_utils_temp; Steam_Utils *steam_utils_temp;
if (hSteamPipe == SERVER_STEAM_PIPE) { if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
steam_utils_temp = steam_gameserver_utils; steam_utils_temp = steam_gameserver_utils;
} else { } else {
steam_utils_temp = steam_utils; steam_utils_temp = steam_utils;
@ -362,7 +391,7 @@ ISteamUtils *Steam_Client::GetISteamUtils( HSteamPipe hSteamPipe, const char *pc
ISteamMatchmaking *Steam_Client::GetISteamMatchmaking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) ISteamMatchmaking *Steam_Client::GetISteamMatchmaking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{ {
PRINT_DEBUG("GetISteamMatchmaking %s\n", pchVersion); PRINT_DEBUG("GetISteamMatchmaking %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL; if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
if (strcmp(pchVersion, "SteamMatchMaking001") == 0) { if (strcmp(pchVersion, "SteamMatchMaking001") == 0) {
//TODO //TODO
@ -399,7 +428,7 @@ ISteamMatchmaking *Steam_Client::GetISteamMatchmaking( HSteamUser hSteamUser, HS
ISteamMatchmakingServers *Steam_Client::GetISteamMatchmakingServers( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) ISteamMatchmakingServers *Steam_Client::GetISteamMatchmakingServers( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{ {
PRINT_DEBUG("GetISteamMatchmakingServers %s\n", pchVersion); PRINT_DEBUG("GetISteamMatchmakingServers %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL; if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
return steam_matchmaking_servers; return steam_matchmaking_servers;
} }
@ -407,7 +436,7 @@ ISteamMatchmakingServers *Steam_Client::GetISteamMatchmakingServers( HSteamUser
void *Steam_Client::GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) void *Steam_Client::GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{ {
PRINT_DEBUG("GetISteamGenericInterface %s\n", pchVersion); PRINT_DEBUG("GetISteamGenericInterface %s\n", pchVersion);
if (!hSteamPipe) return NULL; if (!steam_pipes.count(hSteamPipe)) return NULL;
bool server = false; bool server = false;
if (hSteamUser == SERVER_HSTEAMUSER) { if (hSteamUser == SERVER_HSTEAMUSER) {
@ -536,7 +565,7 @@ void *Steam_Client::GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe
ISteamUserStats *Steam_Client::GetISteamUserStats( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) ISteamUserStats *Steam_Client::GetISteamUserStats( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{ {
PRINT_DEBUG("GetISteamUserStats %s\n", pchVersion); PRINT_DEBUG("GetISteamUserStats %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL; if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
if (strcmp(pchVersion, "STEAMUSERSTATS_INTERFACE_VERSION001") == 0) { if (strcmp(pchVersion, "STEAMUSERSTATS_INTERFACE_VERSION001") == 0) {
//TODO //TODO
@ -573,7 +602,7 @@ ISteamUserStats *Steam_Client::GetISteamUserStats( HSteamUser hSteamUser, HSteam
ISteamGameServerStats *Steam_Client::GetISteamGameServerStats( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) ISteamGameServerStats *Steam_Client::GetISteamGameServerStats( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion )
{ {
PRINT_DEBUG("GetISteamGameServerStats %s\n", pchVersion); PRINT_DEBUG("GetISteamGameServerStats %s\n", pchVersion);
if (!hSteamPipe || !hSteamuser) return NULL; if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL;
return steam_gameserverstats; return steam_gameserverstats;
} }
@ -581,7 +610,7 @@ ISteamGameServerStats *Steam_Client::GetISteamGameServerStats( HSteamUser hSteam
ISteamApps *Steam_Client::GetISteamApps( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) ISteamApps *Steam_Client::GetISteamApps( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{ {
PRINT_DEBUG("GetISteamApps %s\n", pchVersion); PRINT_DEBUG("GetISteamApps %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL; if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
if (hSteamUser == SERVER_HSTEAMUSER) { if (hSteamUser == SERVER_HSTEAMUSER) {
return steam_gameserver_apps; return steam_gameserver_apps;
} }
@ -593,7 +622,7 @@ ISteamApps *Steam_Client::GetISteamApps( HSteamUser hSteamUser, HSteamPipe hStea
ISteamNetworking *Steam_Client::GetISteamNetworking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) ISteamNetworking *Steam_Client::GetISteamNetworking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{ {
PRINT_DEBUG("GetISteamNetworking %s\n", pchVersion); PRINT_DEBUG("GetISteamNetworking %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL; if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
Steam_Networking *steam_networking_temp; Steam_Networking *steam_networking_temp;
@ -626,7 +655,7 @@ ISteamNetworking *Steam_Client::GetISteamNetworking( HSteamUser hSteamUser, HSte
ISteamRemoteStorage *Steam_Client::GetISteamRemoteStorage( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) ISteamRemoteStorage *Steam_Client::GetISteamRemoteStorage( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion )
{ {
PRINT_DEBUG("GetISteamRemoteStorage %s\n", pchVersion); PRINT_DEBUG("GetISteamRemoteStorage %s\n", pchVersion);
if (!hSteamPipe || !hSteamuser) return NULL; if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL;
