Compare commits
7 Commits
990a0eb71f
...
44305a0068
Author | SHA1 | Date |
---|---|---|
Mr_Goldberg | 44305a0068 | |
Mr_Goldberg | 3f06dd8576 | |
Mr_Goldberg | 8785ae568c | |
Mr_Goldberg | 992e5c3faa | |
Mr_Goldberg | 58a57cc91b | |
Mr_Goldberg | 8e9d3e8f3a | |
Mr_Goldberg | 8e1be658e9 |
|
@ -29,7 +29,7 @@ Note that these are global so you won't have to change them for each game. For g
|
|||
If you want to change your steam_id on a per game basis, simply create a settings folder in the game unique directory (Full path: C:\Users\<Your windows user name>\AppData\Roaming\Goldberg SteamEmu Saves\<appid>\settings)
|
||||
In that settings folder create a user_steam_id.txt file that contains the valid steam id that you want to use for that game only.
|
||||
|
||||
You can also make the emu ignore certain global settings by using a force_account_name.txt, force_language.txt or force_steamid.txt that you put in the <path where my emu lib is>\steam_settings\ folder.
|
||||
You can also make the emu ignore certain global settings by using a force_account_name.txt, force_language.txt, force_listen_port.txt or force_steamid.txt that you put in the <path where my emu lib is>\steam_settings\ folder.
|
||||
See the steam_settings.EXAMPLE folder for an example.
|
||||
|
||||
If for some reason you want it to save in the game directory you can create a file named local_save.txt right beside steam_api(64).dll (libsteam_api.so on linux)
|
||||
|
|
|
@ -119,7 +119,8 @@ message Networking_Sockets {
|
|||
}
|
||||
|
||||
Types type = 1;
|
||||
uint32 port = 2;
|
||||
int32 virtual_port = 2;
|
||||
int32 real_port = 6;
|
||||
uint64 connection_id = 3;
|
||||
uint64 connection_id_from = 4;
|
||||
bytes data = 5;
|
||||
|
|
|
@ -286,6 +286,10 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
|
|||
} else if (p == "force_account_name.txt") {
|
||||
int len = Local_Storage::get_file_data(steam_settings_path + "force_account_name.txt", name, sizeof(name) - 1);
|
||||
if (len > 0) name[len] = 0;
|
||||
} else if (p == "force_listen_port.txt") {
|
||||
char array_port[10] = {};
|
||||
int len = Local_Storage::get_file_data(steam_settings_path + "force_listen_port.txt", array_port, sizeof(array_port) - 1);
|
||||
if (len > 0) port = std::stoi(array_port);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -236,7 +236,7 @@ int ReceiveMessagesOnChannel( int nLocalChannel, SteamNetworkingMessage_t **ppOu
|
|||
for (auto & conn : connections) {
|
||||
auto chan = conn.second.data.find(nLocalChannel);
|
||||
if (chan != conn.second.data.end()) {
|
||||
while (!chan->second.empty() && message_counter <= nMaxMessages) {
|
||||
while (!chan->second.empty() && message_counter < nMaxMessages) {
|
||||
SteamNetworkingMessage_t *pMsg = new SteamNetworkingMessage_t(); //TODO size is wrong
|
||||
unsigned long size = chan->second.front().size();
|
||||
pMsg->m_pData = malloc(size);
|
||||
|
@ -323,6 +323,7 @@ bool CloseChannelWithUser( const SteamNetworkingIdentity &identityRemote, int nL
|
|||
{
|
||||
PRINT_DEBUG("Steam_Networking_Messages::CloseChannelWithUser\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
//TODO
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -344,22 +345,29 @@ ESteamNetworkingConnectionState GetSessionConnectionInfo( const SteamNetworkingI
|
|||
return k_ESteamNetworkingConnectionState_None;
|
||||
}
|
||||
|
||||
ESteamNetworkingConnectionState state = k_ESteamNetworkingConnectionState_Connected;
|
||||
if (conn->second.remote_id == 0 || !conn->second.accepted) {
|
||||
state = k_ESteamNetworkingConnectionState_Connecting;
|
||||
} else if (conn->second.dead) {
|
||||
state = k_ESteamNetworkingConnectionState_ClosedByPeer;
|
||||
}
|
||||
|
||||
if (pConnectionInfo) {
|
||||
memset(pConnectionInfo, 0, sizeof(SteamNetConnectionInfo_t));
|
||||
pConnectionInfo->m_eState = state;
|
||||
pConnectionInfo->m_identityRemote = conn->second.remote_identity;
|
||||
//TODO
|
||||
}
|
||||
|
||||
if (pQuickStatus) {
|
||||
memset(pQuickStatus, 0, sizeof(SteamNetworkingQuickConnectionStatus));
|
||||
pQuickStatus->m_eState = state;
|
||||
pQuickStatus->m_nPing = 10; //TODO: calculate real numbers?
