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2 Commits

Author SHA1 Message Date
Mr_Goldberg c9a102ee30
Use shared font atlas and fix crash when opening overlay in some games. 2022-08-21 03:45:11 -04:00
Mr_Goldberg de6805dd8b
Update nemirtingas overlay to latest. 2022-08-21 03:43:24 -04:00
11 changed files with 387 additions and 459 deletions

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@ -26,33 +26,38 @@
#include "System/System.h" #include "System/System.h"
#include "System/Library.h" #include "System/Library.h"
#include "System/ScopedLock.hpp" #include "System/ScopedLock.hpp"
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>
#if defined(WIN64) || defined(_WIN64) || defined(__MINGW64__) \ #if defined(WIN64) || defined(_WIN64) || defined(__MINGW64__) \
|| defined(WIN32) || defined(_WIN32) || defined(__MINGW32__) || defined(WIN32) || defined(_WIN32) || defined(__MINGW32__)
#define RENDERERDETECTOR_OS_WINDOWS #define RENDERERDETECTOR_OS_WINDOWS
#include "windows/DX12_Hook.h"
#include "windows/DX11_Hook.h"
#include "windows/DX10_Hook.h"
#include "windows/DX9_Hook.h"
#include "windows/OpenGL_Hook.h"
#include "windows/Vulkan_Hook.h"
#include "windows/DirectX_VTables.h"
#include <random>
#ifdef GetModuleHandle
#undef GetModuleHandle
#endif
#elif defined(__linux__) || defined(linux) #elif defined(__linux__) || defined(linux)
#define RENDERERDETECTOR_OS_LINUX #define RENDERERDETECTOR_OS_LINUX
#include "linux/OpenGLX_Hook.h"
#elif defined(__APPLE__) #elif defined(__APPLE__)
#define RENDERERDETECTOR_OS_APPLE #define RENDERERDETECTOR_OS_APPLE
#endif
#ifdef RENDERERDETECTOR_OS_WINDOWS #include "macosx/OpenGL_Hook.h"
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>
#include "windows/DX12_Hook.h"
#include "windows/DX11_Hook.h"
#include "windows/DX10_Hook.h"
#include "windows/DX9_Hook.h"
#include "windows/OpenGL_Hook.h"
#include "windows/Vulkan_Hook.h"
#include "windows/DirectX_VTables.h"
#include <random>
#ifdef GetModuleHandle
#undef GetModuleHandle
#endif #endif
class Renderer_Detector class Renderer_Detector
@ -68,27 +73,60 @@ public:
return instance; return instance;
} }
static void deleteInst() #if defined(RENDERERDETECTOR_OS_WINDOWS)
{ #define RENDERER_HOOKS { OpenGL_Hook::DLL_NAME, &Renderer_Detector::hook_opengl },\
if (instance != nullptr) { Vulkan_Hook::DLL_NAME, &Renderer_Detector::hook_vulkan },\
{ { DX12_Hook::DLL_NAME, &Renderer_Detector::hook_dx12 },\
delete instance; { DX11_Hook::DLL_NAME, &Renderer_Detector::hook_dx11 },\
instance = nullptr; { DX10_Hook::DLL_NAME, &Renderer_Detector::hook_dx10 },\
} { DX9_Hook::DLL_NAME, &Renderer_Detector::hook_dx9 },
}
~Renderer_Detector() ~Renderer_Detector()
{ {
stop_detection();
delete dx9_hook; delete dx9_hook;
delete dx10_hook; delete dx10_hook;
delete dx11_hook; delete dx11_hook;
delete dx12_hook; delete dx12_hook;
delete opengl_hook; delete opengl_hook;
delete vulkan_hook; delete vulkan_hook;
instance = nullptr;
} }
private: private:
Renderer_Detector():
decltype(&IDXGISwapChain::Present) IDXGISwapChainPresent;
decltype(&IDXGISwapChain1::Present1) IDXGISwapChainPresent1;
decltype(&IDirect3DDevice9::Present) IDirect3DDevice9Present;
decltype(&IDirect3DDevice9Ex::PresentEx) IDirect3DDevice9ExPresentEx;
decltype(&IDirect3DSwapChain9::Present) IDirect3DSwapChain9Present;
decltype(::SwapBuffers)* wglSwapBuffers;
decltype(::vkQueuePresentKHR)* vkQueuePresentKHR;
bool dxgi_hooked;
bool dxgi1_2_hooked;
bool dx12_hooked;
bool dx11_hooked;
bool dx10_hooked;
bool dx9_hooked;
bool opengl_hooked;
bool vulkan_hooked;
DX12_Hook* dx12_hook;
DX11_Hook* dx11_hook;
DX10_Hook* dx10_hook;
DX9_Hook* dx9_hook;
OpenGL_Hook* opengl_hook;
Vulkan_Hook* vulkan_hook;
HWND dummyWindow = nullptr;
std::wstring _WindowClassName;
std::string _SystemDir;
ATOM atom = 0;
Renderer_Detector() :
dxgi_hooked(false), dxgi_hooked(false),
dxgi1_2_hooked(false), dxgi1_2_hooked(false),
dx12_hooked(false), dx12_hooked(false),