if (strcmp(pchVersion, "STEAMREMOTESTORAGE_INTERFACE_VERSION001") == 0) { if (strcmp(pchVersion, "STEAMREMOTESTORAGE_INTERFACE_VERSION001") == 0) {
return (ISteamRemoteStorage *)(void *)(ISteamRemoteStorage001 *)steam_remote_storage; return (ISteamRemoteStorage *)(void *)(ISteamRemoteStorage001 *)steam_remote_storage;
@ -667,7 +696,7 @@ ISteamRemoteStorage *Steam_Client::GetISteamRemoteStorage( HSteamUser hSteamuser
ISteamScreenshots *Steam_Client::GetISteamScreenshots( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) ISteamScreenshots *Steam_Client::GetISteamScreenshots( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion )
{ {
PRINT_DEBUG("GetISteamScreenshots %s\n", pchVersion); PRINT_DEBUG("GetISteamScreenshots %s\n", pchVersion);
if (!hSteamPipe || !hSteamuser) return NULL; if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL;
return steam_screenshots; return steam_screenshots;
} }
@ -701,14 +730,25 @@ void Steam_Client::SetWarningMessageHook( SteamAPIWarningMessageHook_t pFunction
bool Steam_Client::BShutdownIfAllPipesClosed() bool Steam_Client::BShutdownIfAllPipesClosed()
{ {
PRINT_DEBUG("BShutdownIfAllPipesClosed\n"); PRINT_DEBUG("BShutdownIfAllPipesClosed\n");
if (!steam_pipes.size()) {
if (background_keepalive.joinable()) {
kill_background_thread = true;
kill_background_thread_cv.notify_one();
background_keepalive.join();
}
PRINT_DEBUG("all pipes closed\n");
return true; return true;
} }
return false;
}
// Expose HTTP interface // Expose HTTP interface
ISteamHTTP *Steam_Client::GetISteamHTTP( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) ISteamHTTP *Steam_Client::GetISteamHTTP( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion )
{ {
PRINT_DEBUG("GetISteamHTTP %s\n", pchVersion); PRINT_DEBUG("GetISteamHTTP %s\n", pchVersion);
if (!hSteamPipe || !hSteamuser) return NULL; if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL;
if (hSteamuser == SERVER_HSTEAMUSER) { if (hSteamuser == SERVER_HSTEAMUSER) {
return steam_gameserver_http; return steam_gameserver_http;
} }
@ -720,14 +760,14 @@ ISteamHTTP *Steam_Client::GetISteamHTTP( HSteamUser hSteamuser, HSteamPipe hStea
void *Steam_Client::DEPRECATED_GetISteamUnifiedMessages( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) void *Steam_Client::DEPRECATED_GetISteamUnifiedMessages( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion )
{ {
PRINT_DEBUG("DEPRECATED_GetISteamUnifiedMessages %s\n", pchVersion); PRINT_DEBUG("DEPRECATED_GetISteamUnifiedMessages %s\n", pchVersion);
if (!hSteamPipe || !hSteamuser) return NULL; if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL;
return (void *)(ISteamUnifiedMessages *)steam_unified_messages; return (void *)(ISteamUnifiedMessages *)steam_unified_messages;
} }
ISteamUnifiedMessages *Steam_Client::GetISteamUnifiedMessages( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) ISteamUnifiedMessages *Steam_Client::GetISteamUnifiedMessages( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion )
{ {
PRINT_DEBUG("GetISteamUnifiedMessages %s\n", pchVersion); PRINT_DEBUG("GetISteamUnifiedMessages %s\n", pchVersion);
if (!hSteamPipe || !hSteamuser) return NULL; if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL;
return steam_unified_messages; return steam_unified_messages;
} }
@ -735,7 +775,7 @@ ISteamUnifiedMessages *Steam_Client::GetISteamUnifiedMessages( HSteamUser hSteam
ISteamController *Steam_Client::GetISteamController( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) ISteamController *Steam_Client::GetISteamController( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{ {
PRINT_DEBUG("GetISteamController %s\n", pchVersion); PRINT_DEBUG("GetISteamController %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL; if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
if (strcmp(pchVersion, "STEAMCONTROLLER_INTERFACE_VERSION") == 0) { if (strcmp(pchVersion, "STEAMCONTROLLER_INTERFACE_VERSION") == 0) {
return (ISteamController *)(void *)(ISteamController001 *)steam_controller; return (ISteamController *)(void *)(ISteamController001 *)steam_controller;
@ -763,7 +803,7 @@ ISteamController *Steam_Client::GetISteamController( HSteamUser hSteamUser, HSte
ISteamUGC *Steam_Client::GetISteamUGC( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) ISteamUGC *Steam_Client::GetISteamUGC( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{ {
PRINT_DEBUG("GetISteamUGC %s\n", pchVersion); PRINT_DEBUG("GetISteamUGC %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL; if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
Steam_UGC *steam_ugc_temp; Steam_UGC *steam_ugc_temp;
if (hSteamUser == SERVER_HSTEAMUSER) { if (hSteamUser == SERVER_HSTEAMUSER) {
@ -815,7 +855,7 @@ ISteamUGC *Steam_Client::GetISteamUGC( HSteamUser hSteamUser, HSteamPipe hSteamP
ISteamAppList *Steam_Client::GetISteamAppList( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) ISteamAppList *Steam_Client::GetISteamAppList( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{ {
PRINT_DEBUG("GetISteamAppList %s\n", pchVersion); PRINT_DEBUG("GetISteamAppList %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL; if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
return steam_applist; return steam_applist;
} }
@ -823,7 +863,7 @@ ISteamAppList *Steam_Client::GetISteamAppList( HSteamUser hSteamUser, HSteamPipe
