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2 Commits
97a1ff5186
...
c9a102ee30
Author | SHA1 | Date |
---|---|---|
Mr_Goldberg | c9a102ee30 | |
Mr_Goldberg | de6805dd8b |
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@ -26,33 +26,38 @@
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#include "System/System.h"
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#include "System/Library.h"
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#include "System/ScopedLock.hpp"
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#define GLAD_GL_IMPLEMENTATION
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#include <glad/gl.h>
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#if defined(WIN64) || defined(_WIN64) || defined(__MINGW64__) \
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|| defined(WIN32) || defined(_WIN32) || defined(__MINGW32__)
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#define RENDERERDETECTOR_OS_WINDOWS
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#include "windows/DX12_Hook.h"
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#include "windows/DX11_Hook.h"
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#include "windows/DX10_Hook.h"
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#include "windows/DX9_Hook.h"
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#include "windows/OpenGL_Hook.h"
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#include "windows/Vulkan_Hook.h"
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#include "windows/DirectX_VTables.h"
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#include <random>
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#ifdef GetModuleHandle
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#undef GetModuleHandle
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#endif
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#elif defined(__linux__) || defined(linux)
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#define RENDERERDETECTOR_OS_LINUX
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#include "linux/OpenGLX_Hook.h"
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#elif defined(__APPLE__)
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#define RENDERERDETECTOR_OS_APPLE
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#endif
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#ifdef RENDERERDETECTOR_OS_WINDOWS
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#define GLAD_GL_IMPLEMENTATION
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#include <glad/gl.h>
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#include "macosx/OpenGL_Hook.h"
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#include "windows/DX12_Hook.h"
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#include "windows/DX11_Hook.h"
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#include "windows/DX10_Hook.h"
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#include "windows/DX9_Hook.h"
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#include "windows/OpenGL_Hook.h"
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#include "windows/Vulkan_Hook.h"
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#include "windows/DirectX_VTables.h"
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#include <random>
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#ifdef GetModuleHandle
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#undef GetModuleHandle
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#endif
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class Renderer_Detector
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@ -68,27 +73,60 @@ public:
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return instance;
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}
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static void deleteInst()
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{
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if (instance != nullptr)
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{
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delete instance;
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instance = nullptr;
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}
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}
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#if defined(RENDERERDETECTOR_OS_WINDOWS)
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#define RENDERER_HOOKS { OpenGL_Hook::DLL_NAME, &Renderer_Detector::hook_opengl },\
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{ Vulkan_Hook::DLL_NAME, &Renderer_Detector::hook_vulkan },\
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{ DX12_Hook::DLL_NAME, &Renderer_Detector::hook_dx12 },\
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{ DX11_Hook::DLL_NAME, &Renderer_Detector::hook_dx11 },\
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{ DX10_Hook::DLL_NAME, &Renderer_Detector::hook_dx10 },\
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{ DX9_Hook::DLL_NAME, &Renderer_Detector::hook_dx9 },
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~Renderer_Detector()
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{
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stop_detection();
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delete dx9_hook;
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delete dx10_hook;
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delete dx11_hook;
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delete dx12_hook;
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delete opengl_hook;
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delete vulkan_hook;
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instance = nullptr;
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}
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private:
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Renderer_Detector():
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decltype(&IDXGISwapChain::Present) IDXGISwapChainPresent;
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decltype(&IDXGISwapChain1::Present1) IDXGISwapChainPresent1;
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decltype(&IDirect3DDevice9::Present) IDirect3DDevice9Present;
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decltype(&IDirect3DDevice9Ex::PresentEx) IDirect3DDevice9ExPresentEx;
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decltype(&IDirect3DSwapChain9::Present) IDirect3DSwapChain9Present;
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decltype(::SwapBuffers)* wglSwapBuffers;
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decltype(::vkQueuePresentKHR)* vkQueuePresentKHR;
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bool dxgi_hooked;
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bool dxgi1_2_hooked;
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bool dx12_hooked;
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bool dx11_hooked;
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bool dx10_hooked;
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bool dx9_hooked;
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bool opengl_hooked;
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bool vulkan_hooked;
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DX12_Hook* dx12_hook;
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DX11_Hook* dx11_hook;
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DX10_Hook* dx10_hook;
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DX9_Hook* dx9_hook;
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OpenGL_Hook* opengl_hook;
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Vulkan_Hook* vulkan_hook;
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HWND dummyWindow = nullptr;
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std::wstring _WindowClassName;
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std::string _SystemDir;
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ATOM atom = 0;
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Renderer_Detector() :
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dxgi_hooked(false),
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dxgi1_2_hooked(false),
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dx12_hooked(false),
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@ -105,7 +143,8 @@ private:
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opengl_hook(nullptr),
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vulkan_hook(nullptr),
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detection_done(false),
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force_done(false)
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detection_count(0),
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detection_cancelled(false)