|
||||
pQuickStatus->m_flConnectionQualityLocal = 1.0;
|
||||
pQuickStatus->m_flConnectionQualityRemote = 1.0;
|
||||
//TODO
|
||||
}
|
||||
|
||||
if (conn->second.remote_id == 0 || !conn->second.accepted) {
|
||||
return k_ESteamNetworkingConnectionState_Connecting;
|
||||
}
|
||||
|
||||
if (conn->second.dead) {
|
||||
return k_ESteamNetworkingConnectionState_ClosedByPeer;
|
||||
}
|
||||
|
||||
return k_ESteamNetworkingConnectionState_Connected;
|
||||
}
|
||||
|
||||
|
|
|
@ -21,6 +21,7 @@ struct Listen_Socket {
|
|||
HSteamListenSocket socket_id;
|
||||
|
||||
int virtual_port;
|
||||
int real_port;
|
||||
};
|
||||
|
||||
enum connect_socket_status {
|
||||
|
@ -34,6 +35,7 @@ enum connect_socket_status {
|
|||
|
||||
struct Connect_Socket {
|
||||
int virtual_port;
|
||||
int real_port;
|
||||
|
||||
SteamNetworkingIdentity remote_identity;
|
||||
HSteamNetConnection remote_id;
|
||||
|
@ -69,6 +71,8 @@ public ISteamNetworkingSockets
|
|||
std::map<HSteamNetPollGroup, std::list<HSteamNetConnection>> poll_groups;
|
||||
std::chrono::steady_clock::time_point created;
|
||||
|
||||
static const int SNS_DISABLED_PORT = -1;
|
||||
|
||||
public:
|
||||
static void steam_callback(void *object, Common_Message *msg)
|
||||
{
|
||||
|
@ -114,7 +118,7 @@ static unsigned long get_socket_id()
|
|||
return socket_id;
|
||||
}
|
||||
|
||||
HSteamListenSocket new_listen_socket(int nSteamConnectVirtualPort)
|
||||
HSteamListenSocket new_listen_socket(int nSteamConnectVirtualPort, int real_port)
|
||||
{
|
||||
HSteamListenSocket socket_id = get_socket_id();
|
||||
if (socket_id == k_HSteamListenSocket_Invalid) ++socket_id;
|
||||
|
@ -125,6 +129,7 @@ HSteamListenSocket new_listen_socket(int nSteamConnectVirtualPort)
|
|||
struct Listen_Socket listen_socket;
|
||||
listen_socket.socket_id = socket_id;
|
||||
listen_socket.virtual_port = nSteamConnectVirtualPort;
|
||||
listen_socket.real_port = real_port;
|
||||
listen_sockets.push_back(listen_socket);
|
||||
return socket_id;
|
||||
}
|
||||
|
@ -145,7 +150,6 @@ bool send_packet_new_connection(HSteamNetConnection m_hConn)
|
|||
|
||||
Common_Message msg;
|
||||
msg.set_source_id(settings->get_local_steam_id().ConvertToUint64());
|
||||
msg.set_dest_id(connect_socket->second.remote_identity.GetSteamID64());
|
||||
msg.set_allocated_networking_sockets(new Networking_Sockets);
|
||||
if (connect_socket->second.status == CONNECT_SOCKET_CONNECTING) {
|
||||
msg.mutable_networking_sockets()->set_type(Networking_Sockets::CONNECTION_REQUEST);
|
||||
|
@ -153,17 +157,31 @@ bool send_packet_new_connection(HSteamNetConnection m_hConn)
|
|||
msg.mutable_networking_sockets()->set_type(Networking_Sockets::CONNECTION_ACCEPTED);
|
||||
}
|
||||
|
||||
msg.mutable_networking_sockets()->set_port(connect_socket->second.virtual_port);
|
||||
msg.mutable_networking_sockets()->set_virtual_port(connect_socket->second.virtual_port);
|
||||
msg.mutable_networking_sockets()->set_real_port(connect_socket->second.real_port);
|
||||
msg.mutable_networking_sockets()->set_connection_id_from(connect_socket->first);
|