ISteamMusic *Steam_Client::GetISteamMusic( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) ISteamMusic *Steam_Client::GetISteamMusic( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion )
{ {
PRINT_DEBUG("GetISteamMusic %s\n", pchVersion); PRINT_DEBUG("GetISteamMusic %s\n", pchVersion);
if (!hSteamPipe || !hSteamuser) return NULL; if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL;
return steam_music; return steam_music;
} }
@ -831,7 +871,7 @@ ISteamMusic *Steam_Client::GetISteamMusic( HSteamUser hSteamuser, HSteamPipe hSt
ISteamMusicRemote *Steam_Client::GetISteamMusicRemote(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion) ISteamMusicRemote *Steam_Client::GetISteamMusicRemote(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion)
{ {
PRINT_DEBUG("GetISteamMusicRemote %s\n", pchVersion); PRINT_DEBUG("GetISteamMusicRemote %s\n", pchVersion);
if (!hSteamPipe || !hSteamuser) return NULL; if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL;
return steam_musicremote; return steam_musicremote;
} }
@ -839,7 +879,7 @@ ISteamMusicRemote *Steam_Client::GetISteamMusicRemote(HSteamUser hSteamuser, HSt
ISteamHTMLSurface *Steam_Client::GetISteamHTMLSurface(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion) ISteamHTMLSurface *Steam_Client::GetISteamHTMLSurface(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion)
{ {
PRINT_DEBUG("GetISteamHTMLSurface %s\n", pchVersion); PRINT_DEBUG("GetISteamHTMLSurface %s\n", pchVersion);
if (!hSteamPipe || !hSteamuser) return NULL; if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL;
if (strcmp(pchVersion, "STEAMHTMLSURFACE_INTERFACE_VERSION_001") == 0) { if (strcmp(pchVersion, "STEAMHTMLSURFACE_INTERFACE_VERSION_001") == 0) {
return (ISteamHTMLSurface *)(void *)(ISteamHTMLSurface001 *)steam_HTMLsurface; return (ISteamHTMLSurface *)(void *)(ISteamHTMLSurface001 *)steam_HTMLsurface;
@ -888,7 +928,7 @@ void Steam_Client::Remove_SteamAPI_CPostAPIResultInProcess( SteamAPI_PostAPIResu
ISteamInventory *Steam_Client::GetISteamInventory( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) ISteamInventory *Steam_Client::GetISteamInventory( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion )
{ {
PRINT_DEBUG("GetISteamInventory %s\n", pchVersion); PRINT_DEBUG("GetISteamInventory %s\n", pchVersion);
if (!hSteamPipe || !hSteamuser) return NULL; if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL;
Steam_Inventory *steam_inventory_temp; Steam_Inventory *steam_inventory_temp;
Settings *settings_temp; Settings *settings_temp;
SteamCallBacks *callbacks_temp; SteamCallBacks *callbacks_temp;
@ -917,7 +957,7 @@ ISteamInventory *Steam_Client::GetISteamInventory( HSteamUser hSteamuser, HSteam
ISteamVideo *Steam_Client::GetISteamVideo( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) ISteamVideo *Steam_Client::GetISteamVideo( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion )
{ {
PRINT_DEBUG("GetISteamVideo %s\n", pchVersion); PRINT_DEBUG("GetISteamVideo %s\n", pchVersion);
if (!hSteamPipe || !hSteamuser) return NULL; if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL;
return steam_video; return steam_video;
} }
@ -925,21 +965,21 @@ ISteamVideo *Steam_Client::GetISteamVideo( HSteamUser hSteamuser, HSteamPipe hSt
ISteamParentalSettings *Steam_Client::GetISteamParentalSettings( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) ISteamParentalSettings *Steam_Client::GetISteamParentalSettings( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion )
{ {
PRINT_DEBUG("GetISteamParentalSettings %s\n", pchVersion); PRINT_DEBUG("GetISteamParentalSettings %s\n", pchVersion);
if (!hSteamPipe || !hSteamuser) return NULL; if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL;
return steam_parental; return steam_parental;
} }
ISteamMasterServerUpdater *Steam_Client::GetISteamMasterServerUpdater( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) ISteamMasterServerUpdater *Steam_Client::GetISteamMasterServerUpdater( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{ {
PRINT_DEBUG("GetISteamMasterServerUpdater %s\n", pchVersion); PRINT_DEBUG("GetISteamMasterServerUpdater %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL; if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
return steam_masterserver_updater; return steam_masterserver_updater;
} }
ISteamContentServer *Steam_Client::GetISteamContentServer( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) ISteamContentServer *Steam_Client::GetISteamContentServer( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{ {
PRINT_DEBUG("GetISteamContentServer %s\n", pchVersion); PRINT_DEBUG("GetISteamContentServer %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL; if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
return NULL; return NULL;
} }
@ -947,7 +987,7 @@ ISteamContentServer *Steam_Client::GetISteamContentServer( HSteamUser hSteamUser
ISteamGameSearch *Steam_Client::GetISteamGameSearch( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) ISteamGameSearch *Steam_Client::GetISteamGameSearch( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion )
{ {
PRINT_DEBUG("GetISteamGameSearch %s\n", pchVersion); PRINT_DEBUG("GetISteamGameSearch %s\n", pchVersion);