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{
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std::wstring tmp(4096, L'\0');
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tmp.resize(GetSystemDirectoryW(&tmp[0], tmp.size()));
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@ -123,44 +162,6 @@ private:
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_WindowClassName[i] = random_str[dis(gen)];
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}
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std::timed_mutex detector_mutex;
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std::mutex renderer_mutex;
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decltype(&IDXGISwapChain::Present) IDXGISwapChainPresent;
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decltype(&IDXGISwapChain1::Present1) IDXGISwapChainPresent1;
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decltype(&IDirect3DDevice9::Present) IDirect3DDevice9Present;
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decltype(&IDirect3DDevice9Ex::PresentEx) IDirect3DDevice9ExPresentEx;
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decltype(&IDirect3DSwapChain9::Present) IDirect3DSwapChain9Present;
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decltype(::SwapBuffers)* wglSwapBuffers;
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decltype(::vkQueuePresentKHR)* vkQueuePresentKHR;
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bool dxgi_hooked;
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bool dxgi1_2_hooked;
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bool dx12_hooked;
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bool dx11_hooked;
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bool dx10_hooked;
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bool dx9_hooked;
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bool opengl_hooked;
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bool vulkan_hooked;
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Base_Hook detection_hooks;
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ingame_overlay::Renderer_Hook* renderer_hook;
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DX12_Hook* dx12_hook;
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DX11_Hook* dx11_hook;
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DX10_Hook* dx10_hook;
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DX9_Hook* dx9_hook;
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OpenGL_Hook* opengl_hook;
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Vulkan_Hook* vulkan_hook;
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bool detection_done, force_done;
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std::condition_variable stop_detection_cv;
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std::mutex stop_detection_mutex;
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HWND dummyWindow = nullptr;
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std::wstring _WindowClassName;
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std::string _SystemDir;
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ATOM atom = 0;
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std::string FindPreferedModulePath(std::string const& name)
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{
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std::string res;
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@ -400,7 +401,7 @@ private:
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return res;
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inst->HookDetected(inst->vulkan_hook);
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return res;
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}
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@ -445,20 +446,20 @@ private:
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void*& pfnSwapChainPresent)
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{
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void** vTable = *reinterpret_cast<void***>(pDevice);
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pfnPresent = vTable[(int)IDirect3DDevice9VTable::Present];
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pfnReset = vTable[(int)IDirect3DDevice9VTable::Reset];
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pfnPresent = vTable[(int)IDirect3DDevice9VTable::Present];
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pfnReset = vTable[(int)IDirect3DDevice9VTable::Reset];
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(void*&)IDirect3DDevice9Present = vTable[(int)IDirect3DDevice9VTable::Present];
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detection_hooks.BeginHook();
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detection_hooks.HookFunc(std::pair<void**, void*>{ (void**)&IDirect3DDevice9Present, (void*)&MyDX9Present });
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detection_hooks.EndHook();
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if (ex)
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{
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pfnPresentEx = vTable[(int)IDirect3DDevice9VTable::PresentEx];
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(void*&)IDirect3DDevice9ExPresentEx = vTable[(int)IDirect3DDevice9VTable::PresentEx];
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detection_hooks.BeginHook();
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detection_hooks.HookFunc(std::pair<void**, void*>{ (void**)&IDirect3DDevice9ExPresentEx, (void*)&MyDX9PresentEx });
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detection_hooks.EndHook();
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@ -468,13 +469,13 @@ private:
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pfnPresentEx = nullptr;
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IDirect3DDevice9ExPresentEx = nullptr;
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}
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if (pSwapChain != nullptr)
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{
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vTable = *reinterpret_cast<void***>(pSwapChain);
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pfnSwapChainPresent = vTable[(int)IDirect3DSwapChain9VTable::Present];
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(void*&)IDirect3DSwapChain9Present = vTable[(int)IDirect3DSwapChain9VTable::Present];
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detection_hooks.BeginHook();
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detection_hooks.HookFunc(std::pair<void**, void*>{ (void**)&IDirect3DSwapChain9Present, (void*)&MyDX9SwapChainPresent });
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detection_hooks.EndHook();
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@ -535,7 +536,7 @@ private:
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Direct3DCreate9Ex(D3D_SDK_VERSION, &pD3D);
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pD3D->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, ¶ms, NULL, reinterpret_cast<IDirect3DDevice9Ex**>(&pDevice));
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}
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if (pDevice == nullptr)
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{
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Direct3DCreate9Ex = nullptr;
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@ -551,7 +552,7 @@ private:
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if (pDevice != nullptr)
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{
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SPDLOG_INFO("Hooked D3D9::Present to detect DX Version");
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dx9_hooked = true;
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pDevice->GetSwapChain(0, &pSwapChain);
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@ -747,7 +748,7 @@ private:
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if (pDXGIFactory) pDXGIFactory->Release();
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}
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}
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if (pDevice != nullptr && pSwapChain != nullptr)
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{
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version = 1;
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@ -982,7 +983,8 @@ private:
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phyDevices.resize(count);
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vkEnumeratePhysicalDevices(instance, &count, phyDevices.data());
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[&]() {
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[&]()
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{// Lambda for nested for break.