||||
msg.mutable_networking_sockets()->set_connection_id(connect_socket->second.remote_id);
|
||||
return network->sendTo(&msg, true);
|
||||
|
||||
uint64_t steam_id = connect_socket->second.remote_identity.GetSteamID64();
|
||||
if (steam_id) {
|
||||
msg.set_dest_id(steam_id);
|
||||
return network->sendTo(&msg, true);
|
||||
}
|
||||
|
||||
const SteamNetworkingIPAddr *ip_addr = connect_socket->second.remote_identity.GetIPAddr();
|
||||
if (ip_addr) {
|
||||
return network->sendToIPPort(&msg, ip_addr->GetIPv4(), ip_addr->m_port, true);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
HSteamNetConnection new_connect_socket(SteamNetworkingIdentity remote_identity, int virtual_port, enum connect_socket_status status=CONNECT_SOCKET_CONNECTING, HSteamListenSocket listen_socket_id=k_HSteamListenSocket_Invalid, HSteamNetConnection remote_id=k_HSteamNetConnection_Invalid)
|
||||
HSteamNetConnection new_connect_socket(SteamNetworkingIdentity remote_identity, int virtual_port, int real_port, enum connect_socket_status status=CONNECT_SOCKET_CONNECTING, HSteamListenSocket listen_socket_id=k_HSteamListenSocket_Invalid, HSteamNetConnection remote_id=k_HSteamNetConnection_Invalid)
|
||||
{
|
||||
Connect_Socket socket = {};
|
||||
socket.remote_identity = remote_identity;
|
||||
socket.virtual_port = virtual_port;
|
||||
socket.real_port = real_port;
|
||||
socket.listen_socket_id = listen_socket_id;
|
||||
socket.remote_id = remote_id;
|
||||
socket.status = status;
|
||||
|
@ -237,7 +255,7 @@ HSteamListenSocket CreateListenSocket( int nSteamConnectVirtualPort, uint32 nIP,
|
|||
{
|
||||
PRINT_DEBUG("Steam_Networking_Sockets::CreateListenSocket %i %u %u\n", nSteamConnectVirtualPort, nIP, nPort);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
return new_listen_socket(nSteamConnectVirtualPort);
|
||||
return new_listen_socket(nSteamConnectVirtualPort, nPort);
|
||||
}
|
||||
|
||||
/// Creates a "server" socket that listens for clients to connect to by
|
||||
|
@ -257,19 +275,22 @@ HSteamListenSocket CreateListenSocket( int nSteamConnectVirtualPort, uint32 nIP,
|
|||
HSteamListenSocket CreateListenSocketIP( const SteamNetworkingIPAddr &localAddress )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Networking_Sockets::CreateListenSocketIP old\n");
|
||||
return k_HSteamListenSocket_Invalid;
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
return new_listen_socket(SNS_DISABLED_PORT, localAddress.m_port);
|
||||
}
|
||||
|
||||
HSteamListenSocket CreateListenSocketIP( const SteamNetworkingIPAddr *localAddress )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Networking_Sockets::CreateListenSocketIP old1\n");
|
||||
return k_HSteamListenSocket_Invalid;
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
return new_listen_socket(SNS_DISABLED_PORT, localAddress->m_port);
|
||||
}
|
||||
|
||||
HSteamListenSocket CreateListenSocketIP( const SteamNetworkingIPAddr &localAddress, int nOptions, const SteamNetworkingConfigValue_t *pOptions )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Networking_Sockets::CreateListenSocketIP\n");