if (!hSteamPipe || !hSteamuser) return NULL; if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL;
return steam_game_search; return steam_game_search;
} }
@ -956,7 +996,7 @@ ISteamGameSearch *Steam_Client::GetISteamGameSearch( HSteamUser hSteamuser, HSte
ISteamInput *Steam_Client::GetISteamInput( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) ISteamInput *Steam_Client::GetISteamInput( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{ {
PRINT_DEBUG("GetISteamInput %s\n", pchVersion); PRINT_DEBUG("GetISteamInput %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL; if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
return steam_controller; return steam_controller;
} }
@ -965,7 +1005,7 @@ ISteamInput *Steam_Client::GetISteamInput( HSteamUser hSteamUser, HSteamPipe hSt
ISteamParties *Steam_Client::GetISteamParties( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) ISteamParties *Steam_Client::GetISteamParties( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{ {
PRINT_DEBUG("GetISteamParties %s\n", pchVersion); PRINT_DEBUG("GetISteamParties %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL; if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
return steam_parties; return steam_parties;
} }
@ -973,7 +1013,7 @@ ISteamParties *Steam_Client::GetISteamParties( HSteamUser hSteamUser, HSteamPipe
ISteamRemotePlay *Steam_Client::GetISteamRemotePlay( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) ISteamRemotePlay *Steam_Client::GetISteamRemotePlay( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{ {
PRINT_DEBUG("GetISteamRemotePlay %s\n", pchVersion); PRINT_DEBUG("GetISteamRemotePlay %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL; if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
return steam_remoteplay; return steam_remoteplay;
} }

View File

@ -55,6 +55,12 @@
#include <thread> #include <thread>
enum Steam_Pipe {
NO_USER,
CLIENT,
SERVER
};
class Steam_Client : class Steam_Client :
public ISteamClient007, public ISteamClient007,
public ISteamClient008, public ISteamClient008,
@ -124,6 +130,10 @@ public:
bool user_logged_in = false; bool user_logged_in = false;
bool server_init = false; bool server_init = false;
std::thread background_keepalive; std::thread background_keepalive;
bool steamclient_server_inited = false;
unsigned steam_pipe_counter = 2;
std::map<HSteamPipe, enum Steam_Pipe> steam_pipes;
Steam_Client(); Steam_Client();
~Steam_Client(); ~Steam_Client();

View File

@ -661,8 +661,8 @@ int GetAnalogActionOrigins( InputHandle_t inputHandle, InputActionSetHandle_t ac
if (a == map->second.active_analog.end()) return 0; if (a == map->second.active_analog.end()) return 0;
int count = 0; int count = 0;
for (auto a: a->second.first) { for (auto b: a->second.first) {
switch (a) { switch (b) {
case TRIGGER_LEFT: case TRIGGER_LEFT:
originsOut[count] = k_EInputActionOrigin_XBox360_LeftTrigger_Pull; originsOut[count] = k_EInputActionOrigin_XBox360_LeftTrigger_Pull;
break; break;
@ -692,7 +692,7 @@ int GetAnalogActionOrigins( InputHandle_t inputHandle, InputActionSetHandle_t ac
void StopAnalogActionMomentum( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction ) void StopAnalogActionMomentum( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction )
{ {
PRINT_DEBUG("Steam_Controller::StopAnalogActionMomentum\n"); PRINT_DEBUG("Steam_Controller::StopAnalogActionMomentum %llu %llu\n", controllerHandle, eAction);
} }
@ -723,7 +723,12 @@ void TriggerVibration( ControllerHandle_t controllerHandle, unsigned short usLef
auto controller = controllers.find(controllerHandle); auto controller = controllers.find(controllerHandle);
if (controller == controllers.end()) return; if (controller == controllers.end()) return;
GamepadSetRumble((GAMEPAD_DEVICE)(controllerHandle - 1), ((double)usLeftSpeed) / 65535.0, ((double)usRightSpeed) / 65535.0); unsigned int rumble_length_ms = 0;
#if defined(__linux__)
//FIXME: shadow of the tomb raider on linux doesn't seem to turn off the rumble so I made it expire after 100ms. Need to check if this is how linux steam actually behaves.
rumble_length_ms = 100;
#endif
GamepadSetRumble((GAMEPAD_DEVICE)(controllerHandle - 1), ((double)usLeftSpeed) / 65535.0, ((double)usRightSpeed) / 65535.0, rumble_length_ms);
} }

View File

@ -177,7 +177,7 @@ bool Steam_GameServer::BSecure()
PRINT_DEBUG("BSecure\n"); PRINT_DEBUG("BSecure\n");
std::lock_guard<std::recursive_mutex> lock(global_mutex); std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (!policy_response_called) return false; if (!policy_response_called) return false;
return flags == eServerModeAuthenticationAndSecure; return !!(flags & k_unServerFlagSecure);
} }
CSteamID Steam_GameServer::GetSteamID() CSteamID Steam_GameServer::GetSteamID()
@ -414,6 +414,7 @@ bool Steam_GameServer::BSetServerType( uint32 unServerFlags, uint32 unGameIP, ui
version.erase(std::remove(version.begin(), version.end(), ' '), version.end()); version.erase(std::remove(version.begin(), version.end(), ' '), version.end());
version.erase(std::remove(version.begin(), version.end(), '.'), version.end()); version.erase(std::remove(version.begin(), version.end(), '.'), version.end());
server_data.set_version(stoi(version)); server_data.set_version(stoi(version));
flags = unServerFlags;
//TODO? //TODO?