@ -105,7 +143,8 @@ private:
opengl_hook(nullptr), opengl_hook(nullptr),
vulkan_hook(nullptr), vulkan_hook(nullptr),
detection_done(false), detection_done(false),
force_done(false) detection_count(0),
detection_cancelled(false)
{ {
std::wstring tmp(4096, L'\0'); std::wstring tmp(4096, L'\0');
tmp.resize(GetSystemDirectoryW(&tmp[0], tmp.size())); tmp.resize(GetSystemDirectoryW(&tmp[0], tmp.size()));
@ -123,44 +162,6 @@ private:
_WindowClassName[i] = random_str[dis(gen)]; _WindowClassName[i] = random_str[dis(gen)];
} }
std::timed_mutex detector_mutex;
std::mutex renderer_mutex;
decltype(&IDXGISwapChain::Present) IDXGISwapChainPresent;
decltype(&IDXGISwapChain1::Present1) IDXGISwapChainPresent1;
decltype(&IDirect3DDevice9::Present) IDirect3DDevice9Present;
decltype(&IDirect3DDevice9Ex::PresentEx) IDirect3DDevice9ExPresentEx;
decltype(&IDirect3DSwapChain9::Present) IDirect3DSwapChain9Present;
decltype(::SwapBuffers)* wglSwapBuffers;
decltype(::vkQueuePresentKHR)* vkQueuePresentKHR;
bool dxgi_hooked;
bool dxgi1_2_hooked;
bool dx12_hooked;
bool dx11_hooked;
bool dx10_hooked;
bool dx9_hooked;
bool opengl_hooked;
bool vulkan_hooked;
Base_Hook detection_hooks;
ingame_overlay::Renderer_Hook* renderer_hook;
DX12_Hook* dx12_hook;
DX11_Hook* dx11_hook;
DX10_Hook* dx10_hook;
DX9_Hook* dx9_hook;
OpenGL_Hook* opengl_hook;
Vulkan_Hook* vulkan_hook;
bool detection_done, force_done;
std::condition_variable stop_detection_cv;
std::mutex stop_detection_mutex;
HWND dummyWindow = nullptr;
std::wstring _WindowClassName;
std::string _SystemDir;
ATOM atom = 0;
std::string FindPreferedModulePath(std::string const& name) std::string FindPreferedModulePath(std::string const& name)
{ {
std::string res; std::string res;
@ -445,8 +446,8 @@ private:
void*& pfnSwapChainPresent) void*& pfnSwapChainPresent)
{ {
void** vTable = *reinterpret_cast<void***>(pDevice); void** vTable = *reinterpret_cast<void***>(pDevice);
pfnPresent = vTable[(int)IDirect3DDevice9VTable::Present]; pfnPresent = vTable[(int)IDirect3DDevice9VTable::Present];
pfnReset = vTable[(int)IDirect3DDevice9VTable::Reset]; pfnReset = vTable[(int)IDirect3DDevice9VTable::Reset];
(void*&)IDirect3DDevice9Present = vTable[(int)IDirect3DDevice9VTable::Present]; (void*&)IDirect3DDevice9Present = vTable[(int)IDirect3DDevice9VTable::Present];
@ -982,7 +983,8 @@ private:
phyDevices.resize(count); phyDevices.resize(count);
vkEnumeratePhysicalDevices(instance, &count, phyDevices.data()); vkEnumeratePhysicalDevices(instance, &count, phyDevices.data());
[&]() { [&]()
{// Lambda for nested for break.
VkPhysicalDeviceProperties props{}; VkPhysicalDeviceProperties props{};
std::vector<VkExtensionProperties> ext_props; std::vector<VkExtensionProperties> ext_props;
@ -1005,7 +1007,7 @@ private:
const char* str = "VK_KHR_swapchain"; const char* str = "VK_KHR_swapchain";
create_info.ppEnabledExtensionNames = &str; create_info.ppEnabledExtensionNames = &str;
vkCreateDevice(device, &create_info, nullptr, &pDevice); vkCreateDevice(device, &create_info, nullptr, &pDevice);
if(pDevice != nullptr) if (pDevice != nullptr)
return; return;
} }
} }
@ -1041,155 +1043,71 @@ private:
} }
} }
public: bool EnterDetection()
ingame_overlay::Renderer_Hook* detect_renderer(std::chrono::milliseconds timeout)
{ {
std::unique_lock<std::timed_mutex> detection_lock(detector_mutex, std::defer_lock); return CreateHWND() != nullptr;
if (!detection_lock.try_lock_for(timeout))
return nullptr;
{
std::lock_guard<std::mutex> lk(renderer_mutex);
if (detection_done)
{
if (renderer_hook != nullptr || force_done)
return renderer_hook;
detection_done = false;
}
if (CreateHWND() == nullptr)
{
return nullptr;
}
}
SPDLOG_TRACE("Started renderer detection.");
std::pair<std::string, void(Renderer_Detector::*)(std::string const&)> libraries[]{
{OpenGL_Hook::DLL_NAME, &Renderer_Detector::hook_opengl},
{Vulkan_Hook::DLL_NAME, &Renderer_Detector::hook_vulkan},
{ DX12_Hook::DLL_NAME, &Renderer_Detector::hook_dx12 },