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VkPhysicalDeviceProperties props{};
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std::vector<VkExtensionProperties> ext_props;
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@ -1005,7 +1007,7 @@ private:
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const char* str = "VK_KHR_swapchain";
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create_info.ppEnabledExtensionNames = &str;
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vkCreateDevice(device, &create_info, nullptr, &pDevice);
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if(pDevice != nullptr)
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if (pDevice != nullptr)
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return;
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}
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}
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@ -1027,11 +1029,11 @@ private:
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SPDLOG_INFO("Hooked vkQueuePresentKHR to detect Vulkan");
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vulkan_hooked = true;
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vulkan_hook = Vulkan_Hook::Inst();
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vulkan_hook->LibraryName = library_path;
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vulkan_hook->LoadFunctions(vkQueuePresentKHR);
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HookvkQueuePresentKHR(vkQueuePresentKHR);
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}
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else
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@ -1041,155 +1043,71 @@ private:
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}
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}
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public:
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ingame_overlay::Renderer_Hook* detect_renderer(std::chrono::milliseconds timeout)
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bool EnterDetection()
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{
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std::unique_lock<std::timed_mutex> detection_lock(detector_mutex, std::defer_lock);
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if (!detection_lock.try_lock_for(timeout))
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return nullptr;
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{
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std::lock_guard<std::mutex> lk(renderer_mutex);
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if (detection_done)
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{
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if (renderer_hook != nullptr || force_done)
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return renderer_hook;
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detection_done = false;
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}
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if (CreateHWND() == nullptr)
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{
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return nullptr;
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}
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}
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SPDLOG_TRACE("Started renderer detection.");
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std::pair<std::string, void(Renderer_Detector::*)(std::string const&)> libraries[]{
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{OpenGL_Hook::DLL_NAME, &Renderer_Detector::hook_opengl},
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{Vulkan_Hook::DLL_NAME, &Renderer_Detector::hook_vulkan},
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{ DX12_Hook::DLL_NAME, &Renderer_Detector::hook_dx12 },
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{ DX11_Hook::DLL_NAME, &Renderer_Detector::hook_dx11 },
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{ DX10_Hook::DLL_NAME, &Renderer_Detector::hook_dx10 },
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{ DX9_Hook::DLL_NAME, &Renderer_Detector::hook_dx9 },
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};
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std::string name;
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auto start_time = std::chrono::steady_clock::now();
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do
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{
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std::unique_lock<std::mutex> lck(stop_detection_mutex);
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if (detection_done)
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break;
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for (auto const& library : libraries)
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{
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void* lib_handle = System::Library::GetLibraryHandle(library.first.c_str());
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if (lib_handle != nullptr)
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{
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std::lock_guard<std::mutex> lk(renderer_mutex);
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name = FindPreferedModulePath(library.first);
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(this->*library.second)(name);
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}
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}
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stop_detection_cv.wait_for(lck, std::chrono::milliseconds{ 100 });
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} while (!detection_done && (timeout.count() == -1 || (std::chrono::steady_clock::now() - start_time) <= timeout));
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{
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std::lock_guard<std::mutex> lk(renderer_mutex);
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DestroyHWND();
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detection_done = true;
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detection_hooks.UnhookAll();
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dxgi_hooked = false;
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dxgi1_2_hooked = false;
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dx12_hooked = false;
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dx11_hooked = false;
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dx10_hooked = false;
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dx9_hooked = false;
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opengl_hooked = false;
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vulkan_hooked = false;
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delete dx9_hook ; dx9_hook = nullptr;
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delete dx10_hook ; dx10_hook = nullptr;
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delete dx11_hook ; dx11_hook = nullptr;
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delete dx12_hook ; dx12_hook = nullptr;
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delete opengl_hook; opengl_hook = nullptr;
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delete vulkan_hook; vulkan_hook = nullptr;
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}
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SPDLOG_TRACE("Renderer detection done {}.", (void*)renderer_hook);
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return renderer_hook;
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return CreateHWND() != nullptr;
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}
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void stop_detection()
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void ExitDetection()
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{
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{
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System::scoped_lock lk(renderer_mutex, stop_detection_mutex);
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detection_done = true;
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force_done = true;
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}
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stop_detection_cv.notify_all();
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}
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};
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DestroyHWND();
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Renderer_Detector* Renderer_Detector::instance = nullptr;
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detection_done = true;
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detection_hooks.UnhookAll();
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dxgi_hooked = false;
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dxgi1_2_hooked = false;
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dx12_hooked = false;
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dx11_hooked = false;
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dx10_hooked = false;
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dx9_hooked = false;
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opengl_hooked = false;
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vulkan_hooked = false;