return true; return true;
@ -662,7 +663,7 @@ void Steam_GameServer::RunCallbacks()
if (logged_in && !policy_response_called) { if (logged_in && !policy_response_called) {
PRINT_DEBUG("Steam_GameServer::GSPolicyResponse_t\n"); PRINT_DEBUG("Steam_GameServer::GSPolicyResponse_t\n");
GSPolicyResponse_t data; GSPolicyResponse_t data;
data.m_bSecure = flags == eServerModeAuthenticationAndSecure; data.m_bSecure = !!(flags & k_unServerFlagSecure);
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.11); callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.11);
policy_response_called = true; policy_response_called = true;
} }

View File

@ -15,6 +15,8 @@
License along with the Goldberg Emulator; if not, see License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>. */ <http://www.gnu.org/licenses/>. */
#define STEAM_API_FUNCTIONS_IMPL
#include "base.h"
#include "dll.h" #include "dll.h"
#ifdef STEAM_WIN32 #ifdef STEAM_WIN32
@ -32,39 +34,266 @@
#include <unistd.h> #include <unistd.h>
#include <utime.h> #include <utime.h>
STEAMAPI_API FILE *__wrap_freopen(const char *pathname, const char *mode, FILE *stream) #define PATH_SEPARATOR_CHAR '/'
#define STEAM_PATH_CACHE_SIZE 4096
const char *STEAM_PATH;
size_t STEAM_PATH_SIZE;
const char *get_steam_path()
{ {
return freopen(pathname, mode, stream); char *home_path = getenv("HOME");
char steam_path[STEAM_PATH_CACHE_SIZE];
char *steam_realpath = nullptr;
// Build steam_path from home
int required_size = snprintf(steam_path, STEAM_PATH_CACHE_SIZE, "%s/.steam/steam", home_path);
// Allocate more space for steam_path if needed (required_size does not count terminator)
if (required_size > 0 && required_size >= STEAM_PATH_CACHE_SIZE) {
char *large_steam_path = (char *)malloc(sizeof(char) * (required_size + 1));
int check_size = snprintf(steam_path, required_size + 1, "%s/.steam/steam", home_path);
// Check that path fits this time
if (check_size == required_size) {
steam_realpath = realpath(large_steam_path, nullptr);
}
free(large_steam_path);
} else {
steam_realpath = realpath(steam_path, nullptr);
} }
STEAMAPI_API FILE *__wrap_fopen(const char *filename, const char *mode) // Terminate path with a file separator
{ if (steam_realpath && *steam_realpath) {
return fopen(filename, mode); size_t path_size = strlen(steam_realpath);
if (steam_realpath[path_size - 1] != PATH_SEPARATOR_CHAR) {
steam_realpath = (char *)realloc(steam_realpath, path_size + 2);
steam_realpath[path_size] = PATH_SEPARATOR_CHAR;
steam_realpath[path_size + 1] = 0;
}
} else {
// Failsafe to root
steam_realpath = strdup("/");
} }
STEAMAPI_API FILE *__wrap_fopen64(const char *filename, const char *mode) return steam_realpath;
{
return fopen64(filename, mode);
} }
STEAMAPI_API int __wrap_open(const char *pathname, int flags, mode_t mode)
bool match_path(char *path, int start, bool accept_same_case)
{ {
return open(pathname, flags, mode); if (!path[start + 1]) {
return true;
} }
STEAMAPI_API int __wrap_open64(const char *pathname, int flags, mode_t mode) // Snap to the next separator in path
{ int separator = start + 1;
return open64(pathname, flags, mode); while (path[separator] != PATH_SEPARATOR_CHAR && path[separator]) {
separator++;
} }
STEAMAPI_API int __wrap_access(const char *pathname, int mode) bool is_last_component = path[separator] != PATH_SEPARATOR_CHAR;
char stored_char = path[separator];
path[separator] = 0;
bool path_accessible = access(path, 0) == 0;
path[separator] = stored_char;
if (!path_accessible || (!is_last_component && !match_path(path, separator, accept_same_case))) {
DIR *current_directory = nullptr;
int component = start + 1;
if (start) {
stored_char = path[start];
path[start] = 0;
current_directory = opendir(path);
path[start] = stored_char;
component = start + 1;
} else {
if (*path == PATH_SEPARATOR_CHAR) {
component = start + 1;
current_directory = opendir("/");
} else {
component = start;
current_directory = opendir(".");
}
}
// 0123456789012345678901234567890123456789
// path = /this/is/a/sample/path/to/file.txt
// ^^ ^
// ab c
// a. start = 10
// b. component = 11
// c. separator = 17
// current_directory = /this/is/a/
if (current_directory) {
dirent64 *entry = (dirent64 *)readdir64(current_directory);
while (entry) {
const char *entry_name = entry->d_name;
stored_char = path[separator];
path[separator] = 0;
// Fix current component if entry with similar name exists
if (!strcasecmp(&path[component], entry_name)) {
bool case_differs = strcmp(&path[component], entry_name) != 0;
path[separator] = stored_char;
if (case_differs) {
char *iterator = &path[component];
// Replace with entry name
while (*entry_name != PATH_SEPARATOR_CHAR && *entry_name) {
*(iterator++) = *(entry_name++);
}
// Fix next component
if (is_last_component || match_path(path, separator, accept_same_case)) {
closedir(current_directory);
return true;
}
}
} else {
path[separator] = stored_char;
}
entry = (dirent64 *)readdir64(current_directory);
}
}
if (current_directory) {
closedir(current_directory);
}
return accept_same_case && is_last_component;
}
return true;
}
const char *lowercase_path(const char *path, bool accept_same_case, bool stop_at_separator)
{ {
return access(pathname, mode); std::locale loc;
char *path_lowercased = nullptr;
if (path && *path) {
if (access(path, 0)) {
// Make a copy of the path on which to work on
path_lowercased = strdup(path);
if (!path_lowercased) {
return nullptr;