{ DX11_Hook::DLL_NAME, &Renderer_Detector::hook_dx11 },
{ DX10_Hook::DLL_NAME, &Renderer_Detector::hook_dx10 },
{ DX9_Hook::DLL_NAME, &Renderer_Detector::hook_dx9 },
};
std::string name;
auto start_time = std::chrono::steady_clock::now();
do
{
std::unique_lock<std::mutex> lck(stop_detection_mutex);
if (detection_done)
break;
for (auto const& library : libraries)
{
void* lib_handle = System::Library::GetLibraryHandle(library.first.c_str());
if (lib_handle != nullptr)
{
std::lock_guard<std::mutex> lk(renderer_mutex);
name = FindPreferedModulePath(library.first);
(this->*library.second)(name);
}
}
stop_detection_cv.wait_for(lck, std::chrono::milliseconds{ 100 });
} while (!detection_done && (timeout.count() == -1 || (std::chrono::steady_clock::now() - start_time) <= timeout));
{
std::lock_guard<std::mutex> lk(renderer_mutex);
DestroyHWND();
detection_done = true;
detection_hooks.UnhookAll();
dxgi_hooked = false;
dxgi1_2_hooked = false;
dx12_hooked = false;
dx11_hooked = false;
dx10_hooked = false;
dx9_hooked = false;
opengl_hooked = false;
vulkan_hooked = false;
delete dx9_hook ; dx9_hook = nullptr;
delete dx10_hook ; dx10_hook = nullptr;
delete dx11_hook ; dx11_hook = nullptr;
delete dx12_hook ; dx12_hook = nullptr;
delete opengl_hook; opengl_hook = nullptr;
delete vulkan_hook; vulkan_hook = nullptr;
}
SPDLOG_TRACE("Renderer detection done {}.", (void*)renderer_hook);
return renderer_hook;
} }
void stop_detection() void ExitDetection()
{ {
{ DestroyHWND();
System::scoped_lock lk(renderer_mutex, stop_detection_mutex);
detection_done = true;
force_done = true;
}
stop_detection_cv.notify_all();
}
};
Renderer_Detector* Renderer_Detector::instance = nullptr; detection_done = true;
detection_hooks.UnhookAll();
dxgi_hooked = false;
dxgi1_2_hooked = false;
dx12_hooked = false;
dx11_hooked = false;
dx10_hooked = false;
dx9_hooked = false;
opengl_hooked = false;
vulkan_hooked = false;
delete dx9_hook ; dx9_hook = nullptr;
delete dx10_hook ; dx10_hook = nullptr;
delete dx11_hook ; dx11_hook = nullptr;
delete dx12_hook ; dx12_hook = nullptr;
delete opengl_hook; opengl_hook = nullptr;
delete vulkan_hook; vulkan_hook = nullptr;
}
#elif defined(RENDERERDETECTOR_OS_LINUX) #elif defined(RENDERERDETECTOR_OS_LINUX)
#define GLAD_GL_IMPLEMENTATION #define RENDERER_HOOKS { OpenGLX_Hook::DLL_NAME, &Renderer_Detector::hook_openglx },
#include <glad/gl.h>
#include "linux/OpenGLX_Hook.h"
class Renderer_Detector
{
static Renderer_Detector* instance;
public:
static Renderer_Detector* Inst()
{
if (instance == nullptr)
{
instance = new Renderer_Detector;
}
return instance;
}
~Renderer_Detector() ~Renderer_Detector()
{ {
stop_detection();
delete openglx_hook; delete openglx_hook;
//delete vulkan_hook; //delete vulkan_hook;
instance = nullptr;
} }
private: private:
Renderer_Detector() :
openglx_hooked(false),
renderer_hook(nullptr),
openglx_hook(nullptr),
//vulkan_hook(nullptr),
detection_done(false)
{}
std::timed_mutex detector_mutex;
std::mutex renderer_mutex;
Base_Hook detection_hooks;
decltype(::glXSwapBuffers)* glXSwapBuffers; decltype(::glXSwapBuffers)* glXSwapBuffers;
bool openglx_hooked; bool openglx_hooked;
//bool vulkan_hooked; //bool vulkan_hooked;
ingame_overlay::Renderer_Hook* renderer_hook;
OpenGLX_Hook* openglx_hook; OpenGLX_Hook* openglx_hook;
//Vulkan_Hook* vulkan_hook;
bool detection_done; Renderer_Detector() :
std::condition_variable stop_detection_cv; openglx_hooked(false),
std::mutex stop_detection_mutex; renderer_hook(nullptr),
openglx_hook(nullptr),
//vulkan_hook(nullptr),
detection_done(false),
detection_count(0),
detection_cancelled(false)
{}
std::string FindPreferedModulePath(std::string const& name)
{
return name;
}
static void MyglXSwapBuffers(Display* dpy, GLXDrawable drawable) static void MyglXSwapBuffers(Display* dpy, GLXDrawable drawable)
{ {
@ -1248,269 +1166,273 @@ private:
} }
} }
public: bool EnterDetection()