|
||||
return k_HSteamListenSocket_Invalid;
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
return new_listen_socket(SNS_DISABLED_PORT, localAddress.m_port);
|
||||
}
|
||||
|
||||
/// Creates a connection and begins talking to a "server" over UDP at the
|
||||
|
@ -293,19 +314,34 @@ HSteamListenSocket CreateListenSocketIP( const SteamNetworkingIPAddr &localAddre
|
|||
HSteamNetConnection ConnectByIPAddress( const SteamNetworkingIPAddr &address )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Networking_Sockets::ConnectByIPAddress old\n");
|
||||
return k_HSteamNetConnection_Invalid;
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
SteamNetworkingIdentity ip_id;
|
||||
ip_id.SetIPAddr(address);
|
||||
HSteamNetConnection socket = new_connect_socket(ip_id, SNS_DISABLED_PORT, address.m_port);
|
||||
send_packet_new_connection(socket);
|
||||
return socket;
|
||||
}
|
||||
|
||||
HSteamNetConnection ConnectByIPAddress( const SteamNetworkingIPAddr *address )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Networking_Sockets::ConnectByIPAddress old1\n");
|
||||
return k_HSteamNetConnection_Invalid;
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
SteamNetworkingIdentity ip_id;
|
||||
ip_id.SetIPAddr(*address);
|
||||
HSteamNetConnection socket = new_connect_socket(ip_id, SNS_DISABLED_PORT, address->m_port);
|
||||
send_packet_new_connection(socket);
|
||||
return socket;
|
||||
}
|
||||
|
||||
HSteamNetConnection ConnectByIPAddress( const SteamNetworkingIPAddr &address, int nOptions, const SteamNetworkingConfigValue_t *pOptions )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Networking_Sockets::ConnectByIPAddress\n");
|
||||
return k_HSteamNetConnection_Invalid;
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
SteamNetworkingIdentity ip_id;
|
||||
ip_id.SetIPAddr(address);
|
||||
HSteamNetConnection socket = new_connect_socket(ip_id, SNS_DISABLED_PORT, address.m_port);
|
||||
send_packet_new_connection(socket);
|
||||
return socket;
|
||||
}
|
||||
|
||||
/// Like CreateListenSocketIP, but clients will connect using ConnectP2P
|
||||
|
@ -322,7 +358,7 @@ HSteamListenSocket CreateListenSocketP2P( int nVirtualPort )
|
|||
{
|
||||
PRINT_DEBUG("Steam_Networking_Sockets::CreateListenSocketP2P old %i\n", nVirtualPort);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
return new_listen_socket(nVirtualPort);
|
||||
return new_listen_socket(nVirtualPort, SNS_DISABLED_PORT);
|
||||
}
|
||||
|
||||
HSteamListenSocket CreateListenSocketP2P( int nVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions )
|
||||
|
@ -330,7 +366,7 @@ HSteamListenSocket CreateListenSocketP2P( int nVirtualPort, int nOptions, const
|
|||
PRINT_DEBUG("Steam_Networking_Sockets::CreateListenSocketP2P %i\n", nVirtualPort);
|
||||
//TODO config options
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
return new_listen_socket(nVirtualPort);
|
||||
return new_listen_socket(nVirtualPort, SNS_DISABLED_PORT);
|
||||
}
|
||||
|
||||
/// Begin connecting to a server that is identified using a platform-specific identifier.