}
// Load steam path if not done already
if (!STEAM_PATH) {
STEAM_PATH = get_steam_path();
STEAM_PATH_SIZE = strlen(STEAM_PATH);
}
char *lowercase_iterator = path_lowercased;
// Lowercase whole steam path if possible
if (!strncasecmp(path_lowercased, STEAM_PATH, STEAM_PATH_SIZE)) {
memcpy(path_lowercased, STEAM_PATH, STEAM_PATH_SIZE);
lowercase_iterator = &path_lowercased[STEAM_PATH_SIZE - 1];
}
// Lowercase rest of the path
char *iterator = lowercase_iterator;
while ((!stop_at_separator || *iterator != PATH_SEPARATOR_CHAR) && *iterator) {
*iterator = std::tolower(*iterator, loc);
iterator++;
}
// Check if we can access the lowered-case path
int error = access(path_lowercased, 0);
if (!error) {
// The new path is valid
return path_lowercased;
} else {
if (accept_same_case) {
const char *name_iterator = &path[lowercase_iterator - path_lowercased];
while (*lowercase_iterator) {
*(lowercase_iterator++) = *(name_iterator++);
}
}
// Retry accesing the file again and tweak the path if needed
if (match_path(path_lowercased, STEAM_PATH_SIZE - 1, accept_same_case)) {
return path_lowercased;
}
}
}
}
return path;
}
STEAMAPI_API FILE *__wrap_freopen(const char *path, const char *modes, FILE *stream)
{
bool is_writable = strpbrk(modes, "wa+") != 0;
const char *path_lowercased = lowercase_path(path, is_writable, true);
FILE *result = freopen(path_lowercased, modes, stream);
if (path_lowercased != path) {
free((void *)path_lowercased);
}
return result;
}
STEAMAPI_API FILE *__wrap_fopen(const char *path, const char *modes)
{
bool is_writable = strpbrk(modes, "wa+") != 0;
const char *path_lowercased = lowercase_path(path, is_writable, true);
FILE *result = fopen(path_lowercased, modes);
if (path_lowercased != path) {
free((void *)path_lowercased);
}
return result;
}
STEAMAPI_API FILE *__wrap_fopen64(const char *path, const char *modes)
{
bool is_writable = strpbrk(modes, "wa+") != 0;
const char *path_lowercased = lowercase_path(path, is_writable, true);
FILE *result = fopen64(path_lowercased, modes);
if (path_lowercased != path) {
free((void *)path_lowercased);
}
return result;
}
STEAMAPI_API int __wrap_open(const char *path, int flags, mode_t mode)
{
bool is_writable = flags & 3;
const char *path_lowercased = lowercase_path(path, is_writable, true);
int result = open(path_lowercased, flags, mode);
if (path_lowercased != path) {
free((void *)path_lowercased);
}
return result;
}
STEAMAPI_API int __wrap_open64(const char *path, int flags, mode_t mode)
{
bool is_writable = flags & 3;
const char *path_lowercased = lowercase_path(path, is_writable, true);
int result = open64(path_lowercased, flags, mode);
if (path_lowercased != path) {
free((void *)path_lowercased);
}
return result;
}
STEAMAPI_API int __wrap_access(const char *path, int mode)
{
const char *path_lowercased = lowercase_path(path, false, false);
int result = access(path_lowercased, mode);
if (path_lowercased != path) {
free((void *)path_lowercased);
}
return result;
} }
STEAMAPI_API int __wrap___xstat(int ver, const char * path, struct stat * stat_buf) STEAMAPI_API int __wrap___xstat(int ver, const char * path, struct stat * stat_buf)
{ {
return __xstat(ver, path, stat_buf); const char *path_lowercased = lowercase_path(path, false, false);
int result = __xstat(ver, path_lowercased, stat_buf);
if (path_lowercased != path) {
free((void *)path_lowercased);
}
return result;
} }
STEAMAPI_API int __wrap_stat(const char * path, struct stat * stat_buf) STEAMAPI_API int __wrap_stat(const char * path, struct stat * stat_buf)
@ -74,7 +303,12 @@ STEAMAPI_API int __wrap_stat(const char * path, struct stat * stat_buf)
STEAMAPI_API int __wrap___lxstat(int ver, const char * path, struct stat * stat_buf) STEAMAPI_API int __wrap___lxstat(int ver, const char * path, struct stat * stat_buf)
{ {
return __lxstat(ver, path, stat_buf); const char *path_lowercased = lowercase_path(path, false, false);
int result = __lxstat(ver, path_lowercased, stat_buf);
if (path_lowercased != path) {
free((void *)path_lowercased);
}
return result;
} }
STEAMAPI_API int __wrap_lstat(const char * path, struct stat * stat_buf) STEAMAPI_API int __wrap_lstat(const char * path, struct stat * stat_buf)
@ -82,119 +316,250 @@ STEAMAPI_API int __wrap_lstat(const char * path, struct stat * stat_buf)
return __wrap___lxstat(3, path, stat_buf); return __wrap___lxstat(3, path, stat_buf);
} }
STEAMAPI_API int __wrap_scandir(const char *dir, struct dirent ***namelist, int (*sel)(const struct dirent *), int (*compar)(const struct dirent **, const struct dirent **)) STEAMAPI_API int __wrap_scandir(const char *path, struct dirent ***namelist, int (*sel)(const struct dirent *), int (*compar)(const struct dirent **, const struct dirent **))
{ {
return scandir(dir, namelist, sel, compar); const char *path_lowercased = lowercase_path(path, false, false);
int result = scandir(path_lowercased, namelist, sel, compar);
if (path_lowercased != path) {
free((void *)path_lowercased);
}
return result;
} }
STEAMAPI_API int __wrap_scandir64(const char *dir, struct dirent64 ***namelist, int (*sel)(const struct dirent64 *), int (*compar)(const struct dirent64 **, const struct dirent64 **)) STEAMAPI_API int __wrap_scandir64(const char *path, struct dirent64 ***namelist, int (*sel)(const struct dirent64 *), int (*compar)(const struct dirent64 **, const struct dirent64 **))
{ {