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delete dx9_hook ; dx9_hook = nullptr;
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delete dx10_hook ; dx10_hook = nullptr;
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delete dx11_hook ; dx11_hook = nullptr;
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delete dx12_hook ; dx12_hook = nullptr;
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delete opengl_hook; opengl_hook = nullptr;
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delete vulkan_hook; vulkan_hook = nullptr;
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}
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#elif defined(RENDERERDETECTOR_OS_LINUX)
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#define GLAD_GL_IMPLEMENTATION
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#include <glad/gl.h>
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|
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#include "linux/OpenGLX_Hook.h"
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|
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class Renderer_Detector
|
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{
|
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static Renderer_Detector* instance;
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public:
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static Renderer_Detector* Inst()
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{
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if (instance == nullptr)
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{
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instance = new Renderer_Detector;
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}
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return instance;
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}
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#define RENDERER_HOOKS { OpenGLX_Hook::DLL_NAME, &Renderer_Detector::hook_openglx },
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~Renderer_Detector()
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{
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stop_detection();
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delete openglx_hook;
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//delete vulkan_hook;
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instance = nullptr;
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}
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private:
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Renderer_Detector() :
|
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openglx_hooked(false),
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renderer_hook(nullptr),
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openglx_hook(nullptr),
|
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//vulkan_hook(nullptr),
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detection_done(false)
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{}
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|
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std::timed_mutex detector_mutex;
|
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std::mutex renderer_mutex;
|
||||
|
||||
Base_Hook detection_hooks;
|
||||
|
||||
decltype(::glXSwapBuffers)* glXSwapBuffers;
|
||||
|
||||
bool openglx_hooked;
|
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//bool vulkan_hooked;
|
||||
|
||||
ingame_overlay::Renderer_Hook* renderer_hook;
|
||||
OpenGLX_Hook* openglx_hook;
|
||||
//Vulkan_Hook* vulkan_hook;
|
||||
|
||||
bool detection_done;
|
||||
std::condition_variable stop_detection_cv;
|
||||
std::mutex stop_detection_mutex;
|
||||
Renderer_Detector() :
|
||||
openglx_hooked(false),
|
||||
renderer_hook(nullptr),
|
||||
openglx_hook(nullptr),
|
||||
//vulkan_hook(nullptr),
|
||||
detection_done(false),
|
||||
detection_count(0),
|
||||
detection_cancelled(false)
|
||||
{}
|
||||
|
||||
std::string FindPreferedModulePath(std::string const& name)
|
||||
{
|
||||
return name;
|
||||
}
|
||||
|
||||
static void MyglXSwapBuffers(Display* dpy, GLXDrawable drawable)
|
||||
{
|
||||
|
@ -1248,269 +1166,273 @@ private:
|
|||
}
|
||||
}
|
||||
|
||||
public:
|
||||
ingame_overlay::Renderer_Hook* detect_renderer(std::chrono::milliseconds timeout)
|
||||
bool EnterDetection()
|
||||
{
|
||||
std::pair<const char*, void(Renderer_Detector::*)(std::string const&)> libraries[]{
|
||||
std::pair<const char*, void(Renderer_Detector::*)(std::string const&)>{OpenGLX_Hook::DLL_NAME, &Renderer_Detector::hook_openglx},
|
||||
};
|
||||
return true;
|
||||
}
|
||||
|
||||
std::unique_lock<std::timed_mutex> detection_lock(detector_mutex, std::defer_lock);
|
||||
void ExitDetection()
|
||||
{
|
||||
detection_done = true;
|
||||
detection_hooks.UnhookAll();
|
||||
|
||||
if (!detection_lock.try_lock_for(timeout))
|
||||
return nullptr;
|
||||
openglx_hooked = false;
|
||||
//vulkan_hooked = false;
|
||||
|
||||
delete openglx_hook; openglx_hook = nullptr;
|
||||
//delete vulkan_hook; vulkan_hook = nullptr;
|
||||
}
|
||||
|
||||
#elif defined(RENDERERDETECTOR_OS_APPLE)
|
||||
#define RENDERER_HOOKS { OpenGL_Hook::DLL_NAME, & Renderer_Detector::hook_opengl },
|
||||
|
||||
~Renderer_Detector()
|
||||
{
|
||||
stop_detection();
|
||||
|
||||
delete opengl_hook;
|
||||
|
||||
instance = nullptr;
|
||||
}
|
||||
|
||||
private:
|
||||
decltype(::CGLFlushDrawable)* CGLFlushDrawable;
|
||||
|
||||
bool opengl_hooked;
|
||||
//bool metal_hooked;
|
||||
|
||||
OpenGL_Hook* opengl_hook;
|
||||
//Metal_Hook* metal_hook;
|
||||
|
||||
Renderer_Detector() :
|
||||
opengl_hooked(false),
|
||||
renderer_hook(nullptr),
|
||||
opengl_hook(nullptr),
|
||||
detection_done(false),
|
||||
detection_count(0),
|
||||
detection_cancelled(false)
|
||||
{}
|
||||
|
||||
std::string FindPreferedModulePath(std::string const& name)
|
||||
{
|
||||
return name;
|
||||
}
|
||||
|
||||
static int64_t MyCGLFlushDrawable(CGLDrawable_t* glDrawable)
|
||||
{
|
||||
auto inst = Inst();
|
||||
std::lock_guard<std::mutex> lk(inst->renderer_mutex);
|
||||
int64_t res = inst->CGLFlushDrawable(glDrawable);
|
||||
|
||||
if (gladLoaderLoadGL() >= GLAD_MAKE_VERSION(2, 0))
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(renderer_mutex);
|
||||
if (detection_done)
|
||||
{
|
||||
if (renderer_hook != nullptr || force_done)
|
||||
return renderer_hook;
|
||||
|
||||
detection_done = false;
|
||||
}
|
||||
inst->detection_hooks.UnhookAll();
|
||||
inst->renderer_hook = static_cast<ingame_overlay::Renderer_Hook*>(Inst()->opengl_hook);
|
||||
inst->opengl_hook = nullptr;
|
||||
inst->detection_done = true;
|
||||
}
|
||||
|
||||
SPDLOG_TRACE("Started renderer detection.");
|
||||
return res;
|
||||
}
|
||||
|
||||
auto start_time = std::chrono::steady_clock::now();
|
||||
do
|
||||
void HookglFlushDrawable(decltype(::CGLFlushDrawable)* _CGLFlushDrawable)
|
||||
{
|
||||
CGLFlushDrawable = _CGLFlushDrawable;
|
||||
|
||||
detection_hooks.BeginHook();
|
||||
detection_hooks.HookFunc(std::pair<void**, void*>{ (void**)&CGLFlushDrawable, (void*)&MyCGLFlushDrawable });
|
||||
detection_hooks.EndHook();
|
||||
}
|
||||
|
||||
void hook_opengl(std::string const& library_path)
|
||||
{
|
||||
if (!opengl_hooked)
|
||||
{
|
||||
std::unique_lock<std::mutex> lck(stop_detection_mutex);
|
||||
if (detection_done)
|
||||
break;
|
||||
|
||||
for (auto const& library : libraries)
|
||||
System::Library::Library libOpenGL;
|
||||
if (!libOpenGL.OpenLibrary(library_path, false))
|
||||
{
|
||||
void* lib_handle = System::Library::GetLibraryHandle(library.first);
|
||||
if (lib_handle != nullptr)
|
||||
SPDLOG_WARN("Failed to load {} to detect OpenGL", library_path);
|
||||
return;
|
||||
}
|
||||
|
||||
auto CGLFlushDrawable = libOpenGL.GetSymbol<decltype(::CGLFlushDrawable)>("CGLFlushDrawable");
|
||||
if (CGLFlushDrawable != nullptr)
|
||||
{
|
||||
SPDLOG_INFO("Hooked CGLFlushDrawable to detect OpenGL");
|
||||
|
||||
opengl_hooked = true;
|
||||
|
||||
opengl_hook = OpenGL_Hook::Inst();
|
||||
opengl_hook->LibraryName = library_path;
|
||||
opengl_hook->LoadFunctions(CGLFlushDrawable);
|
||||
|
||||
HookglFlushDrawable(CGLFlushDrawable);
|
||||
}
|
||||
else
|
||||
{
|
||||
SPDLOG_WARN("Failed to Hook CGLFlushDrawable to detect OpenGL");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool EnterDetection()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void ExitDetection()
|
||||
{
|
||||
detection_done = true;
|
||||
detection_hooks.UnhookAll();
|
||||
|
||||
opengl_hooked = false;
|
||||
//metal_hooked = false;
|
||||
|
||||
delete opengl_hook; opengl_hook = nullptr;
|
||||
//delete metal_hook; metal_hook = nullptr;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
private:
|
||||
std::timed_mutex detector_mutex;
|
||||
std::mutex renderer_mutex;
|
||||
|
||||
Base_Hook detection_hooks;
|
||||
ingame_overlay::Renderer_Hook* renderer_hook;
|
||||
|
||||
bool detection_done;
|
||||
uint32_t detection_count;
|
||||
bool detection_cancelled;
|
||||
std::condition_variable stop_detection_cv;
|
||||
std::mutex stop_detection_mutex;
|
||||
|
||||
public:
|
||||
std::future<ingame_overlay::Renderer_Hook*> detect_renderer(std::chrono::milliseconds timeout)
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(stop_detection_mutex);
|
||||
|
||||
if (detection_count == 0)
|
||||
{// If we have no detections in progress, restart detection.