ingame_overlay::Renderer_Hook* detect_renderer(std::chrono::milliseconds timeout)
{ {
std::pair<const char*, void(Renderer_Detector::*)(std::string const&)> libraries[]{ return true;
std::pair<const char*, void(Renderer_Detector::*)(std::string const&)>{OpenGLX_Hook::DLL_NAME, &Renderer_Detector::hook_openglx}, }
};
std::unique_lock<std::timed_mutex> detection_lock(detector_mutex, std::defer_lock); void ExitDetection()
{
detection_done = true;
detection_hooks.UnhookAll();
if (!detection_lock.try_lock_for(timeout)) openglx_hooked = false;
return nullptr; //vulkan_hooked = false;
delete openglx_hook; openglx_hook = nullptr;
//delete vulkan_hook; vulkan_hook = nullptr;
}
#elif defined(RENDERERDETECTOR_OS_APPLE)
#define RENDERER_HOOKS { OpenGL_Hook::DLL_NAME, & Renderer_Detector::hook_opengl },
~Renderer_Detector()
{
stop_detection();
delete opengl_hook;
instance = nullptr;
}
private:
decltype(::CGLFlushDrawable)* CGLFlushDrawable;
bool opengl_hooked;
//bool metal_hooked;
OpenGL_Hook* opengl_hook;
//Metal_Hook* metal_hook;
Renderer_Detector() :
opengl_hooked(false),
renderer_hook(nullptr),
opengl_hook(nullptr),
detection_done(false),
detection_count(0),
detection_cancelled(false)
{}
std::string FindPreferedModulePath(std::string const& name)
{
return name;
}
static int64_t MyCGLFlushDrawable(CGLDrawable_t* glDrawable)
{
auto inst = Inst();
std::lock_guard<std::mutex> lk(inst->renderer_mutex);
int64_t res = inst->CGLFlushDrawable(glDrawable);
if (gladLoaderLoadGL() >= GLAD_MAKE_VERSION(2, 0))
{ {
std::lock_guard<std::mutex> lk(renderer_mutex); inst->detection_hooks.UnhookAll();
if (detection_done) inst->renderer_hook = static_cast<ingame_overlay::Renderer_Hook*>(Inst()->opengl_hook);
{ inst->opengl_hook = nullptr;
if (renderer_hook != nullptr || force_done) inst->detection_done = true;
return renderer_hook;
detection_done = false;
}
} }
SPDLOG_TRACE("Started renderer detection."); return res;
}
auto start_time = std::chrono::steady_clock::now(); void HookglFlushDrawable(decltype(::CGLFlushDrawable)* _CGLFlushDrawable)
do {
CGLFlushDrawable = _CGLFlushDrawable;
detection_hooks.BeginHook();
detection_hooks.HookFunc(std::pair<void**, void*>{ (void**)&CGLFlushDrawable, (void*)&MyCGLFlushDrawable });
detection_hooks.EndHook();
}
void hook_opengl(std::string const& library_path)
{
if (!opengl_hooked)
{ {
std::unique_lock<std::mutex> lck(stop_detection_mutex); System::Library::Library libOpenGL;
if (detection_done) if (!libOpenGL.OpenLibrary(library_path, false))
break;
for (auto const& library : libraries)
{ {
void* lib_handle = System::Library::GetLibraryHandle(library.first); SPDLOG_WARN("Failed to load {} to detect OpenGL", library_path);
if (lib_handle != nullptr) return;
}
auto CGLFlushDrawable = libOpenGL.GetSymbol<decltype(::CGLFlushDrawable)>("CGLFlushDrawable");
if (CGLFlushDrawable != nullptr)
{
SPDLOG_INFO("Hooked CGLFlushDrawable to detect OpenGL");
opengl_hooked = true;
opengl_hook = OpenGL_Hook::Inst();
opengl_hook->LibraryName = library_path;
opengl_hook->LoadFunctions(CGLFlushDrawable);
HookglFlushDrawable(CGLFlushDrawable);
}
else
{
SPDLOG_WARN("Failed to Hook CGLFlushDrawable to detect OpenGL");
}
}
}
bool EnterDetection()
{
return true;
}
void ExitDetection()
{
detection_done = true;
detection_hooks.UnhookAll();
opengl_hooked = false;
//metal_hooked = false;
delete opengl_hook; opengl_hook = nullptr;
//delete metal_hook; metal_hook = nullptr;
}
#endif
private:
std::timed_mutex detector_mutex;
std::mutex renderer_mutex;
Base_Hook detection_hooks;
ingame_overlay::Renderer_Hook* renderer_hook;
bool detection_done;
uint32_t detection_count;
bool detection_cancelled;
std::condition_variable stop_detection_cv;
std::mutex stop_detection_mutex;
public:
std::future<ingame_overlay::Renderer_Hook*> detect_renderer(std::chrono::milliseconds timeout)
{
std::lock_guard<std::mutex> lk(stop_detection_mutex);
if (detection_count == 0)
{// If we have no detections in progress, restart detection.