return scandir64(dir, namelist, sel, compar); const char *path_lowercased = lowercase_path(path, false, false);
int result = scandir64(path_lowercased, namelist, sel, compar);
if (path_lowercased != path) {
free((void *)path_lowercased);
}
return result;
} }
STEAMAPI_API DIR *__wrap_opendir(const char *name) STEAMAPI_API DIR *__wrap_opendir(const char *path)
{ {
return opendir(name); const char *path_lowercased = lowercase_path(path, false, false);
DIR *result = opendir(path_lowercased);
if (path_lowercased != path) {
free((void *)path_lowercased);
}
return result;
} }
STEAMAPI_API int __wrap___xstat64(int vers, const char *name, struct stat64 *buf) STEAMAPI_API int __wrap___xstat64(int ver, const char *path, struct stat64 *stat_buf)
{ {
return __xstat64(vers, name, buf); const char *path_lowercased = lowercase_path(path, false, false);
int result = __xstat64(ver, path_lowercased, stat_buf);
if (path_lowercased != path) {
free((void *)path_lowercased);
}
return result;
} }
STEAMAPI_API int __wrap___lxstat64(int vers, const char *name, struct stat64 *buf) STEAMAPI_API int __wrap___lxstat64(int ver, const char *path, struct stat64 *stat_buf)
{ {
return __lxstat64(vers, name, buf); const char *path_lowercased = lowercase_path(path, false, false);
int result = __lxstat64(ver, path_lowercased, stat_buf);
if (path_lowercased != path) {
free((void *)path_lowercased);
}
return result;
} }
STEAMAPI_API int __wrap_statvfs(const char *path, struct statvfs *buf) STEAMAPI_API int __wrap_statvfs(const char *path, struct statvfs *buf)
{ {
return statvfs(path, buf); const char *path_lowercased = lowercase_path(path, false, false);
int result = statvfs(path_lowercased, buf);
if (path_lowercased != path) {
free((void *)path_lowercased);
}
return result;
} }
STEAMAPI_API int __wrap_statvfs64(const char *path, struct statvfs64 *buf) STEAMAPI_API int __wrap_statvfs64(const char *path, struct statvfs64 *buf)
{ {
return statvfs64(path, buf); const char *path_lowercased = lowercase_path(path, false, false);
int result = statvfs64(path_lowercased, buf);
if (path_lowercased != path) {
free((void *)path_lowercased);
}
return result;
} }
STEAMAPI_API int __wrap_chmod(const char *pathname, mode_t mode) STEAMAPI_API int __wrap_chmod(const char *path, mode_t mode)
{ {
return chmod(pathname, mode); const char *path_lowercased = lowercase_path(path, false, false);
int result = chmod(path_lowercased, mode);
if (path_lowercased != path) {
free((void *)path_lowercased);
}
return result;
} }
STEAMAPI_API int __wrap_chown(const char *path, uid_t owner, gid_t group) STEAMAPI_API int __wrap_chown(const char *path, uid_t owner, gid_t group)
{ {
return chown(path, owner, group); const char *path_lowercased = lowercase_path(path, false, false);
int result = chown(path_lowercased, owner, group);
if (path_lowercased != path) {
free((void *)path_lowercased);
}
return result;
} }
STEAMAPI_API int __wrap_lchown(const char *path, uid_t owner, gid_t group) STEAMAPI_API int __wrap_lchown(const char *path, uid_t owner, gid_t group)
{ {
return lchown(path, owner, group); const char *path_lowercased = lowercase_path(path, false, false);
int result = lchown(path_lowercased, owner, group);
if (path_lowercased != path) {
free((void *)path_lowercased);
}
return result;
} }
STEAMAPI_API int __wrap_symlink(const char *path1, const char *path2) STEAMAPI_API int __wrap_symlink(const char *path1, const char *path2)
{ {
return symlink(path1, path2); const char *path_lowercased1 = lowercase_path(path1, true, true);
const char *path_lowercased2 = lowercase_path(path2, false, false);
int result = symlink(path_lowercased1, path_lowercased2);
if (path_lowercased1 != path1) {
free((void *)path_lowercased1);
}
if (path_lowercased2 != path2) {
free((void *)path_lowercased2);
}
return result;
} }
STEAMAPI_API int __wrap_link(const char *path1, const char *path2) STEAMAPI_API int __wrap_link(const char *path1, const char *path2)
{ {
return link(path1, path2); const char *path_lowercased1 = lowercase_path(path1, true, true);
const char *path_lowercased2 = lowercase_path(path2, false, false);
int result = link(path_lowercased1, path_lowercased2);
if (path_lowercased1 != path1) {
free((void *)path_lowercased1);
}
if (path_lowercased2 != path2) {
free((void *)path_lowercased2);
}
return result;
} }
STEAMAPI_API int __wrap_mknod(const char *path, mode_t mode, dev_t dev) STEAMAPI_API int __wrap_mknod(const char *path, mode_t mode, dev_t dev)
{ {
return __xmknod(1, path, mode, &dev); const char *path_lowercased = lowercase_path(path, true, true);
int result = __xmknod(1, path_lowercased, mode, &dev);
if (path_lowercased != path) {
free((void *)path_lowercased);
}
return result;
} }
STEAMAPI_API int __wrap_mount(const char *source, const char *target, const char *filesystemtype, unsigned long mountflags, const void *data) STEAMAPI_API int __wrap_mount(const char *source, const char *target, const char *filesystemtype, unsigned long mountflags, const void *data)
{ {
return mount(source, target, filesystemtype, mountflags, data); const char *source_lowercased = lowercase_path(source, false, false);
const char *target_lowercased = lowercase_path(target, false, false);
int result = mount(source_lowercased, target_lowercased, filesystemtype, mountflags, data);
if (source_lowercased != source) {
free((void *)source_lowercased);
}
if (target_lowercased != target) {
free((void *)target_lowercased);
}
return result;
} }