|
||||
detection_cancelled = false;
|
||||
}
|
||||
|
||||
++detection_count;
|
||||
|
||||
return std::async(std::launch::async, [this, timeout]() -> ingame_overlay::Renderer_Hook*
|
||||
{
|
||||
std::unique_lock<std::timed_mutex> detection_lock(detector_mutex, std::defer_lock);
|
||||
constexpr std::chrono::milliseconds infinite_timeout{ -1 };
|
||||
|
||||
if (!detection_lock.try_lock_for(timeout))
|
||||
return nullptr;
|
||||
|
||||
bool cancel = false;
|
||||
{
|
||||
System::scoped_lock lk(renderer_mutex, stop_detection_mutex);
|
||||
|
||||
if (!detection_cancelled)
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(renderer_mutex);
|
||||
std::string lib_path = System::Library::GetLibraryPath(lib_handle);
|
||||
(this->*library.second)(lib_path);
|
||||
if (detection_done)
|
||||
{
|
||||
if (renderer_hook == nullptr)
|
||||
{// Renderer detection was run but we didn't find it, restart the detection
|
||||
detection_done = false;
|
||||
}
|
||||
else
|
||||
{// Renderer already detected, cancel detection and return the renderer.
|
||||
cancel = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!EnterDetection())
|
||||
cancel = true;
|
||||
}
|
||||
else
|
||||
{// Detection was cancelled, cancel this detection
|
||||
cancel = true;
|
||||
}
|
||||
}
|
||||
|
||||
stop_detection_cv.wait_for(lck, std::chrono::milliseconds{ 100 });
|
||||
} while (!detection_done && (timeout.count() == -1 || (std::chrono::steady_clock::now() - start_time) <= timeout));
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(renderer_mutex);
|
||||
|
||||
detection_done = true;
|
||||
detection_hooks.UnhookAll();
|
||||
if (cancel)
|
||||
{
|
||||
--detection_count;
|
||||
stop_detection_cv.notify_all();
|
||||
return renderer_hook;
|
||||
}
|
||||
|
||||
openglx_hooked = false;
|
||||
SPDLOG_TRACE("Started renderer detection.");
|
||||
|
||||
delete openglx_hook; openglx_hook = nullptr;
|
||||
//delete vulkan_hook; vulkan_hook = nullptr;
|
||||
}
|
||||
std::pair<std::string, void(Renderer_Detector::*)(std::string const&)> libraries[]{
|
||||
RENDERER_HOOKS
|
||||
};
|
||||
std::string name;
|
||||
|
||||
SPDLOG_TRACE("Renderer detection done {}.", (void*)renderer_hook);
|
||||
auto start_time = std::chrono::steady_clock::now();
|
||||
do
|
||||
{
|
||||
std::unique_lock<std::mutex> lck(stop_detection_mutex);
|
||||
if (detection_cancelled || detection_done)
|
||||
break;
|
||||
|
||||
return renderer_hook;
|
||||
for (auto const& library : libraries)
|
||||
{
|
||||
std::string lib_path = FindPreferedModulePath(library.first);
|
||||
if (!lib_path.empty())
|
||||
{
|
||||
void* lib_handle = System::Library::GetLibraryHandle(lib_path.c_str());
|
||||
if (lib_handle != nullptr)
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(renderer_mutex);
|
||||
(this->*library.second)(System::Library::GetLibraryPath(lib_handle));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
stop_detection_cv.wait_for(lck, std::chrono::milliseconds{ 100 });
|
||||
} while (timeout == infinite_timeout || (std::chrono::steady_clock::now() - start_time) <= timeout);
|
||||
|
||||
{
|
||||
System::scoped_lock lk(renderer_mutex, stop_detection_mutex);
|
||||
|
||||
ExitDetection();
|
||||
|
||||
--detection_count;
|
||||
}
|
||||
stop_detection_cv.notify_all();
|
||||
|
||||
SPDLOG_TRACE("Renderer detection done {}.", (void*)renderer_hook);
|
||||
|
||||
return renderer_hook;
|
||||
});
|
||||
}
|
||||
|
||||
void stop_detection()
|
||||
{
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(stop_detection_mutex);
|
||||
if (detection_count == 0)
|
||||
return;
|
||||
}
|
||||
{
|
||||
System::scoped_lock lk(renderer_mutex, stop_detection_mutex);
|
||||
detection_done = true;
|
||||
force_done = true;
|
||||
detection_cancelled = true;
|
||||
}
|
||||
stop_detection_cv.notify_all();
|
||||
}
|
||||
};
|
||||
|
||||
Renderer_Detector* Renderer_Detector::instance = nullptr;
|
||||
|
||||
#elif defined(RENDERERDETECTOR_OS_APPLE)
|
||||
#include "macosx/OpenGL_Hook.h"
|
||||
#define GLAD_GL_IMPLEMENTATION
|
||||
#include <glad/gl.h>
|
||||
|
||||
class Renderer_Detector
|
||||
{
|
||||
static Renderer_Detector* instance;
|
||||
public:
|
||||
static Renderer_Detector* Inst()
|
||||
{
|
||||
if (instance == nullptr)
|
||||
{
|
||||
instance = new Renderer_Detector;
|
||||
}
|