detection_cancelled = false;
}
++detection_count;
return std::async(std::launch::async, [this, timeout]() -> ingame_overlay::Renderer_Hook*
{
std::unique_lock<std::timed_mutex> detection_lock(detector_mutex, std::defer_lock);
constexpr std::chrono::milliseconds infinite_timeout{ -1 };
if (!detection_lock.try_lock_for(timeout))
return nullptr;
bool cancel = false;
{
System::scoped_lock lk(renderer_mutex, stop_detection_mutex);
if (!detection_cancelled)
{ {
std::lock_guard<std::mutex> lk(renderer_mutex); if (detection_done)
std::string lib_path = System::Library::GetLibraryPath(lib_handle); {
(this->*library.second)(lib_path); if (renderer_hook == nullptr)
{// Renderer detection was run but we didn't find it, restart the detection
detection_done = false;
}
else
{// Renderer already detected, cancel detection and return the renderer.
cancel = true;
}
}
if (!EnterDetection())
cancel = true;
}
else
{// Detection was cancelled, cancel this detection
cancel = true;
} }
} }
stop_detection_cv.wait_for(lck, std::chrono::milliseconds{ 100 }); if (cancel)
} while (!detection_done && (timeout.count() == -1 || (std::chrono::steady_clock::now() - start_time) <= timeout)); {
--detection_count;
stop_detection_cv.notify_all();
return renderer_hook;
}
{ SPDLOG_TRACE("Started renderer detection.");
std::lock_guard<std::mutex> lk(renderer_mutex);
detection_done = true; std::pair<std::string, void(Renderer_Detector::*)(std::string const&)> libraries[]{
detection_hooks.UnhookAll(); RENDERER_HOOKS
};
std::string name;
openglx_hooked = false; auto start_time = std::chrono::steady_clock::now();
do
{
std::unique_lock<std::mutex> lck(stop_detection_mutex);
if (detection_cancelled || detection_done)
break;
delete openglx_hook; openglx_hook = nullptr; for (auto const& library : libraries)
//delete vulkan_hook; vulkan_hook = nullptr; {
} std::string lib_path = FindPreferedModulePath(library.first);
if (!lib_path.empty())
{
void* lib_handle = System::Library::GetLibraryHandle(lib_path.c_str());
if (lib_handle != nullptr)
{
std::lock_guard<std::mutex> lk(renderer_mutex);
(this->*library.second)(System::Library::GetLibraryPath(lib_handle));
}
}
}
SPDLOG_TRACE("Renderer detection done {}.", (void*)renderer_hook); stop_detection_cv.wait_for(lck, std::chrono::milliseconds{ 100 });
} while (timeout == infinite_timeout || (std::chrono::steady_clock::now() - start_time) <= timeout);
return renderer_hook; {
System::scoped_lock lk(renderer_mutex, stop_detection_mutex);
ExitDetection();
--detection_count;
}
stop_detection_cv.notify_all();
SPDLOG_TRACE("Renderer detection done {}.", (void*)renderer_hook);
return renderer_hook;
});
} }
void stop_detection() void stop_detection()
{ {
{
std::lock_guard<std::mutex> lk(stop_detection_mutex);
if (detection_count == 0)
return;
}
{ {
System::scoped_lock lk(renderer_mutex, stop_detection_mutex); System::scoped_lock lk(renderer_mutex, stop_detection_mutex);
detection_done = true; detection_cancelled = true;
force_done = true;
} }
stop_detection_cv.notify_all(); stop_detection_cv.notify_all();
} {
}; std::unique_lock<std::mutex> lk(stop_detection_mutex);
stop_detection_cv.wait(lk, [&]() { return detection_count == 0; });
Renderer_Detector* Renderer_Detector::instance = nullptr;
#elif defined(RENDERERDETECTOR_OS_APPLE)
#include "macosx/OpenGL_Hook.h"
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>
class Renderer_Detector
{
static Renderer_Detector* instance;
public:
static Renderer_Detector* Inst()
{
if (instance == nullptr)
{
instance = new Renderer_Detector;
}
return instance;
}
~Renderer_Detector()
{
delete opengl_hook;
}
private:
Renderer_Detector():
opengl_hooked(false),
renderer_hook(nullptr),
opengl_hook(nullptr),
detection_done(false)
{}
std::timed_mutex detector_mutex;
std::mutex renderer_mutex;
Base_Hook detection_hooks;
decltype(::CGLFlushDrawable)* CGLFlushDrawable;
bool opengl_hooked;
ingame_overlay::Renderer_Hook* renderer_hook;
OpenGL_Hook* opengl_hook;
bool detection_done;
std::condition_variable stop_detection_cv;
std::mutex stop_detection_mutex;
static int64_t MyCGLFlushDrawable(CGLDrawable_t* glDrawable)
{
auto inst = Inst();
std::lock_guard<std::mutex> lk(inst->renderer_mutex);
int64_t res = inst->CGLFlushDrawable(glDrawable);
if (gladLoaderLoadGL() >= GLAD_MAKE_VERSION(2, 0))
{