|
||||
|
@ -361,7 +397,7 @@ HSteamNetConnection ConnectP2P( const SteamNetworkingIdentity &identityRemote, i
|
|||
return k_HSteamNetConnection_Invalid;
|
||||
}
|
||||
|
||||
HSteamNetConnection socket = new_connect_socket(identityRemote, nVirtualPort);
|
||||
HSteamNetConnection socket = new_connect_socket(identityRemote, nVirtualPort, SNS_DISABLED_PORT);
|
||||
send_packet_new_connection(socket);
|
||||
return socket;
|
||||
}
|
||||
|
@ -487,7 +523,8 @@ bool CloseConnection( HSteamNetConnection hPeer, int nReason, const char *pszDeb
|
|||
msg.set_dest_id(connect_socket->second.remote_identity.GetSteamID64());
|
||||
msg.set_allocated_networking_sockets(new Networking_Sockets);
|
||||
msg.mutable_networking_sockets()->set_type(Networking_Sockets::CONNECTION_END);
|
||||
msg.mutable_networking_sockets()->set_port(connect_socket->second.virtual_port);
|
||||
msg.mutable_networking_sockets()->set_virtual_port(connect_socket->second.virtual_port);
|
||||
msg.mutable_networking_sockets()->set_real_port(connect_socket->second.real_port);
|
||||
msg.mutable_networking_sockets()->set_connection_id_from(connect_socket->first);
|
||||
msg.mutable_networking_sockets()->set_connection_id(connect_socket->second.remote_id);
|
||||
network->sendTo(&msg, true);
|
||||
|
@ -665,7 +702,8 @@ EResult SendMessageToConnection( HSteamNetConnection hConn, const void *pData, u
|
|||
msg.set_dest_id(connect_socket->second.remote_identity.GetSteamID64());
|
||||
msg.set_allocated_networking_sockets(new Networking_Sockets);
|
||||
msg.mutable_networking_sockets()->set_type(Networking_Sockets::DATA);
|
||||
msg.mutable_networking_sockets()->set_port(connect_socket->second.virtual_port);
|
||||
msg.mutable_networking_sockets()->set_virtual_port(connect_socket->second.virtual_port);
|
||||
msg.mutable_networking_sockets()->set_real_port(connect_socket->second.real_port);
|
||||
msg.mutable_networking_sockets()->set_connection_id_from(connect_socket->first);
|
||||
msg.mutable_networking_sockets()->set_connection_id(connect_socket->second.remote_id);
|
||||
msg.mutable_networking_sockets()->set_data(pData, cbData);
|
||||
|
@ -793,7 +831,7 @@ int ReceiveMessagesOnConnection( HSteamNetConnection hConn, SteamNetworkingMessa
|
|||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
SteamNetworkingMessage_t *msg = NULL;
|
||||
int messages = 0;
|
||||
while ((msg = get_steam_message_connection(hConn)) && messages < nMaxMessages) {
|
||||
while (messages < nMaxMessages && (msg = get_steam_message_connection(hConn))) {
|
||||
ppOutMessages[messages] = msg;
|
||||
++messages;
|
||||
}
|
||||
|
@ -821,7 +859,7 @@ int ReceiveMessagesOnListenSocket( HSteamListenSocket hSocket, SteamNetworkingMe
|
|||
auto socket_conn = std::begin(connect_sockets);
|
||||
while (socket_conn != std::end(connect_sockets) && messages < nMaxMessages) {
|
||||
if (socket_conn->second.listen_socket_id == hSocket) {
|
||||
while ((msg = get_steam_message_connection(socket_conn->first)) && messages < nMaxMessages) {
|
||||
while (messages < nMaxMessages && (msg = get_steam_message_connection(socket_conn->first))) {
|
||||
ppOutMessages[messages] = msg;
|
||||
++messages;
|
||||
}
|
||||
|
@ -1021,8 +1059,8 @@ bool CreateSocketPair( HSteamNetConnection *pOutConnection1, HSteamNetConnection
|
|||
|
||||
SteamNetworkingIdentity remote_identity;
|
||||
remote_identity.SetSteamID(settings->get_local_steam_id());
|
||||
HSteamNetConnection con1 = new_connect_socket(remote_identity, 0, CONNECT_SOCKET_CONNECTED, k_HSteamListenSocket_Invalid, k_HSteamNetConnection_Invalid);
|
||||
HSteamNetConnection con2 = new_connect_socket(remote_identity, 0, CONNECT_SOCKET_CONNECTED, k_HSteamListenSocket_Invalid, con1);
|
||||