STEAMAPI_API int __wrap_unlink(const char *path) STEAMAPI_API int __wrap_unlink(const char *path)
{ {
return unlink(path); const char *path_lowercased = lowercase_path(path, false, false);
int result = unlink(path);
if (path_lowercased != path) {
free((void *)path_lowercased);
}
return result;
} }
STEAMAPI_API int __wrap_mkfifo(const char *path, mode_t mode) STEAMAPI_API int __wrap_mkfifo(const char *path, mode_t mode)
{ {
return mkfifo(path, mode); const char *path_lowercased = lowercase_path(path, true, true);
int result = mkfifo(path, mode);
if (path_lowercased != path) {
free((void *)path_lowercased);
}
return result;
} }
STEAMAPI_API int __wrap_rename(const char *old_name, const char *new_name) STEAMAPI_API int __wrap_rename(const char *old_name, const char *new_name)
{ {
return rename(old_name, new_name); const char *old_name_lowercased = lowercase_path(old_name, true, true);
const char *new_name_lowercased = lowercase_path(new_name, false, false);
int result = rename(old_name_lowercased, new_name_lowercased);
if (old_name_lowercased != old_name) {
free((void *)old_name_lowercased);
}
if (new_name_lowercased != new_name) {
free((void *)new_name_lowercased);
}
return result;
} }
STEAMAPI_API int __wrap_utime(const char *path, const struct utimbuf *times) STEAMAPI_API int __wrap_utime(const char *path, const struct utimbuf *times)
{ {
return utime(path, times); const char *path_lowercased = lowercase_path(path, false, false);
int result = utime(path_lowercased, times);
if (path_lowercased != path) {
free((void *)path_lowercased);
}
return result;
} }
STEAMAPI_API int __wrap_utimes(const char *path, const struct timeval times[2]) STEAMAPI_API int __wrap_utimes(const char *path, const struct timeval times[2])
{ {
return utimes(path, times); const char *path_lowercased = lowercase_path(path, false, false);
int result = utimes(path_lowercased, times);
if (path_lowercased != path) {
free((void *)path_lowercased);
}
return result;
} }
STEAMAPI_API int __wrap_mkdir(const char *path, mode_t mode) STEAMAPI_API int __wrap_mkdir(const char *path, mode_t mode)
{ {
return mkdir(path, mode); const char *path_lowercased = lowercase_path(path, true, true);
int result = mkdir(path_lowercased, mode);
if (path_lowercased != path) {
free((void *)path_lowercased);
}
return result;
} }
STEAMAPI_API int __wrap_rmdir(const char *path) STEAMAPI_API int __wrap_rmdir(const char *path)
{ {
return rmdir(path); const char *path_lowercased = lowercase_path(path, false, false);
int result = rmdir(path_lowercased);
if (path_lowercased != path) {
free((void *)path_lowercased);
}
return result;
} }
STEAMAPI_API void * __wrap_dlopen(const char *file, int mode) STEAMAPI_API void *__wrap_dlopen(const char *path, int mode)
{ {
return dlopen(file, mode); const char *path_lowercased = lowercase_path(path, false, false);
void * result = dlopen(path_lowercased, mode);
if (path_lowercased != path) {
free((void *)path_lowercased);
}
return result;
} }
STEAMAPI_API void * __wrap_dlmopen(Lmid_t lmid, const char *filename, int flags) STEAMAPI_API void *__wrap_dlmopen(Lmid_t lmid, const char *path, int flags)
{ {
return dlmopen(lmid, filename, flags); const char *path_lowercased = lowercase_path(path, false, false);
void * result = dlmopen(lmid, path_lowercased, flags);
if (path_lowercased != path) {
free((void *)path_lowercased);
}
return result;
} }
#endif #endif

18
scripts/steamclient_loader.sh Normal file → Executable file
View File

@ -1,8 +1,13 @@
#!/bin/bash #!/bin/bash
APP_PATH=./example_executable APP_NAME="bin/test_executable"
APP_ID=480 APP_ID=480
APP_PATH=$(dirname "$0")
CONFIG_PATH=$(dirname "$0")
#path to steam-runtime/run.sh
STEAM_RUNTIME=""
set -e CUR_DIR=$(pwd)
cd "$CONFIG_PATH"
mkdir -p ~/.steam/sdk64 mkdir -p ~/.steam/sdk64
mkdir -p ~/.steam/sdk32 mkdir -p ~/.steam/sdk32
#make a backup of original files #make a backup of original files
@ -13,8 +18,15 @@ mv ~/.steam/sdk32/steamclient.so ~/.steam/sdk32/steamclient.so.orig || true
cp x86/steamclient.so ~/.steam/sdk32/steamclient.so cp x86/steamclient.so ~/.steam/sdk32/steamclient.so
cp x86_64/steamclient.so ~/.steam/sdk64/steamclient.so cp x86_64/steamclient.so ~/.steam/sdk64/steamclient.so
echo $BASHPID > ~/.steam/steam.pid echo $BASHPID > ~/.steam/steam.pid
SteamAppId=$APP_ID SteamGameId=$APP_ID $APP_PATH cd "$APP_PATH"
if [ -z "$STEAM_RUNTIME" ]
then
SteamAppPath="$APP_PATH" SteamAppId=$APP_ID SteamGameId=$APP_ID "$APP_NAME"
else
SteamAppPath="$APP_PATH" SteamAppId=$APP_ID SteamGameId=$APP_ID "$STEAM_RUNTIME" "$APP_NAME"
fi
cd "$CUR_DIR"
#restore original #restore original
rm -f ~/.steam/steam.pid rm -f ~/.steam/steam.pid
rm -f ~/.steam/sdk64/steamclient.so rm -f ~/.steam/sdk64/steamclient.so

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@ -39,11 +39,19 @@
#endif // STEAM_API_EXPORTS #endif // STEAM_API_EXPORTS
#endif #endif
#ifdef STEAM_API_EXPORTS
#ifdef STEAM_API_FUNCTIONS_IMPL
#ifdef STEAMCLIENT_DLL #ifdef STEAMCLIENT_DLL
#define S_API static #define S_API static
#else #else
#define S_API S_API_EXPORT #define S_API S_API_EXPORT
#endif #endif
#else
#define S_API
#endif
#else
#define S_API S_API_EXPORT
#endif
#if ( defined(STEAM_API_EXPORTS) || defined(STEAM_API_NODLL) ) && !defined(API_GEN) #if ( defined(STEAM_API_EXPORTS) || defined(STEAM_API_NODLL) ) && !defined(API_GEN)
#define STEAM_PRIVATE_API( ... ) __VA_ARGS__ #define STEAM_PRIVATE_API( ... ) __VA_ARGS__