inst->detection_hooks.UnhookAll();
inst->renderer_hook = static_cast<ingame_overlay::Renderer_Hook*>(Inst()->opengl_hook);
inst->opengl_hook = nullptr;
inst->detection_done = true;
}
return res;
}
void HookglFlushDrawable(decltype(::CGLFlushDrawable)* _CGLFlushDrawable)
{
CGLFlushDrawable = _CGLFlushDrawable;
detection_hooks.BeginHook();
detection_hooks.HookFunc(std::pair<void**, void*>{ (void**)&CGLFlushDrawable, (void*)&MyCGLFlushDrawable });
detection_hooks.EndHook();
}
void hook_opengl(std::string const& library_path)
{
if (!opengl_hooked)
{
System::Library::Library libOpenGL;
if (!libOpenGL.OpenLibrary(library_path, false))
{
SPDLOG_WARN("Failed to load {} to detect OpenGL", library_path);
return;
}
auto CGLFlushDrawable = libOpenGL.GetSymbol<decltype(::CGLFlushDrawable)>("CGLFlushDrawable");
if (CGLFlushDrawable != nullptr)
{
SPDLOG_INFO("Hooked CGLFlushDrawable to detect OpenGL");
opengl_hooked = true;
opengl_hook = OpenGL_Hook::Inst();
opengl_hook->LibraryName = library_path;
opengl_hook->LoadFunctions(CGLFlushDrawable);
HookglFlushDrawable(CGLFlushDrawable);
}
else
{
SPDLOG_WARN("Failed to Hook CGLFlushDrawable to detect OpenGL");
}
}
}
public:
ingame_overlay::Renderer_Hook* detect_renderer(std::chrono::milliseconds timeout)
{
std::pair<const char*, void(Renderer_Detector::*)(std::string const&)> libraries[]{
std::pair<const char*, void(Renderer_Detector::*)(std::string const&)>{OpenGL_Hook::DLL_NAME, &Renderer_Detector::hook_opengl}
};
std::unique_lock<std::timed_mutex> detection_lock(detector_mutex, std::defer_lock);
if (!detection_lock.try_lock_for(timeout))
return nullptr;
{
std::lock_guard<std::mutex> lk(renderer_mutex);
if (detection_done)
{
if (renderer_hook != nullptr || force_done)
return renderer_hook;
detection_done = false;
}
}
SPDLOG_TRACE("Started renderer detection.");
auto start_time = std::chrono::steady_clock::now();
do
{
std::unique_lock<std::mutex> lck(stop_detection_mutex);
if (detection_done)
break;
for (auto const& library : libraries)
{
void* lib_handle = System::Library::GetLibraryHandle(library.first);
if (lib_handle != nullptr)
{
std::lock_guard<std::mutex> lk(renderer_mutex);
std::string lib_path = System::Library::GetLibraryPath(lib_handle);
(this->*library.second)(lib_path);
}
}
stop_detection_cv.wait_for(lck, std::chrono::milliseconds{ 100 });
} while (!detection_done && (timeout.count() == -1 || (std::chrono::steady_clock::now() - start_time) <= timeout));
{
std::lock_guard<std::mutex> lk(renderer_mutex);
detection_done = true;
detection_hooks.UnhookAll();
opengl_hooked = false;
delete opengl_hook; opengl_hook = nullptr;
//delete vulkan_hook; vulkan_hook = nullptr;
}
SPDLOG_TRACE("Renderer detection done {}.", (void*)renderer_hook);
return renderer_hook;
}
void stop_detection()
{
{
System::scoped_lock lk(renderer_mutex, stop_detection_mutex);
detection_done = true;
force_done = true;
} }
stop_detection_cv.notify_all();
} }
}; };
Renderer_Detector* Renderer_Detector::instance = nullptr; Renderer_Detector* Renderer_Detector::instance = nullptr;
#endif
namespace ingame_overlay { namespace ingame_overlay {
std::future<ingame_overlay::Renderer_Hook*> DetectRenderer(std::chrono::milliseconds timeout) std::future<ingame_overlay::Renderer_Hook*> DetectRenderer(std::chrono::milliseconds timeout)
{ {
return std::async(std::launch::async, &Renderer_Detector::detect_renderer, Renderer_Detector::Inst(), timeout); return Renderer_Detector::Inst()->detect_renderer(timeout);
} }
void StopRendererDetection() void StopRendererDetection()
@ -1518,9 +1440,9 @@ void StopRendererDetection()
Renderer_Detector::Inst()->stop_detection(); Renderer_Detector::Inst()->stop_detection();
} }
void FreeRendererDetection() void FreeDetector()
{ {
Renderer_Detector::deleteInst(); delete Renderer_Detector::Inst();
} }
} }

View File

@ -31,5 +31,6 @@ namespace ingame_overlay {
std::future<Renderer_Hook*> DetectRenderer(std::chrono::milliseconds timeout = std::chrono::milliseconds{ -1 }); std::future<Renderer_Hook*> DetectRenderer(std::chrono::milliseconds timeout = std::chrono::milliseconds{ -1 });
void StopRendererDetection(); void StopRendererDetection();
void FreeRendererDetection(); void FreeDetector();
} }

View File

@ -39,7 +39,8 @@ class Renderer_Hook
public: public:
Renderer_Hook(): Renderer_Hook():