||||
return instance;
|
||||
}
|
||||
|
||||
~Renderer_Detector()
|
||||
{
|
||||
delete opengl_hook;
|
||||
}
|
||||
|
||||
private:
|
||||
Renderer_Detector():
|
||||
opengl_hooked(false),
|
||||
renderer_hook(nullptr),
|
||||
opengl_hook(nullptr),
|
||||
detection_done(false)
|
||||
{}
|
||||
|
||||
std::timed_mutex detector_mutex;
|
||||
std::mutex renderer_mutex;
|
||||
|
||||
Base_Hook detection_hooks;
|
||||
|
||||
decltype(::CGLFlushDrawable)* CGLFlushDrawable;
|
||||
|
||||
bool opengl_hooked;
|
||||
|
||||
ingame_overlay::Renderer_Hook* renderer_hook;
|
||||
OpenGL_Hook* opengl_hook;
|
||||
|
||||
bool detection_done;
|
||||
std::condition_variable stop_detection_cv;
|
||||
std::mutex stop_detection_mutex;
|
||||
|
||||
static int64_t MyCGLFlushDrawable(CGLDrawable_t* glDrawable)
|
||||
{
|
||||
auto inst = Inst();
|
||||
std::lock_guard<std::mutex> lk(inst->renderer_mutex);
|
||||
int64_t res = inst->CGLFlushDrawable(glDrawable);
|
||||
|
||||
if (gladLoaderLoadGL() >= GLAD_MAKE_VERSION(2, 0))
|
||||
{
|
||||
inst->detection_hooks.UnhookAll();
|
||||
inst->renderer_hook = static_cast<ingame_overlay::Renderer_Hook*>(Inst()->opengl_hook);
|
||||
inst->opengl_hook = nullptr;
|
||||
inst->detection_done = true;
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
void HookglFlushDrawable(decltype(::CGLFlushDrawable)* _CGLFlushDrawable)
|
||||
{
|
||||
CGLFlushDrawable = _CGLFlushDrawable;
|
||||
|
||||
detection_hooks.BeginHook();
|
||||
detection_hooks.HookFunc(std::pair<void**, void*>{ (void**)&CGLFlushDrawable, (void*)&MyCGLFlushDrawable });
|
||||
detection_hooks.EndHook();
|
||||
}
|
||||
|
||||
void hook_opengl(std::string const& library_path)
|
||||
{
|
||||
if (!opengl_hooked)
|
||||
{
|
||||
System::Library::Library libOpenGL;
|
||||
if (!libOpenGL.OpenLibrary(library_path, false))
|
||||
{
|
||||
SPDLOG_WARN("Failed to load {} to detect OpenGL", library_path);
|
||||
return;
|
||||
}
|
||||
|
||||
auto CGLFlushDrawable = libOpenGL.GetSymbol<decltype(::CGLFlushDrawable)>("CGLFlushDrawable");
|
||||
if (CGLFlushDrawable != nullptr)
|
||||
{
|
||||
SPDLOG_INFO("Hooked CGLFlushDrawable to detect OpenGL");
|
||||
|
||||
opengl_hooked = true;
|
||||
|
||||
opengl_hook = OpenGL_Hook::Inst();
|
||||
opengl_hook->LibraryName = library_path;
|
||||
opengl_hook->LoadFunctions(CGLFlushDrawable);
|
||||
|
||||
HookglFlushDrawable(CGLFlushDrawable);
|
||||
}
|
||||
else
|
||||
{
|
||||
SPDLOG_WARN("Failed to Hook CGLFlushDrawable to detect OpenGL");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
ingame_overlay::Renderer_Hook* detect_renderer(std::chrono::milliseconds timeout)
|
||||
{
|
||||
std::pair<const char*, void(Renderer_Detector::*)(std::string const&)> libraries[]{
|
||||
std::pair<const char*, void(Renderer_Detector::*)(std::string const&)>{OpenGL_Hook::DLL_NAME, &Renderer_Detector::hook_opengl}
|
||||
};
|
||||
|
||||
std::unique_lock<std::timed_mutex> detection_lock(detector_mutex, std::defer_lock);
|
||||
|
||||
if (!detection_lock.try_lock_for(timeout))
|
||||
return nullptr;
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(renderer_mutex);
|
||||
if (detection_done)
|
||||
{
|
||||
if (renderer_hook != nullptr || force_done)
|
||||
return renderer_hook;
|
||||
|
||||
detection_done = false;
|
||||
}
|
||||
}
|
||||
|
||||
SPDLOG_TRACE("Started renderer detection.");
|
||||
|
||||
auto start_time = std::chrono::steady_clock::now();
|
||||
do
|
||||
{
|
||||
std::unique_lock<std::mutex> lck(stop_detection_mutex);
|
||||
if (detection_done)
|
||||
break;
|
||||
|
||||
for (auto const& library : libraries)
|
||||
{
|
||||
void* lib_handle = System::Library::GetLibraryHandle(library.first);
|
||||
if (lib_handle != nullptr)
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(renderer_mutex);
|
||||
std::string lib_path = System::Library::GetLibraryPath(lib_handle);
|
||||
(this->*library.second)(lib_path);
|
||||
}
|
||||
}
|
||||
|
||||
stop_detection_cv.wait_for(lck, std::chrono::milliseconds{ 100 });
|
||||
} while (!detection_done && (timeout.count() == -1 || (std::chrono::steady_clock::now() - start_time) <= timeout));
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(renderer_mutex);
|
||||
|
||||
detection_done = true;
|
||||
detection_hooks.UnhookAll();
|
||||
|
||||
opengl_hooked = false;
|
||||
|
||||