HSteamNetConnection con1 = new_connect_socket(remote_identity, 0, SNS_DISABLED_PORT, CONNECT_SOCKET_CONNECTED, k_HSteamListenSocket_Invalid, k_HSteamNetConnection_Invalid);
|
||||
HSteamNetConnection con2 = new_connect_socket(remote_identity, 0, SNS_DISABLED_PORT, CONNECT_SOCKET_CONNECTED, k_HSteamListenSocket_Invalid, con1);
|
||||
connect_sockets[con1].remote_id = con2;
|
||||
*pOutConnection1 = con1;
|
||||
*pOutConnection2 = con2;
|
||||
|
@ -1197,7 +1235,7 @@ int ReceiveMessagesOnPollGroup( HSteamNetPollGroup hPollGroup, SteamNetworkingMe
|
|||
int messages = 0;
|
||||
|
||||
for (auto c : group->second) {
|
||||
while ((msg = get_steam_message_connection(c)) && messages < nMaxMessages) {
|
||||
while (messages < nMaxMessages && (msg = get_steam_message_connection(c))) {
|
||||
ppOutMessages[messages] = msg;
|
||||
++messages;
|
||||
}
|
||||
|
@ -1383,7 +1421,7 @@ HSteamListenSocket CreateHostedDedicatedServerListenSocket( int nVirtualPort )
|
|||
{
|
||||
PRINT_DEBUG("Steam_Networking_Sockets::CreateHostedDedicatedServerListenSocket old %i\n", nVirtualPort);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
return new_listen_socket(nVirtualPort);
|
||||
return new_listen_socket(nVirtualPort, SNS_DISABLED_PORT);
|
||||
}
|
||||
|
||||
/// Create a listen socket on the specified virtual port. The physical UDP port to use
|
||||
|
@ -1400,7 +1438,7 @@ HSteamListenSocket CreateHostedDedicatedServerListenSocket( int nVirtualPort, in
|
|||
PRINT_DEBUG("Steam_Networking_Sockets::CreateHostedDedicatedServerListenSocket old %i\n", nVirtualPort);
|
||||
//TODO config options
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
return new_listen_socket(nVirtualPort);
|
||||
return new_listen_socket(nVirtualPort, SNS_DISABLED_PORT);
|
||||
}
|
||||
|
||||
|
||||
|
@ -1670,19 +1708,29 @@ void Callback(Common_Message *msg)
|
|||
if (msg->has_networking_sockets()) {
|
||||
PRINT_DEBUG("Steam_Networking_Sockets: got network socket msg %u\n", msg->networking_sockets().type());
|
||||
if (msg->networking_sockets().type() == Networking_Sockets::CONNECTION_REQUEST) {
|
||||
int virtual_port = msg->networking_sockets().port();
|
||||
int virtual_port = msg->networking_sockets().virtual_port();
|
||||
int real_port = msg->networking_sockets().real_port();
|
||||
std::vector<Listen_Socket>::iterator conn;
|
||||
if (virtual_port == SNS_DISABLED_PORT) {
|
||||
conn = std::find_if(listen_sockets.begin(), listen_sockets.end(), [&real_port](struct Listen_Socket const& conn) { return conn.real_port == real_port;});
|
||||
} else {
|
||||
conn = std::find_if(listen_sockets.begin(), listen_sockets.end(), [&virtual_port](struct Listen_Socket const& conn) { return conn.virtual_port == virtual_port;});
|
||||
}
|
||||
|
||||
auto conn = std::find_if(listen_sockets.begin(), listen_sockets.end(), [&virtual_port](struct Listen_Socket const& conn) { return conn.virtual_port == virtual_port;});
|
||||
if (conn != listen_sockets.end()) {
|
||||
SteamNetworkingIdentity identity;
|
||||
identity.SetSteamID64(msg->source_id());
|
||||
HSteamNetConnection new_connection = new_connect_socket(identity, virtual_port, CONNECT_SOCKET_NOT_ACCEPTED, conn->socket_id, msg->networking_sockets().connection_id_from());
|
||||
HSteamNetConnection new_connection = new_connect_socket(identity, virtual_port, real_port, CONNECT_SOCKET_NOT_ACCEPTED, conn->socket_id, msg->networking_sockets().connection_id_from());
|
||||
launch_callback(new_connection, CONNECT_SOCKET_NO_CONNECTION);
|
||||
}
|
||||
|
||||
} else if (msg->networking_sockets().type() == Networking_Sockets::CONNECTION_ACCEPTED) {
|
||||
auto connect_socket = connect_sockets.find(msg->networking_sockets().connection_id());
|