OverlayProc(&DefaultOverlayProc), OverlayProc(&DefaultOverlayProc),
OverlayHookReady(&DefaultOverlayHookReady) OverlayHookReady(&DefaultOverlayHookReady),
ImGuiFontAtlas(nullptr)
{} {}
static void DefaultOverlayProc() {} static void DefaultOverlayProc() {}
@ -47,6 +48,7 @@ public:
std::function<void()> OverlayProc; std::function<void()> OverlayProc;
std::function<void(bool)> OverlayHookReady; std::function<void(bool)> OverlayHookReady;
void *ImGuiFontAtlas;
virtual bool StartHook(std::function<bool(bool)> key_combination_callback, std::set<ToggleKey> toggle_keys) = 0; virtual bool StartHook(std::function<bool(bool)> key_combination_callback, std::set<ToggleKey> toggle_keys) = 0;
virtual bool IsStarted() = 0; virtual bool IsStarted() = 0;
// Returns a Handle to the renderer image ressource or nullptr if it failed to create the resource, the handle can be used in ImGui's Image calls, image_buffer must be RGBA ordered // Returns a Handle to the renderer image ressource or nullptr if it failed to create the resource, the handle can be used in ImGui's Image calls, image_buffer must be RGBA ordered

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@ -84,7 +84,7 @@ void OpenGLX_Hook::_PrepareForOverlay(Display* display, GLXDrawable drawable)
{ {
if( !_Initialized ) if( !_Initialized )
{ {
ImGui::CreateContext(); ImGui::CreateContext((ImFontAtlas *)ImGuiFontAtlas);
ImGui_ImplOpenGL3_Init(); ImGui_ImplOpenGL3_Init();
//int attributes[] = { //can't be const b/c X11 doesn't like it. Not sure if that's intentional or just stupid. //int attributes[] = { //can't be const b/c X11 doesn't like it. Not sure if that's intentional or just stupid.

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@ -128,7 +128,8 @@ Steam_Overlay::Steam_Overlay(Settings* settings, SteamCallResults* callback_resu
i_have_lobby(false), i_have_lobby(false),
show_achievements(false), show_achievements(false),
show_settings(false), show_settings(false),
_renderer(nullptr) _renderer(nullptr),
fonts_atlas(nullptr)
{ {
strncpy(username_text, settings->get_local_name(), sizeof(username_text)); strncpy(username_text, settings->get_local_name(), sizeof(username_text));
@ -207,7 +208,7 @@ void Steam_Overlay::UnSetupOverlay()
if (!Ready() && future_renderer.valid()) { if (!Ready() && future_renderer.valid()) {
if (future_renderer.wait_for(std::chrono::milliseconds{500}) == std::future_status::ready) { if (future_renderer.wait_for(std::chrono::milliseconds{500}) == std::future_status::ready) {
future_renderer.get(); future_renderer.get();
ingame_overlay::FreeRendererDetection(); ingame_overlay::FreeDetector();
} }
} }
} }
@ -709,11 +710,10 @@ void Steam_Overlay::BuildNotifications(int width, int height)
void Steam_Overlay::CreateFonts() void Steam_Overlay::CreateFonts()
{ {
//TODO: remove from dx_whatever hook if (fonts_atlas) return;
if(ImGui::GetCurrentContext() == nullptr)
ImGui::CreateContext(); ImFontAtlas *Fonts = new ImFontAtlas();
ImGuiIO& io = ImGui::GetIO();
ImFontConfig fontcfg; ImFontConfig fontcfg;
float font_size = 16.0; float font_size = 16.0;
@ -727,7 +727,7 @@ void Steam_Overlay::CreateFonts()
font_builder.AddText(x.description.c_str()); font_builder.AddText(x.description.c_str());
} }
font_builder.AddRanges(io.Fonts->GetGlyphRangesDefault()); font_builder.AddRanges(Fonts->GetGlyphRangesDefault());
ImVector<ImWchar> ranges; ImVector<ImWchar> ranges;
font_builder.BuildRanges(&ranges); font_builder.BuildRanges(&ranges);
@ -744,11 +744,11 @@ void Steam_Overlay::CreateFonts()
ImFont *font = NULL; ImFont *font = NULL;
#if defined(__WINDOWS__) #if defined(__WINDOWS__)
font = io.Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\micross.ttf", font_size, &fontcfg); font = Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\micross.ttf", font_size, &fontcfg);
#endif #endif
if (!font) { if (!font) {
font = io.Fonts->AddFontDefault(&fontcfg); font = Fonts->AddFontDefault(&fontcfg);
} }
font_notif = font_default = font; font_notif = font_default = font;
@ -757,15 +757,16 @@ void Steam_Overlay::CreateFonts()
PRINT_DEBUG("loading extra fonts\n"); PRINT_DEBUG("loading extra fonts\n");
fontcfg.MergeMode = true; fontcfg.MergeMode = true;
#if defined(__WINDOWS__) #if defined(__WINDOWS__)