delete opengl_hook; opengl_hook = nullptr;
|
||||
//delete vulkan_hook; vulkan_hook = nullptr;
|
||||
}
|
||||
|
||||
SPDLOG_TRACE("Renderer detection done {}.", (void*)renderer_hook);
|
||||
|
||||
return renderer_hook;
|
||||
}
|
||||
|
||||
void stop_detection()
|
||||
{
|
||||
{
|
||||
System::scoped_lock lk(renderer_mutex, stop_detection_mutex);
|
||||
detection_done = true;
|
||||
force_done = true;
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(stop_detection_mutex);
|
||||
stop_detection_cv.wait(lk, [&]() { return detection_count == 0; });
|
||||
}
|
||||
stop_detection_cv.notify_all();
|
||||
}
|
||||
};
|
||||
|
||||
Renderer_Detector* Renderer_Detector::instance = nullptr;
|
||||
|
||||
#endif
|
||||
|
||||
namespace ingame_overlay {
|
||||
|
||||
std::future<ingame_overlay::Renderer_Hook*> DetectRenderer(std::chrono::milliseconds timeout)
|
||||
{
|
||||
return std::async(std::launch::async, &Renderer_Detector::detect_renderer, Renderer_Detector::Inst(), timeout);
|
||||
return Renderer_Detector::Inst()->detect_renderer(timeout);
|
||||
}
|
||||
|
||||
void StopRendererDetection()
|
||||
|
@ -1518,9 +1440,9 @@ void StopRendererDetection()
|
|||
Renderer_Detector::Inst()->stop_detection();
|
||||
}
|
||||
|
||||
void FreeRendererDetection()
|
||||
void FreeDetector()
|
||||
{
|
||||
Renderer_Detector::deleteInst();
|
||||
delete Renderer_Detector::Inst();
|
||||
}
|
||||
|
||||
}
|
|
@ -31,5 +31,6 @@ namespace ingame_overlay {
|
|||
|
||||
std::future<Renderer_Hook*> DetectRenderer(std::chrono::milliseconds timeout = std::chrono::milliseconds{ -1 });
|
||||
void StopRendererDetection();
|
||||
void FreeRendererDetection();
|
||||
void FreeDetector();
|
||||
|
||||
}
|
|
@ -39,7 +39,8 @@ class Renderer_Hook
|
|||
public:
|
||||
Renderer_Hook():
|
||||
OverlayProc(&DefaultOverlayProc),
|
||||
OverlayHookReady(&DefaultOverlayHookReady)
|
||||
OverlayHookReady(&DefaultOverlayHookReady),
|
||||
ImGuiFontAtlas(nullptr)
|
||||
{}
|
||||
|
||||
static void DefaultOverlayProc() {}
|
||||
|
@ -47,6 +48,7 @@ public:
|
|||
std::function<void()> OverlayProc;
|
||||
std::function<void(bool)> OverlayHookReady;
|
||||
|
||||
void *ImGuiFontAtlas;
|
||||
virtual bool StartHook(std::function<bool(bool)> key_combination_callback, std::set<ToggleKey> toggle_keys) = 0;
|
||||
virtual bool IsStarted() = 0;
|
||||
// Returns a Handle to the renderer image ressource or nullptr if it failed to create the resource, the handle can be used in ImGui's Image calls, image_buffer must be RGBA ordered
|
||||
|
|
|
@ -84,7 +84,7 @@ void OpenGLX_Hook::_PrepareForOverlay(Display* display, GLXDrawable drawable)
|
|||
{
|
||||
if( !_Initialized )
|
||||
{
|
||||
ImGui::CreateContext();
|
||||
ImGui::CreateContext((ImFontAtlas *)ImGuiFontAtlas);
|
||||
ImGui_ImplOpenGL3_Init();
|
||||
|
||||
//int attributes[] = { //can't be const b/c X11 doesn't like it. Not sure if that's intentional or just stupid.
|
||||
|
|
|
@ -128,7 +128,8 @@ Steam_Overlay::Steam_Overlay(Settings* settings, SteamCallResults* callback_resu
|
|||
i_have_lobby(false),
|
||||
show_achievements(false),
|
||||
show_settings(false),
|
||||
_renderer(nullptr)
|
||||
_renderer(nullptr),
|
||||
fonts_atlas(nullptr)
|
||||
{
|
||||
strncpy(username_text, settings->get_local_name(), sizeof(username_text));
|
||||
|
||||
|
@ -207,7 +208,7 @@ void Steam_Overlay::UnSetupOverlay()
|
|||
if (!Ready() && future_renderer.valid()) {
|
||||
if (future_renderer.wait_for(std::chrono::milliseconds{500}) == std::future_status::ready) {
|
||||
future_renderer.get();
|
||||
ingame_overlay::FreeRendererDetection();
|
||||
ingame_overlay::FreeDetector();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -709,11 +710,10 @@ void Steam_Overlay::BuildNotifications(int width, int height)
|
|||
|
||||
void Steam_Overlay::CreateFonts()
|
||||
{
|
||||
//TODO: remove from dx_whatever hook
|
||||
if(ImGui::GetCurrentContext() == nullptr)
|
||||
ImGui::CreateContext();
|
||||
if (fonts_atlas) return;
|
||||
|
||||
ImFontAtlas *Fonts = new ImFontAtlas();
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImFontConfig fontcfg;
|
||||
|
||||
float font_size = 16.0;
|
||||
|
@ -727,7 +727,7 @@ void Steam_Overlay::CreateFonts()
|
|||
font_builder.AddText(x.description.c_str());
|
||||
}
|
||||
|
||||
font_builder.AddRanges(io.Fonts->GetGlyphRangesDefault());