||||
if (connect_socket != connect_sockets.end()) {
|
||||
if (connect_socket->second.remote_identity.GetSteamID64() == 0) {
|
||||
connect_socket->second.remote_identity.SetSteamID64(msg->source_id());
|
||||
}
|
||||
|
||||
if (connect_socket->second.remote_identity.GetSteamID64() == msg->source_id() && connect_socket->second.status == CONNECT_SOCKET_CONNECTING) {
|
||||
connect_socket->second.remote_id = msg->networking_sockets().connection_id_from();
|
||||
connect_socket->second.status = CONNECT_SOCKET_CONNECTED;
|
||||
|
|
|
@ -94,6 +94,20 @@ Steam_User_Stats(Settings *settings, Local_Storage *local_storage, class SteamCa
|
|||
{
|
||||
load_achievements_db(); // achievements db
|
||||
load_achievements(); // achievements per user
|
||||
|
||||
for (auto & it : defined_achievements) {
|
||||
try {
|
||||
std::string name = static_cast<std::string const&>(it["name"]);
|
||||
if (user_achievements.find(name) == user_achievements.end()) {
|
||||
user_achievements[name]["earned"] = false;
|
||||
user_achievements[name]["earned_time"] = static_cast<uint32>(0);
|
||||
}
|
||||
} catch (...) {}
|
||||
|
||||
try {
|
||||
it["hidden"] = std::to_string(it["hidden"].get<int>());
|
||||
} catch (...) {}
|
||||
}
|
||||
}
|
||||
|
||||
// Ask the server to send down this user's data and achievements for this game
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
47584
|
|
@ -787,22 +787,34 @@ void Steam_Overlay::RunCallbacks()
|
|||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||
|
||||
friend_info->second.window_state &= ~window_state_lobby_invite;
|
||||
} else
|
||||
} else {
|
||||
// The user got a rich presence invite and accepted it
|
||||
if (friend_info->second.window_state & window_state_rich_invite)
|
||||
{
|
||||
GameRichPresenceJoinRequested_t data = {};
|
||||
data.m_steamIDFriend.SetFromUint64(friend_id);
|
||||
strncpy(data.m_rgchConnect, friend_info->second.connect, k_cchMaxRichPresenceValueLength - 1);
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||
if (friend_info->second.window_state & window_state_rich_invite)
|
||||
{
|
||||
GameRichPresenceJoinRequested_t data = {};
|
||||
data.m_steamIDFriend.SetFromUint64(friend_id);
|
||||
strncpy(data.m_rgchConnect, friend_info->second.connect, k_cchMaxRichPresenceValueLength - 1);
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||
|
||||
friend_info->second.window_state &= ~window_state_rich_invite;
|
||||
} else if (connect.length() > 0)
|
||||
{
|
||||
GameRichPresenceJoinRequested_t data = {};
|
||||
data.m_steamIDFriend.SetFromUint64(friend_id);
|
||||
strncpy(data.m_rgchConnect, connect.c_str(), k_cchMaxRichPresenceValueLength - 1);
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||
friend_info->second.window_state &= ~window_state_rich_invite;
|
||||
} else if (connect.length() > 0)
|
||||
{
|
||||
GameRichPresenceJoinRequested_t data = {};
|
||||
data.m_steamIDFriend.SetFromUint64(friend_id);
|
||||
strncpy(data.m_rgchConnect, connect.c_str(), k_cchMaxRichPresenceValueLength - 1);
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||
}
|
||||
|
||||
//Not sure about this but it fixes sonic racing transformed invites
|
||||
FriendGameInfo_t friend_game_info = {};
|
||||
steamFriends->GetFriendGamePlayed(friend_id, &friend_game_info);
|
||||
uint64 lobby_id = friend_game_info.m_steamIDLobby.ConvertToUint64();
|
||||
if (lobby_id) {
|
||||
GameLobbyJoinRequested_t data;
|
||||
data.m_steamIDLobby.SetFromUint64(lobby_id);
|
||||
data.m_steamIDFriend.SetFromUint64(friend_id);
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||
}
|
||||
}
|
||||
|
||||
friend_info->second.window_state &= ~window_state_join;
|
||||
|
|
Loading…
Reference in New Issue