io.Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\simsun.ttc", font_size, &fontcfg); Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\simsun.ttc", font_size, &fontcfg);
io.Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\malgun.ttf", font_size, &fontcfg); Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\malgun.ttf", font_size, &fontcfg);
#endif #endif
} }
io.Fonts->Build(); Fonts->Build();
fonts_atlas = (void *)Fonts;
ImGuiStyle& style = ImGui::GetStyle(); // ImGuiStyle& style = ImGui::GetStyle();
style.WindowRounding = 0.0; // Disable round window // style.WindowRounding = 0.0; // Disable round window
reset_LastError(); reset_LastError();
} }
@ -1048,6 +1049,7 @@ void Steam_Overlay::RunCallbacks()
auto callback = std::bind(&Steam_Overlay::OpenOverlayHook, this, std::placeholders::_1); auto callback = std::bind(&Steam_Overlay::OpenOverlayHook, this, std::placeholders::_1);
PRINT_DEBUG("start renderer\n", _renderer); PRINT_DEBUG("start renderer\n", _renderer);
std::set<ingame_overlay::ToggleKey> keys = {ingame_overlay::ToggleKey::SHIFT, ingame_overlay::ToggleKey::TAB}; std::set<ingame_overlay::ToggleKey> keys = {ingame_overlay::ToggleKey::SHIFT, ingame_overlay::ToggleKey::TAB};
_renderer->ImGuiFontAtlas = fonts_atlas;
bool started = _renderer->StartHook(callback, keys); bool started = _renderer->StartHook(callback, keys);
PRINT_DEBUG("tried to start renderer %u\n", started); PRINT_DEBUG("tried to start renderer %u\n", started);
} }

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@ -102,6 +102,7 @@ class Steam_Overlay
std::string show_url; std::string show_url;
std::vector<Overlay_Achievement> achievements; std::vector<Overlay_Achievement> achievements;
bool show_achievements, show_settings; bool show_achievements, show_settings;
void *fonts_atlas;
bool disable_forced, local_save, warning_forced; bool disable_forced, local_save, warning_forced;
uint32_t appid; uint32_t appid;

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@ -115,7 +115,7 @@ void DX10_Hook::_PrepareForOverlay(IDXGISwapChain* pSwapChain)
pDevice->CreateRenderTargetView(pBackBuffer, nullptr, &mainRenderTargetView); pDevice->CreateRenderTargetView(pBackBuffer, nullptr, &mainRenderTargetView);
pBackBuffer->Release(); pBackBuffer->Release();
ImGui::CreateContext(); ImGui::CreateContext((ImFontAtlas *)ImGuiFontAtlas);
ImGui_ImplDX10_Init(pDevice); ImGui_ImplDX10_Init(pDevice);
Windows_Hook::Inst()->SetInitialWindowSize(desc.OutputWindow); Windows_Hook::Inst()->SetInitialWindowSize(desc.OutputWindow);

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@ -147,7 +147,7 @@ void DX11_Hook::_PrepareForOverlay(IDXGISwapChain* pSwapChain)
return; return;
if(ImGui::GetCurrentContext() == nullptr) if(ImGui::GetCurrentContext() == nullptr)
ImGui::CreateContext(); ImGui::CreateContext((ImFontAtlas *)ImGuiFontAtlas);
ImGui_ImplDX11_Init(pDevice, pContext); ImGui_ImplDX11_Init(pDevice, pContext);

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@ -264,7 +264,7 @@ void DX12_Hook::_PrepareForOverlay(IDXGISwapChain* pSwapChain, ID3D12CommandQueu
//auto heaps = std::move(get_free_texture_heap()); //auto heaps = std::move(get_free_texture_heap());
ImGui::CreateContext(); ImGui::CreateContext((ImFontAtlas *)ImGuiFontAtlas);
ImGui_ImplDX12_Init(pDevice, bufferCount, DXGI_FORMAT_R8G8B8A8_UNORM, pSrvDescHeap, ImGui_ImplDX12_Init(pDevice, bufferCount, DXGI_FORMAT_R8G8B8A8_UNORM, pSrvDescHeap,
pSrvDescHeap->GetCPUDescriptorHandleForHeapStart(), pSrvDescHeap->GetCPUDescriptorHandleForHeapStart(),
pSrvDescHeap->GetGPUDescriptorHandleForHeapStart()); pSrvDescHeap->GetGPUDescriptorHandleForHeapStart());

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@ -133,7 +133,7 @@ void DX9_Hook::_PrepareForOverlay(IDirect3DDevice9 *pDevice, HWND destWindow)
pDevice->AddRef(); pDevice->AddRef();
_pDevice = pDevice; _pDevice = pDevice;
ImGui::CreateContext(); ImGui::CreateContext((ImFontAtlas *)ImGuiFontAtlas);
ImGui_ImplDX9_Init(pDevice); ImGui_ImplDX9_Init(pDevice);
_LastWindow = destWindow; _LastWindow = destWindow;

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@ -86,7 +86,7 @@ void OpenGL_Hook::_PrepareForOverlay(HDC hDC)
if (!_Initialized) if (!_Initialized)
{ {
ImGui::CreateContext(); ImGui::CreateContext((ImFontAtlas *)ImGuiFontAtlas);
ImGui_ImplOpenGL3_Init(); ImGui_ImplOpenGL3_Init();
_LastWindow = hWnd; _LastWindow = hWnd;