|
||||
font_builder.AddRanges(Fonts->GetGlyphRangesDefault());
|
||||
|
||||
ImVector<ImWchar> ranges;
|
||||
font_builder.BuildRanges(&ranges);
|
||||
|
@ -744,11 +744,11 @@ void Steam_Overlay::CreateFonts()
|
|||
ImFont *font = NULL;
|
||||
|
||||
#if defined(__WINDOWS__)
|
||||
font = io.Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\micross.ttf", font_size, &fontcfg);
|
||||
font = Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\micross.ttf", font_size, &fontcfg);
|
||||
#endif
|
||||
|
||||
if (!font) {
|
||||
font = io.Fonts->AddFontDefault(&fontcfg);
|
||||
font = Fonts->AddFontDefault(&fontcfg);
|
||||
}
|
||||
|
||||
font_notif = font_default = font;
|
||||
|
@ -757,15 +757,16 @@ void Steam_Overlay::CreateFonts()
|
|||
PRINT_DEBUG("loading extra fonts\n");
|
||||
fontcfg.MergeMode = true;
|
||||
#if defined(__WINDOWS__)
|
||||
io.Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\simsun.ttc", font_size, &fontcfg);
|
||||
io.Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\malgun.ttf", font_size, &fontcfg);
|
||||
Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\simsun.ttc", font_size, &fontcfg);
|
||||
Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\malgun.ttf", font_size, &fontcfg);
|
||||
#endif
|
||||
}
|
||||
|
||||
io.Fonts->Build();
|
||||
Fonts->Build();
|
||||
fonts_atlas = (void *)Fonts;
|
||||
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
style.WindowRounding = 0.0; // Disable round window
|
||||
// ImGuiStyle& style = ImGui::GetStyle();
|
||||
// style.WindowRounding = 0.0; // Disable round window
|
||||
reset_LastError();
|
||||
}
|
||||
|
||||
|
@ -1048,6 +1049,7 @@ void Steam_Overlay::RunCallbacks()
|
|||
auto callback = std::bind(&Steam_Overlay::OpenOverlayHook, this, std::placeholders::_1);
|
||||
PRINT_DEBUG("start renderer\n", _renderer);
|
||||
std::set<ingame_overlay::ToggleKey> keys = {ingame_overlay::ToggleKey::SHIFT, ingame_overlay::ToggleKey::TAB};
|
||||
_renderer->ImGuiFontAtlas = fonts_atlas;
|
||||
bool started = _renderer->StartHook(callback, keys);
|
||||
PRINT_DEBUG("tried to start renderer %u\n", started);
|
||||
}
|
||||
|
|
|
@ -102,6 +102,7 @@ class Steam_Overlay
|
|||
std::string show_url;
|
||||
std::vector<Overlay_Achievement> achievements;
|
||||
bool show_achievements, show_settings;
|
||||
void *fonts_atlas;
|
||||
|
||||
bool disable_forced, local_save, warning_forced;
|
||||
uint32_t appid;
|
||||
|
|
|
@ -115,7 +115,7 @@ void DX10_Hook::_PrepareForOverlay(IDXGISwapChain* pSwapChain)
|
|||
pDevice->CreateRenderTargetView(pBackBuffer, nullptr, &mainRenderTargetView);
|
||||
pBackBuffer->Release();
|
||||
|
||||
ImGui::CreateContext();
|
||||
ImGui::CreateContext((ImFontAtlas *)ImGuiFontAtlas);
|
||||
ImGui_ImplDX10_Init(pDevice);
|
||||
|
||||
Windows_Hook::Inst()->SetInitialWindowSize(desc.OutputWindow);
|
||||
|
|
|
@ -147,7 +147,7 @@ void DX11_Hook::_PrepareForOverlay(IDXGISwapChain* pSwapChain)
|
|||
return;
|
||||
|
||||
if(ImGui::GetCurrentContext() == nullptr)
|
||||
ImGui::CreateContext();
|
||||
ImGui::CreateContext((ImFontAtlas *)ImGuiFontAtlas);
|
||||
|
||||
ImGui_ImplDX11_Init(pDevice, pContext);
|
||||
|
||||
|
|
|
@ -264,7 +264,7 @@ void DX12_Hook::_PrepareForOverlay(IDXGISwapChain* pSwapChain, ID3D12CommandQueu
|
|||
|
||||
//auto heaps = std::move(get_free_texture_heap());
|
||||
|
||||
ImGui::CreateContext();
|
||||
ImGui::CreateContext((ImFontAtlas *)ImGuiFontAtlas);
|
||||
ImGui_ImplDX12_Init(pDevice, bufferCount, DXGI_FORMAT_R8G8B8A8_UNORM, pSrvDescHeap,
|
||||
pSrvDescHeap->GetCPUDescriptorHandleForHeapStart(),
|
||||
pSrvDescHeap->GetGPUDescriptorHandleForHeapStart());
|
||||
|
|
|
@ -133,7 +133,7 @@ void DX9_Hook::_PrepareForOverlay(IDirect3DDevice9 *pDevice, HWND destWindow)
|
|||
pDevice->AddRef();
|
||||
_pDevice = pDevice;
|
||||
|
||||
ImGui::CreateContext();
|
||||
ImGui::CreateContext((ImFontAtlas *)ImGuiFontAtlas);
|
||||
ImGui_ImplDX9_Init(pDevice);
|
||||
|
||||
_LastWindow = destWindow;
|
||||
|
|
|
@ -86,7 +86,7 @@ void OpenGL_Hook::_PrepareForOverlay(HDC hDC)
|
|||
|
||||
if (!_Initialized)
|
||||
{
|
||||
ImGui::CreateContext();
|
||||
ImGui::CreateContext((ImFontAtlas *)ImGuiFontAtlas);
|
||||
ImGui_ImplOpenGL3_Init();
|
||||
|
||||
_LastWindow = hWnd;
|
||||
|
|
Loading…
Reference in New Issue